how to limit the rows of datagrid in flex3? - apache-flex

I have a data grid consisting of 3 columns & many rows, i want to show only the first 20 rows to user. Is there any way i can show only the first 20 rows in my datagrid.After by clicking button 'next', next 20 rows should display and so on...

If you have a list as a data provider (ArrayCollection or so) you can use filterFunction to filter your list.
The sample code is here:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application initialize="init()" layout="absolute" minHeight="600" minWidth="955"
xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
import mx.utils.StringUtil;
private static const DP_LENGTH:int = 100;
private static const VISIBLE_ROWS_COUNT:int = 20;
[Bindable]
private var currentPage:int = 0;
[Bindable]
private var dataProvider:ArrayCollection;
protected function init():void
{
var dpArray:Array = [];
for (var i:int = 0; i < DP_LENGTH; i++)
{
var item:Object = { first: i, second: Math.random(), third: Math.random() };
dpArray.push(item);
}
dataProvider = new ArrayCollection(dpArray);
dataProvider.filterFunction = pagingFilterFunction;
dataProvider.refresh();
}
protected function nextPage():void
{
currentPage++;
dataProvider.refresh();
}
protected function prevPage():void
{
currentPage--;
dataProvider.refresh();
}
private function pagingFilterFunction(item:Object):Boolean
{
var start:int = currentPage * VISIBLE_ROWS_COUNT;
var end:int = start + VISIBLE_ROWS_COUNT - 1;
var index:int = dataProvider.getItemIndex(item);
return (index >= start) && (index <= end);
}
]]>
</mx:Script>
<mx:VBox horizontalAlign="center" horizontalCenter="0" verticalCenter="0">
<mx:DataGrid dataProvider="{dataProvider}">
<mx:columns>
<mx:DataGridColumn dataField="first" headerText="First" />
<mx:DataGridColumn dataField="second" headerText="Second" />
<mx:DataGridColumn dataField="third" headerText="Third" />
</mx:columns>
</mx:DataGrid>
<mx:Label
text="{StringUtil.substitute('Page {0} of {1}', currentPage + 1, Math.floor ((DP_LENGTH - 1) / VISIBLE_ROWS_COUNT) + 1)}" />
<mx:HBox>
<mx:Button click="prevPage()" enabled="{currentPage > 0}" label="Prev" />
<mx:Button click="nextPage()" enabled="{DP_LENGTH / VISIBLE_ROWS_COUNT - 1 > currentPage}" label="Next" />
</mx:HBox>
</mx:VBox>
</mx:Application>

Related

Combobox NoClose when embedded Checkbox is clicked [FLEX]

I've reached the point where I have got a dropdown in which is embedded a tree. Each node has got a checkbox.
The idea is to be able to navigate and tick the checkboxes without having the dropdown closing.
Can't make this dropdown to remain open after a checkbox has been clicked!
The event that closes the dropdown occurs when the xml is updated in PermissionTreeItemRendererV2.as > handleChkClick(evt) > this.itemXml.#checked = {"0" or "1"};
Any idea how to tweak the code to disable this annoying event?
sample_combobox.mxml:
<?xml version="1.0"?>
<mx:Application xmlns:local="local.*"
xmlns:mx="http://www.adobe.com/2006/mxml"
creationComplete="loadXML()">
<mx:Script>
<![CDATA[
import mx.collections.XMLListCollection;
import mx.rpc.events.ResultEvent;
import mx.rpc.http.mxml.HTTPService;
public var xmlService:HTTPService = new HTTPService();
[Bindable]
public var xmlResult:XML;
[Bindable]
public var xmlList:XMLList;
[Bindable]
public var xmlTeams:XMLListCollection;
public function loadXML():void
{
xmlService.url = "mlb.xml"
xmlService.resultFormat = "e4x";
xmlService.addEventListener(ResultEvent.RESULT, resultHandler);
xmlService.send();
}
public function resultHandler(event:ResultEvent):void
{
xmlResult = XML(event.result);
xmlList = xmlResult.league;
xmlTeams = new XMLListCollection(xmlList);
}
]]>
</mx:Script>
<local:TreeComboBox
width="300"
id="combo"
labelField="#label" dataProvider="{xmlTeams}" />
</mx:Application>
TreeCombobox.mxml:
<?xml version="1.0" encoding="utf-8"?>
<local:ComboBoxNoClose xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:local="local.*">
<mx:Script>
<![CDATA[
import mx.events.FlexEvent;
[Bindable]
private var _label:String;
[Bindable]
public var treeSelectedItem:Object;
public function updateLabel(event:*):void
{
_label = event.currentTarget.selectedItem[this.labelField];
treeSelectedItem = event.currentTarget.selectedItem;
}
override protected function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
if(dropdown && _label != null){
text = "";//_label;
}
}
]]>
</mx:Script>
<local:dropdownFactory>
<mx:Component>
<mx:Tree change="outerDocument.updateLabel(event)" height="500"
width="500"
itemRenderer="local.PermissionsTreeItemRendererV2"
folderClosedIcon="{null}"
folderOpenIcon="{null}"
defaultLeafIcon="{null}" />
</mx:Component>
</local:dropdownFactory>
</local:ComboBoxNoClose>
PermissionTreeItemRendererV2.as
// ActionScript file
package local
{
import flash.events.Event;
import flash.events.MouseEvent;
import mx.collections.ArrayCollection;
import mx.collections.ArrayList;
import mx.collections.ListCollectionView;
import mx.controls.CheckBox;
import mx.controls.treeClasses.TreeItemRenderer;
import mx.controls.treeClasses.TreeListData;
public class PermissionsTreeItemRendererV2 extends TreeItemRenderer{
public var chk:CheckBox;
public var itemXml:XML;
public function PermissionsTreeItemRendererV2(){
super();
mouseEnabled = false;
}
override public function set data(value:Object):void{
if(value != null){
super.data = value;
this.itemXml = XML(value);
if(this.itemXml.#checked == "1"){
this.chk.selected = true;
}else{
this.chk.selected = false;
}
}
}
override protected function createChildren():void{
super.createChildren();
chk = new CheckBox();
chk.addEventListener(MouseEvent.CLICK, handleChkClick);
addChild(chk);
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void{
super.updateDisplayList(unscaledWidth,unscaledHeight);
if(super.data){
var tld:TreeListData = TreeListData(super.listData);
//In some cases you only want a checkbox to appear if an
//item is a leaf
//if so, then keep the following block uncommented,
//otherwise you can comment it out to display the checkbox
//for branch nodes
if(tld.hasChildren){
this.chk.visible = true;
}else{
//You HAVE to have the else case to set visible to true
//even though you'd think the default would be visible
//it's an issue with itemrenderers...
this.chk.visible = true;
}
if(chk.visible){
//if the checkbox is visible then
//reposition the controls to make room for checkbox
this.chk.x = super.label.x
super.label.x = this.chk.x + 17;
this.chk.y = super.label.y+8;
}
}
}
private function handleChkClick(evt:MouseEvent):void
{
if(this.chk.selected)
{
this.itemXml.#checked = "1";
}
else
{
this.itemXml.#checked = "0";
}
}
}
}
ComboboxNoClose.as:
package local
{
import flash.events.Event;
import flash.events.MouseEvent;
import mx.controls.CheckBox;
import mx.controls.ComboBox;
import mx.events.DropdownEvent;
import mx.events.ListEvent;
public class ComboBoxNoClose extends ComboBox
{
public function ComboBoxNoClose()
{
super();
}
public function onOpen(event:Event):void
{
event.stopImmediatePropagation();
}
public override function close(trigger:Event = null):void
{
if (trigger != null)
{
super.close();
}
}
}
}
mlb.xml that populates the tree:
<?xml version="1.0" encoding="utf-8"?>
<root>
<league label="American League">
<division label="West">
<team label="Los Angeles" />
<team label="Seattle" />
<team label="Oakland" />
<team label="Texas" />
</division>
<division label="Central">
<team label="Cleveland" />
<team label="Detroit" />
<team label="Minnesota" />
<team label="Chicago" />
<team label="Kansas City" />
</division>
<division label="East">
<team label="Boston" />
<team label="New York" />
<team label="Toronto" />
<team label="Baltimore" />
<team label="Tampa Bay" />
</division>
</league>
</root>
Default behavior of popup is that, when you click on dropdown it closes it self. You can solve this problem like this
<mx:PopUpButton id="popup" width="100%" label="{label}" close="popup_closeHandler(event)" open="popup_openHandler(event)" openAlways="true">
<mx:popUp>
<mx:VBox width="{popup.width*1.25}" mouseEnabled="false" verticalGap="1">
<mx:List id="listSelectAll" width="100%" rowCount="1" selectable="true" itemClick="listSelectAll_itemClickHandler(event)">
<mx:dataProvider>
<mx:Array>
<mx:Object id="selectAll" selected="" label="All"/>
</mx:Array>
</mx:dataProvider>
<mx:itemRenderer>
<mx:Component>
<mx:HBox width="100%" height="100%" mouseChildren="false">
<mx:CheckBox selected="{data.selected}" label="{data.label}" width="100%"/>
</mx:HBox>
</mx:Component>
</mx:itemRenderer>
</mx:List>
<mx:List id="listItems" width="100%" dataProvider="{_dataProvider}" itemClick="listItems_itemClickHandler(event)" variableRowHeight="true">
<mx:itemRenderer>
<mx:Component>
<!--
<mx:HBox width="100%" height="100%" mouseChildren="false" verticalAlign="middle">
<mx:CheckBox selected="{data[outerDocument.selectedField]}" label="{data[outerDocument.labelField]}" width="100%"/>
</mx:HBox>
-->
<mx:HBox width="100%" mouseChildren="false" verticalAlign="middle" horizontalAlign="left" paddingLeft="4">
<mx:Script>
<![CDATA[
override public function set data(value: Object) : void {
super.data = value;
if(data.iconCache == null || outerDocument.cacheIcon == false) {
imgIcon.source = data[outerDocument.iconField];
} else {
imgIcon.source = new Bitmap(data.iconCache);
}
}
protected function image_ioErrorHandler(event:IOErrorEvent):void {
imgIcon.visible = imgIcon.includeInLayout = false;
}
protected function imgIcon_completeHandler(event:Event):void {
imgIcon.visible = imgIcon.includeInLayout = true;
if(outerDocument.cacheIcon) {
var bitmapData:BitmapData = Bitmap(imgIcon.content).bitmapData;
//var bitmap:Bitmap = new Bitmap(bitmapData);
data.iconCache = bitmapData;
//imgIcon.removeEventListener(Event.COMPLETE, imgIcon_completeHandler);
}
}
]]>
</mx:Script>
<mx:CheckBox id="chkSelected" selected="{data[outerDocument.selectedField]}"/>
<mx:Image id="imgIcon" width="{outerDocument.iconWidth}" height="{outerDocument.iconHeight}" visible="{data[outerDocument.iconField]}" includeInLayout="{data[outerDocument.iconField]}" complete="imgIcon_completeHandler(event)" ioError="image_ioErrorHandler(event)"/>
<mx:Label id="lblText" text="{data[outerDocument.labelField]}"/>
</mx:HBox>
</mx:Component>
</mx:itemRenderer>
</mx:List>
</mx:VBox>
</mx:popUp>
</mx:PopUpButton>
or you can visit my post for a complete implementation. here

How is an mx:Canvas measured when inside a renderer in Flex 3?

I'm having a sizing issue with a canvases located inside an HBox. It seems "_graphic", "_border" and "_fill" canvases (in com.example.ThingRenderer.mxml) do not get measured at the same time as all the other measurements inside the renderer. However, this problem is only observed on the first pass-through. Refer to the images for a visual... 1st image shows the state of the app after it finished loading. 2nd image represents what the screen looks like after the Populate button is clicked. 3rd image shows what happens when the stepper is incremented. The question is how come the drawing in the 3rd image doesn't get rendered once the data is populated into the table?
RendererTest.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute"
creationComplete="handleCreationComplete(event)"
>
<mx:Script>
<![CDATA[
import com.example.Thing;
import mx.collections.ArrayCollection;
import mx.events.FlexEvent;
import mx.events.NumericStepperEvent;
private const _thingProvider:ArrayCollection = new ArrayCollection();
private var _thing1:Thing;
protected function handleCreationComplete(event:FlexEvent):void {
_thing1 = new Thing("thingy", 0xff0000, 0.3);
_stepper.value = _thing1.ratio;
}
protected function handlePopulateClick(event:MouseEvent):void {
_thingProvider.addItem(_thing1);
}
protected function handleStepperChange(event:NumericStepperEvent):void {
_thing1.ratio = event.value;
}
]]>
</mx:Script>
<mx:VBox>
<mx:Button label="Populate" click="handlePopulateClick(event)" />
<mx:NumericStepper id="_stepper" minimum="0" maximum="1" stepSize="0.01" change="handleStepperChange(event)" />
<mx:AdvancedDataGrid dataProvider="{_thingProvider}" variableRowHeight="true" width="100%" height="100%">
<mx:columns>
<mx:AdvancedDataGridColumn headerText="Name" dataField="name" />
<mx:AdvancedDataGridColumn headerText="Display"
width="150" sortable="false"
itemRenderer="com.example.ThingRenderer"
/>
</mx:columns>
</mx:AdvancedDataGrid>
</mx:VBox>
</mx:Application>
com.exampleThingRenderer.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas
xmlns:mx="http://www.adobe.com/2006/mxml"
width="100%"
horizontalScrollPolicy="off" verticalScrollPolicy="off"
>
<mx:Script>
<![CDATA[
import mx.binding.utils.ChangeWatcher;
private var _thing:Thing;
private var _ratioWatcher:ChangeWatcher;
private var _doClearContent:Boolean;
private var _doDrawBorder:Boolean;
private var _doUpdateFill:Boolean;
override public function set data(value:Object):void {
if(value && value is Thing) {
_thing = Thing(value);
if(_ratioWatcher) {
_ratioWatcher.unwatch();
}
_ratioWatcher = ChangeWatcher.watch(_thing, "ratio", handleRatioChanged);
_doClearContent = false;
_doDrawBorder = true;
_doUpdateFill = true;
_graphic.invalidateSize();
_border.invalidateSize();
}
else {
_doClearContent = true;
_doDrawBorder = false;
_doUpdateFill = false;
}
super.data = value;
}
private function handleRatioChanged(event:Event):void {
_doUpdateFill = true;
invalidateDisplayList();
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
if(_doClearContent) {
_container.visible = false;
_container.includeInLayout = false;
_doClearContent = false;
}
super.updateDisplayList(unscaledWidth, unscaledHeight);
if(_doDrawBorder) {
trace("_thingContainer.width="+_container.width, "_thingGraphic.width="+_graphic.width, "_thingBorder.width="+_border.width);
_border.graphics.clear();
_border.graphics.moveTo(0, 0);
_border.graphics.lineStyle(1, _thing.color);
_border.graphics.lineTo(_border.width, 0);
_border.graphics.lineTo(_border.width, _border.height);
_border.graphics.lineTo(0, _border.height);
_border.graphics.lineTo(0, 0);
_doDrawBorder = false;
}
if(_doUpdateFill) {
_percentage.text = Math.round(_thing.ratio * 100.0) + "%";
_fill.graphics.clear();
_fill.graphics.beginFill(_thing.color);
_fill.graphics.drawRect(0, 0, _fill.width * _thing.ratio, _fill.height);
_doUpdateFill = false;
}
}
]]>
</mx:Script>
<mx:HBox id="_container" width="100%" paddingLeft="5" paddingTop="5" paddingRight="5" paddingBottom="5">
<mx:Label id="_percentage" width="45" />
<mx:Canvas id="_graphic" width="100%" height="15">
<mx:Canvas id="_border" x="0" y="0" width="100%" height="100%" />
<mx:Canvas id="_fill" x="0" y="0" width="100%" height="100%" />
</mx:Canvas>
</mx:HBox>
</mx:Canvas>
com.example.Thing.as
package com.example {
public class Thing {
[Bindable] public var name:String;
[Bindable] public var color:uint;
[Bindable] public var ratio:Number;
public function Thing(name:String, color:uint, ratio:Number) {
this.name = name;
this.color = color;
this.ratio = ratio;
}
}
}
All this happens because you can't use width and height properties in updateDisplayList, they are not updated yet. Make separate component (e.g. ThingProgressBar) and put drawing logick inside it, that will solve everything:
package
{
import mx.core.UIComponent;
public class ThingProgressBar extends UIComponent
{
private var _ratio:Number;
public function get ratio():Number
{
return _ratio;
}
public function set ratio(value:Number):void
{
_ratio = value;
invalidateDisplayList();
}
override protected function updateDisplayList(
unscaledWidth:Number, unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
graphics.clear();
if (unscaledWidth > 0 && unscaledHeight > 0)
{
graphics.lineStyle(1, 0xFF0000);
graphics.drawRect(0, 0, unscaledWidth, unscaledHeight);
graphics.beginFill(0xFF0000);
graphics.drawRect(0, 0, unscaledWidth * ratio, unscaledHeight);
graphics.endFill();
}
}
}
}
So your renderer might look like this:
<mx:HBox
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:mx="library://ns.adobe.com/flex/mx"
horizontalScrollPolicy="off" verticalScrollPolicy="off" xmlns:local="*"
>
<fx:Script>
<![CDATA[
[Bindable] private var _thing:Thing;
override public function set data(value:Object):void
{
_thing = value as Thing;
super.data = value;
}
]]>
</fx:Script>
<mx:HBox width="100%"
paddingLeft="5" paddingTop="5"
paddingRight="5" paddingBottom="5">
<mx:Label text="{_thing.name}" width="45" />
<local:ThingProgressBar width="100%" height="15"
ratio="{_thing.ratio}"/>
</mx:HBox>
</mx:HBox>
I removed watcher. Binding by watcher is considered a bad practice, use mxml binding or events instead.
I removed two Canvases with separated border and fill - they can be cobined together.
I used UIComponent instead of Canvas. Don't use containers unless you need layout, they are heavy.
I used HBox instead of Canvas in renderer because I like boxes more :) But you can't avoid using second container in renderer if you need custom styles since List overwrites renderer's stylesheet.

Find out which tree item has been dropped on to in Flex

I have a mx.List and a mx.Tree. I'm trying to drag items from the list to the tree but instead of have them add to the actually tree itself I just want to find out what the dropTarget on the tree is. The dropTarget variable is always null.
protected function sparkTree_dragDropHandler(event:DragEvent):void
{
var source:* = event.dragInitiator;
var target:* = event.currentTarget;
trace("Dragged......", source.selectedItem.label);
trace("From.........", source.name);
trace("To...........", event.currentTarget.name);
trace("Target Item..", event.currentTarget.dropTarget);
}
Output:
Dragged...... itemOne
From......... _Main_Tree2
To........... _Main_Tree1
Target Item.. null
So just to clarify I'm trying to get the object that the items is being dropped onto.
As a side note using:
var source:List = event.dragInitiator as List;
var target:List = event.currentTarget as List;
resulted in null object reference error. Seems odd?
UPDATE:
(Not sure where the best place to post this is but) I think this may be the solution...
Create custom event: ItemDragEvent
package events
{
import mx.core.DragSource;
import mx.core.IUIComponent;
import mx.events.DragEvent;
public class ItemDragEvent extends DragEvent
{
public static const DRAG_DROP:String = "itemDragDrop";
public static const DRAG_ENTER:String = "itemDragEnter";
public static const DRAG_EXIT:String = "itemDragExit";
public var item:Object;
public var data:Object;
public var index:Object;
public function ItemDragEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=true, dragInitiator:IUIComponent=null, dragSource:DragSource=null, action:String=null, ctrlKey:Boolean=false, altKey:Boolean=false, shiftKey:Boolean=false)
{
super(type, bubbles, cancelable, dragInitiator, dragSource, action, ctrlKey, altKey, shiftKey);
}
}
}
Create an mx.Tree item renderer: TreeItemRenderer
<?xml version="1.0" encoding="utf-8"?>
<s:MXTreeItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
dragEnter="dragEnterHandler(event)"
dragExit="dragExitHandler(event)"
dragDrop="dragDropHandler(event)"
>
<fx:Script>
<![CDATA[
import events.ItemDragEvent;
import mx.core.IUIComponent;
import mx.events.DragEvent;
import mx.managers.DragManager;
protected function dragEnterHandler(event:DragEvent):void
{
DragManager.acceptDragDrop(event.currentTarget as IUIComponent);
var e:ItemDragEvent = new ItemDragEvent(ItemDragEvent.DRAG_ENTER, true);
e.data = data;
e.item = data;
e.index = itemIndex;
dispatchEvent(e);
trace("TreeItemRenderer, dragEnterHandler");
}
protected function dragExitHandler(event:DragEvent):void
{
var e:ItemDragEvent = new ItemDragEvent(ItemDragEvent.DRAG_EXIT, true);
e.data = data;
e.item = data;
e.index = itemIndex;
dispatchEvent(e);
trace("TreeItemRenderer, dragExitHandler");
}
protected function dragDropHandler(event:DragEvent):void
{
DragManager.acceptDragDrop(event.currentTarget as IUIComponent);
var e:ItemDragEvent = new ItemDragEvent(ItemDragEvent.DRAG_DROP, true);
e.data = data;
e.item = data;
e.index = itemIndex;
dispatchEvent(e);
trace("TreeItemRenderer, dragDropHandler");
}
]]>
</fx:Script>
<s:states>
<s:State name="normal" />
<s:State name="hovered" />
<s:State name="selected" />
</s:states>
<s:HGroup left="0" right="0" top="0" bottom="0" verticalAlign="middle">
<s:Rect id="indentationSpacer" width="{treeListData.indent}" percentHeight="100" alpha="0">
<s:fill>
<s:SolidColor color="0xFFFFFF" />
</s:fill>
</s:Rect>
<s:Group id="disclosureGroup">
<s:BitmapImage source="{treeListData.disclosureIcon}" visible="{treeListData.hasChildren}" />
</s:Group>
<s:BitmapImage source="{treeListData.icon}" />
<s:Label id="labelField" text="{treeListData.label}" paddingTop="2"/>
</s:HGroup>
</s:MXTreeItemRenderer>
Finally the Main code
</fx:Declarations>
<fx:Script>
<![CDATA[
import events.ItemDragEvent;
import itemRenderers.TreeItemRenderer;
import mx.collections.ArrayCollection;
import mx.events.DragEvent;
import mx.events.FlexEvent;
import mx.utils.ObjectUtil;
[Bindable]
private var listData:ArrayCollection = new ArrayCollection([ "One", "Two", "Three" ]);
[Bindable]
private var treeData:Object = { label: "First", children: new ArrayCollection([ { label: "Second" }, { label: "Third" } ]) };
protected function windowedapplication1_initializeHandler(event:FlexEvent):void
{
tree1.addEventListener(ItemDragEvent.DRAG_DROP, treeItemDragDropHandler);
}
protected function treeItemDragDropHandler(event:ItemDragEvent):void
{
event.preventDefault();
trace("ItemDragDrop:", ObjectUtil.toString(event.data));
}
]]>
</fx:Script>
<s:layout>
<s:HorizontalLayout horizontalAlign="center" verticalAlign="middle" />
</s:layout>
<mx:Tree id="list1" width="50%" height="100%"
dataProvider="{listData}" labelField="label"
dragEnabled="true"
dragMoveEnabled="true"
dropEnabled="true" />
<mx:Tree id="tree1" width="50%" height="100%"
dataProvider="{treeData}"
dragEnabled="true"
dropEnabled="true"
showRoot="true"
itemRenderer="itemRenderers.TreeItemRenderer" />
Needs a bit of work to sort out visual feedback, but that should output the Tree item that was dropped onto.
In regards to
var source:List = event.dragInitiator as List;
var target:List = event.currentTarget as List;
Try to check your imports. Maybe there was imported Spark lists but you're using MX List? :)
In regards to dropTarget property please refer to documentation about it. It doesn't relate to Flex drag-n-drop functionality. And so there is no surprise the value of this property is null.
What about your problem in general you can use the following snippet which doesn't solve all the problems (I have no time to debug all the aspects) but can provide you some good starting point:
<?xml version="1.0" encoding="utf-8"?>
<s:Application minHeight="600" minWidth="955" xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark">
<fx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
import mx.collections.ICollectionView;
import mx.events.DragEvent;
import mx.managers.DragManager;
[Bindable]
private var listDataProvider:ArrayCollection = new ArrayCollection([ "First", "Second", "Third" ]);
[Bindable]
private var treeDataProvider:Object =
{ label: "First", children: new ArrayCollection([ { label: "Second" }, { label: "Third" } ]) };
protected function list_dragCompleteHandler(event:DragEvent):void
{
if (event.relatedObject == tree)
{
event.preventDefault();
if (event.action == DragManager.MOVE && list.dragMoveEnabled)
{
var items:Array = event.dragSource.dataForFormat("items") as Array;
var collection:ArrayCollection = list.dataProvider as ArrayCollection;
for each (var item:Object in items)
{
if (collection.contains(item))
collection.removeItemAt(collection.getItemIndex(item));
}
}
}
}
protected function tree_dragDropHandler(event:DragEvent):void
{
var source:List = List(event.dragInitiator);
var target:Tree = Tree(event.currentTarget);
trace("Dragged......", source.selectedItem);
trace("From.........", source.name);
trace("To...........", target.name);
event.preventDefault();
tree.hideDropFeedback(event);
var index:int = tree.calculateDropIndex(event);
var items:Array = new Array();
if (event.dragSource.hasFormat("treeItems"))
items = items.concat(event.dragSource.dataForFormat("treeItems") as Array);
if (event.dragSource.hasFormat("items"))
items = items.concat(event.dragSource.dataForFormat("items") as Array);
if (index > (tree.dataProvider as ICollectionView).length)
index = (tree.dataProvider as ICollectionView).length;
for each (var item:Object in items)
{
var obj:Object = new Object()
obj.label = item;
(tree.dataProvider as ArrayCollection).addItemAt(obj, index);
}
}
protected function tree_dragEnterHandler(event:DragEvent):void
{
if (event.dragInitiator == list)
{
event.preventDefault();
DragManager.acceptDragDrop(event.target as Tree);
tree.showDropFeedback(event);
}
}
protected function tree_dragExitHandler(event:DragEvent):void
{
event.preventDefault();
tree.hideDropFeedback(event);
}
protected function tree_dragOverHandler(event:DragEvent):void
{
if (event.dragInitiator == list)
{
event.preventDefault();
tree.showDropFeedback(event);
}
}
]]>
</fx:Script>
<s:layout>
<s:HorizontalLayout horizontalAlign="center" verticalAlign="middle" />
</s:layout>
<mx:List dataProvider="{listDataProvider}" dragComplete="list_dragCompleteHandler(event)" dragEnabled="true"
dragMoveEnabled="true" dropEnabled="true" id="list" width="200" />
<mx:Tree dataProvider="{treeDataProvider}" dragDrop="tree_dragDropHandler(event)" dragEnabled="true"
dragEnter="tree_dragEnterHandler(event)" dragExit="tree_dragExitHandler(event)"
dragOver="tree_dragOverHandler(event)" dropEnabled="true" id="tree" showRoot="true" width="200" />
</s:Application>

Passing multiple data items through checkbox

I have 2 checkbox repeaters: The first gets populated w/ an ArrayCollection & the second gets populated w/ the "Label" and "Data" fields selected from the first checkbox....how do I pass another item to the second checkbox? In the code below, I am currently only passing the "key" and "val" fields & would like to pass "another" field.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
creationComplete="updateOlder();"
>
<fx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
import flash.events.MouseEvent;
import mx.controls.CheckBox;
import mx.core.Repeater;
[Bindable]
public var older:ArrayCollection = new ArrayCollection ([]);
[Bindable]
public var newer:ArrayCollection = new ArrayCollection ([]);
private function updateOlder():void{
older.addItem({key:'item1',val:{ name:'desc1' ,another:'another1'}});
older.addItem({key:'item2',val:{ name:'desc2' ,another:'another2'}});
older.addItem({key:'item3',val:{ name:'desc3' ,another:'another3'}});
}
private function updateNewer(evt:MouseEvent):void {
var tmpBox:CheckBox = evt.target as CheckBox;
if(tmpBox.selected) {
// add item to array
newer.addItem({key:tmpBox.label, val:tmpBox.data.val, another:tmpBox.data.another});
}
else {
// remove item from array
var newArrIndex: int = getArrayElementIndex(newer, older[tmpBox.instanceIndex]);
if(newArrIndex != -1){
newer.removeItemAt(newArrIndex);
}
}
newer.refresh();
}
private function getArrayElementIndex(arr:ArrayCollection, elementValue:Object):int{
for (var retInd: int = 0; retInd < arr.length; retInd++) {
if (arr[retInd]['key'] == elementValue['key'] && arr[retInd]['val']['name'] == elementValue['val']['name']
&& arr[retInd]['val']['another'] == elementValue['val']['another']) {
return retInd;
}
}
return -1;
}
]]>
</fx:Script>
<mx:HBox width="100%" height="100%">
<mx:VBox width="100%" height="100%">
<mx:Repeater id="oldRepeater" dataProvider="{older}">
<mx:CheckBox color="black" fontFamily="Arial" fontSize="14"
label="{oldRepeater.currentItem.key}"
data="{oldRepeater.currentItem.val}"
click="updateNewer(event);"
/>
</mx:Repeater>
</mx:VBox>
<mx:VBox width="100%" height="100%">
<mx:Repeater id="newRepeater" dataProvider="{newer}">
<mx:CheckBox color="red" fontFamily="Arial" fontSize="14"
label="{newRepeater.currentItem.key}"
data="{newRepeater.currentItem.val}"
/>
</mx:Repeater>
</mx:VBox>
</mx:HBox>
</mx:Application>
I'm not sure what exactly you want to accomplish, but it seems to me the easiest way to go is to make the Object you assign to the "val" field on each of the ArrayCollections contain both variables, i.e.
older.addItem({ key:'item1', val:{ name:'desc1' ,another:'another1'} });
and retrieve those values later:
private function getArrayElementIndex(arr:ArrayCollection, elementValue:Object):int{
for (var retInd: int = 0; retInd < arr.length; retInd++) {
if (arr[retInd]['key'] == elementValue['key'] && arr[retInd]['val']['name'] == elementValue['val']['name']
&& arr[retInd]['val']['another'] == elementValue['val']['another']) {
return retInd;
}
}
return -1;

How to add datagrid column name in Adobe Flex

I have defined the datagrid as follows
<mx:DataGrid id="dg" width="100%" height="100%" >
In the part i am trying to get the details from the database and setting the dataProvider for the DataGrid as follows.
var arrayContent:ArrayCollection = new ArrayCollection();
for(var i:int=0;i<assetClassDetails.length;i++)
{
var assetClass_:AssetItemClassVO = new AssetItemClassVO();
var array:ArrayCollection = new ArrayCollection();
var embeddableLocale:EmbeddableAssetItemClassLocale = new EmbeddableAssetItemClassLocale();
var assetClassD_:AssetItemClassLocale = new AssetItemClassLocale();
assetClass_ = assetClassDetails.getItemAt(i) as AssetItemClassVO;
array = assetClass_.assetItemClassLocale;
if(assetClass_ != null && array != null && array.length >0)
{
assetClassD_ = array.getItemAt(0) as AssetItemClassLocale;
arrayContent.addItem(new Array(assetClass_.id,assetClassD_.name,assetClassD_.description,assetClassD_.locale,assetClass_.createdby,assetClass_.createdtime,assetClass_.lastmodifiedby,assetClass_.lastmodifiedtime));
}
}
dg.dataProvider = arrayContent;
But after doing this, I am getting the column name as 1,2,3,4,5 ...8.
But I want to set theColumn name as ID,Name,Description,Locale,CreatedBy,CreatedTime,LastModifiedBy,LastModifiedTime.
How do i do it?
Please help.
I am not sure about the data on arraycollection, maybe you can check my code, i create dynamic table on Datagrid
private function addDataGridParamColumn(tmp:String):void
{
var dgColumn:DataGridColumn = new DataGridColumn(tmp);
var arr:Array = dg.columns;
dg.headerRenderer = new ClassFactory(Label);
switch(tmp)
{
case "Name":
dgColumn.dataField = 'Name';
dgColumn.width = 150;
dgColumn.itemRenderer = new ClassFactory(Label);
break;
}
arr.push(dgColumn);
dg.columns = arr;
}
you can call function addDataGridParamColumn(this is the name header) and add case for looping
Not 100% sure what you're trying to do, but here's an example of DataGrid data binding. Hope it helps.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application initialize="init()"
xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
[Bindable]
private var employees:ArrayCollection;
private function init():void
{
employees = new ArrayCollection();
employees.addItem({name: "Oscar", phone: "907.123.4567", email: "oscar#isacat.net"});
employees.addItem({name: "Nimrod", phone: "907.876.5342", email: "nimrod#isacat.net"});
}
]]>
</mx:Script>
<mx:DataGrid id="dg" color="0x323232" width="100%" rowCount="3" dataProvider="{employees}">
<mx:columns>
<mx:DataGridColumn dataField="name" headerText="Name"/>
<mx:DataGridColumn dataField="phone" headerText="Phone"/>
<mx:DataGridColumn dataField="email" headerText="Email"/>
</mx:columns>
</mx:DataGrid>
</mx:Application>

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