Can't put content behind SWT Wizard Help Button - button

I created a SWT based Wizard which has an own help Button by custom. Now i want to put some content behind that, so maybe a SWT browser will be openend and a predifined HTML Doc will be shown. But I don't have any clue where to access the Actions of the Help Button within my Wizard. Any idea?

I am assuming that you are using the standard JFace interfaces and classes for the wizard implementation. So, in your wizard page (extending org.eclipse.jface.wizard.WizardPage) you just have to override the performHelp method. See the below snippet.
#Override
public void performHelp()
{
Shell shell = new Shell(getShell());
shell.setText("My Custom Help !!");
shell.setLayout(new GridLayout());
shell.setLayoutData(new GridData(SWT.FILL, SWT.FILL, true, true));
Browser browser = new Browser(shell, SWT.NONE);
browser.setUrl("http://stackoverflow.com/questions/7322489/cant-put-content-behind-swt-wizard-help-button");
browser.setLayoutData(new GridData(SWT.FILL, SWT.FILL, true, true));
shell.open();
}
>>Wizard image
>>After pressing the help button

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Xamarin.Forms: How to navigate to TabbedPage's child page

I meet a scenario to navigate from MyTabbedPage/ChildTabPage1/Page1 to MyTabbedPage/ChildTabPage2/Page2 in Xamarin.Forms
Right now, I can only switch between MyTabbedPage/ChildTabPage1 and MyTabbedPage/ChildTabPage2. But I need to navigate directly from MyTabbedPage/ChildTabPage1/Page1 to MyTabbedPage/ChildTabPage2/Page2
How to achieve this?
Thank you very much in advance for your helps.
You can try something like this.
public App()
{
InitializeComponent();
var parentPage = new MasterDetailView(); // name of the master detail page
parentPage.IsPresented = false;
var tabbedPage = new MasterDetailTabbedPage(); // name of the tabbed page
tabbedPage.CurrentPage = tabbedPage.Children[2]; // specify the index of the tab
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}
If you want to navigate MyTabbedPage/ChildTabPage1/Page1 to MyTabbedPage/ChildTabPage2/Page2 in Xamarin.Forms, I suggest you can consider to use Shell to do this.
Xamarin.Forms Shell includes a URI-based navigation experience that uses routes to navigate to any page in the application, without having to follow a set navigation hierarchy. In addition, it also provides the ability to navigate backwards without having to visit all of the pages on the navigation stack.
Here is the article about using Shell:https://learn.microsoft.com/en-us/xamarin/xamarin-forms/app-fundamentals/shell/navigation

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Are AX dialog buttons limited to OK and Cancel?
Is it possible to add a custom button to the dialog?
I have the following code for my dialog:
static void mitTabPage(Args _args)
{
Dialog dialog;
DialogGroup dialoggroup, dialoggroup2;
DialogField dialogfield, dialogfield2;
;
dialog = new Dialog ("A new Dialog");
dialog.addTabPage("Brand Id's");
dialoggroup = dialog.addGroup("Brand Id's");
dialogfield = dialog.addField(extendedTypeStr(SYCCarBrandId));
dialog.addTabPage("Owners");
dialoggroup2 = dialog.addGroup("Owners");
dialogfield2 = dialog.addField(extendedTypeStr(SYCOwner));
dialog.run();
}
I'd like to add another button to the dialog. How can I do that?
The Dialog framework is a simple framework for prompting users to obtain some data/settings then performing some action or canceling.
For what you're trying to do, it most likely doesn't make sense to use the dialog framework and instead you could/should create another form if you need additional functionality.
However, if you do insist on using the Dialog framework for this, you would add a runtime button and use registerOverrideMethod.
See following links:
https://msdn.microsoft.com/en-us/library/dialogfield.registeroverridemethod.aspx
https://blogs.msdn.microsoft.com/axsupport/2015/06/07/using-x-to-add-a-control-at-runtime/

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I have a window editor that holds nodes. I would like to open a custom inspector when one of these nodes is selected. The node class is a custom serializable class. Is this possible?.
It seems that custom inspectors can be created manually through the Editor.CreateEditor method but can't see how to let it appear docked like an usual inspector in the unity inspector window.
I would like to achieve the same behaviour that we have when we select a gameobject in sceneview that inmediately show properties for the object (Components, etc...) in the unity inspector.
Cheers
As I'm not sure what you're asking, here are multiple different solutions;
Selection
If you just want your nodes to become the focus of the hierarchy, then in your custom window's OnGUI method, use the code below;
[CustomEditor(typeof(NodeManager))]
public class NodeManager : EditorWindow
{
private static NodeManager window;
private Node[] m_nodes;
[MenuItem("Custom Windows/Node Inspector")]
public static void Init()
{
if(window == null)
window = GetWindow<NodeManager>("Node Manager", true, typeof(SceneView));
}
public void OnGUI()
{
m_nodes = GameObject.FindObjectsOfType<Node>();
foreach(Node node in m_nodes)
{
GUILayout.BeginHorizontal();
{
GUILayout.Label(node.name);
if (GUILayout.Button("Select"))
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}
GUILayout.EndHorizontal();
}
}
}
This adds a Button for each object in your custom window view, that will then select that object in the hierarchy.
Auto-Docking
I originally found the second response to this question, which goes into the details of parameters of the GetWindow method, and with this you can clearly see how to dock the window (I've converted it from JS to C# below).
(I looked fairly extensively in UnityEditor and UnityEditorInternal namespaces but couldn't find the Hierarchy or the Inspector).
GetWindow<T>(string title, bool focus, params System.Type[] desiredDockNextTo)
Which we can write for this example as;
EditorWindow.GetWindow<NodeInspector>("Node Test", true, typeof(SceneView));
This example docks the windows next to the SceneView window. This functionality can be combined with a custom inspector's OnInspectorGUI method, to automatically launch the custom node window, if it's not already open.
[CustomEditor(typeof(Node))]
public class NodeInspector : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
NodeManager.Init();
}
}
Sorry if this isn't what you are looking for, if it's not then please give more details and I will amend my answer to better suit the question.
Hope this helped.
Has a possibility, you can make a custom ScriptableObject and Custom Editor for It, and when open the node inspector, just find a instance of the scriptable object and use Selection.selectedObject = scriptableObject, and in the custom editor, make a static field called 'editor' to draw inside.
It will work.

DevExpress TabbedView : Create Child Form from a Child Form

I'm using DX 15.1, and I'm trying to create a new tab from a child form.
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When I'm trying to create a new tab from pForm, it's totally fine.
the problem is, when I'm can't create a new tab from cForm into pForm's TabbedView.
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Thanks, mate :)
UPDATE :
#DmitryG, thanks for your response.
I've attached a screenshot below.
The MDI-Parent is the RGP page with a settings header. and the MDI-Child is the Class Attendance form (popped-up window, triggered by a button inside the RGP form).
Can you give a solution, how to make the Class Attendance Form (mdi-child) became a new Tab beside RGP tab when it's triggered by a button within mdi-parent? Not as a popped-up window.
thanks!
When the DocumentManager works in MDI Mode you can just work with mdi parent and child forms. So, I believe, you code for adding a new mdi-child into mdi-parent form can looks like this:
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Form child = new Form();
child.MdiParent = mdiParent;
child.Show();
}
Within the mdi-parent form you can call this code like this:
AddMdiChildFromMdiParent(this);
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static void AddMdiChildFromMdiChild(Form child) {
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I have two layouts in JavaFX app. The first one contains table view whereas the second one is a simple dialog to input data. The problem is that I want to refresh data after closing the dialog. Now I have a button on the first layout which refreshes data:
data.removeAll(data);
loadDataToTable();
But I don't want to invoke methods shown above with the button but automatically right after closing the dialog. I don't know how to make this, let's say, connection between those controllers.
thanks in advance
The new Dialog, if I am not wrong must be a new Stage ! Let us consider the new Stage to be modifyStage. We can call the onSetCloseRequest of the new Stage and put your code in it.
modifyStage.setOnCloseRequest(new EventHandler<WindowEvent>() {
#Override
public void handle(WindowEvent paramT) {
data.removeAll(data);
loadDataToTable();
}
});

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