Algorithm for comparing two images with orientation - asp.net

hai
Any algorithm for comparing two images with any orientation? Can any one help?
Give me some link.
Thank you

Computer Vision/Computer Graphics Collaboration Techniques
Code to compare two images in c#
public bool doImagesMatch(ref Bitmap bmp1, ref Bitmap bmp2)
{
try
{
//create instance or System.Drawing.ImageConverter to convert
//each image to a byte array
ImageConverter converter = new ImageConverter();
//create 2 byte arrays, one for each image
byte[] imgBytes1 = new byte[1];
byte[] imgBytes2 = new byte[1];
//convert images to byte array
imgBytes1 = (byte[])converter.ConvertTo(bmp1, imgBytes2.GetType());
imgBytes2 = (byte[])converter.ConvertTo(bmp2, imgBytes1.GetType());
//now compute a hash for each image from the byte arrays
SHA256Managed sha = new SHA256Managed();
byte[] imgHash1 = sha.ComputeHash(imgBytes1);
byte[] imgHash2 = sha.ComputeHash(imgBytes2);
//now let's compare the hashes
for (int i = 0; i < imgHash1.Length && i < imgHash2.Length; i++)
{
//loops, found a non-match, exit the loop
//with a false value
if (!(imgHash1[i] == imgHash2[i]))
return false;
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
return false;
}
//we made it this far so the images must match
return true;
}

Related

how to detect while picking video is corrupted in xamarin android

I am using Xamarin essential using Multipicker while choosing corrupted video its also selected in the Media list when upload time it showing setdatasource failed. How to detect when choosing at time video is corrupted or any other option
result = await Xamarin.Essentials.FilePicker.PickMultipleAsync(new Xamarin.Essentials.PickOptions
{
FileTypes = Xamarin.Essentials.FilePickerFileType.Videos,
PickerTitle = "Please pick a videos"
});
If you want to detect corrupted video while picking video, you could compare the MD5 value.
But on this way, you need to have correct the MD5 value. For example, i put the correct MD5 value in .txt file of Assets folder and then get the MD5 value when picking video and compare it.
public void Compare()
{
string content;
AssetManager asset1 = Android.App.Application.Context.Assets;
using (StreamReader sr = new StreamReader(asset1.Open("AboutAssets.txt")))
{
content = sr.ReadToEnd();
}
var InPuthash= GetMd5Hash(content);
string hash = "sfsgDGDgds";
var result = VerifyMd5Hash(InPuthash, hash);
}
static string GetMd5Hash(string input)
{
using (MD5 md5Hash = MD5.Create())
{
// Convert the input string to a byte array and compute the hash.
byte[] data = md5Hash.ComputeHash(Encoding.UTF8.GetBytes(input));
// Create a new Stringbuilder to collect the bytes
// and create a string.
StringBuilder sBuilder = new StringBuilder();
// Loop through each byte of the hashed data
// and format each one as a hexadecimal string.
for (int i = 0; i < data.Length; i++)
{
sBuilder.Append(data[i].ToString("x2"));
}
// Return the hexadecimal string.
return sBuilder.ToString();
}
}
// Verify a hash against a string.
static bool VerifyMd5Hash(string input, string hash)
{
// Hash the input.
string hashOfInput = GetMd5Hash(input);
// Create a StringComparer an compare the hashes.
StringComparer comparer = StringComparer.OrdinalIgnoreCase;
return 0 == comparer.Compare(hashOfInput, hash);
}

Passing images from one page to another in Xamarin Forms

In my app I need to pass images from one page to another page image view to display. I am taking a photo from camera and do some stuffs, then I want to send that images to the second page.
if (await isCamAvailable())
{
MediaFile photo1 = await CrossMedia.Current.TakePhotoAsync(new StoreCameraMediaOptions() { Directory = "NewBusiness", Name = "image1.jpg", PhotoSize = PhotoSize.MaxWidthHeight, MaxWidthHeight = 1024, CompressionQuality = 95 });
if (photo1 != null)
{
PhotoImage1.Source = ImageSource.FromStream(() => { return photo1.GetStream(); });
countList.Remove("a");
countList.Add("a");
}
}
Then I am added it to a string array by doing
private List<string> sendImgList = new List<string>();
sendImgList.Add(createImgByteString(photo1.GetStream()));
private string createImgByteString(Stream data)
{
var bytes = new byte[data.Length];
return Convert.ToBase64String(bytes);
}
Then from second page (for testing i just added only one image)
foreach (string ss in imgList) {
byte[] Base64Stream = Convert.FromBase64String(ss);
imgView.Source = ImageSource.FromStream(() => new MemoryStream(Base64Stream));
}
I followed this example. But image not showing.
https://forums.xamarin.com/discussion/139360/how-to-transfer-images-from-one-page-to-another
Also getting this in logcat..
[0:] ImageLoaderSourceHandler: Image data was invalid: Xamarin.Forms.StreamImageSource05-29 14:22:43.758 W/monodroid-assembly( 8737): typemap: unable to find mapping to a Java type from managed type 'System.Byte, mscorlib'
It seems that you used the Media.Plugin . Why don't you pass the ImageSource directly?
If you do want to convert it to byte array , check the following code
public byte[] GetImageStreamAsBytes(Stream input)
{
var buffer = new byte[16*1024];
using (MemoryStream ms = new MemoryStream())
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, read);
}
return ms.ToArray();
}
}
var imgDate = GetImageStreamAsBytes(photo1.GetStream());
It would be better to pass the byte array directly .
The best mode to pass parameter in pages is with Prism.
https://prismlibrary.com/docs/xamarin-forms/navigation/passing-parameters.html
>
_navigationService.NavigateAsync(new Uri("MainPage", new NavigationParameters
{
{ "key_parameter", image }
})));
And on other page:
>
public override void OnNavigatedTo(INavigationParameters parameters)
{
image = (Image)parameters["key_parameter"];
}

How to save an image in SQLite in Xamarin Forms?

I have the following two methods that handles taking photos from a camera and picking photos from a library. They're both similar methods as at the end of each method, I get an ImageSource back from the Stream and I pass it onto another page which has an ImageSource binding ready to be set. These two method work perfectly. The next step now is to save the Image in SQLite so I can show the images in a ListView later on. My question for the XamGods (Xamarin Pros =), what is the best way to save image in SQLite in 2019? I have been in the forums for hours and I still don't have a tunnel vision on what I want to do. I can either
Convert Stream into an array of bytes to save in Sqlite.
Convert ImageSource into an array of bytes (messy/buggy).
Somehow retrieve the actual Image selected/taken and convert that into an array of bytes into SQLite
I'm sorry if my question is general, but Xamarin does not provide a clear-cut solution on how to save images in SQLite and you can only find bits and pieces of solutions throughout the forums listed below.
How to save and retrieve Image from Sqlite
Load Image from byte[] array.
Creating a byte array from a stream
Thank you in advance!
private async Task OnAddPhotoFromCameraSelected()
{
Console.WriteLine("OnAddPhotoFromCameraSelected");
var photo = await Plugin.Media.CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions() { });
var stream = photo.GetStream();
photo.Dispose();
if (stream != null)
{
ImageSource cameraPhotoImage = ImageSource.FromStream(() => stream);
var parms = new NavigationParameters();
parms.Add("image", cameraPhotoImage);
var result = await NavigationService.NavigateAsync("/AddInspectionPhotoPage?", parameters: parms);
if (!result.Success)
{
throw result.Exception;
}
}
}
private async Task OnAddPhotoFromLibrarySelected()
{
Console.WriteLine("OnAddPhotoFromLibrarySelected");
Stream stream = await DependencyService.Get<IPhotoPickerService>().GetImageStreamAsync();
if (stream != null)
{
ImageSource selectedImage = ImageSource.FromStream(() => stream);
var parms = new NavigationParameters();
parms.Add("image", selectedImage);
parms.Add("stream", stream);
var result = await NavigationService.NavigateAsync("/AddInspectionPhotoPage?", parameters: parms);
if (!result.Success)
{
throw result.Exception;
}
}
}
As Jason said that you can save image path into sqlite database, but if you still want to save byte[] into sqlite database, you need to convert stream into byte[] firstly:
private byte[] GetImageBytes(Stream stream)
{
byte[] ImageBytes;
using (var memoryStream = new System.IO.MemoryStream())
{
stream.CopyTo(memoryStream);
ImageBytes = memoryStream.ToArray();
}
return ImageBytes;
}
Then load byte[] from sqlite, converting into stream.
public Stream BytesToStream(byte[] bytes)
{
Stream stream = new MemoryStream(bytes);
return stream;
}
For simple sample, you can take a look:
Insert byte[] in sqlite:
private void insertdata()
{
var path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "sqlite1.db3");
using (var con = new SQLiteConnection(path))
{
Image image = new Image();
image.Content = ConvertStreamtoByte();
var result = con.Insert(image);
sl.Children.Add(new Label() { Text = result > 0 ? "insert successful insert" : "fail insert" });
}
}
Loading image from sqlite:
private void getdata()
{
var path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "sqlite1.db3");
using (var con = new SQLiteConnection(path))
{
var image= con.Query<Image>("SELECT content FROM Image ;").FirstOrDefault();
if(image!=null)
{
byte[] b = image.Content;
Stream ms = new MemoryStream(b);
image1.Source = ImageSource.FromStream(() => ms);
}
}
}
Model:
public class Image
{
[PrimaryKey, AutoIncrement]
public int Id { get; set; }
public string FileName { get; set; }
public byte[] Content { get; set; }
}

How to add a 'System.Drawing.Image' to a 'System.Web.UI.WebControls.Image'

I have two functions:
Function 1: ImageToByteArray: Is used to Convert an Image into a Byte Array and then Store in an Oracle Database, in a BLOB Field.
public byte[] ImageToByteArray(string sPath)
{
byte[] data = null;
FileInfo fInfo = new FileInfo(sPath);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(sPath, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fStream);
data = br.ReadBytes((int)numBytes);
return data;
}
Function 2: ByteArrayToImage: Is used to Convert a Byte Array from the Database into an Image:
public System.Drawing.Image ByteArrayToImage(byte[] byteArray)
{
MemoryStream img = new MemoryStream(byteArray);
System.Drawing.Image returnImage = System.Drawing.Image.FromStream(img);
return returnImage;
}
In my Markup I have an Imgage Control:
<asp:Image ID="Image1" runat="server" />
In the Code Behind I want to Assign the Returned Value from Function 2 to (which is of type System.Drawing.Image) to the "image1" control which is of type (System.Web.UI.WebControls.Image).
Obviously I can't just assign:
image1 = ByteArrayToImage(byteArray);
because I'd get the following error: Cannot implicitly convert type 'System.Drawing.Image' to 'System.Web.UI.WebControls.Image'
Is there anyway to do this?
It looks like you just want a simple method to convert an image byte array into a picture. No problem. I found an article that helped me a lot.
System.Web.UI.WebControls.Image image = (System.Web.UI.WebControls.Image)e.Item.FindControl("image");
if (!String.IsNullOrEmpty(currentAd.PictureFileName))
{
image.ImageUrl = GetImage(currentAd.PictureFileContents);
}
else
{
image.Visible = false;
}
//The actual converting function
public string GetImage(object img)
{
return "data:image/jpg;base64," + Convert.ToBase64String((byte[])img);
}
PictureFileContents is a Byte[] and that's what the function GetImage is taking as an object.
You can't. WebControls.Image is just a HTML container for an image url - you can't store the image data directly in it, you just store the reference (url) to an image file.
If you need to retrieve image data dynamically, the usual approach is to create an image handler that will handle the request and return the image as a stream that the browser can display.
See this question
I think it is possible and I hope it be helpful. My solution for this is here:
public System.Web.UI.WebControls.Image HexStringToWebControlImage(string hexString)
{
var imageAsString = HexString2Bytes(hexString);
MemoryStream ms = new MemoryStream();
ms.Write(imageAsString, 0, imageAsString.Length);
if (imageAsString.Length > 0)
{
var base64Data = Convert.ToBase64String(ms.ToArray());
return new System.Web.UI.WebControls.Image
{
ImageUrl = "data:image/jpg;base64," + base64Data
};
}
else
{
return null;
}
}
public byte[] HexString2Bytes(string hexString)
{
int bytesCount = (hexString.Length) / 2;
byte[] bytes = new byte[bytesCount];
for (int x = 0; x < bytesCount; ++x)
{
bytes[x] = Convert.ToByte(hexString.Substring(x * 2, 2), 16);
}
return bytes;
}

Biztalk 2010 Custom Pipeline Component returns binary

I have created a custom pipeline component which transforms a complex excel spreadsheet to XML. The transformation works fine and I can write out the data to check. However when I assign this data to the BodyPart.Data part of the inMsg or a new message I always get a routing failure. When I look at the message in the admin console it appears that the body contains binary data (I presume the original excel) rather than the XML I have assigned - see screen shot below. I have followed numerous tutorials and many different ways of doing this but always get the same result.
My current code is:
public Microsoft.BizTalk.Message.Interop.IBaseMessage Execute(Microsoft.BizTalk.Component.Interop.IPipelineContext pc, Microsoft.BizTalk.Message.Interop.IBaseMessage inmsg)
{
//make sure we have something
if (inmsg == null || inmsg.BodyPart == null || inmsg.BodyPart.Data == null)
{
throw new ArgumentNullException("inmsg");
}
IBaseMessagePart bodyPart = inmsg.BodyPart;
//create a temporary directory
const string tempDir = #"C:\test\excel";
if (!Directory.Exists(tempDir))
{
Directory.CreateDirectory(tempDir);
}
//get the input filename
string inputFileName = Convert.ToString(inmsg.Context.Read("ReceivedFileName", "http://schemas.microsoft.com/BizTalk/2003/file-properties"));
swTemp.WriteLine("inputFileName: " + inputFileName);
//set path to write excel file
string excelPath = tempDir + #"\" + Path.GetFileName(inputFileName);
swTemp.WriteLine("excelPath: " + excelPath);
//write the excel file to a temporary folder
bodyPart = inmsg.BodyPart;
Stream inboundStream = bodyPart.GetOriginalDataStream();
Stream outFile = File.Create(excelPath);
inboundStream.CopyTo(outFile);
outFile.Close();
//process excel file to return XML
var spreadsheet = new SpreadSheet();
string strXmlOut = spreadsheet.ProcessWorkbook(excelPath);
//now build an XML doc to hold this data
XmlDocument xDoc = new XmlDocument();
xDoc.LoadXml(strXmlOut);
XmlDocument finalMsg = new XmlDocument();
XmlElement xEle;
xEle = finalMsg.CreateElement("ns0", "BizTalk_Test_Amey_Pipeline.textXML",
"http://tempuri.org/INT018_Workbook.xsd");
finalMsg.AppendChild(xEle);
finalMsg.FirstChild.InnerXml = xDoc.FirstChild.InnerXml;
//write xml to memory stream
swTemp.WriteLine("Write xml to memory stream");
MemoryStream streamXmlOut = new MemoryStream();
finalMsg.Save(streamXmlOut);
streamXmlOut.Position = 0;
inmsg.BodyPart.Data = streamXmlOut;
pc.ResourceTracker.AddResource(streamXmlOut);
return inmsg;
}
Here is a sample of writing the message back:
IBaseMessage Microsoft.BizTalk.Component.Interop.IComponent.Execute(IPipelineContext pContext, IBaseMessage pInMsg)
{
IBaseMessagePart bodyPart = pInMsg.BodyPart;
if (bodyPart != null)
{
using (Stream originalStrm = bodyPart.GetOriginalDataStream())
{
byte[] changedMessage = ConvertToBytes(ret);
using (Stream strm = new AsciiStream(originalStrm, changedMessage, resManager))
{
// Setup the custom stream to put it back in the message.
bodyPart.Data = strm;
pContext.ResourceTracker.AddResource(strm);
}
}
}
return pInMsg;
}
The AsciiStream used a method like this to read the stream:
override public int Read(byte[] buffer, int offset, int count)
{
int ret = 0;
int bytesRead = 0;
byte[] FixedData = this.changedBytes;
if (FixedData != null)
{
bytesRead = count > (FixedData.Length - overallOffset) ? FixedData.Length - overallOffset : count;
Array.Copy(FixedData, overallOffset, buffer, offset, bytesRead);
if (FixedData.Length == (bytesRead + overallOffset))
this.changedBytes = null;
// Increment the overall offset.
overallOffset += bytesRead;
offset += bytesRead;
count -= bytesRead;
ret += bytesRead;
}
return ret;
}
I would first of all add more logging to your component around the MemoryStream logic - maybe write the file out to the file system so you can make sure the Xml version is correct. You can also attach to the BizTalk process and step through the code for the component which makes debugging a lot easier.
I would try switching the use of MemoryStream to a more basic custom stream that writes the bytes for you. In the BizTalk SDK samples for pipeline components there are some examples for a custom stream. You would have to customize the stream sample so it just writes the stream. I can work on posting an example. So do the additional diagnostics above first.
Thanks,

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