Getting characters position in TLF - apache-flex

i am trying to figure out if i can in anny way get the exact position for every character inside a textflow?, also I'm having trouble with the TLF documentation, is there anny documentation that shows more on how to work with it in actionscript rather than mxml, im looking to write my own component and perhaps not use richtexteditor if i don't need to.
Many thanks!
Edit: i finally think i figured out how to get each characters position in the textflow:
private function getCharPosition():void {
for (var i:int=0; i<=textController.flowComposer.numLines; i++) {
var textFlowLine:TextFlowLine = textController.flowComposer.findLineAtPosition(i);
var textLine:TextLine = textFlowLine.getTextLine();
trace('number of atoms in this line: ' + textline.atomCount);
for (var j:int=0; j<=textLine.atomCount; j++) {
try {
trace(textLine.getAtomBounds(j));
} catch (e:Error) {
trace('error');
}
}
}
}
This returns an error that's why i have try and cache, i have tried to change textLine.atomCount to -1 but that wont work either. Now i don't know what character exactly that i have the position for. Lots of figuring out yet...

You can use some of these steps which (among other things) allow to determine character's bounds.
What about your second question you can refer to the following documentation and/or some samples.

Related

Caliburn.Micro multiple element custom Conventions (NumericUpDown.Value,NumericUpDown.Maximum)

I've been messing around with CM conventions trying to understand how they work but i haven't found a decent article somewhere explaining step-by-step how and why.
However I've found a few code snippets that i've been working with with some success.
In this case, however, i don't understand what is going on.
I'm trying to bind a NumericUpDown Value and Maximum to a corresponding ViewModel property. I was able to do it with the following code:
Value
ConventionManager.AddElementConvention<NumericUpDown>(NumericUpDown.ValueProperty, "Value", "ValueChanged");
Maximum
ConventionManager.AddElementConvention<NumericUpDown>(NumericUpDown.MaximumProperty, "Maximum", "MaximumChanged");
var baseBindProperties = ViewModelBinder.BindProperties;
ViewModelBinder.BindProperties =
(frameWorkElements, viewModels) =>
{
foreach (var frameworkElement in frameWorkElements)
{
var propertyName = frameworkElement.Name + "Max";
var property = viewModels.GetPropertyCaseInsensitive(propertyName);
if (property != null)
{
var convention = ConventionManager.GetElementConvention(typeof(NumericUpDown));
ConventionManager.SetBindingWithoutBindingOverwrite(
viewModels,
propertyName,
property,
frameworkElement,
convention,
convention.GetBindableProperty(frameworkElement));
}
}
return baseBindProperties(frameWorkElements, viewModels);
};
However, an here comes the weird part, i can only make one of them to work. That makes me believe that i'm doing some noob mistake somewhere. It almost seems i can only call AddElementConvention and therefor only the last call is executed.
I would appreciate either a help with this piece of code or a reference to some good documentation that could help me with it.
Best Regards
i found out somewhere that CM only allows one convention per item so that's the reason of this behavior...
However since items like ComboBox allows binding for multiple properties (SelectedItem, ItemSource and so on...) i'm not completed convinced...

Resetting target values in a composite effect

We need to be able to handle a "playable" (play/pause/seek) effect in which the nature of the effect cannot be determined at compile time.
The problem we are running into is resetting the target(s) state after the effect has completed. If we manually drag the seek slider back to the beginning, everything works fine. However, if we set the playheadTime of the composite effect back to 0, the effected targets retain their original value until the playheadTime gets to the correct position to effect the target.
Here is a simplified (as much as I could) test case with view source enabled:
http://www.openbaseinteractive.com/_tmp/PlayableEffectTest/
The problem is demonstrated if you let it play to the end, and then hit the play button to start it over.
What is the best way to go about manually resetting the target values given that the exact nature of the effect is unknown?
Many thanks for your time!
edit
I forgot to mention we are using Flex 4.5 preview release.
Have you tried:
effect.reverse()
More info
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/effects/IEffect.html
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/effects/IEffect.html#reverse()
Well it's a little kludgy, but I was able to accomplish this by calling some internal methods on the effect to capture the start values, then assigned those values to the targets on a reset.
import mx.core.mx_internal;
use namespace mx_internal;
private var _propertyChangesArray:Array;
protected function captureStartValues(effect:Object):void
{
effect.captureStartValues();
_propertyChangesArray = effect.propertyChangesArray;
}
protected function reset(effect:Object):void
{
for each(var change:PropertyChanges in _propertyChangesArray)
{
var target:Object = change.target;
for(var p:String in change.start)
{
if(target.hasOwnProperty(p))
{
var startVal:* = change.start[p];
var endVal:* = target[p];
if(!isNaN(startVal) && startVal != endVal)
{
target[p] = startVal;
}
}
}
}
effect.playheadTime = 0;
}
I don't know if this is the best way to accomplish this, but it seems to be working so far. I am absolutely open to suggestions for a better method.
Cheers!

.toggle(true) throw null in $(document).ready(function())

I am toggling row siblings. I wrote .toggle(true) when document ready. see below picture. I think row sibling are not availble before this function calls.
$(document).ready(function() {
$('tr[#class^=RegText]').hide().children('td');
list_Visible_Ids = [];
var idsString, idsArray;
idsString = $('#myVisibleRows').val();
idsArray = idsString.split(',');
$.each(idsArray, function() {
if (this != "") {
$(this).siblings('.RegText').toggle(true);
list_Visible_Ids[this] = 1;
}
});
How to resolve this? why sliblings are not avaible in when document is ready?
Your posted code doesn't match the debugger code, your code has this, which is (almost!) correct:
$(this).siblings('.RegText').toggle(true);
The debugger has this, which is incorrect:
$(this).siblings(('.RegText').toggle(true));
You need to update whatever you're actually debugging to that code without the extra parenthesis, otherwise you're going to get some pretty funky behavior there.
Also you need a # in there since your debugger shows you're not storing the hash mark in the array, which is perfectly fine. You're currently calling $("row10") (which looks for <row10> elements), but what you need is $("#row10") (which looks for id="row10" elements), so adjust your call like this:
$('#' + this).siblings('.RegText').toggle(true);

Flex: Why can't I get sub-children of display object?

I am having problems accessing sub-children of my displayObject. Here is my code:private
function resizeTag(event:MouseEvent):void{
var currTagPos:Number = 1;
var theTagBox:DisplayObject = tagCanvas.getChildAt(currTagPos); //i have confirmed that it exists on the stage and has sub-children
trace(theTagBox.getChildAt(0).width);
}
Essentially I'm trying to get:
tagCanvas.getChildAt(currTagPos).getChildAt(0).width;
but it's not working. Thanks for any guidance you can provide :)
Looks like I needed to call it as a DisplayObjectContainer. I did this instead:
trace((tagCanvas.getChildByName(currTagName) as Canvas).getChildAt(3) as Button);
I found this post which helped me figure it out:
http://www.nabble.com/undefined-method-getChildAt-td19812715.html

Efficiently splicing items from an array using Flex

I have overcome a problem, but my solution seems really inefficient and clunky. Please consider this problem:
I have an array collection with articles in.
This array collection is filtered to a currently selected article category. 
There is a cursor bound to a view that shows the current article.
When a category is deleted I need to delete orphened articles, I can't use the cursor or collection without affecting the views as they are bound. 
I can itterate over the source, but if I delete (splice) from the source I have to break and start again, as all the articles indexes change, even when using for each.
This seems like a really inefficient way of doing things, and I'm sure there is a better way to do it, eithe by using another itterator on the same source, or unbinding the views unill I have finished updating, etc
Please let me know if I am missing a trick as I'm sure this is a really common problem/issue.
Thanks
Rob
p.s. Wrote this on my iPhone. Sorry for any mistakes!
Run the loop backwards.
So, instead of, say:
var len:int = arr.length;
for(var i:int = 0; i < len; i++) {
if(some condition) {
arr.splice(i,1);
}
}
do this:
for(var i:int = arr.length - 1; i >= 0; i--) {
if(some condition) {
arr.splice(i,1);
}
}
Simplest solution would probably be to just save the indexes you need to remove in a temporary array. Then after you've iterated through the collection, go back and just remove the items in the temporary array.
But from what I can gather, you should probably use a hash (Object) or something instead of an array structure.

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