I have build signed the iPhone application with Adhoc provisioning profile,after installing the application directly through Xcode it launched and then closed. I want to know this is correct behavior or something is wrong in my source code?
I am using Snow Leopard 10.6.6 version of Mac OS.
Please consider the following :
restart xCode
ensure the adHoc provisioning profile is properly installed on the device using the Organizer.
do a clean & build
use the organizer summary panel to add application on your device.
if still failing, please try to restart your device.
if still failing, provide us logs you might have within the console.
Hope this helps.
Related
Good evening everyone, I have only been dealing with Java and Android Studio for a few months, can someone help me to solve this error? It occurs every time the emulator starts. Thank you
Emulator: Started GRPC server at 127.0.0.1:8554
Emulator: emulator: WARNING: EmulatorService.cpp:448: Cannot find certfile: C:\Users\Sawye.android\emulator-grpc.cer security will be disabled.
Invalidate and Restart option in Android Studio, followed by gradle clean, and manually uninstalling the application from the emulator finally worked for me. Individually, they didn't for whatever reason.
I tried several other options mentioned without any luck. The file it mentioned "emulator-grpc.cer" still doesnt exist anywhere. There is a keystore in that folder called debug.keystore which isn't altered after fixing it, so I'm guessing that error is just misleading about the real problem, whatever it is. Anyway, thought I'd share what worked for me since I searched everywhere for it and didn't find it.
A quick fix:
From the main navbar menu
Tools > Android > SDK Manager > Android SDK > SDK Tools
You'll then see the screen below where you can select '- Android Emulator Hypervisor Driver for AMD Processors (installer) version 1.3.0'
I am not sure what the actual root cause of the issue is, but this patched the issue for me and may help other people.
Here my scenario: I closed the emulator with force quit. After restarting emulator, I always got this error.
Fix: I opened the AVD Manager in Android Studio by selecting Tools > AVD Manager menu. In the opened popup, I chose Wipe Data option as can be seen below image. After that, I restarted emulator and it worked !!!
Your emulator is out of date, please update by launching Android Studio:
Start Android Studio
Select menu "Tools > Android > SDK Manager"
Click "SDK Tools" tab
Check "Android Emulator" checkbox
Click "OK"
Got the same issue, I restarted the computer and then runned again the emulator and it worked. Important! you have to run the app, not debug it. You can use debug after the app is installed again in the emulator
Unless it's preventing your app from running in the emulator, or preventing the emulator from running at all, I wouldn't worry about it. It's something new that Google put into the emulator so it now checks for that file. I looked at an installation which did not have the updates and the cert file was missing there as well, and it ran just fine with no error. I'm not sure what Google is doing, but I know that this wasn't thought through all the way based on the number of people who have been having problems with this.
I was also getting the same error. The above answers didn't fix my issue. I tried a lot of things, then finally when I uninstalled Intel x86 Emulator Accelerator (HAXM installer) from-
Tools > Android > SDK Manager > Android SDK > SDK Tools.
Then I reinstalled Intel x86 Emulator Accelerator (HAXM installer). This fixed my issue and I was able to run my emulator again. Hope it helps!
I have tried all the strange answers above nothing solved the issue. So searched in google's issue tracker, I found someone posted an Issue about it, and here is what the team wrote in response:
Hi, this warning is benign. We'll remove it in a future update.
So as google said: that warning is nothing to be worried, not harmful, and will be removed!
Update:
Issue was now indeed fixed with latest Release Update for the Canary Dev Channel:
Removed prints about certs and GRPC on startup.
You need to add credentials for your application in console.developers.google.com i.e. credentials, clik Api Key 1 and than ADD AN ITEM in Restrict usage to your Android apps.
Just after switching from Xcode 10 to 11, I am unable to install my app on any device
The error at launch time after installation succeeded says :
Install claimed to have succeeded, but application could not be found on device.
Details says :
Could not locate installed application
Domain: com.apple.platform.iphoneos
Code: -1
Recovery Suggestion: Install claimed to have succeeded, but application could not be found on device. bundleId = myBundleId
--
Installed application was not present in database of installed apps after multiple lookup attempts.
Domain: com.apple.platform.iphoneos
Code: -1
However everything works fine on a simulator.
I tried to delete derived data, clean project, delete the app ..
Very strange : After submitting the app to testlfight I can download it and it works.
But when I build a new app to Xcode it launch the app just downloaded from tesflight and not the version pushed via Xcode ..
For me, it's a problem with ipatool.
Here's a way to find out details why it failed to create a proper iPhone App (.ipa) file from the build output/Xcode archive:
Go to Product > Archive, then open Window > Organizer > Distribute App.
It should show you "IPA processing failed" with a big red error symbol.
Now, open the logs and search along these lines:
timestamp Assertion failed: Expected n archs in otool output:
and
timestamp /Path/to/ Xcode-beta.app/Contents/Developer/usr/bin/ipatool exited with 1
While this can't be the final solution, try removing all problematic libraries mentioned in the logs between the two lines until ipatool exists successfully.
I also had this issue/error message. I realized that I had automatic signing deactivated and I had selected a provisioning profil with a distribution certificate.
Solution:
So if you want to run the app on your iphone directly from Xcode (not through testflight) you have to make sure you use a provisioning profil with a developer certificate.
This is probably not the case for most people facing this issue, but I faced it once several days ago and easily dealt with it by cleaning the build folder and switching to a legacy build. The second time I faced it, none of the suggested solutions seemed to be working.
I then noticed that because I'd almost run out of storage on my device, iOS had "offloaded" almost all of my apps. If there is a small cloud under your apps and the app needs to "install" again before launching, then this is the case with your phone too. Trying to launch all of the apps that I don't use regularly (so I never noticed the little clouds) "reinstalled" all of them and solved the issue entirely. Maybe this helps someone facing this for similar reasons.
I have the same problem,I modify the project setting
File --> Workspace Setting --> Build System --> Legacy Build System
it's OK for me
I also got this alert. That's because i run the app in release Build Configuration, but with a appstore Provisioning Profile . It's not allowed. So i change the appstore Provisioning Profile to a dev Profile. Then everything is ok.
Hope this can help you.
I found a way to solve this problem. After I upgraded iOS 13.1, the real machine also ran. Later, I found out that because I had archive operation the day before, the real machine running certificate changed from distribution mode to development mode and everything worked normally.
For my case (xcode 11, ios 12.4), change the Bundle identifier can solve this issue...
Before changing Bundle id, I've tried
using beta xcode
deleting app on iphone
deleting derived data
cleaning project
reopen xcode
Here's another solution. I had previously installed three other apps using XCode and got this error message when I tried to install a fourth.
I simply deleted one of my three existing apps (after hours of hair pulling and SO searching) and tried again. It worked.
Platform: iPad 2018 on v13.1 with XCode v11.1,
I was using different signing team/certificate for ...Tests target.
Setting the same for main target helped.
Update pods if you have.
pod update
just it.
Everything started when I tried to create and validate my archive for the new app version.
My developer certificate expired, I revoked it (I didn't revoke distribution certificate it is still valid) and now it is up to date. I deleted my old associated provisioning profiled from Xcode and Xcode is configured to generate them automatically. After The provisioning profiles were not in my account. I was able to compile fine without errors using simulator, but I can not run app on my iPad. I deleted old app version (I could not find in iPad Settings->General any Profiles to delete since my version is iOS8.4 and it deletes it automatically) I don't know if I need to delete anything else on iPad?
Now when I try to run from Xcode app on iPad, I get this error:
Command /usr/bin/codesign failed with exit code 1
(see details below)
NOTE1: I don't get this error when I run it in the simulator, only when I chose to run on registered iPad
NOTE2: I was able to run app on this same iPad before I revoked the certificate.
NOTE3: I was able to create archive and submit the app before, problems started when certificates expired.
All troubles started after revoking the certificate.
I am running Xcode version 6.4
Mac has OS X Yosemite Version 10.10.5
Here is what I did so far:
After revoking certificates,I tried to delete provisioning profiles and restart Xcode, Mac and iPad and that didn't help.
I deleted old certificates from keychain, right now I have just the new up to date certificate in my keychain.
When I tried to run Xcode it asked me to fix non-existing provisioning profiles and it worked for simulator, but not for iPad.
I also looked in Xcode general settings for the build and tried various things, but that didn't help...
This didn't help too:
Xcode -> Preferences -> Accounts -> Choose your account, and then View Details -> Refresh (button on bottom left), Refresh again, restart Xcode
I tried to read developer guides for distribution, but troubleshooting suggestions how to run on development device didn't help, also I didn't find much about this codsign error.
I also downloaded new certificate WWDR from Apple, that didn't help.
I tried most of the things what people suggested related to this error posted, but didn't help...
One additional info:
My problem is also that I am trying to submit second version of the existing app, so I don't know what I can delete in order to be able to submit the updated version of my app again. If it was new project I would create new project from scratch and start from zero, but this happened just when I was ready to submit new archive...
Do you have any suggestion how to fix this issue, which steps to follow?
I would appreciate your pointers where to read or what to do.
If you need additional info from me, please let me know.
Thanking you in advance, -Tatjana
CodeSign /Users/t/Library/Developer/Xcode/DerivedData/K-eskcdowdkybtiygveputefcuziqr/Build/Products/Debug-iphoneos/K.app
cd /Users/t/Desktop/myProjects/K
export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
Signing Identity: "iPhone Developer: T... (G....)"
Provisioning Profile: "iOS Team Provisioning Profile: com.k.K"
(5....)
/usr/bin/codesign --force --sign D.... --entitlements /Users/t/Library/Developer/Xcode/DerivedData/K-e.../Build/Intermediates/K.build/Debug-iphoneos/K.build/K.app.xcent /Users/t/Library/Developer/Xcode/DerivedData/K-e..../Build/Products/Debug-iphoneos/K.app
CSSM_SignData returned: 8001094A
/Users/t/Library/Developer/Xcode/DerivedData/K-e..../Build/Products/Debug-iphoneos/K.app: errSecInternalComponent
Command /usr/bin/codesign failed with exit code 1
I've followed the instructions at the link below to "Build and simulate a Cordova iOS app in the cloud". https://taco.visualstudio.com/en-us/docs/build_ios_cloud/
After completing the instructions I'm able to build and get the iOS simulator working, however, I'm unable to attach a debugger.
The message displayed in remotebuild is:
GET /cordova/build/5655/debug 500 10.865 ms - 28
In Visual Studio I see the following in the Debug window:
Starting launch process C:\Program Files (x86)\nodejs\node.exe "(redacted)\node_modules\vs-tac\emulator.js" --platform ios --action launch --path "(redacted)\buildInfo.json" --serverUrl https://(redacted):3000/cordova --certificateName (redacted) --language en-US --loglevel info --cliVersion 5.4.1 --npmInstallDir "(redacted)" --deployTarget "iPhone 5"
Timed out connecting debugger to remote Apache Cordova app. See Output window for JavaScript console output.
------ Cordova tools 5.4.1 already installed.
Requesting emulate on iOS Simulator for buildNumber 5655 on server https://(redacted):3000/cordova...
Emulated - Successfully sent to ios Simulator
------ Cordova tools 5.4.1 already installed.
Requesting debug on remote iOS device for buildNumber 5655 on server https://(redacted):3000/cordova...
Failed to Debug iOS remote for build (redacted)\buildInfo.json to https://(redacted):3000/cordova :
iPhone 5
My local development machine is using Visual Studio 2015 and Cordova 5.4.1. I have Node v0.12.2 installed locally and v0.12.9 installed on the MacInCloud. Following the instructions in the link above, I am NOT an admin on the Mac machine.
I've also already tried the instructions suggested in this SO answer: Visual Studio Debugger failing to connect to remote Apache Cordova app in iOS simulator
All the suggestions and the links provided by others were helpful but ultimately my assessment of the problem was not being admin/root on the Mac. The Visual Studio Cordova docs linked in my original question would suggest that you can do all that you need on a Mac without having admin/root access but in my experience that is just not the case.
To the credit of the MacInCloud group, they were very helpful in making changes that I requested to permissions and for reinstalling packages such as brew, ios-webkit-debug-proxy, remotebuild, etc... but after a while that back-and-forth kind of approach to fixing the issue proved painful. When I switched from a Managed MacInCloud server to a Dedicated one, everything worked almost immediately.
Looking back I think the initial execution of remotebuild, which executes brew -- without being admin on the box -- caused the whole process to go south. I was warned when I ran remotebuild for the first time that it would install some brew components that might need root access. That should have been a warning sign to me that not being admin on the box was going to be an issue...
Even though I was able to get a Dedicated MacInCloud server working, the lesson I learned about having control over the Mac prompted me to just buy a Mac Mini. That was a little more difficult to setup because I was now doing everything myself, but ultimately I think it will pay off in the end.
For anyone else struggling with similar issues here is a brain dump of some things I learned along the way:
You don't necessarily need to get Visual Studio talking to the Mac to debug Cordova applications. You can use Safari Web Inspector from the Mac. https://blog.nraboy.com/2015/10/debugging-your-apache-cordova-ios-app-with-safari/. Even though I finally got VS working, I actually prefer this because it is more like Chrome's debugger which I prefer to Visual Studio's.
The ios-webkit-debug-proxy NPM package mentioned in other comments and links is basically a proxy which Visual Studio uses to debug the simulator in exactly the same way Safari does as mentioned above. For this proxy to work you must also be allowed to connect to the Mac over ports 9221-9322. https://github.com/google/ios-webkit-debug-proxy. Prior to learning that I thought I only needed port 3000 open for the remotebuild proxy...
The package necessary for launching the iOS simulator from remotebuild is ios-sim and it will occasionally timeout when launching the simulator and cause the debugger not to attach. This is a known limitation. https://github.com/phonegap/ios-sim and https://blogs.msdn.microsoft.com/visualstudio/2014/11/13/tools-for-apache-cordova-update-ios-debugging-windows-8-1-support/ (see comments).
If you should feel the need to install/uninstall brew it is very easy to do. Just run the install script and if already installed it will give you instructions on how to uninstall. http://brew.sh/ and https://github.com/Homebrew/homebrew/blob/master/share/doc/homebrew/Troubleshooting.md#troubleshooting. To uninstall or reinstall a NPM package is equally easy and Google is your friend.
Read and re-read both of these links for setting up a Mac: https://taco.visualstudio.com/en-us/docs/ios-guide/ and https://taco.visualstudio.com/en-us/docs/build_ios_cloud/. Getting the RemoteBuild.config right is crucial for getting secure connections to work -- especially if you want to access your Mac Mini at home from across the internet.
If you are remoting to a Mac I highly recommend iRAPP or some other VNC alternative. My experience has been that VNC is painfully slow and having a bad connection when you're troubleshooting issues just leads to more aggravation. http://www.coderebel.com/products/irapp/
As mentioned above, the MacInCloud guys were great when I asked for support, but if you do need root access for more than six months the cost of a Mac Mini is less than a Dedicated server plan.
Cheers
Since it is the call to /cordova/[...]/debug that is failing it looks like you might not have ios_webkit_debug_proxy installed. You could try making sure that homebrew is installed (from http://brew.sh) and running brew install ios-webkit-debug-proxy. Afterwards you should be able to run ios_webkit_debug_proxy without an error.
If that runs successfully then you should be able to quit out of ios_webkit_debug_proxy and debugging should work via remotebuild.
I am trying to install Blackberry 10 Native in my Windows 7 Machine, but somehow i am unable to install it properly, so please any one can guide me how can i install Blackberry 10 in my Windows 7 Machine.
I already downloaded Momentics IDE and also i have followed the instruction from this link
http://developer.blackberry.com/native/documentation/cascades/getting_started/setting_up.html
One more thing is that i don't have Blackberry device so i have to run mt application on simulator.
Please I just want brief guidance about how to setup all environment related to run Blackberry 10 on my Windows Machine.
Any help would be appreciated. Thank you in advance.
I am assuming Momentics installed without an issue, and simulator is the problem. You need VMware Player or some other virtual machine. You simply
Download and install VMware Player (Free for personal use)
in Momentics: where the "on:" choose "Add new target", click "Simulator", Install a new simulator and choose the version you want.
Once installed Launch simulator, go to Settings (in the simulator), Security and Privacy, Turn on development mode (you need to create password for this). I'm not 100% you need to turn on development mode on simulator but I do it anyway
Go back to Momentics (under Add new target), click Properties, enter password you used in simulator and click Connect.
Another thing that might be useful. You don't need signing keys on a simulator, but you do if you want to try on a real device. I hope you tried Momentics 2.1 beta, it's slightly better