attach() inside function - r

I'd like to give a params argument to a function and then attach it so that I can use a instead of params$a everytime I refer to the list element a.
run.simulation<-function(model,params){
attach(params)
#
# Use elements of params as parameters in a simulation
detach(params)
}
Is there a problem with this? If I have defined a global variable named c and have also defined an element named c of the list "params" , whose value would be used after the attach command?

Noah has already pointed out that using attach is a bad idea, even though you see it in some examples and books. There is a way around. You can use "local attach" that's called with. In Noah's dummy example, this would look like
with(params, print(a))
which will yield identical result, but is tidier.

Another possibility is:
run.simulation <- function(model, params){
# Assume params is a list of parameters from
# "params <- list(name1=value1, name2=value2, etc.)"
for (v in 1:length(params)) assign(names(params)[v], params[[v]])
# Use elements of params as parameters in a simulation
}

Easiest way to solve scope problems like this is usually to try something simple out:
a = 1
params = c()
params$a = 2
myfun <- function(params) {
attach(params)
print(a)
detach(params)
}
myfun(params)
The following object(s) are masked _by_ .GlobalEnv:
a
# [1] 1
As you can see, R is picking up the global attribute a here.
It's almost always a good idea to avoid using attach and detach wherever possible -- scope ends up being tricky to handle (incidentally, it's also best to avoid naming variables c -- R will often figure out what you're referring to, but there are so many other letters out there, why risk it?). In addition, I find code using attach/detach almost impossible to decipher.

Jean-Luc's answer helped me immensely for a case that I had a data.frame Dat instead of the list as specified in the OP:
for (v in 1:ncol(Dat)) assign(names(Dat)[v], Dat[,v])

Related

My defined R function does not 'save' the changes made to a matrix [duplicate]

I'm just getting my feet wet in R and was surprised to see that a function doesn't modify an object, at least it seems that's the default. For example, I wrote a function just to stick an asterisk on one label in a table; it works inside the function but the table itself is not changed. (I'm coming mainly from Ruby)
So, what is the normal, accepted way to use functions to change objects in R? How would I add an asterisk to the table title?
Replace the whole object: myTable = title.asterisk(myTable)
Use a work-around to call by reference (as described, for example, in Call by reference in R by TszKin Julian?
Use some structure other than a function? An object method?
The reason you're having trouble is the fact that you are passing the object into the local namespace of the function. This is one of the great / terrible things about R: it allows implicit variable declarations and then implements supercedence as the namespaces become deeper.
This is affecting you because a function creates a new namespace within the current namespace. The object 'myTable' was, I assume, originally created in the global namespace, but when it is passed into the function 'title.asterisk' a new function-local namespace now has an object with the same properties. This works like so:
title.asterisk <- function(myTable){ do some stuff to 'myTable' }
In this case, the function 'title.asterisk' does not make any changes to the global object 'myTable'. Instead, a local object is created with the same name, so the local object supercedes the global object. If we call the function title.asterisk(myTable) in this way, the function makes changes only to the local variable.
There are two direct ways to modify the global object (and many indirect ways).
Option 1: The first, as you mention, is to have the function return the object and overwrite the global object, like so:
title.asterisk <- function(myTable){
do some stuff to 'myTable'
return(myTable)
}
myTable <- title.asterisk(myTable)
This is okay, but you are still making your code a little difficult to understand, since there are really two different 'myTable' objects, one global and one local to the function. A lot of coders clear this up by adding a period '.' in front of variable arguments, like so:
title.asterisk <- function(.myTable){
do some stuff to '.myTable'
return(.myTable)
}
myTable <- title.asterisk(myTable)
Okay, now we have a visual cue that the two variables are different. This is good, because we don't want to rely on invisible things like namespace supercedence when we're trying to debug our code later. It just makes things harder than they have to be.
Option 2: You could just modify the object from within the function. This is the better option when you want to do destructive edits to an object and don't want memory inflation. If you are doing destructive edits, you don't need to save an original copy. Also, if your object is suitably large, you don't want to be copying it when you don't have to. To make edits to a global namespace object, simply don't pass it into or declare it from within the function.
title.asterisk <- function(){ do some stuff to 'myTable' }
Now we are making direct edits to the object 'myTable' from within the function. The fact that we aren't passing the object makes our function look to higher levels of namespace to try and resolve the variable name. Lo, and behold, it finds a 'myTable' object higher up! The code in the function makes the changes to the object.
A note to consider: I hate debugging. I mean I really hate debugging. This means a few things for me in R:
I wrap almost everything in a function. As I write my code, as soon as I get a piece working, I wrap it in a function and set it aside. I make heavy use of the '.' prefix for all my function arguments and use no prefix for anything that is native to the namespace it exists in.
I try not to modify global objects from within functions. I don't like where this leads. If an object needs to be modified, I modify it from within the function that declared it. This often means I have layers of functions calling functions, but it makes my work both modular and easy to understand.
I comment all of my code, explaining what each line or block is intended to do. It may seem a bit unrelated, but I find that these three things go together for me. Once you start wrapping coding in functions, you will find yourself wanting to reuse more of your old code. That's where good commenting comes in. For me, it's a necessary piece.
The two paradigms are replacing the whole object, as you indicate, or writing 'replacement' functions such as
`updt<-` <- function(x, ..., value) {
## x is the object to be manipulated, value the object to be assigned
x$lbl <- paste0(x$lbl, value)
x
}
with
> d <- data.frame(x=1:5, lbl=letters[1:5])
> d
x lbl
1 1 a
2 2 b
3 3 c
> updt(d) <- "*"
> d
x lbl
1 1 a*
2 2 b*
3 3 c*
This is the behavior of, for instance, $<- -- in-place update the element accessed by $. Here is a related question. One could think of replacement functions as syntactic sugar for
updt1 <- function(x, ..., value) {
x$lbl <- paste0(x$lbl, value)
x
}
d <- updt1(d, value="*")
but the label 'syntactic sugar' doesn't really do justice, in my mind, to the central paradigm that is involved. It is enabling convenient in-place updates, which is different from the copy-on-change illusion that R usually maintains, and it is really the 'R' way of updating objects (rather than using ?ReferenceClasses, for instance, which have more of the feel of other languages but will surprise R users expecting copy-on-change semantics).
For anybody in the future looking for a simple way (do not know if it is the more appropriate one) to get this solved:
Inside the function create the object to temporally save the modified version of the one you want to change. Use deparse(substitute()) to get the name of the variable that has been passed to the function argument and then use assign() to overwrite your object. You will need to use envir = parent.frame() inside assign() to let your object be defined in the environment outside the function.
(MyTable <- 1:10)
[1] 1 2 3 4 5 6 7 8 9 10
title.asterisk <- function(table) {
tmp.table <- paste0(table, "*")
name <- deparse(substitute(table))
assign(name, tmp.table, envir = parent.frame())
}
(title.asterisk(MyTable))
[1] "1*" "2*" "3*" "4*" "5*" "6*" "7*" "8*" "9*" "10*"
Using parentheses when defining an object is a little more efficient (and to me, better looking) than defining then printing.

R language: changes to the value of an attribute of an object inside a function is lost after function exits [duplicate]

I'm just getting my feet wet in R and was surprised to see that a function doesn't modify an object, at least it seems that's the default. For example, I wrote a function just to stick an asterisk on one label in a table; it works inside the function but the table itself is not changed. (I'm coming mainly from Ruby)
So, what is the normal, accepted way to use functions to change objects in R? How would I add an asterisk to the table title?
Replace the whole object: myTable = title.asterisk(myTable)
Use a work-around to call by reference (as described, for example, in Call by reference in R by TszKin Julian?
Use some structure other than a function? An object method?
The reason you're having trouble is the fact that you are passing the object into the local namespace of the function. This is one of the great / terrible things about R: it allows implicit variable declarations and then implements supercedence as the namespaces become deeper.
This is affecting you because a function creates a new namespace within the current namespace. The object 'myTable' was, I assume, originally created in the global namespace, but when it is passed into the function 'title.asterisk' a new function-local namespace now has an object with the same properties. This works like so:
title.asterisk <- function(myTable){ do some stuff to 'myTable' }
In this case, the function 'title.asterisk' does not make any changes to the global object 'myTable'. Instead, a local object is created with the same name, so the local object supercedes the global object. If we call the function title.asterisk(myTable) in this way, the function makes changes only to the local variable.
There are two direct ways to modify the global object (and many indirect ways).
Option 1: The first, as you mention, is to have the function return the object and overwrite the global object, like so:
title.asterisk <- function(myTable){
do some stuff to 'myTable'
return(myTable)
}
myTable <- title.asterisk(myTable)
This is okay, but you are still making your code a little difficult to understand, since there are really two different 'myTable' objects, one global and one local to the function. A lot of coders clear this up by adding a period '.' in front of variable arguments, like so:
title.asterisk <- function(.myTable){
do some stuff to '.myTable'
return(.myTable)
}
myTable <- title.asterisk(myTable)
Okay, now we have a visual cue that the two variables are different. This is good, because we don't want to rely on invisible things like namespace supercedence when we're trying to debug our code later. It just makes things harder than they have to be.
Option 2: You could just modify the object from within the function. This is the better option when you want to do destructive edits to an object and don't want memory inflation. If you are doing destructive edits, you don't need to save an original copy. Also, if your object is suitably large, you don't want to be copying it when you don't have to. To make edits to a global namespace object, simply don't pass it into or declare it from within the function.
title.asterisk <- function(){ do some stuff to 'myTable' }
Now we are making direct edits to the object 'myTable' from within the function. The fact that we aren't passing the object makes our function look to higher levels of namespace to try and resolve the variable name. Lo, and behold, it finds a 'myTable' object higher up! The code in the function makes the changes to the object.
A note to consider: I hate debugging. I mean I really hate debugging. This means a few things for me in R:
I wrap almost everything in a function. As I write my code, as soon as I get a piece working, I wrap it in a function and set it aside. I make heavy use of the '.' prefix for all my function arguments and use no prefix for anything that is native to the namespace it exists in.
I try not to modify global objects from within functions. I don't like where this leads. If an object needs to be modified, I modify it from within the function that declared it. This often means I have layers of functions calling functions, but it makes my work both modular and easy to understand.
I comment all of my code, explaining what each line or block is intended to do. It may seem a bit unrelated, but I find that these three things go together for me. Once you start wrapping coding in functions, you will find yourself wanting to reuse more of your old code. That's where good commenting comes in. For me, it's a necessary piece.
The two paradigms are replacing the whole object, as you indicate, or writing 'replacement' functions such as
`updt<-` <- function(x, ..., value) {
## x is the object to be manipulated, value the object to be assigned
x$lbl <- paste0(x$lbl, value)
x
}
with
> d <- data.frame(x=1:5, lbl=letters[1:5])
> d
x lbl
1 1 a
2 2 b
3 3 c
> updt(d) <- "*"
> d
x lbl
1 1 a*
2 2 b*
3 3 c*
This is the behavior of, for instance, $<- -- in-place update the element accessed by $. Here is a related question. One could think of replacement functions as syntactic sugar for
updt1 <- function(x, ..., value) {
x$lbl <- paste0(x$lbl, value)
x
}
d <- updt1(d, value="*")
but the label 'syntactic sugar' doesn't really do justice, in my mind, to the central paradigm that is involved. It is enabling convenient in-place updates, which is different from the copy-on-change illusion that R usually maintains, and it is really the 'R' way of updating objects (rather than using ?ReferenceClasses, for instance, which have more of the feel of other languages but will surprise R users expecting copy-on-change semantics).
For anybody in the future looking for a simple way (do not know if it is the more appropriate one) to get this solved:
Inside the function create the object to temporally save the modified version of the one you want to change. Use deparse(substitute()) to get the name of the variable that has been passed to the function argument and then use assign() to overwrite your object. You will need to use envir = parent.frame() inside assign() to let your object be defined in the environment outside the function.
(MyTable <- 1:10)
[1] 1 2 3 4 5 6 7 8 9 10
title.asterisk <- function(table) {
tmp.table <- paste0(table, "*")
name <- deparse(substitute(table))
assign(name, tmp.table, envir = parent.frame())
}
(title.asterisk(MyTable))
[1] "1*" "2*" "3*" "4*" "5*" "6*" "7*" "8*" "9*" "10*"
Using parentheses when defining an object is a little more efficient (and to me, better looking) than defining then printing.

R: IF object is TRUE then assign object NOT WORKING

I am trying to write a very basic IF statement in R and am stuck. I thought I'd find someone with the same problem, but I cant. Im sorry if this has been solved before.
I want to check if a variable/object has been assigned, IF TRUE I want to execute a function that is part of a R-package. First I wrote
FileAssignment <- function(x){
if(exists("x")==TRUE){
print("yes!")
x <- parse.vdjtools(x)
} else { print("Nope!")}
}
I assign a filename as x
FILENAME <- "FILENAME.txt"
I run the function
FileAssignment(FILENAME)
I use print("yes!") and print("Nope!") to check if the IF-Statement works, and it does. However, the parse.vdjtools(x) part is not assigned. Now I tested the same IF-statement outside of the function:
if(exists("FILENAME1")==TRUE){
FILENAME1 <- parse.vdjtools(FILENAME1)
}
This works. I read here that it might be because the function uses {} and the if-statement does too. So I should remove the brackets from the if-statement.
FileAssignment <- function(x){
if(exists("x")==TRUE)
x <- parse.vdjtools(x)
else { print("Nope!")
}
Did not work either.
I thought it might be related to the specific parse.vdjtools(x) function, so I just tried assigning a normal value to x with x <- 20. Also did not work inside the function, however, it does outside.
I dont really know what you are trying to acheive, but I wpuld say that the use of exists in this context is wrong. There is no way that the x cannot exist inside the function. See this example
# All this does is report if x exists
f <- function(x){
if(exists("x"))
cat("Found x!", fill = TRUE)
}
f()
f("a")
f(iris)
# All will be found!
Investigate file.exists instead? This is vectorised, so a vector of files can be investigated at the same time.
The question that you are asking is less trivial than you seem to believe. There are two points that should be addressed to obtain the desired behavior, and especially the first one is somewhat tricky:
As pointed out by #NJBurgo and #KonradRudolph the variable x will always exist within the function since it is an argument of the function. In your case the function exists() should therefore not check whether the variable x is defined. Instead, it should be used to verify whether a variable with a name corresponding to the character string stored in x exists.
This is achieved by using a combination of deparse() and
substitute():
if (exists(deparse(substitute(x)))) { …
Since x is defined only within the scope of the function, the superassignment operator <<- would be required to make a value assigned to x visible outside the function, as suggested by #thothai. However, functions should not have such side effects. Problems with this kind of programming include possible conflicts with another variable named x that could be defined in a different context outside the function body, as well as a lack of clarity concerning the operations performed by the function.
A better way is to return the value instead of assigning it to a variable.
Combining these two aspects, the function could be rewritten like this:
FileAssignment <- function(x){
if (exists(deparse(substitute(x)))) {
print("yes!")
return(parse.vdjtools(x))
} else {
print("Nope!")
return(NULL)}
}
In this version of the function, the scope of x is limited to the function body and the function has no side effects. The return value of FileAssignment(a) is either parse.vdjtools(a) or NULL, depending on whether a exists or not.
Outside the function, this value can be assigned to x with
x <- FileAssignment(a)

R: Storing data within a function and retrieving without using "return"

The following simple example will help me address a problem in my program implementation.
fun2<-function(j)
{
x<-rnorm(10)
y<-runif(10)
Sum<-sum(x,y)
Prod<-prod(x,y)
return(Sum)
}
j=1:10
Try<-lapply(j,fun2)
#
I want to store "Prod" at each iteration so I can access it after running the function fun2. I tried using assign() to create space assign("Prod",numeric(10),pos=1)
and then assigning Prod at j-th iteration to Prod[j] but it does not work.
#
Any idea how this can be done?
Thank you
You can add anything you like in the return() command. You could return a list return(list(Sum,Prod)) or a data frame return(data.frame("In"=j,"Sum"=Sum,"Prod"=Prod))
I would then convert that list of data.frames into a single data.frame
Try2 <- do.call(rbind,Try)
Maybe re-think the problem in a more vectorized way, taking advantage of the implied symmetry to represent intermediate values as a matrix and operating on that
ni = 10; nj = 20
x = matrix(rnorm(ni * nj), ni)
y = matrix(runif(ni * nj), ni)
sums = colSums(x + y)
prods = apply(x * y, 2, prod)
Thinking about the vectorized version is as applicable to whatever your 'real' problem is as it is to the sum / prod example; in practice and when thinking in terms of vectors fails I've never used the environment or concatenation approaches in other answers, but rather the simple solution of returning a list or vector.
I have done this before, and it works. Good for a quick fix, but its kind of sloppy. The <<- operator assigns outside the function to the global environment.
fun2<-function(j){
x<-rnorm(10)
y<-runif(10)
Sum<-sum(x,y)
Prod[j]<<-prod(x,y)
}
j=1:10
Prod <- numeric(length(j))
Try<-lapply(j,fun2)
Prod
thelatemail and JeremyS's solutions are probably what you want. Using lists is the normal way to pass back a bunch of different data items and I would encourage you to use it. Quoted here so no one thinks I'm advocating the direct option.
return(list(Sum,Prod))
Having said that, suppose that you really don't want to pass them back, you could also put them directly in the parent environment from within the function using either assign or the superassignment operator. This practice can be looked down on by functional programming purists, but it does work. This is basically what you were originally trying to do.
Here's the superassignment version
fun2<-function(j)
{
x<-rnorm(10)
y<-runif(10)
Sum<-sum(x,y)
Prod[j] <<- prod(x,y)
return(Sum)
}
j=1:10
Prod <- numeric(10)
Try<-lapply(j,fun2)
Note that the superassignment searches back for the first environment in which the variable exists and modifies it there. It's not appropriate for creating new variables above where you are.
And an example version using the environment directly
fun2<-function(j,env)
{
x<-rnorm(10)
y<-runif(10)
Sum<-sum(x,y)
env$Prod[j] <- prod(x,y)
return(Sum)
}
j=1:10
Prod <- numeric(10)
Try<-lapply(j,fun2,env=parent.frame())
Notice that if you had called parent.frame() from within the function you would need to go back two frames because lapply() creates its own. This approach has the advantage that you could pass it any environment you want instead of parent.frame() and the value would be modified there. This is the seldom-used R implementation of writeable passing by reference. It's safer than superassignment because you know where the variable is that is being modified.

Alter a function as a parameter before evaluating it in R?

Is there any way, given a function passed as a parameter, to alter its input parameter string before evaluating it?
Here's pseudo-code for what I'm hoping to achieve:
test.func <- function(a, b) {
# here I want to alter the b expression before evaluating it:
b(..., val1=a)
}
Given the function call passed to b, I want to add in a as another parameter without needing to always specify ... in the b call. So the output from this test.func call should be:
test.func(a="a", b=paste(1, 2))
"1" "2" "a"
Edit:
Another way I could see doing something like this would be if I could assign the additional parameter within the scope of the parent function (again, as pseudo-code); in this case a would be within the scope of t1 and hence t2, but not globally assigned:
t2 <- function(...) {
paste(a=a, ...)
}
t1 <- function(a, b) {
local( { a <<- a; b } )
}
t1(a="a", b=t2(1, 2))
This is somewhat akin to currying in that I'm nesting the parameter within the function itself.
Edit 2:
Just to add one more comment to this: I realize that one related approach could be to use "prototype-based programming" such that things would be inherited (which could be achieved with the proto package). But I was hoping for a easier way to simply alter the input parameters before evaluating in R.
Have you check substitute? I don't know it satisfies you needs but you could use fact that it returns hidden list structure which you can modify as below
test.func <- function(a, b) {
f <- substitute(b)
f[["val1"]] <- a
eval(f)
}
test.func(a="a", b=paste(1, 2))
# "1 2 a"
What do you want to do to the B expression? Do you want to dynamically add behavior? Then there is a decorator pattern in your problem. Want to optionally add behavior? Proxy. Need to swap out one behavior for another under certain circumstances? Strategy.
You are far better off relying on design patterns - which work and make you more effective regardless of the language you use - than you are trying to use some language-specific feature that let's you mutate the behavior of a strategy.

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