Turning objects DataSource to a List<> - asp.net

Attempting to take the data in my gridview and convert it back into a list so I can run an update function. Currently I'm getting a null value when I attempt this.
List<CodeEntity> codes = new List<CodeEntity>();
codes = (List<CodeEntity>)Convert.ChangeType(gdvFGCode.DataSource,typeof(List<CodeEntity>));
Response.Write(codes[0].FGCode);
Also, Since the Gridview contains 3 template fields all with controls inside, would the datasource returned contain the updated values from the controls or would it return the original List<> pasted into it.
EDIT: The class I'm attempting to return in the list
public class CodeEntity
{
private string _fgCode;
private Int16 _palletSet;
private bool _priority;
private int _codeState;
private string _formingCode;
private string _d4Code;
public string FGCode
{
get { return _fgCode; }
set { _fgCode = value; }
}
public int CodeState
{
get { return _codeState; }
set { _codeState = value; }
}
public Int16 PalletSet
{
get { return _palletSet; }
set { _palletSet = value; }
}
public bool Priority
{
get { return _priority; }
set { _priority = value; }
}
public string FormingCode
{
get { return _formingCode; }
set { _formingCode = value; }
}
public string D4Code
{
get { return _d4Code; }
set { _d4Code = value; }
}
}

I would think the following should work:
if (gdvFGCode.DataSource != null)
{
List<CodeEntity> codes = (List<CodeEntity>)gdvFGCode.DataSource;
}
Edit
Added null check on the Datasource and updated code to accurately reflect OP's code.

Related

Dynamically attach entry to context

I am using .Net 4.5 and Entity Framework 6 to create a REST Web API.
In my Update methods I need to attach the object recieved in the web api, back to the dbcontext. I have achieved this using the code below. What I want to do now, is to make this code reusable so that I can call AttachToContext for any object in the model.
I understand that I have to use generic type T and TEntity, but I cannot find any suitable examples.
//Repository.cs
public void UpdateOrderItem(OrderItem orderItem)
{
try
{
AttachToContext(orderItem);
_context.SaveChanges();
}
catch (Exception e)
{
}
}
private void AttachToContext(OrderItem orderItem)
{
var entry = _context.Entry<OrderItem>(orderItem);
if (entry.State == EntityState.Detached)
{
var attachedEntity = FindExistingEntity(orderItem.Id);
if (EntityExists(attachedEntity))
{
UpdateEntityValues(attachedEntity, orderItem);
}
else
{
entry.State = EntityState.Modified;
}
}
}
private OrderItem FindExistingEntity(int id)
{
var set = _context.Set<OrderItem>();
return set.Find(id);
}
private void UpdateEntityValues(OrderItem existing, OrderItem updated)
{
var attachedEntry = _context.Entry(existing);
attachedEntry.CurrentValues.SetValues(updated);
}
private bool EntityExists(object entity)
{
return entity != null;
}
Your AttachToContext has dependency to primary key property, orderItem.Id, to change it into dynamic, you can introduce an interface and implement to all entities you have or just passing the id as parameters.
Interface
public interface IEntity
{
public int Id { get; set; }
}
public class OrderItem : IEntity
{
// body
}
Then modify the AttachToContext as follow.
private void AttachToContext<T>(T entity) where T : class, IEntity
{
var entry = _context.Entry(entity);
if (entry.State == EntityState.Detached)
{
var attachedEntity = FindExistingEntity<T>(entity.Id);
if (EntityExists(attachedEntity))
{
UpdateEntityValues(attachedEntity, entity);
}
else
{
entry.State = EntityState.Modified;
}
}
}
private T FindExistingEntity<T>(int id) where T : class
{
var set = _context.Set<T>();
return set.Find(id);
}
private void UpdateEntityValues<T>(T existing, T updated) where T : class
{
var attachedEntry = _context.Entry(existing);
attachedEntry.CurrentValues.SetValues(updated);
}
The usage would be AttachToContext(orderItem);.
Passing The Keys
private void AttachToContext<T>(T entity, params object[] id) where T : class
{
var entry = _context.Entry(entity);
if (entry.State == EntityState.Detached)
{
var attachedEntity = FindExistingEntity<T>(id);
if (EntityExists(attachedEntity))
{
UpdateEntityValues(attachedEntity, entity);
}
else
{
entry.State = EntityState.Modified;
}
}
}
private T FindExistingEntity<T>(object[] id) where T : class
{
var set = _context.Set<T>();
return set.Find(id);
}
private void UpdateEntityValues<T>(T existing, T updated) where T : class
{
var attachedEntry = _context.Entry(existing);
attachedEntry.CurrentValues.SetValues(updated);
}
The usage would be AttachToContext(orderItem, orderItem.Id);.
Another alternative would be using object set to get the primary key properties, then using reflection to get the value. To get the primary key properties has been explained in this post.

WPF listbox binding to listview

I have below classes:
public class BusinessFunction
{
private string str_Id;
public string id
{
get { return str_Id; }
set { str_Id = value; }
}
private List<Function> str_FunctionList;
public BusinessFunction() { }
public List<Function> functionList
{
get { return str_FunctionList; }
set { str_FunctionList = value; }
}
}
public class Function
{
private string str_FunctionType;
public string functionType
{
get { return str_FunctionType; }
set { str_FunctionType = value; }
}
private string str_FunctionName;
public string functionName
{
get { return str_FunctionName; }
set { str_FunctionName = value; }
}
private string str_Value;
public string value
{
get { return str_Value; }
set { str_Value = value; }
}
}
I have to bind the above data into Listbox and Listview. The "id" should display in listbox and the "functionList" in listview. When user changes the selection in listbox, it should bring the associated "functionList" into listview.
How to achieve this scenario?
Thanks
Listview Itemsource={Binding functionList} did the trick.

How to retrieve an object's Property name/value pairs on a custom object?

I have a custom object with varying datatypes for each property.
I would like to be able to do something like:
public void evalCI(configurationItem CI)
{
foreach (PropertyInformation n in CI)
{
Response.Write(n.Name.ToString() + ": " + n.Value.ToString() + "</br>");
}
}
My custom object is:
public class configurationItem : IEnumerable
{
private string serial;
private string model;
private DateTime? wstart;
private DateTime? wend;
private Int32 daysLeft;
private string platform;
private string productVersion;
private string manufacturer;
private bool verificationFlag;
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)GetEnumerator();
}
public string Serial
{
set { serial = value; }
get { return serial; }
}
public string Model
{
set { model = value; }
get { return model; }
}
public DateTime? Wstart
{
set { wstart = value; }
get { return wstart; }
}
public DateTime? Wend
{
set { wend = value; }
get { return wend; }
}
public Int32 DaysLeft
{
set { daysLeft = value; }
get { return daysLeft; }
}
public string Platform
{
set { platform = value; }
get { return platform; }
}
public string ProductVersion
{
set { productVersion = value; }
get { return productVersion; }
}
public string Manufacturer
{
set { manufacturer = value; }
get { return manufacturer; }
}
public bool VerificationFlag
{
set { verificationFlag = value; }
get { return verificationFlag; }
}
My expected output would be:
-Serial: 1234567
-Model: Mustang
-Wstart: 12/12/2005
-Wend: 12/11/2006
-DaysLeft: 0
-Platform: Car
-ProductVersion: GT
-Manufacturer: Ford
-VerificationFlag: true
At first I was getting an error that GetEnumerator() had to be implemented to use a foreach loop. The problem I keep running into is that all of the examples of Indexed Properties are of a single property with an indexable list, instead of an index for each property in the object. I was able to get intellisense to give me methods for PropertyInfo by adding:
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)GetEnumerator();
}
However, the 2nd GetEnumerator() throws:
Compiler Error Message: CS0103: The name 'GetEnumerator' does not exist in the current context.
What am I missing here? How do I modify my object to give me the results I expect from evalCI()?
You don't need to implement IEnumerable. What you do need to do is use Reflection.
This is from memory, but I believe it would look like this:
foreach (PropertyInfo n in typeof(configurationItem).GetProperties())
{
Response.Write(string.Format("{0}: {1}<br/>", n.Name, n.GetValue(CI, null)));
}
This - the code as written - will also only give you public properties, and non-indexed properties (but it doesn't look like you have any indexed properties).

Finding out where TypeErrors are thrown

I am having a problem that is driving me nuts.
Recently I configured my BlazeDS to use Array instead of ArrayCollection for performance reasons. Additionally I adjusted my templates to generate Array properties.
Everything wen't fine. All except one function that causes TypeError: Error #1034. These are being thrown before the result callback is called. It claims to have problems casting an ArrayCollection to Array. I removed the generated types to make Flex use Objects instead, but these did not contain any ArrayCollections. My question now is: How can I get the stack-traces of errors thrown in event-handlers?
I allready added handlers for unhandledExceptions in all of my modules and they are called if errors occur in code triggered from user-interaction, but they don't seem to be able to catch stuff thrown by event-handlers.
How can I track these Errors?
Chris
PS: The classes are:
package de.upw.ps.ucg.model.ucg.scheduler {
[Bindable]
[RemoteClass(alias="de.upw.ps.ucg.model.ucg.scheduler.Task")]
public class Task extends TaskBase {
}
}
And:
package de.upw.ps.ucg.model.ucg.scheduler {
import de.upw.ps.ucg.model.oval.common.OvalVersionedIdentifier;
import flash.utils.IExternalizable;
[Bindable]
public class TaskBase {
public function TaskBase() {}
private var _aborted:Boolean;
private var _characteristicsId:String;
private var _currentExecutorPhase:JobExecutorPhase;
private var _definitionSetName:String;
private var _definitionSetVid:OvalVersionedIdentifier;
private var _endTime:Date;
private var _enqueueTime:Date;
private var _environmentId:String;
private var _environmentName:String;
private var _messages:Array;
private var _numberOfDefinitions:int;
private var _processedNumberOfTests:int;
private var _resultsId:String;
private var _schedulerJob:SchedulerJob;
private var _startTime:Date;
private var _statusMessage:String;
private var _taskId:String;
private var _totalNumberOfTests:int;
public function set aborted(value:Boolean):void {
_aborted = value;
}
public function get aborted():Boolean {
return _aborted;
}
public function set characteristicsId(value:String):void {
_characteristicsId = value;
}
public function get characteristicsId():String {
return _characteristicsId;
}
public function set currentExecutorPhase(value:JobExecutorPhase):void {
_currentExecutorPhase = value;
}
public function get currentExecutorPhase():JobExecutorPhase {
return _currentExecutorPhase;
}
public function set definitionSetName(value:String):void {
_definitionSetName = value;
}
public function get definitionSetName():String {
return _definitionSetName;
}
public function set definitionSetVid(value:OvalVersionedIdentifier):void {
_definitionSetVid = value;
}
public function get definitionSetVid():OvalVersionedIdentifier {
return _definitionSetVid;
}
public function set endTime(value:Date):void {
_endTime = value;
}
public function get endTime():Date {
return _endTime;
}
public function set enqueueTime(value:Date):void {
_enqueueTime = value;
}
public function get enqueueTime():Date {
return _enqueueTime;
}
public function set environmentId(value:String):void {
_environmentId = value;
}
public function get environmentId():String {
return _environmentId;
}
public function set environmentName(value:String):void {
_environmentName = value;
}
public function get environmentName():String {
return _environmentName;
}
public function set messages(value:Array):void {
_messages = value;
}
public function get messages():Array {
return _messages;
}
public function set numberOfDefinitions(value:int):void {
_numberOfDefinitions = value;
}
public function get numberOfDefinitions():int {
return _numberOfDefinitions;
}
public function set processedNumberOfTests(value:int):void {
_processedNumberOfTests = value;
}
public function get processedNumberOfTests():int {
return _processedNumberOfTests;
}
public function set resultsId(value:String):void {
_resultsId = value;
}
public function get resultsId():String {
return _resultsId;
}
public function set schedulerJob(value:SchedulerJob):void {
_schedulerJob = value;
}
public function get schedulerJob():SchedulerJob {
return _schedulerJob;
}
public function set startTime(value:Date):void {
_startTime = value;
}
public function get startTime():Date {
return _startTime;
}
public function set statusMessage(value:String):void {
_statusMessage = value;
}
public function get statusMessage():String {
return _statusMessage;
}
public function set taskId(value:String):void {
_taskId = value;
}
public function get taskId():String {
return _taskId;
}
public function set totalNumberOfTests(value:int):void {
_totalNumberOfTests = value;
}
public function get totalNumberOfTests():int {
return _totalNumberOfTests;
}
}
}
Both classes are generated by my maven build from a corresponding Java Class and the Types do fit together nicely.
Do you have access to the socket class that's reading in all these messages? Trace out the buffer before the deserialisation and you should at least be able to find the class that's giving you hassle.
Failing that, trace out the object after deserialisation and it should be the very first one after the error is thrown.
This is something you'll have to debug on your own, but I have a gut feeling that the problem is because the data being sent by your java DTO is not the same as your AS3 class, even though that you have the RemoteClass metadata saying that it is.
Are you missing a property? or have a property mismatch? That is the most likely cause of your error. I suggest you debug the java side as much as you can and use something like firebug to see the request/response of the server.

ViewState Backed Property not Working for List<T>

I am trying to store a generic list in a viewstate-backed property as follows:
[Serializable]
public class UploadedFile
{
public string FileName { get; set; }
public Guid FileGuid { get; set; }
}
public List<UploadedFile> UploadedFiles
{
get
{
return (List<UploadedFile>) (ViewState["UploadedFiles"] ?? new List<UploadedFile>());
}
set
{
ViewState["UploadedFiles"] = value;
}
}
When I try to add an item to the list, the UploadedFiles.Count remains zero:
var uploadedFile = new UploadedFile {FileName = args.FileName, FileGuid = args.FileGuid};
UploadedFiles.Add(uploadedFile); // UploadedFiles.Count == 0 here!
Anyone have an idea here?
When you create the initial list, you dont save it into viewstate, try this..
public List<UploadedFile> UploadedFiles
{
get
{
var list = (List<UploadedFile>) (ViewState["UploadedFiles"] ??
new List<UploadedFile>());
ViewState["UploadedFiles"] = list;
return list;
}
set
{
ViewState["UploadedFiles"] = value;
}
}
What you're actually doing here is getting the property (which will initially return a new List) and then adding something to that new list, I think this is actually what you want to do:
List<UploadedFile> list = UploadedFiles;
list.Add(uploadedFile);
UploadedFiles = list;
This will write back to the ViewState after modifying the list.
To make life easier, I usually just do something like this to track ViewState for objects. Then you don't need any special handling when you refer to it elsewhere in code.
// Lazy loading object
protected List<string> ItemList {
get {
if (_ItemList==null) {
_ItemList = new List<string>();
}
return(_ItemList);
}
}
protected list<string> _ItemList=null;
// Save & Load it to viewstate as needed
protected override object SaveViewState()
{
if (_ItemList != null)
{
ViewState["ItemList"] = ItemList;
}
return base.SaveViewState();
}
protected override void LoadViewState(object savedState)
{
base.LoadViewState(savedState);
if (ViewState["ItemList"] != null)
{
_ItemList = (List<string>)ViewState["ItemList"];
}
}
private List Lista
set
{
ViewState.Add("Lista", value);
}
get
{
return ViewState["Lista"] != null ? (List<UploadedFile>)ViewState["Lista"] : null;
}
}

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