what is a multiple precision integer? - math

"A is a multiple precision n-bit integer represented in radix r"
What does this statement mean?
In particular, what does A being a multiple precision n-bit integer mean?
Please help.
Thank you

Let me answer my own question
if the processor is an X bit processor, any integer number that can be represented with in X bits ( ie, 0 to ((2^X)-1) for unsigned int's) it is a single precision numbers. If the integer needs to be represented using more than X bits, it is a multiple precision number. Usually any number is represented using bits that are a multiple of X, since an X bit processor has registers X bits wide, and if a number requires , for eg, 1 bit more than X, it still needs two X bit registers to be stored (hence such a number would be double precision)
Another example, a floating point number in C requires 4 bytes space. So something like
float x;
is a single precision floating point number
double x; requires twice the space of float, hence it is a double precision floating point number
(And if you believe this is wrong please leave your suggestions in the comments)

It's very difficult to say without any context.
But if I had to guess, I'd say it's probably referring to arbitrary-precision arithmetic. i.e. it's a type with no constraints on storage (and therefore no constraints on number of digits).

Related

Is it possible to remove the max value of a number

I have a mathematical formula which generates prime numbers. The numbers grow exponentially, and in 7 iterations the value hits inf and then nan.
Is there a way to remove those limits or is there a language that doesn't have limits?
Many languages such as Python 3 can handle arbitrarily large integers (limited only by RAM), so you can certainly play around with integers having thousands of digits. For example, it took less than a second to compute 10,000! = 284625968091705451890641321211... (with 35,660 digits hidden in the ...). In most languages, floating point numbers tend to be limited to what you can represent with 64 bits, though there are various libraries for arbitrary-precision floating point numbers. In no case can you exceed all limits.
If you are using C or C++ the GNU MP Bignum Library allows you to do arbitrary precision integer and floating point arithmetic.

How to perform mathematical operations on large numbers

I have a question about working on very big numbers. I'm trying to run RSA algorithm and lets's pretend i have 512 bit number d and 1024 bit number n. decrypted_word = crypted_word^d mod n, isn't it? But those d and n are very large numbers! Non of standard variable types can handle my 512 bit numbers. Everywhere is written, that rsa needs 512 bit prime number at last, but how actually can i perform any mathematical operations on such a number?
And one more think. I can't use extra libraries. I generate my prime numbers with java, using BigInteger, but on my system, i have only basic variable types and STRING256 is the biggest.
Suppose your maximal integer size is 64 bit. Strings are not that useful for doing math in most languages, so disregard string types. Now choose an integer of half that size, i.e. 32 bit. An array of these can be interpreted as digits of a number in base 232. With these, you can do long addition and multiplication, just like you are used to with base 10 and pen and paper. In each elementary step, you combine two 32-bit quantities, to produce both a 32-bit result and possibly some carry. If you do the elementary operation in 64-bit arithmetic, you'll have both of these as part of a single 64-bit variable, which you'll then have to split into the 32-bit result digit (via bit mask or simple truncating cast) and the remaining carry (via bit shift).
Division is harder. But if the divisor is known, then you may get away with doing a division by constant using multiplication instead. Consider an example: division by 7. The inverse of 7 is 1/7=0.142857…. So you can multiply by that to obtain the same result. Obviously we don't want to do any floating point math here. But you can also simply multiply by 14286 then omit the last six digits of the result. This will be exactly the right result if your dividend is small enough. How small? Well, you compute x/7 as x*14286/100000, so the error will be x*(14286/100000 - 1/7)=x/350000 so you are on the safe side as long as x<350000. As long as the modulus in your RSA setup is known, i.e. as long as the key pair remains the same, you can use this approach to do integer division, and can also use that to compute the remainder. Remember to use base 232 instead of base 10, though, and check how many digits you need for the inverse constant.
There is an alternative you might want to consider, to do modulo reduction more easily, perhaps even if n is variable. Instead of expressing your remainders as numbers 0 through n-1, you could also use 21024-n through 21024-1. So if your initial number is smaller than 21024-n, you add n to convert to this new encoding. The benefit of this is that you can do the reduction step without performing any division at all. 21024 is equivalent to 21024-n in this setup, so an elementary modulo reduction would start by splitting some number into its lower 1024 bits and its higher rest. The higher rest will be right-shifted by 1024 bits (which is just a change in your array indexing), then multiplied by 21024-n and finally added to the lower part. You'll have to do this until you can be sure that the result has no more than 1024 bits. How often that is depends on n, so for fixed n you can precompute that (and for large n I'd expect it to be two reduction steps after addition but hree steps after multiplication, but please double-check that) whereas for variable n you'll have to check at runtime. At the very end, you can go back to the usual representation: if the result is not smaller than n, subtract n. All of this should work as described if n>2512. If not, i.e. if the top bit of your modulus is zero, then you might have to make further adjustments. Haven't thought this through, since I only used this approach for fixed moduli close to a power of two so far.
Now for that exponentiation. I very much suggest you do the binary approach for that. When computing xd, you start with x, x2=x*x, x4=x2*x2, x8=…, i.e. you compute all power-of-two exponents. You also maintain some intermediate result, which you initialize to one. In every step, if the corresponding bit is set in the exponent d, then you multiply the corresponding power into that intermediate result. So let's say you have d=11. Then you'd compute 1*x1*x2*x8 because d=11=1+2+8=10112. That way, you'll need only about 1024 multiplications max if your exponent has 512 bits. Half of them for the powers-of-two exponentiation, the other to combine the right powers of two. Every single multiplication in all of this should be immediately followed by a modulo reduction, to keep memory requirements low.
Note that the speed of the above exponentiation process will, in this simple form, depend on how many bits in d are actually set. So this might open up a side channel attack which might give an attacker access to information about d. But if you are worried about side channel attacks, then you really should have an expert develop your implementation, because I guess there might be more of those that I didn't think about.
You may write some macros you may execute under Microsoft for functions like +, -, x, /, modulo, x power y which work generally for any integer of less than ten or hundred thousand digits (the practical --not theoretical-- limit being the internal memory of your CPU). Please note the logic is exactly the same as the one you got at elementary school.
E.g.: p= 1819181918953471 divider of (2^8091) - 1, q = ((2^8091) - 1)/p, mod(2^8043 ; q ) = 23322504995859448929764248735216052746508873363163717902048355336760940697615990871589728765508813434665732804031928045448582775940475126837880519641309018668592622533434745187004918392715442874493425444385093718605461240482371261514886704075186619878194235490396202667733422641436251739877125473437191453772352527250063213916768204844936898278633350886662141141963562157184401647467451404036455043333801666890925659608198009284637923691723589801130623143981948238440635691182121543342187092677259674911744400973454032209502359935457437167937310250876002326101738107930637025183950650821770087660200075266862075383130669519130999029920527656234911392421991471757068187747362854148720728923205534341236146499449910896530359729077300366804846439225483086901484209333236595803263313219725469715699546041162923522784170350104589716544529751439438021914727772620391262534105599688603950923321008883179433474898034318285889129115556541479670761040388075352934137326883287245821888999474421001155721566547813970496809555996313854631137490774297564881901877687628176106771918206945434350873509679638109887831932279470631097604018939855788990542627072626049281784152807097659485238838560958316888238137237548590528450890328780080286844038796325101488977988549639523988002825055286469740227842388538751870971691617543141658142313059934326924867846151749777575279310394296562191530602817014549464614253886843832645946866466362950484629554258855714401785472987727841040805816224413657036499959117701249028435191327757276644272944743479296268749828927565559951441945143269656866355210310482235520220580213533425016298993903615753714343456014577479225435915031225863551911605117029393085632947373872635330181718820669836830147312948966028682960518225213960218867207825417830016281036121959384707391718333892849665248512802926601676251199711698978725399048954325887410317060400620412797240129787158839164969382498537742579233544463501470239575760940937130926062252501116458281610468726777710383038372260777522143500312913040987942762244940009811450966646527814576364565964518092955053720983465333258335601691477534154940549197873199633313223848155047098569827560014018412679602636286195283270106917742919383395056306107175539370483171915774381614222806960872813575048014729965930007408532959309197608469115633821869206793759322044599554551057140046156235152048507130125695763956991351137040435703946195318000567664233417843805257728.
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wpjo (willibrord oomen on academia.edu)

integer stored as float

I have some questions regarding integers and floats:
Can I store every 32-bit unsigned integer value into a 64-bit IEEE floating point value (such that when I assign the double value back to an int the int will contain the original value)?
What are the smallest (magnitude wise) positive and negative integer values that cannot be stored in a 32-bit IEEE floating point value (by the same definition as in 1)?
Do the answers to these questions depend on language used?
//edit: I know these questions sound a bit like from some test but I'm asking about these things because I need to make some decisions on a dataformat definition
Yes, you can store a 32-bit integer a 64-bit double without information loss. The mantissa has 53 bits of precision, which is enough.
A 32-bit float has a 24-bit mantissa, so the maximum and minimum integers with a unique representation are 2^24-1 and -2^24+1 (16777215 and -16777215). Greater numbers don't have a unique representation; for example 16777216 == (float)16777217.
If you assume the language follows IEEE-754, it doesn't depend on the language.

Integer divide by Zero and Float (Real no.) divide by Zero

If I run following line of code, I get DIVIDE BY ZERO error
1. System.out.println(5/0);
which is the expected behavior.
Now I run the below line of code
2. System.out.println(5/0F);
here there is no DIVIDE BY ZERO error, rather it shows INFINITY
In the first line I am dividing two integers and in the second two real numbers.
Why does dividing by zero for integers gives DIVIDE BY ZERO error while in the case of real numbers it gives INFINITY
I am sure it is not specific to any programming language.
(EDIT: The question has been changed a bit - it specifically referred to Java at one point.)
The integer types in Java don't have representations of infinity, "not a number" values etc - whereas IEEE-754 floating point types such as float and double do. It's as simple as that, really. It's not really a "real" vs "integer" difference - for example, BigDecimal represents real numbers too, but it doesn't have a representation of infinity either.
EDIT: Just to be clear, this is language/platform specific, in that you could create your own language/platform which worked differently. However, the underlying CPUs typically work the same way - so you'll find that many, many languages behave this way.
EDIT: In terms of motivation, bear in mind that for the infinity case in particular, there are ways of getting to infinity without dividing by zero - such as dividing by a very, very small floating point number. In the case of integers, there's obviously nothing between zero and one.
Also bear in mind that the cases in which integers (or decimal floating point types) are used typically don't need to concept of infinity, or "not a number" results - whereas in scientific applications (where float/double are more typically useful), "infinity" (or at least, "a number which is too large to sensibly represent") is still a potentially valid result.
This is specific to one programming language or a family of languages. Not all languages allow integers and floats to be used in the same expression. Not all languages have both types (for example, ECMAScript implementations like JavaScript have no notion of an integer type externally). Not all languages have syntax like this to convert values inline.
However, there is an intrinsic difference between integer arithmetic and floating-point arithmetic. In integer arithmetic, you must define that division by zero is an error, because there are no values to represent the result. In floating-point arithmetic, specifically that defined in IEEE-754, there are additional values (combinations of sign bit, exponent and mantissa) for the mathematical concept of infinity and meta-concepts like NaN (not a number).
So we can assume that the / operator in this programming language is generic, that it performs integer division if both operands are of the language's integer type; and that it performs floating-point division if at least one of the operands is of a float type of the language, whereas the other operands would be implicitly converted to that float type for the purpose of the operation.
In real-number math, division of a number by a number close to zero is equivalent to multiplying the first number by a number whose absolute is very large (x / (1 / y) = x * y). So it is reasonable that the result of dividing by zero should be (defined as) infinity as the precision of the floating-point value would be exceeded.
Implementation details were to be found in that programming language's specification.

How to get around some rounding errors?

I have a method that deals with some geographic coordinates in .NET, and I have a struct that stores a coordinate pair such that if 256 is passed in for one of the coordinates, it becomes 0. However, in one particular instance a value of approximately 255.99999998 is calculated, and thus stored in the struct. When it's printed in ToString(), it becomes 256, which should not happen - 256 should be 0. I wouldn't mind if it printed 255.9999998 but the fact that it prints 256 when the debugger shows 255.99999998 is a problem. Having it both store and display 0 would be even better.
Specifically there's an issue with comparison. 255.99999998 is sufficiently close to 256 such that it should equal it. What should I do when comparing doubles? use some sort of epsilon value?
EDIT: Specifically, my problem is that I take a value, perform some calculations, then perform the opposite calculations on that number, and I need to get back the original value exactly.
This sounds like a problem with how the number is printed, not how it is stored. A double has about 15 significant figures, so it can tell 255.99999998 from 256 with precision to spare.
You could use the epsilon approach, but the epsilon is typically a fudge to get around the fact that floating-point arithmetic is lossy.
You might consider avoiding binary floating-points altogether and use a nice Rational class.
The calculation above was probably destined to be 256 if you were doing lossless arithmetic as you would get with a Rational type.
Rational types can go by the name of Ratio or Fraction class, and are fairly simple to write
Here's one example.
Here's another
Edit....
To understand your problem consider that when the decimal value 0.01 is converted to a binary representation it cannot be stored exactly in finite memory. The Hexidecimal representation for this value is 0.028F5C28F5C where the "28F5C" repeats infinitely. So even before doing any calculations, you loose exactness just by storing 0.01 in binary format.
Rational and Decimal classes are used to overcome this problem, albeit with a performance cost. Rational types avoid this problem by storing a numerator and a denominator to represent your value. Decimal type use a binary encoded decimal format, which can be lossy in division, but can store common decimal values exactly.
For your purpose I still suggest a Rational type.
You can choose format strings which should let you display as much of the number as you like.
The usual way to compare doubles for equality is to subtract them and see if the absolute value is less than some predefined epsilon, maybe 0.000001.
You have to decide yourself on a threshold under which two values are equal. This amounts to using so-called fixed point numbers (as opposed to floating point). Then, you have to perform the round up manually.
I would go with some unsigned type with known size (eg. uint32 or uint64 if they're available, I don't know .NET) and treat it as a fixed point number type mod 256.
Eg.
typedef uint32 fixed;
inline fixed to_fixed(double d)
{
return (fixed)(fmod(d, 256.) * (double)(1 << 24))
}
inline double to_double(fixed f)
{
return (double)f / (double)(1 << 24);
}
or something more elaborated to suit a rounding convention (to nearest, to lower, to higher, to odd, to even). The highest 8 bits of fixed hold the integer part, the 24 lower bits hold the fractional part. Absolute precision is 2^{-24}.
Note that adding and substracting such numbers naturally wraps around at 256. For multiplication, you should beware.

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