How to Remove Toolbar from QToolBox in Qt?
Normal Toolbox looks like this:
I want to remove this button written with Page 1. Something like this :
I'm not sure if this makes much sense, since those buttons are needed for the functionality of the QToolBox. If you want a stack of widgets for which you can manually control if they are shown or not, then QStackedWidget provides similar functionality without displaying any elements of its own.
edit: No, as the QToolBox it doesn't come with a scrollbar. But since you 'fill' it with widgets of your own, which then are displayed with setCurrentWidget, you can use for example QScrollArea and placing your own widgets inside it.
Related
I want to add button to the window main panel (where there are a buttons close-resize-move window).
Please dont propose to draw all window by myself (without using window class).
Is it possible in qml somehow, maybe redefine window slass or draw menu bar over the window menu? Any ideas are wellcome!
I don't think that is possible since the window bar is a native thing and not rendered in the qml flow. There are some flags on qwindow that allow you to modify them a bit but thats as far as it goes. I would suggest digging into your OS-specific API (you didn't specify wich os) to see if it can be done.
I want to use a common control (QTreeView) in two different tab pages in QTabWidget.
how to do this ?
I added a tabwidget and controls in tab pages in Qt designer.
using qt creator version 2.4.1 in Win 7.
You can't have the same QTreeView in two different QTabWidget pages. When you add any widget to a layout, that layout takes ownership of the widget. Since there can only be one owner, you're stuck with one parent per widget.
But you can fake it. Give your main page a grid layout. Put a QTabBar running along the top, your QTreeView on the left (or wherever), and a QStackedLayout on the right. Connect the tab bar and the stacked layout so changing tabs in the bar changes the visible page in the stack layout.
That should be just what you're looking for - just be prepared to fight with QTabBar to get it to display like you want it to...
Alternatively, just live with having two separate tree views - they'll both be viewing the same model, after all, so the bulk of the data won't be duplicated. Saves you a fight with QTabBar, too.
Hope that helps!
I'm using Qt with C++, and I want to make a button that keeps looking pushed down after it is pushed and released. I'm currently making buttons on a QToolBar and doing something like toolBar->addAction (icon, tr("Text"));. This makes buttons on the toolbar that display the QIcon named icon and display "Text" on hover-over. They also look pushed down as the user is pushing them, but stop looking pushed down when they are released (as is reasonable for most uses of buttons). I need something different, however: I would simply like the buttons to remain looking pushed down after they are released, perhaps until they are clicked again. It would be best if I could just call some function on a button or on the toolbar that could give me the capacity to control whether a button will look pushed down or not pushed down when it is displayed. That way I could just control this aspect of button appearance programmatically.
What's the easiest way to do this in Qt? I've seen fancy ways of doing it involving borders and very complicated setups, but I was wondering whether there might be an easy way to do it.
Add QPushButton to the toolbar using addWidget and then make the button checkable.
Hi I am a Qt beginner. I want to make something like a column of icons on the left, after click the icons different forms and results appear on the right, how can I do this? Should I choose QMainWindow or QWidget for this project?
should I choose mainwindow or widget for this
project?
If what you described are the only things present in the window, you should use a QMainWindow. If you think you will want to re-use this arrangement in the future, I'd use a QWidget. It will probably be easier to implement each set of forms as a separate QWidget (in Designer; if you're building the GUI programmatically, just add the forms to a QLayout in a QFrame).
a column of icons on the left, after click the icons different
forms and results appear on the right
For the column of icons, you should look at QListWidget. It provides a vertical list of QListWidgetItems, and the items can contain icons, and nothing else. Your main window can then connect to the list widget's currentItemChanged signal (or itemChanged or something else; there are several choices), and modify the forms in the right-hand side of the window appropriately.
Some programs like Maya and Wings3D have a menu, which includes a special link on some menu items on the right side (usually a square) that triggers a different feature. For example, Wings3D might have an item called "Cube", which makes a standard cube. However, if you click on the highlightable/selectable box beside the "Cube" item, it will perform a different operation. I attached an image of the Wings3D example.
Is this an easy way to do this using QMenu and QAction? Should I create a special layout for the QMenu or do I need to subclass it to get more fine-grained control?
You could try using QWidgetAction to accomplish this. But it might take a bit of work to ensure that those actions stay consistent in terms of the look & feel with the typical rendering of QActions across different platforms and styles.