I’m currently implementing a WebView which contains a web page with a select form element on the page. Whenever I click on the select box, the dialog containing the possible values is appearing off the page.
The dialog doesn’t centre itself within the WebView or the parent. On the simulator it appears just below the dropdown box on the web page but is too wide to fit on the screen (Obscuring the scrollbar) and on the device it appears in the bottom left hand corner of the screen.
Has anyone got any experience with this? I’m simply using the QML WebView item and it’s not within a Flickable (Which I originally thought would be the issue)
Background and Investigation
Two approaches to rendering this page:
A simple project which uses the Qt QWebview, and running on the simulator gives this:
Note: the select menu is the full width of the window.
With a simple project that uses the following QML:
import QtQuick 1.0
import QtWebKit 1.0
Rectangle {
anchors.fill: parent
WebView {
anchors.fill: parent
url: "http://www.w3schools.com/tags/tryit.asp?filename=tryhtml_option"
}
}
would yield the following results:
What am I doing wrong here? What do I need to do to my QML to make it render the menus properly?
Ok. This feels wrong.
I can't believe there's a story on my board which is "As a Qt user, I can select values from a long list".
So my solution to this was inject a chunk of Javascript into the Webview using evaluateJavascript which crawls the DOM looking for SELECT elements.
When the select is clicked, then call out to QML with the list of options, and then render a QML version of the select box.
The return trip is simpler, but just as unappealing.
I tried added a click or tap listener to the select elements, but the DOM API isn't complete (will try and find a canonical link), and nothing I tried would trigger the handler. In the end, I hid it, and added inserted a button in its place.
There has to be a better way.
Related
I want to position my Extension Lib Dialog control to another than it´s default position, which seems to center to the window or the parent element. I have seen that there is a resize-listener, maybe this could be overwritten.
I tried to position it directly in the style-class, no success:
<xe:dialog id="loginDialog">
<xe:this.style><![CDATA[#{javascript:return "top:100px !important; left:50px !important;";}]]></xe:this.style>
<xp:div>
<xp:label value="Label" id="label1"></xp:label>
</xp:div>
</xe:dialog>
Seems that no one else has this problem ?? I could not find any topics or posts on this.
Are you sure you want a dialog? You might want to check out the ToolTip and Tooltip dialog controls. That's likely what you want instead of trying to mess with the main dialog.
The Ext. Library comes with a sample application. There should be code examples in there. Suggest you take a look at this page once you get it installed : /XPagesExt.nsf/Core_InPlaceDialog.xsp
If you must mess with the dialog itself - search for ways to do this with a standard dojo dialog. Since that's where the XPages one comes from. Maybe start here : How to set the location a Dojo Dialog opens at?
So I am having this issue with using Google VR reticle where I cannot click a button. I have an image attached showing the heirarchy and the PlayButton is what I am trying to click. The Canvas has a Graphic Raycaster, the button has an Event Trigger that calls the method to navigate to the next scene. The UpScrollPanel, and DownScrollPanel work just fine. The EventSystem has the Gaze Input Module, as well as Event System, and Touch Input Module.
Any ideas on how to get this working? I have watched a few videos from NurFACEGAMES and while they helped a little, I haven't gotten the click to work yet.
Oh, and I am using Unity 5.3.4f
Sometimes things can get in the way of the button, make sure that no other UI elements overlap it, for example text borders (which are actually larger than they appear). You can also fix this by moving the button up the hierarchy among its siblings, I believe the first child is top.
Also try moving the button up the hierarchy if possible, sometimes UI having certain parents makes them not work
The canvas object should have a graphic raycaster
I found the issue to be unrelated to anything I thought it was. The menu I was using is a prefab I also use in another view that isn't VR. The scrollrect was loading that prefab, instead of the modified one I was using in the VR menu, and therefore the triggers I had added to the button were no being used when the app loaded.
I have created simple Qt Window Layout with QTreeView and QWebEngineView: after selecting some item in the tree view, the Web engine view shows some content. The problem is what when QWebEngineView::setHtml(...) or load(...) is called the tree view loses keyboard focus and Web engine view gets it. This causes difficulties when selecting items with keyboard in the tree view. So, how to prevent the tree view focus lost?
I tried to use QTextBrowser instead of QWebEngineView. It doesn't have this problem, but it is not suitable for complex HTML pages.
Suppose we have:
QWebEngineView *webView = new QWebEngineView;
For Qt 5.8 and newer
The problem can be solved by tweaking settings:
webView->settings()->setAttribute(QWebEngineSettings::FocusOnNavigationEnabled, false);
The sample code: https://github.com/rmisev/FocusWidget/tree/if-qt-5.8
References:
QWebEngineView::settings()
QWebEngineSettings Class
QWebEngineSettings::setAttribute(WebAttribute attribute, bool on)
QTBUG-52999
For Qt 5.7 and earlier
The simplest solution (also pointed by #Netrix) is to call:
webView->setEnabled(false);
But this disables keyboard input to the webView.
To solve this problem I created the simple FocusWidget class as parent widget for webView, which works as follows:
Initially it disables webView (webView->setEnabled(false)), so prevents to take focus on load(...), setHtml(...) calls.
When FocusWidget gets focus, it enables and forwards focus to webView, so enables keyboard input.
When webView and its children loses focus, FocusWidget disables webView again
The source code and sample application: https://github.com/rmisev/FocusWidget
I encountered the same problem in my app in PyQt5. What I managed to do is to disable the whole widget like this (in Python):
view = PyQt5.QtWebEngineWidgets.QWebEngineView()
view.setEnabled(False)
This resulted in view being operational with mouse (it accepts mouse clicks and things can be changed on web page) but i won't take focus from different widget.
I would definitely call it a bug instead of feature in QtWebEngineWidgets.
Thanks to all the others who provided answers for this. After encountering this bug I was somewhat stumped, but after learning of the way setEnabled(false) affects the focus stealing from the other answers I discovered that simply disabling the webview, setting the html or reloading it, then re-enabling it circumvents the issue (at least in Qt 5.7):
I.E.
myWebView->setEnabled( false );
myWebView->setHtml( html );
myWebView->setEnabled( true );
or
myWebView->setEnabled( false );
myWebView->reload();
myWebView->setEnabled( true );
This allows you to fix the problem without needing to subclass anything as one of the other answers suggests.
I'm developing an app which works more or less like the Notes app. When user click the + button a modal window with TextEdits is to be slided up,just like the Notes app did. However I was unable to locate any resource mentioning this kind of thing. Any clues?
I think you are looking for the QML Sheet element. You will need to implement the TextEdit part yourself.
I have a QML ListView with a custom widget (I call it PayloadOdometerRecord) as a delegate. This PayloadOdometerRecord contains a couple of other custom widgets (TextBox) that when clicked will change state and display a keyboard for user input.
The ListView works correctly until the user clicks one of these TextBox widgets to display the keyboard. The keyboard gets clipped by all of the delegates below the delegate that is displaying the keyboard.
When using this TextBox widget in a non-ListView, it works correctly...the keyboard is fully visible.
Does anyone have any idea why this is happening? My goal is to have a full-screen keyboard that shows up and is not covered by any other components.
Thanks!
Can you show some code? What is the parent of your keyboard component?
Z works only between siblings. The keyboard should be a child of the root element and have a higher z value than the other children of root to make it work.
If there are other components in front of the keyboard, you can try to set the keyboards z-property to a large value (e.g. 1000) → Qt Doc