Flex applications on Windows Phone 7 - apache-flex

I'm evaluating Flex 4.5 for use as a mobile development platform. The demo version of the IDE supports android and promises to support iPhone development in future. There's no mention of Windows Phone 7. Usually, this is the sort of thing that google excels at but in this case, I've come up empty handed. I've found many contradictory reports of Adobe supporting WP7, then not supporting it, then supporting it but not in the initial release.
Has anyone come across any official announcements from Adobe on this? I understand that companies change their priorities and business relationships change so I'm not looking for a crystal ball, I'd just like to see the latest communication from Adobe on this is.

Flex 4.5 can currently be used on Android and iPhone, however WinPhone7 is kind of out of the loop for now. There has been some demos of it shown, but who knows when Microsoft/Adobe will work together to get Flash out on Internet Explorer mobile or get to having Air on WinPhone7.
I know personally that Adobe is aiming for it, but not sure how much of a priority it is since WinPhone7 is still an underdog in this arena. My feeling is that it will come, but not just yet.

Flex/Flash hass not been mentioned on any public timelines for Windows Phone 7.
I think it's safe to assume that you won't see it any time soon.

Related

Will a Flex app run on a mobile device?

Can a Flex application that was designed for use on a PC be run on an iPad, iPhone, or Android-based mobile device?
Seems like a simple enough question. Visiting http://www.adobe.com/products/flex.html yields a picture of a dude running a (presumably) Flex application on an Android. So at first glance, the answer would appear to be "yes." End of story.
but yet…
There is so much (mis)information out there on various tech sites that suggest Flash-based technologies simply won't run on iOS or other mobile platforms. Why is this? Perhaps they mean to say that Flex won't run "out of the box" and requires a plugin? Or do they mean it won't run at all?
Every time I think I've reached a definitive conclusion, some post on SlashDot or CNET directly contradicts it. So what's the scoop? Can one take an existing Flex application and run it on iOS/Android? (I realize there are screen size issues to consider so the app might not run effectively. I just want to know if the runtimes are available on the mobile devices to allow the Flex app to launch at all.)
Sorry for the noob question. My background is WPF / HTML5. Adobe technologies are completely foreign to me.
I wrote a lot below if you'd like to read it enjoy, if not sorry for taking your valuable bytes :) I directly answered the questions up here first:
Why is this?
It's a confusing matter read below for the why details.
Perhaps they mean to say that Flex won't run "out of the box" and requires a plugin?
Or do they mean it won't run at all?
Using the flash builder tools (the bin folder in the SDK) you can compile for native desktop application, desktop web browsers, native iOS application, native Android application. Android with FlashPlayer plugin installed will show Flash content within the web browser, iOS will only run the ones compiled with AIR, not in the the web browser but as a native app.
Every time I think I've reached a definitive conclusion, some post on SlashDot or CNET directly contradicts it. So what's the scoop? Can one take an existing Flex application and run it on iOS/Android?
Yes, if using AIR and run as a native app on all three platforms (the desktop Flex API is for the most part a superset of the web Flex API), your other points about performance and form factor are valid and should be considered though. The nice thing is you can write your model/controller code in a common library in AS3 then write separate presentation layer interfaces that all share the library.
Here's the very long version:
Using the flash compiler results in "bytecode" in the form of a file with a swf extension using the swf format, you can read a ton more about that here:
http://www.adobe.com/devnet/swf.html
To interpret the file you need some sort of run-time similar to some degree to running WPF/XAML/C# within a .NET framework context (either desktop or using silverlight on the web). In the case of adobe technologies (rough equivalence):
AS3 = C#
MXML = XAML
Flex = WPF+WCF (client side RPC not server side)
Flash Player = Silverlight
AIR (Adobe integrated runtime) = .NET
Framework Redistributable .dll(s)/.so(s) for desktop OSes
(Read this list very loosely please, I know XAML is preserved in the MSIL or whatever which is different because MXML is compiled to AS3 and only if a debug flag is set on the compiler does it include the debugging symbols, there's certainly tons of differences but I think this is an easy and correct enough model to use)
On iOS the browser does not allow for plugins in the traditional sense of netscape browser plugins or ActiveX plugins. For this reason you'll not be able to execute a plugin ie flashplayer or silverlight in the browser. Since Adobe did release a flashplayer for Android devices that does run in the browser it will work on those devices in the browser, however they have essentially thrown in the towel for supporting this long term, as they have to support the majority mobile device platform, iOS, in order to remain relevant (this was I think more a collective throwing in of the towel by Google, device manufacturers, carriers, Microsoft, all just following suit and trying to make the best business decision, WebKit and V8 or SpiderMonkey can probably do 99% of what Flash can do and better in some cases and WebKit will hopefully not splinter and will remain open source... frameworks and the browsers just need to get fleshed out and stabilized).
If the user installs AIR (or the runtime is packaged with the app) then a Flex/Flash (that is stuff coded in AS3 and/or MXML and compiled to a swf) can be transcoded/packaged to be interpreted by the run-time for that device correctly (be it iOS or Android or whatever RIM did, I don't think they have AIR for Windows Phone 7 and Win8 on ARM won't support browser plugins either). Part of the confusion is possibly from the fact that Apple denied the distribution of Apps that were "cross-compiled" which kept AIR out of the list of options for iOS for a good year, just after Adobe started announcing it was usable for that purpose (kicking Adobe while their down). Another part of the confusion probably comes from real vids of people who have 1 hacked their device or 2 were able to get open source alternatives to the flash player run-time to work on their iOS device (gnash was one I'm aware of from some occasional Linux tinkering, also possibly FAKE vids).
You can run Flex applications on mobile devices, but you cannot simply run any Flex project.
In Flash Builder ( Flex Ide) or in Flash Professional you can create mobile projects. These projects generate native applications for iOS and Android.
Last time I tried, the result and the available components where less than what I expected. So, if you can, I'll much recommend you go for something like Appcelerator.com or similar, which turns HTML5/Js code into native apps. I tried them, worked a lot better than Flex.
Short answer: No
Long answer: You can use Adobe's tools to compile your Flash/Flex app for use as a native iOS app. So you won't be able to embed the app in a web page like you normally could with Flex, but you can build it as a native app. Note you have to have Flash Builder 4.5 to do this.
It won't run on iPhone as a .swf file, but it will run on Android based devices that have adobe flash installed. It will also run on the BB playbook, which also has flash.
Flex is a framework.( Anyway it is very beutiful one which even sometime looks like complete different language ).
As soon as you are building AIR application it can run on various platforms like : Windows, iOS, Android, upcomming TV's, PlayBook, even .. into the future ( maybe/hopefuly ) on Windows Phone, plus Linux ( which AIR future is not very clear anyway ( but hopefuly Adobe will reconsider ) ).
So - application created with Flash Builder 4.5+ would probably run everywhere as soon as it is AIR application.
The compilation methoods is really simple, and you almost simultaneously compiling for everything you wanna to.
And one of the most important things here - your applications will run, work, look and feel the same way you were designed on one device. Flex is the thing which is responsible for everything to looks beutiful on each platform it is running.
For instance i am compiling currently for Android, and without even test i can clearly say that it will looks and feel the same way under iOS and Windows, and it will.

Designing issue in JQuery mobile with asp.net

I am creating mobile application in asp.net webform targeting IPhone, Android and blackberry. I am using JQuery-Mobile for the same.
Below is my first page I have developed with jquery-mobile.
I don't have iphone, android and blackberry. So my questions are:
Best Simulator I can use on windows XP/ Windows Server 2008 for Iphone, Andriod and Blackberry
Also, when I am running the application on the browser it is looking wierd. I mean textbox size, buttons. Is this the way it looks on normal webpage or it's my faulty design?
As I am developing application in asp.net, do I need to install latest browser which support HTML5 and CSS3 because below browser is IE7.
An old IE is not the best choice to test the capabilities of a HTML5+javascript framework...
For daily basis it's quite ok to use Firefox or any WebKit based browser (chrome, safari ...)
Emulators are very helpful, but to be sure your product works well you will probably need to give it a try on an actual device. I have already seen some reports of problems that show up only when working with the real device.
A team that I do some JQM stuff for has bought a cheap old ipod touch for testing. It's the most demanding apple product you can get. It has the oldest browser, causes most problems and is the slowest. Best choice! :)
Emulator for Android
Simulators for Blackberry
I'm sure Apple has one too - but I think you need to register as a iOS developer before you can get your hands on it. I believe using third-party iOS emulators is against Apple's policy.

What does a mobile need to be able to run JavaFX?

What exactly does a mobile need to be able to run JavaFX? Can it run on any mobile that supports specific JSRs or does it have to be installed by the manufacturer?
Links
What platforms JavaFX is/will be supported on? - Doesn't go into any detail about specific mobile platforms
JavaFX/Mobile Devices - This question (February 2009) says that although manufactor support is preferred, many MSA-compliant phones will be able to handle an over the air player
It has to be installed by the manufacturer.
For development purposes you can use the developer stack for Windows Mobile.
http://javafx.com/downloads/all.jsp

Adobe Flex vs Silverlight

This is not a pure technical question, but I believe answers will help the RIA community.
We are a software development company working on development of a stock trading product. We chose to use Adobe Flex (in mid of 2008) due to its browser penetration and its maturity relative to Silverlight. We already developed the system, and we are quite happy with it.
Now we are planning to launch the second version of our product, and it will feature a much more advanced user interface -- basically a framework of dockable windows and panes as in Visual Studio 2005 and onward, etc. We searched on the internet and found that the market of 3rd party components for Adobe Flex is still very small, but for Microsoft's Silverlight there are many advanced 3rd party components available e.g. data grids, docking frameworks, etc.
When can we expect the same type of components in Adobe Flex? What do experts think if we develop to the new version of Silverlight (Expertise in Adobe Flex vs. Silverlight is not an issue at the moment, assuming we have to develop everything from scratch).
The launch of next version is expected to be in mid 2010. Any feedback regarding this is highly appreciated.
I can tell you from direct experience that Flex is a more productive platform. I work for a large RIA consultancy that builds a large number of apps with both Flex and Silverlight and we see that equivalent functionality in SL takes about 10-20% longer to develop than in Flex. Data binding support in Flex is significantly easier to use than in SL. I can also tell you that a suitably-experienced Flex developer could easily build a MDI toolkit in Flex with a couple of weeks of development time. So I would advise you to consider hiring experienced Flex developers rather than shelling out money for SL components.
SL does have a big advantage in that C# can be used on both the client and server and business logic can be reused in both tiers. This is significant and should not be discounted. ActionScript doesn't have a server-side counterpart and lacks this ability, although Flex does play nicely with a number of different backend technologies, especially Java using BlazeDS. Silverlight services integration has a variety of options on the .NET side (see Bart's comment below) while Flex can use very performant AMF in both RPC and data push (messaging). BlazeDS is free and open source.
I also think basing your decision for a development platform solely off the availability of 3rd party components is not a great idea. Putting that aside, MS platforms have always had a huge number of component development shops and a wide variety of components to choose from. It's likely even with a smaller market share that SL will have a bigger selection of 3rd party components than Flex moving forward.
Finally, I don't think MS is going to be giving up on Silverlight anytime soon. They are aggressively developing new features for SL4 and the Blend tool offers some innovations for designer/developer interactions that even Adobe is struggling to match with their new Catalyst tool.
If you have to make the decision today, I'd say go with Flex, especially for a public-facing application where you don't want to lose users because they can't or won't install the SL plugin. In 12-18 months I'm confident that SL will give Flex a much bigger run for its money but I don't think it's there, yet.
Although I cannot give you the desired answer, I hope I can give you a couple of good questions and ideas that maybe help you in the process:
City Coder: Flex 3 versus Silverlight 3 in Enterprise development
Microsoft Silverlight vs. Adobe AIR/Flex Debate
I personally think, that Adobe Flash is going to lose a noticeable user base in the near future duo to new features in the upcoming html 5.0 standard. Furthermore I prefer the tools (Visual Studio), addons and languages (C#) over the Adobe equivalents and I would consider these superior. However I have to emphasis that this is only from my perspective.. :)
A few people in this thread assume that you can't develop Flex or Flash-based projects with Visual Studio. From 30th August, 2010 that is no longer true. You may want to look at Amethyst which is a VS visual (drag+drop) Flash Platform IDE with a multi-process debugger, IntelliSense and refactoring: http://www.sapphiresteel.com
best wishes
Huw
actually i am also thorn between the 2. in fact, i still considered Flash, but sort of struck that off because thats more for animations rather than RIAs. with Flex, theres AIR to enable deployment in both desktop and web, tho i havent tried it and dunno how easy isit to use. and i also am not sure if Silverlight can be used as a desktop app anyone?
comparing Flex and Silverlight, i dont think we shld just base our judgment on what is more widely used now. Silverlight maybe something good!
just starting exploring the 2 and find Silverlight's XAML markup more intuitive than Flex mxml. further more Silverlight will integrate with C# which is getting better with LINQ and all. so data binding, an important part of any RIA is better. for Flex, one can probably link up with something like PHP with AMF but seems abit harder from what i saw. that said i am not really familiar with both.
UPDATE: and Flex is open source now while Silverlight closed right? so Flex can be said to be cheaper to use.
One thing to consider is Microsoft's dedication to Silverlight. Silverlight is not taking off. How long are they going to stick with it? If the next version of Silverlight doesn't get significant market penetration, is Microsoft going to continue supporting it?
Even if they do stick with it, and even if it does take off, are they going to do like they did with Internet Explorer: develop it into the most awesome browser available at the time with IE6, and then coast for 5+ years and become a major thorn in developers' hides?
Silverlight doesn't have a lot to do with Windows. People using Silverlight does not make Microsoft much money. There's not an especially compelling business case for MS to push Silverlight.
Silverlight doesn't offer anything to the users that Flash doesn't. It's the users that are going to drive Silverlight adoption, and until there's a compelling case for me to install it on my computer (which it's not, incidentally), it's staying off.
Flex is a natural companion to Flash, which is one of Adobe's flagship products. Adobe's not going to drop Flex. Even if they did, it's entirely open-source, and Flex development could quite definitely proceed even if Adobe fell into the ocean tomorrow. (Flash runtime is not open source, unfortunately, but it's a quite good multiplatform implementation of a mostly open SWF standard, with open source implementations progressing)
I work in a .NET/Flash shop. We use Flex to talk to a .NET back-end. It can be a pain in the ass to get them to interoperate (although not impossible). I like .NET. It would be great to be able to develop our front-end in C#. I would love it. But we're not willing to bet the farm on Silverlight, given MS's technology parade.
One of the most important thing in our decision on our future RIA technology is RTL support (specifically Arabic). I am very disappointed to hear that Arabic(RTL) is still not supported in Silverlight 3.0, on the other hand it is now supported on Adobe Flex 4. and I don't want to apply all non-standard tricks again that we used in our existing version of application (which is based on Flex 3). so Now One problem is solved in Flex but still remains in Silverlight... and still no docking framework in Flex, so it is going to be stalemate I guess.. :).
I will keep you updated regarding any new findings of our research...
One word (or two) --> "Open-source"
The world is going open source. Think android vs apple
How will you run applications for clients on Linux platform with any amount of confidence.
Right now I am not a netflix customer because no "Moonlight" support.
I have three computers at home all running Linux (Cannot shellout money to buy Windoze license) !
Think target market (and where it will be in the next few yrs)
Flex is more compatible with browsers, as it runs on top of Flash. Silverlight, however, needs to be downloaded, which might be a problem for users behind a proxy or network (in a workplace, for example, you can't install things). Flex also has a better framework than Silverlight, so you can customize a component in a few clicks and keystrokes.
I agree with you that VS and C# are more mature than their Flex counterparts (FB3 and ActionScript, respectively), but you'll get used to it quickly.
Then again, I am a Flex developer, and not a Silverlight developer, so my opinion can be somewhat biased. However, I did choose Flex over Silverlight because I thought that it was more compatible (nearly everyone has Flash Player) and has better support than Silverlight, and I don't regret my decision thus far.
If it is a stock trading product, does it stream the stock price in real-time? If it does, the cost of streaming the data will make some difference.
Both of them support some kind of data push (RTMP vs. Socket) and smart polling (RTMPT/RTMPS vs. HttpDuplexPollingChannel).
Infrastructural cost: Flex uses LCDS/BlazeDS while Silverlight uses IIS.
Development cost: RTMP/RTMPT/RTMPS is already defined (and cannot be changed) while you need to define your own protocol for socket (you need to handle security and compression yourself)
From programming perspective, Silverlight should be better since XAML is drawing the interface and C# updates the state of XAML components. There are plenty of C# developers and Expression Studio to create the XAML components.
MXML is relative simple and you need Flash to draw the fancy UI. You can wait for Flex 4 (in beta) with FXG support, however. Then, it might get better support for third-party components.
If you have expertise on both products is hard to say, from my side having an IDE like Visual Studio is a plus (I'm a .net developer), and using the same language on server (services) and client side it's something that makes me feel quite comfortable.
I would say... go for a Proof of Concept, take a week, make two teams (same level approx.), and check in a week (without any formal testing, or formal designing) to progress in Flex and SL (for the third parties they can take advante of all the trial versions). After that week check how far the have gone and their findings.
A waste of time one week? Try to focus as a live wireframe for your final app.
Good luck
Braulio
I don't think I could speculate on when or if Flex will have a similar number of 3rd party components. Many of the Silverlight components developed by companies like Telerik and DevExpress are ports or updates of existing .NET components. You might want to do a survey of companies that develop components for other Adobe products and ask on their forums if they plan to release a Flex product. Aside from that all I have to go on is what's available today and it sounds like you've already done the research on existing technologies. Good luck!
I have worked a bit with Flex but being more .Net oriented I can't say Flex can get any close to Silverlight in terms of developing business apps. Specially with RIA Services V2 and all the suit of .Net framework and visual studio everything is so integrated and professional.
The only reason I would consider not using Silverlight is if the product has public audience and you are going to loose customers due to low penetration of silverlight.
Ther is flex dock : http://code.google.com/p/flexdock/
And there is dock able flex : http://code.google.com/p/dockableflex/

Run JavaFX On Windows Mobile

I've a Samsung Omnia i900 that runs Windows Mobile OS. Believe it or not, but nowhere on the Internet can I find information on running a JavaFX application on it. Is it possible?
JavaFX Mobile is now available in Early Access for Windows Mobile devices. You can download the binary from javafx.com.
As far as I can tell, JavaFX Mobile hasn't been released. Some of the pre-release tools worked on Windows Mobile (judging by some blog posts) but that support was dropped from the 1.0 release.
JavaFX 1.1 is meant to have Windows Mobile support, but it looks like that's on the development side rather than on real devices - the fact that there's a mobile emulator as one of the key features for JavaFX 1.1 is quite telling.
According to the FAQ:
2.4 How can consumers get JavaFX on their handsets?
Sun is working with Mobile Device
Manufacturers and Mobile Operators to
enable out of the box support for
JavaFX content by preloading the
JavaFX Mobile runtime with their
devices
That doesn't exactly sound encouraging for being able to get it on your handset right now. I may be missing something, but I certainly couldn't find anything to download...

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