I have a component (an s:TitleWindow) that I created and inside I have some <mx:FormItem ...> blocks.
There is supposed to be an equivalent <s:FormItem...>, but when I type <s: and press control space I get a list of spark components, but FormItem is not one. If I type it, the compiler generates an error that it does not exist.
My project settings are set to "MX+Spark".
The reason for this is I want to some some css styling to right justify the form and the examples I have seen all use the syntax of s|FormItem.
I noticed here that the spark form tag is available only with Flex 4.5. This includes tags within a Spark form (e.g. <s:FormItem />). Flex 4 doesn't seem to include the Spark Form tags. This may be the issue:
"Spark was a new component architecture introduced in Flex 4. I consider the architecture "complete" but not all MX components have been implemented as Spark components yet. The Spark Form tag is slated for Flex Hero expected early next year and is only available in pre-release builds."
in the transition to version 4.0 not all the components were ported to spark. another example is datagrid, you only have mx:datagrid for now (in 4.5 you will have s:datagrid). you just have to wait that the transition is completed...
the css you are referring to were for 4.0 or 4.5 ?
Related
I have been using Flex / Flash Builder for a number of years. The latest release of Flash Builder (4.7) seems to come with quite a few problems, the biggest of those being:
Does not detect component IDs in MXML. For example, you cannot Find Usages of the ID of a component. Keeping the cursor on the ID of a component does not even mark occurrences of the ID. Instead, it marks occurrences of the actual id words in the MXML.
Extremely slow.
I am seriously evaluating moving over to IntelliJ IDEA 12, especially after reading many experienced Flex devs raving about it and recommending it.
I tried it. It took me a while to get to terms with the new terminologies of the IDE (made easy by this doc and very helpful support personnel at JetBrains).
I was able to setup my (large) projects in IDEA with Adobe Flex 4.6 SDK and got it to compile fine. But I noticed many "errors" highlighted in my AS files which are all actually false alarms.
The ActionScript editor doesn't seem to recognise the objects defined in MXML. Apparently, this is a known bug in IDEA (tracked here). And this bug has existed for more than 2 years!
Quoting the JetBrains support personnel:
I must admit that highlighting of ActionScript files which do not contain classes, but instead included in mxml as <fx:Script source="some_file.as"/> is probably the only weak part of IntelliJ IDEA code highlighting. False error highlighting will go away if you embed AS code inside CDATA of <fx:Script/> instead of referencing as external *.as file. Though I understand that this is not always desired.
I'm afraid the fix won't go into 12 release because the release is very soon and the fix is too risky. Priority of the issue depends on votes and user feedback. So far we have only 2 votes (http://youtrack.jetbrains.com/issue/IDEA-52598) and as the fix is pretty complex we still haven't implemented it thinking that this is a rare use case. I hope to fix it in one of 12.x update releases.
My project is a huge one, with huge MXML files and even more huge AS code for each MXML. So, for organisation purposes, I need to logically split them into smaller files. So, merging the AS code with the MXML is not practical. The false error highlighting just drastically reduces the readability of the code. Also, it does not allow Control / Command-clicking component IDs in AS code to quickly navigate to the definition of the component in MXML (which, incidentally, is now broken in FB 4.7 as well, but worked well in FB 4.6).
This bug in IDEA is unfortunately a deal-breaker for me. But I am wondering how other Flex devs are able to overcome / work around this seemingly critical bug.
It seems unbelievable to me that just 2 people have been affected by this bug, especially with so many Flex devs recommending IDEA. Maybe I am doing something wrong?
All you Flex developers, I would appreciate your thoughts.
UPDATE
This is in response to RIAStar's excellent and detailed answer. But it doesn't quite help me completely. Let me explain why and how I use <fx:Script source>. I am using Flex 4.x, with almost only Spark components.
Suppose a brand new Flex project. The main application is an MXML file.
In this MXML file, suppose I have a signup form.
On editing the form (in each field), suppose I have to run validations and enable the Submit button only if the form is completely valid. This would mean I need to assign change event handlers to the form items. The event handlers is AS code.
Suppose there is a username field which needs an on-type uniqueness check, by calling the server asynchronously. The server communication code is also AS code.
And then of course, there is the Submit button handler, which is also AS code.
I usually put all the AS code in separate .as files and include it in the MXML using <fx:Script source>. This AS code is usually quite heavy, with a lot of functional and behavioural logic. Many times, based on user action, even the components in the MXML and layout of the elements is modified through this AS code.
If I understand you guys right, none of this event handler code should be in these MXML script files. So, where should it be? How do you guys do it? I am not sure how the Spark Skinning architecture has anything to do with this.
Since I can't think of a gentle way of putting this, I'll just be blunt: I'm afraid the reason only two people think this is a critical bug, is that most seasoned Flex developers will agree that using <fx:Script source="some_file.as"/> is bad practice.
You effectively create two files that represent one class. From a readablity POV, which you seem concerned about, that's not a good move. One of these files (the .as file) is just a bunch of functions that cannot exist in their own right: they are tightly coupled to another file/class, but just looking at the .as file there is no way of knowing which class it is coupled to. Of course you can use some kind of naming convention to work around this, but in the end ActionScript/Flex is supposed te be used as a statically typed language, not a scripting language relying on mixins and naming conventions (don't get me wrong: I'm not saying scripting languages are bad practice; it's just not how ActionScript was conceived).
So what are your alternatives?
I suppose the main reason behind this construct is that you wish to separate MXML from ActionScript code, or in more abstract terms: separate the view from the logic. Fortunately this can be achieved in a few other, cleaner ways. Which solutions are available to you depends whether we're talking Flex 3 (or earlier) or Flex 4.
I realise that you may not have time to refactor your code to one of the proposed solutions, but I didn't want to leave you with just a "that's not good practice" answer.
Flex 3 (mx)
Code behind: A lot of developers used the so-called "code behind" pattern to separate their logic from their view. You can find plenty of information on the topic by Googling "flex code behind". I don't need to repeat all that in here. I'm not much of a fan of the concept because it relies heavily on inheritance and the two resulting classes are still pretty tightly coupled, but at least we're talking two classes. If you design your architecture well, you may even be able to reuse some of your base classes.
Compose model en controller: I used to create a separate "presentation model" class and a "controller" class for each MXML view and then use it something like this:
<!--MyView.mxml-->
<mx:VBox>
<m:MyModel id="model"/>
<c:MyController model="{model}" view="{this}"/>
...
</mx:VBox>
MVC purists won't like this, but it worked pretty well for me in thencontext of Flex applications.
Later when Direct Injection supporting frameworks (like Parsley) made their appearance, I could use injection to wire all those classes instead of hard-wiring them like in this example.
MVC frameworks: My knowledge of this topic is sparse (because in my opinion Flex is a very decent MVC framework that requires no third-party additions, but that's another disussion), but in short: they can help you separate logic from view in a clean way.
Flex 4 (Spark)
With Flex 4, the Spark skinning architecture was introduced, which allows for very nicely separated view and logic. You create a so-called 'host component' class in plain ActionScript, which contains all of the behavioural code, and a 'skin' class in MXML which defines the visual representation of the component. This makes designing reusable components very easy.
As per your request, here's a simplified example of how you might use Spark skinning to create your signup form.
Let's start with the skin class since it's easy to understand. It's just a form with some input fields. The HostComponent metadata tells the skin it's supposed to work together with the SignUp host component.
<!--SignUpSkin.mxml: the visual representation-->
<s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark">
<fx:Metadata>
[HostComponent("net.riastar.view.SignUp")]
</fx:Metadata>
<s:Form>
<s:FormHeading label="Sign up"/>
<s:FormItem label="User name">
<s:TextInput id="userInput"/>
</s:FormItem>
<s:FormItem label="Password">
<s:TextInput id="passwordInput" displayAsPassword="true"/>
</s:FormItem>
<s:Button id="submitButton" label="Submit"
enabled="{hostComponent.canSave}"/>
</s:Form>
</s:Skin>
And now the host component in pure ActionScript. It has to extend SkinnableComponent to be able to use our skin (there's also SkinnableContainerwhich I've just recently explained in this question: Flex mxml custom component - how to add uicomponents?, but we won't be needing that here).
public class SignUp extends SkinnableComponent {
[SkinPart(required="true")]
public var userInput:SkinnableTextBase;
[SkinPart(required="true")]
public var passwordInput:SkinnableTextBase;
[SkinPart(required="true")]
public var submitButton:IEventDispatcher;
[Bindable]
public var canSave:Boolean;
override protected function partAdded(partName:String, instance:Object):void {
super.partAdded(partName, instance);
switch (instance) {
case userInput:
userInput.addEventListener(TextOperationEvent.CHANGE,
handleUserInputChange);
break;
case passwordInput:
passwordInput.addEventListener(TextOperationEvent.CHANGE,
handlePasswordInputChange);
break;
case submitButton:
submitButton.addEventListener(MouseEvent.CLICK,
handleSubmitButtonClick);
}
}
private function handleUserInputChange(event:TextOperationEvent):void {
validateUsername(userInput.text);
}
...
}
What's important here?
The variables marked as SkinPart will automatically be assigned the components with the same id that exist in the Skin you just created. For instance <s:TextInput id="userInput"/> will be injected into public var userInput:SkinnableTextBase;. Note that the type is different: SkinnableTextBase is the base class of TextInput; this allows us to create another skin with e.g. a TextArea instead of a TextInput and it'll work without touching the host component.
partAdded() is called whenever a SkinPart is added to the display list, so that's where we hook up our event listeners. In this example we're validating the username whenever its value changes.
When the validation is done, you can simply set the canSave property to true or false. The binding in the skin on this property will automatically update the Button's enabled property.
And to use both of these classes together:
<v:SignUp skinClass="net.riastar.skin.SignUpSkin"/>
I actually have become quite fond of using RobotLegs.
In my MXML views I try to keep all logic outside of the MXML and simply dispatch events out to the mediator. From there I can put code in the mediator to the heavier AS needed.
http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7d9b.html#WS2db454920e96a9e51e63e3d11c0bf63b33-7fd3
Shows that mx:DateChooser control can be used in Flash Builder 4.6
I cannot find it in the codehint.
Please advise on how do I have a DateChooser control for use in Flash Builder 4.6
Update:
I really cannot find datechooser as seen in this screenshot.
http://cl.ly/EJKp
definitely I am using sdk4.6 for flex also shown here.
http://cl.ly/EJT0
make sure your script header contains things as following:
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
If the Flash Builder project settings have the Flex Build Path configured with a component set of "Spark only" then MX components like <mx:DateChooser> will not be available. One way to fix this is to change the component set to "MX + Spark".
However, a trade-off of this approach is that the project will be able to compile a web application but not a mobile application. Another solution is to use a spark only DatePicker (actually, DateChooser and DateField). For example, here is an open source DateChooser component.
When I attempt to add an icon to a button like this:
<s:Button icon="#Embed(source='assets/logo.jpg')"/>
I receive this error:
Multiple markers at this line:
-Button
-Cannot resolve attribute 'icon' for component type spark.components.Button.
The documentation specifies that you can add an icon like that. See Button Reference.
It is interesting because I can add other Common Styles with no trouble. For example this compiles fine:
<s:Button color="#998877" fontSize="16"/>
What am I goofing up here? Sure it is pretty simple.
Edit: There is also an example right here. The example uses version 4.6. I am on version 4.
I ran into this when I first started using the spark components. I was too was using the original Flex 4 version. They originally didn't support an icon property. You'd have to skin it to get it to work. See the following link:
http://www.flexer.info/2009/06/12/how-to-skin-a-button-with-icon-in-flex-4-sdk-spark/
However, rather than using skins to just add a image to the button, I'd also suggest moving up to flex 4.5 and up. Those include enhancements along with the addition of the icon property to the spark button.
I am not able to get the Id property for flex components in my flex application(swf file) using Test Object Inspector in Rft Tool.
How can i get them?
You can't. Flex mxml component ids are only used as a hash within the containing parent. They're only used for referencing objects and are discarded at compile time.
If you have an id property for your flex component then there are a couple of ways to find out the id property of your desired control.
Make sure you have embeded your .swf file inside an html wrapper(as suggetsed by RFT) and displaying it in an enabled IE browser.
Hover over the component, say a button(and you should see automation name as well as id value).
Else you can do a simple script call to get the id of desired component:
System.out.println(desired_object().getProperty(".id"));
I've now seen it a few times here and there and it's got me curious.
<fx:Script fb:purpose="styling">
//script stuff
</fx:Script>
So far, I have seen no difference with it there and without it. Nor do I get any compiler erros. How does a script with fb:purpse differ from a script without? What are the consequences for not including a fb:purpose and what are the benefits for including a fb:purpose?
From the Flex 4 documentation:
Most Spark skins have a special block at the top of the skin class. This block typically defines style properties that the skin class respects, including the exclusions that the skin uses. The tag includes a special attribute, fb:purpose="styling":
<fx:Script fb:purpose="styling">
This attribute is used by Flash Builder. When you create a copy of a skin class in Flash Builder, you can opt to make the skin styleable. If you choose to make it styleable, Flash Builder includes this section of the skin class. If you choose not to make the skin styleable, Flash Builder excludes this section.
It's part of the flashbuilder namespace, and won't have any effect on compilation.
There's no documentation for it that's publicly available at the moment, but it's usually generated by FlashBuilder itself, or is included in the Flex framework code from Adobe.
It's used to show the purpose (in a tool readable manner) of a script block, in this case, styling.
If you create a new MXML Skin using Flash Builder (File > New > MXML Skin) you can deselect the "Remove ActionScript styling code" checkbox which signifies that Flash Builder should remove the script block that defines fb:purpose="styling".
As Yaba said, it allows you to check or uncheck "Remove ActionScript Styling" when building a new MXML skin by copying another Skin class.