math - function mapping set of integers - math

I need function that maps any m integers between a and b (where b-a > m) into integers between 0 to m-1. The m integers between a and b may not be in any order. The mapping could be in any order as long as it is one-to-one mapping.
For example I have a set of integers between 10 and 50 and I pick any 10 integers randomly and map them into 0-9. The function could take one, two or three inputs that may different for each set of those 10 integers. And one more thing, it has to be reversible, i.e using those inputs I can get back the original number.
does it exist of such function and is it possible ?

It's fairly easy. Map the smallest number to 0, the second smallest to 1, etc. The map is invertible if and only if you know the set of numbers you began with.

It sounds like you're asking for a minimal perfect hash. Such functions do exist, there are algorithms for finding them, and even preexisting libraries to do the work.

Related

How to choose the lengths of my sub sequences for a shell sort?

Let's assume we have a sequence a_i of length n and we want to sort it using shell sort. To do so, we would choose sub sequences of out a_i's of length k_i.
I'm now wondering how to choose those k_i's. You usually see that if n=16 we would choose k_1=8, k_2=4, k_3=2, k_4=1. So we would pair-wise compare the number's for each k_i and at the end use insertionSort to finish our sorting.
The idea of first sorting sub sequences of length k_i is to "pre-sort" the sequence for the insertionSort. Right?
Questions:
Now, depending on how we choose our k_i, we get a better performance. Is there a rule I can use here to choose the k_i's?
Could I also choose e.g. n=15, k_1=5, k_2=3, k_3=2?
If we have n=10 and k_1=5, would we now go with {k_2=2, k_3=1} or {k_2=3, k_2=2, k_3=1} or {k_2=3, k_3=1}?
The fascinating thing about shellsort is that for a sequence of n (unique) entries a unique set of gaps will be required to sort it efficiently, essentially f(n) => {gap/gaps}
For example, to most efficiently - on average - sort a sequence containing
2-5 entries - use insertion sort
6 entries - use shellsort with gaps {4,1}
7 or 8 entries - use a {5,1} shellsort
9 entries - use a {6,1} shellsort
10 entries - use a {9,6,1} shellsort
11 entries - use a {10,6,1} shellsort
12 entries - use a {5,1} shellsort
As you can see, 6-9 require 2 gaps, 10 and 11 three and 12 two. This is typical of shellsort's gaps: from one n to the next (i e n+1) you can be fairly sure that the number and makeup of gaps will differ.
A nasty side-effect of shellsort is that when using a set of random combinations of n entries (to save processing/evaluation time) to test gaps you may end up with either the best gaps for n entries or the best gaps for your set of combinations - most likely the latter.
I speculate that it is probably possible to create algorithms where you can plug in an arbitrary n and get the best gap sequence computed for you. Many high-profile computer scientists have explored the relationship between n and gaps without a lot to show for it. In the end they produce gaps (more or less by trial and error) that they claim perform better than those of others who have explored shellsort.
Concerning your foreword given n=16 ...
a {8,4,2,1} shellsort may or may not be an efficient way to sort 16 entries.
or should it be three gaps and, if so, what might they be?
or even two?
Then, to (try to) answer your questions ...
Q1: a rule can probably be formulated
Q2: you could ... but you should test it (for a given n there are n! possible sequences to test)
Q3: you can compare it with the correct answer (above). Or you can test it against all 10! possible sequences when n=10 (comes out to 3628800 of them) - doable

Is it possible to represent 'average value' in programming?

Had a tough time thinking of an appropriate title, but I'm just trying to code something that can auto compute the following simple math problem:
The average value of a,b,c is 25. The average value of b,c is 23. What is the value of 'a'?
For us humans we can easily compute that the value of 'a' is 29, without the need to know b and c. But I'm not sure if this is possible in programming, where we code a function that takes in the average values of 'a,b,c' and 'b,c' and outputs 'a' automatically.
Yes, it is possible to do this. The reason for this is that you can model the sort of problem being described here as a system of linear equations. For example, when you say that the average of a, b, and c is 25, then you're saying that
a / 3 + b / 3 + c / 3 = 25.
Adding in the constraint that the average of b and c is 23 gives the equation
b / 2 + c / 2 = 23.
More generally, any constraint of the form "the average of the variables x1, x2, ..., xn is M" can be written as
x1 / n + x2 / n + ... + xn / n = M.
Once you have all of these constraints written out, solving for the value of a particular variable - or determining that many solutions exists - reduces to solving a system of linear equations. There are a number of techniques to do this, with Gaussian elimination with backpropagation being a particularly common way to do this (though often you'd just hand this to MATLAB or a linear algebra package and have it do the work for you.)
There's no guarantee in general that given a collection of equations the computer can determine whether or not they have a solution or to deduce a value of a variable, but this happens to be one of the nice cases where the shape of the contraints make the problem amenable to exact solutions.
Alright I have figured some things out. To answer the question as per title directly, it's possible to represent average value in programming. 1 possible way is to create a list of map data structures which store the set collection as key (eg. "a,b,c"), while the average value of the set will be the value (eg. 25).
Extract the key and split its string by comma, store into list, then multiply the average value by the size of list to get the total (eg. 25x3 and 23x2). With this, no semantic information will be lost.
As for the context to which I asked this question, the more proper description to the problem is "Given a set of average values of different combinations of variables, is it possible to find the value of each variable?" The answer to this is open. I can't figure it out, but below is an attempt in describing the logic flow if one were to code it out:
Match the lists (from Paragraph 2) against one another in all possible combinations to check if a list contains all elements in another list. If so, substract the lists (eg. abc-bc) as well as the value (eg. 75-46). If upon substracting we only have 1 variable in the collection, then we have found the value for this variable.
If there's still more than 1 variables left such as abcd - bc = ad, then store the values as a map data structure and repeat the process, till the point where the substraction count in the full iteration is 0 for all possible combinations (eg. ac can't substract bc). This is unfortunately not where it ends.
Further solutions may be found by combining the lists (eg. ac + bd = abcd) to get more possible ways to subtract and derive at the answer. When this is the case, you just don't know when to stop trying, and the list of combinations will get exponential. Maybe someone with strong related mathematical theories may be able to prove that upon a certain number of iteration, further additions are useless and hence should stop. Heck, it may even be possible that negative values are also helpful, and hence contradict what I said earlier about 'ac' can't subtract 'bd' (to get a,c,-b,-d). This will give even more combinations to compute.
People with stronger computing science foundations may try what templatetypedef has suggested.

Divisibility function in SML

I've been struggling with the basics of functional programming lately. I started writing small functions in SML, so far so good. Although, there is one problem I can not solve. It's on Project Euler (https://projecteuler.net/problem=5) and it simply asks for the smallest natural number that is divisible from all the numbers from 1 - n (where n is the argument of the function I'm trying to build).
Searching for the solution, I've found that through prime factorization, you analyze all the numbers from 1 to 10, and then keep the numbers where the highest power on a prime number occurs (after performing the prime factorization). Then you multiply them and you have your result (eg for n = 10, that number is 2520).
Can you help me on implementing this to an SML function?
Thank you for your time!
Since coding is not a spectator sport, it wouldn't be helpful for me to give you a complete working program; you'd have no way to learn from it. Instead, I'll show you how to get started, and start breaking down the pieces a bit.
Now, Mark Dickinson is right in his comments above that your proposed approach is neither the simplest nor the most efficient; nonetheless, it's quite workable, and plenty efficient enough to solve the Project Euler problem. (I tried it; the resulting program completed instantly.) So, I'll go with it.
To start with, if we're going to be operating on the prime decompositions of positive integers (that is: the results of factorizing them), we need to figure out how we're going to represent these decompositions. This isn't difficult, but it's very helpful to lay out all the details explicitly, so that when we write the functions that use them, we know exactly what assumptions we can make, what requirements we need to satisfy, and so on. (I can't tell you how many times I've seen code-writing attempts where different parts of the program disagree about what the data should look like, because the exact easiest form for one function to work with was a bit different from the exact easiest form for a different function to work with, and it was all done in an ad hoc way without really planning.)
You seem to have in mind an approach where a prime decomposition is a product of primes to the power of exponents: for example, 12 = 22 × 31. The simplest way to represent that in Standard ML is as a list of pairs: [(2,2),(3,1)]. But we should be a bit more precise than this; for example, we don't want 12 to sometimes be [(2,2),(3,1)] and sometimes [(3,1),(2,2)] and sometimes [(3,1),(5,0),(2,2)]. So, we can say something like "The prime decomposition of a positive integer is represented as a list of prime–exponent pairs, with the primes all being positive primes (2,3,5,7,…), the exponents all being positive integers (1,2,3,…), and the primes all being distinct and arranged in increasing order." This ensures a unique, easy-to-work-with representation. (N.B. 1 is represented by the empty list, nil.)
By the way, I should mention — when I tried this out, I found that everything was a little bit simpler if instead of storing exponents explicitly, I just repeated each prime the appropriate number of times, e.g. [2,2,3] for 12 = 2 × 2 × 3. (There was no single big complication with storing exponents explicitly, it just made a lot of little things a bit more finicky.) But the below breakdown is at a high level, and applies equally to either representation.
So, the overall algorithm is as follows:
Generate a list of the integers from 1 to 10, or 1 to 20.
This part is optional; you can just write the list by hand, if you want, so as to jump into the meatier part faster. But since your goal is to learn the basics of functional programming, you might as well do this using List.tabulate [documentation].
Use this to generate a list of the prime decompositions of these integers.
Specifically: you'll want to write a factorize or decompose function that takes a positive integer and returns its prime decomposition. You can then use map, a.k.a. List.map [documentation], to apply this function to each element of your list of integers.
Note that this decompose function will need to keep track of the "next" prime as it's factoring the integer. In some languages, you would use a mutable local variable for this; but in Standard ML, the normal approach is to write a recursive helper function with a parameter for this purpose. Specifically, you can write a function helper such that, if n and p are positive integers, p ≥ 2, where n is not divisible by any prime less than p, then helper n p is the prime decomposition of n. Then you just write
local
fun helper n p = ...
in
fun decompose n = helper n 2
end
Use this to generate the prime decomposition of the least common multiple of these integers.
To start with, you'll probably want to write a lcmTwoDecompositions function that takes a pair of prime decompositions, and computes the least common multiple (still in prime-decomposition form). (Writing this pairwise function is much, much easier than trying to create a multi-way least-common-multiple function from scratch.)
Using lcmTwoDecompositions, you can then use foldl or foldr, a.k.a. List.foldl or List.foldr [documentation], to create a function that takes a list of zero or more prime decompositions instead of just a pair. This makes use of the fact that the least common multiple of { n1, n2, …, nN } is lcm(n1, lcm(n2, lcm(…, lcm(nN, 1)…))). (This is a variant of what Mark Dickinson mentions above.)
Use this to compute the least common multiple of these integers.
This just requires a recompose function that takes a prime decomposition and computes the corresponding integer.

Find combination of numbers close to X

Imagine you have a list of N numbers. You also have the "target" number. You want to find the combination of Z numbers that summed together are close to the target.
Example:
Target = 3.085
List = [0.87, 1.24, 2.17, 1.89]
Output:
[0.87, 2.17] = 3.04 (0.045 offset)
In the example above you would get the group [0.87, 2.17] because it has the smallest offset from the target of 0.045. It's a list of 2 numbers but it could be more or less.
My question is what is the best way/algorithm (fastest) to solve this problem? I'm thinking a recursive approach but not yet exactly sure how. What is your opinion on this problem?
This is a knapsack problem. To solve it you would do the following:
def knap(numbers,target):
values = Set()
values.add(0)
for v in values:
for n in numbers:
if v+n<(2*target): # this is optional..
values.add(v+n);
for v in values:
# find the closest item to your target
Essentially, you are building up all of the possible sums of the numbers. If you have integral values, you can make this even faster by using an array instead of a set.
Intuitively, I would start by sorting the list. (Use your favorite algorithm.) Then find the index of the largest element that is smaller than the target. From there, pick the largest element that is less than the target, and combine it with the smallest element. That would probably be your baseline offset. If it is a negative offset, you can keep looking for combinations using bigger numbers; if it is a positive offset you can keep looking for combinations using smaller numbers. At that point recursion might be appropriate.
This doesn't yet address the need for 'Z' numbers, of course, but it's a step in the right direction and can be generalized.
Of course, depending on the size of the problem the "fastest" way might well be to divide up the possible combinations, assign them to a group of machines, and have each one do a brute-force calculation on its subset. Depends on how the question is phrased. :)

Quantifying the non-randomness of a specialized random generator?

I just read this interesting question about a random number generator that never generates the same value three consecutive times. This clearly makes the random number generator different from a standard uniform random number generator, but I'm not sure how to quantitatively describe how this generator differs from a generator that didn't have this property.
Suppose that you handed me two random number generators, R and S, where R is a true random number generator and S is a true random number generator that has been modified to never produce the same value three consecutive times. If you didn't tell me which one was R or S, the only way I can think of to detect this would be to run the generators until one of them produced the same value three consecutive times.
My question is - is there a better algorithm for telling the two generators apart? Does the restriction of not producing the same number three times somehow affect the observable behavior of the generator in a way other than preventing three of the same value from coming up in a row?
As a consequence of Rice's Theorem, there is no way to tell which is which.
Proof: Let L be the output of the normal RNG. Let L' be L, but with all sequences of length >= 3 removed. Some TMs recognize L', but some do not. Therefore, by Rice's theorem, determining if a TM accepts L' is not decidable.
As others have noted, you may be able to make an assertion like "It has run for N steps without repeating three times", but you can never make the leap to "it will never repeat a digit three times." More appropriately, there exists at least one machine for which you can't determine whether or not it meets this criterion.
Caveat: if you had a truly random generator (e.g. nuclear decay), it is possible that Rice's theorem would not apply. My intuition is that the theorem still holds for these machines, but I've never heard it discussed.
EDIT: a secondary proof. Suppose P(X) determines with high probability whether or not X accepts L'. We can construct an (infinite number of) programs F like:
F(x): if x(F), then don't accept L'
else, accept L'
P cannot determine the behavior of F(P). Moreover, say P correctly predicts the behavior of G. We can construct:
F'(x): if x(F'), then don't accept L'
else, run G(x)
So for every good case, there must exist at least one bad case.
If S is defined by rejecting from R, then a sequence produced by S will be a subsequence of the sequence produced by R. For example, taking a simple random variable X with equal probability of being 1 or 0, you would have:
R = 0 1 1 0 0 0 1 0 1
S = 0 1 1 0 0 1 0 1
The only real way to differentiate these two is to look for streaks. If you are generating binary numbers, then streaks are incredibly common (so much so that one can almost always differentiate between a random 100 digit sequence and one that a student writes down trying to be random). If the numbers are taken from [0,1] uniformly, then streaks are far less common.
It's an easy exercise in probability to calculate the chance of three consecutive numbers being equal once you know the distribution, or even better, the expected number of numbers needed until the probability of three consecutive equal numbers is greater than p for your favourite choice of p.
Since you defined that they only differ with respect to that specific property there is no better algorithm to distinguish those two.
If you do triples of randum values of course the generator S will produce all other triples slightly more often than R in order to compensate the missing triples (X,X,X). But to get a significant result you'd need much more data than it will cost you to find any value three consecutive times the first time.
Probably use ENT ( http://fourmilab.ch/random/ )

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