this seems pretty specific to ask - but there was no other alternative to the expertbase of stackoverflow!
I'm stuck in a problem where I need to control the radius of the circle by an external means such as a dropdown or a textbox.
I had a hard time doing the circle and had to copy stuff from the Twitter search example on:
http://code.google.com/apis/maps/articles/mvcfun/twittersearch.html
Ideally, I would like to know how to bind an external even to the radiusWidget, the problem is - the sizer inside the radiusWidget seems a private entity.
It would be awesome if someone could hit me in the face with a bang!
Thx
distanceWidget.set('distance', XXX) should work. If you read the MVC article you can see how the binding is bi-directional.
You can look at the source of the Twitter example by downloading it to your computer, as you likely already did. When you have the source you can adapt it to your purposes as you like. The software usage rights (terms of usage, license, etc), if they are any, have to be respected of course.
In the case of the RadiusWidget you would just do:
function RadiusWidget(opt_distance) {
// ...
this.sizer = this.addSizer_(); // sizer is now accessible in RadiusWidget
}
RadiusWidget.prototype.addSizer_ = function() {
var sizer = ...
// ...
return sizer;
}
Related
I'm working on a script that does find/replace for missing items in your project. Unfortunately I'm running into a situation detecting and then replacing layered image sources (psd, ai, etc.).
1) I see no way of detecting if a AvItem is a layer within a layered image other than parsing the item.name, which is unreliable because a user can always rename items in the project panel.
2) Once I do know that it is a part of a layered image I cannot figure out how to re-link it to the correct image without replacing the layer with the merged image. item.replace(new_path) will replace that item with the whole image, not the layer within the image. For example:
var item = app.project.item(3); //assuming this is the 'layer' we want to replace
item.replace(new_path);
So is there a secret property somewhere which will reliably tell me if an item is a part of a layered image, and if so is there a way to relink it without replacing the layer with the entire merged image?
EDIT
Here's a function to guess if a layer is part of a layered image. It's not bullet-proof but it should work as long as the user does not rename the item:
function isSourceLayered (av_item) {
// check if there is a "/"
if (av_item.name.indexOf("/") != -1) {
// check if it is in a "layers" folder
if (av_item.parentFolder.name.indexOf("Layers") != -1) {
return true;
}
}
return false;
}
I just asked the same question on the Adobe extendscript forum. Unless there's undocumented features (and I spent a bit of time looking with Extendscript Toolkit's data browser) the fileSource object doesn't seem to have any attributes or methods to do this.
There is a kind of a workaround, you can import the file using ImportOptions.importAs(ImportAsType.COMP) This will import a comp, and you can loop through the layers matching the name, get the source of that layer and use that as your new source. But as you say, it doesn't work if the source has been renamed.
I've written this into a function, it's available on github Edit: I forgot that I changed the way that function works. It doesn't re-import layer sources because of this problem, it just uses the Duplicate menu command.
I'm attempting to create a collaborative jukebox as a little project to learn Meteor, so apologies for this very high-level noob question.
I need to be able to call the soundcloud SC.stream (see https://developers.soundcloud.com/docs/api/sdks#streaming) function on multiple clients. The template all clients are looking at is binded to a object that looks something like:
room: {
title: "roomname"
currentlyPlaying: {
trackName: "track name"
trackStreamURL: "http://soundcloud/12345"
}
}
I can't seem figure out a way so that when a client, say the admin, sets a new currentlyPlaying to trigger all client to run SC.stream and start the new song.
I'm just not sure what the right meteor features are to use in this scenario, so i'm not looking for a code solution exactly, just a point in the right direction.
Thanks in advance.
Save the currently playing url in a document in a collection. Then use cursor.observe() or cursor.observeChanges() on the client to watch the document with the url in it. Do this inside a Tracker.autorun in block.
When the url changes, stop playing the previous tune and start playing the new one.
See here for documentation on cursor.observe().
I need to read the dimensions of a given video file (its width and height), without constructing a video player, like Phonon, e.g. My question is which class I should use to get access to this data. I have already tried using QPixmap and QMovie, but niether of them supports *.mov.
Thank you!
Pavlo, you can try this:
QMediaContent media("myMovie.mov");
QSize resolution = media.canonicalResource().resolution();
The code uses QMediaResource class from Qt Mobility project. I haven't tried it yet and I suppose you need at least a correct backend (plugin that is capable of reading MOV format). I'm giving this answer only from API overview.
Hope this helps.
I finally solved my problem and I thought I'd share my solution with everybody else.
In the class constructor I initialize the following two variables:
media = new Phonon::MediaObject(this);
videoWidget = new Phonon::VideoWidget;
I connect a signal of media to a slot in my class:
connect(media,SIGNAL(stateChanged(Phonon::State,Phonon::State)),
this,SLOT(videoState(Phonon::State,Phonon::State)));
I let the user choose a video file:
QString filename = QFileDialog::getOpenFileName(this,tr("Choose video file"),QDir().homePath(),tr("Video files (*.mov *.mpg *.avi)"));
And apply this file to the media object:
media->setCurrentSource(filename);
Phonon::createPath(media,videoWidget);
Because media object is already connected to a slot, every change in media can be monitored with its help.
void VideoModuleDialog::videoState(Phonon::State newState, Phonon::State oldState)
{
if(newState == Phonon::PlayingState || newState == Phonon::StoppedState)
{
width->setText(QString().number(videoWidget->sizeHint().width()));
height->setText(QString().number(videoWidget->sizeHint().height()));
}
if(newState == Phonon::ErrorState)
{
QMessageBox::critical(this,tr("Video file error!"),
tr("Video file error: ") + media->errorString(),QMessageBox::Ok);
}
}
I must admit, however, that this code seems to me to be quite slow. Phonon library is used in my program only in one place, and this is here, in a dialog window where user can choose a video clip to embed, and i want the video dimensions to be read from file. It takes some time until this dialog window opens, so I guess, this solution is a bit too harsh for my problem. However, I was not able to find another solution. If there are different opinions as to the subject of this post, I'd be glad to hear them.
I am attempting to monitor the progress of an image scroller I've built and all of the images (thumbs) load separately. What would be the best way of figuring out what the total progress of the images that are loading?
I was thinking it would be cool to use a generic loader and apply it to a function such as
myScroller.loadImages();
But I haven't seen any examples of that.
I did come across this thread:
but I'm not sure if it really addresses the issue I'm up against or not.
Thanks for any thoughts or expertise.
jml
Hey there, I would lean towards the 3rd. option mentioned by maxmc. I'd have an XML with the info. of all the images I want to load (e.g. name, size, etc); this way I will know ahead how many images are going to be loaded, if I want to measure the overall progess based on the number of the remaining images, but also the total bytes I have to load in case I want to monitor the overall progress in terms of remaining bytes to load.
This XML of course could be created on demand; you just need to create a script that gets, from flash, the folder or location which you want to load images from, so it reads it, get the necessary info about the images and returns to flash the result as XML so it can proceed with the load images process.
the problem is that you only know the size of an image if you start loading it so there are three options i guess:
1) start loading each of the image and stop immediately after you get the size. the disadvantage is that you double the requests.
2) when you start to load the first image, multiply it's size with the number of images. disadvantage is that this is inprecise.
3) if you define the images somewhere outside your app for instance in an xml you could add some kind of filesize attribute and when you compile your app inject the sizes via some custom ant task into the xml.
i favour option 3.
Depending on the scale of your app you could look into the bulkloader library. It's not exactly lightweight, about 16kb I think, but if you're loading quite a few images then that shouldn't be too much of an impact. Check the site for detailed instructions but you do something like this:
private var $loader : Bulkloader = new BulkLoader( "ExampleLoader" );
private function startLoad() : void
{
$loader.add( "image1.jpg", { id : "image1", type : "image" });
$loader.add( "image2.jpg", { id : "image2", type : "image" });
$loader.add( "image3.jpg", { id : "image3", type : "image" });
$loader.addEventListener( BulkLoaderEvent.COMPLETE, loadComplete )
$loader.start();
}
private function loadComplete( e : BulkLoader ) : void
{
var thumbNail : ThumbNail = new ThumbNail( $loader.getBitmap( "image1" ) );
}
Not sure if that's exactly right but you should get the idea.
Rich
I'm using the VideoDisplay to play flv's, mov's, and mp4's and everything is working great. They are all being loaded via progressive download and are not being streamed. What I'd like to do is to grab a single specified frame (like whatever is being shown at the 10 second mark), convert it to a bitmap and use that bitmap as the preview image for the video. I'd like to do this at runtime so I don't have to create a preview image for every video that would be shown.
Any idea's on how to do this? I'd rather not fake it by playing it - seeking for that specific frame and then pausing it but I may have no other choice?
Ryan and James are correct -- the right way's probably to extract frames at upload/transcode-time. But if that's not an option, you could opt for using some sort of a default/placeholder image of your own (something generic or somehow suitable for all videos whose thumbs haven't yet been captured), and just use VideoDisplay's DisplayObject-ness to grab and then upload a frame to your server, e.g.:
<mx:Script>
<![CDATA[
var captured:Boolean;
private function creationCompleteHandler(event:Event):void
{
videoDisplay.source = "http://yourserver/yourvideo.flv";
}
private function videoDisplay_playheadUpdate(event:VideoEvent):void
{
if (!captured && videoDisplay.playheadTime >= 10)
capture();
}
private function capture():void
{
var bmpData:BitmapData = new BitmapData(videoDisplay.width, videoDisplay.height);
bmpData.draw(videoDisplay);
captured = true;
// Now just upload the byte array to your server for the next user
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.BINARY;
// ... etc.
}
]]>
</mx:Script>
<mx:VideoDisplay id="videoDisplay" playheadUpdate="videoDisplay_playheadUpdate(event)" />
Again, it's perhaps not the most elegant solution, but it certainly works. This way, the first user sees the generic image, but every user thereafter gets the generated thumbnail. (Which, of course, you'll have uploaded and properly associated by then.) Make sense?
I'm pretty sure this isn't possible. It may well be... but don't think so. I think the only way to load in video is to use the NetStream and NetConnection object, which as you know just kicks off the loading of the video.
If this is user generated video i think the best bet is to have some serever side script that generates the preview image. Have no idea how this is done but think this is how most clip sites work.
If all the videos are in your control it may be possible to write a script for one of the video editing programs to automate generating the image for a specific frame from a list of files. I think this is probably your best route as alternative that you could get up and running quickly.
Sorry for the vague answer... it may point you in the right direction if you need a quick solution.
I agree with James, the only way to really do this would be to do it with a server side script and pull certain frames out of the video. Even if you could do this with flex, you really would not want to put the burden to do this (which would be processor intensive I would think) on the client machine. Not to mention it will be much more efficient to create the image before hand than to have flex determine the thumbnail to show every time it is loaded.