Can't submit app with CorePlot using Xcode4 - xcode4

I created an application in XCode 4 that uses Core Plot.
I installed Core plot as an aditional SDK following the instructions from here:http://code.google.com/p/core-plot/wiki/UsingCorePlotInApplications (Install SDK)
The instructions for "static Library" haven't been updated yet fro XCode 4.
I can run the app in the simulator, install it on my iPhone and everything works just ok. I was even able to send it to beta testers using several services like TestFlight. For this, I had to generate an archive and then "share" by generating the .ipa file. No single problem here.
Now, when I try to validate/submit the app I got this error:
I'm selecting the "distribution" configuration, then product -> archive, then in the Organizer I try "validate" or "submit", but I always get this same result.
I also made sure that the "skip install" is set to NO. This part is confusion, Apple says it should be YES and many posts here say it should be NO. If I set it to YES, the app is not even archived.
At this point I'm not even sure if the issue is the "skip install" flag or core plot. I found this question: http://code.google.com/p/core-plot/issues/detail?id=280, so I think my issue may be related.
If I open the archive file, this is what is inside:
Any ideas/suggestions will be truly appreciated.

I had the same issue for both TestFlight and App Store.
The solution for me was to archive the app, and in the organizer select "Don't sign" when you try to validate/submit or share (in the case of TestFlight).
Hope this helps.

Related

iOS8 simulators error

Try to start my project on one iOS8 simulator and Xcode shows error:
An error was encountered while running (Domain = NSMachErrorDomain, Code = 5)
No one of iOS8 simulator can't be started. What to do?
"iOS Simulator" -> "Reset Content And Settings..."
^ this helps.
I ran into the same error just this morning, and I haven't completely figured it out, but I have observed something which might help you (or both of us, if anyone else stumbles across this and has more information). I was building a project which contained:
the app itself
a Today extension (widget)
a Framework to share code between the app and the widget
The widget comes with TodayViewController.h/m, and I wanted to share this view controller with the app. So I changed the target membership of TodayViewController.m to my framework rather than the widget. (Did this in the Target Membership in the right sidebar.) I also set the TodayViewController.h to be part of the framework as a public header. When I did this, and then did a clean, I got this error when trying to run the app in the simulator, and also an "unknown error (null)" when trying to run on device. If I set TodayViewController.m's target membership to both the framework and the widget, I'm able to run the app in the simulator just fine.
Now, I don't know why this would be the case. I've declared my widget to depend on the framework, so it seems like it should work without my setting the target membership of TodayViewController.m to both widget and framework. If anyone else knows why this is the case, I'm all ears. But this is what I've found so far.
I had the same problem tonight too. I was not able to get my app to run if my resource directory was a "folder reference" (aka blue folder). Once I re-added my resource directory as a "folder group" (normal folder) instead my app ran fine. Not sure if this is the case for you, but it solved my problem. GL.
I ran into the same problem today using DP3.
When I tried to delete the Derived Data folder from Organizer, it showed me some kind of permission error. I then manually deleted the folder from Finder, rebuilt, and voila! It worked!
If you ever get and error like this, where xcode doesn't say much, just a error code, try first to check the actual problem on the system console.
Applications -> Utilities -> Console
On my case I was able to see that xcode was trying to copy the widget's binary and it was not able to find it. I was able to find out that without at least one compiled file on the extension's target, xcode is not going to create the binary for the extension.

ParseKit framework in Xcode is red, won't build

I'm trying to add ParseKit to a new command line project in Xcode, but the framework shows as red in the Project Navigator. When I try to build, I get this error
error: /Users/acdlite/Xcode/Chemistry Parser/../parsekit-trunk/build/Debug/ParseKit.framework: No such file or directory
I've followed the directions given by the developer in this answer: How to embed ParseKit as a private framework in a Mac App bundle.
To my knowledge, red indicates that the file is not at the specified location. The file inspector says it should be located at /parsekit-trunk/build/Debug/ParseKit.framework, which actually doesn't exist if I try to navigate there in the Finder. So then where is it located? I have no idea.
I've followed all the steps from scratch like a dozen times now, including checking out the code via SVN. It's driving me crazy, and I feel like an idiot. I wish I could be more specific but I am truly lost as to where to go from here.
Alright, after at least 20 attempts I eventually got it working. Mostly, I followed the steps given by the developer in this answer: How to embed ParseKit as a private framework in a Mac App bundle
However, following the steps exactly didn't work. For the life of me, I couldn't get the ParseKit framework to show up as an option when I attempted to add it as a dependency of my Target. Xcode would just say "No filter results found." So I skipped that step. I also did not add a "Copy Files" build phase. Doing so resulted in a dependency error.
This was way harder than it should have been, and I don't know if that's because I'm stupid or Xcode is poorly designed. Probably a combination of both.
By the way, I'm using Xcode version 4.6.1 (4H512).

Xcode cannot run using the selected device

This is the message while trying to run under XCode 4 (it used to work under XCode 3):
No provisioned iOS devices are available. Connect an iOS device or choose an iOS simulator as the destination.
I have profiles for my device for this app... where should I be looking to correct this?
The problem is that your iOS Deployment Target in Project-> Build Settings is different from the current version of iOS on your real device.
You're asking where to find it:
In XCode 4 there is a new button - look for the big
"Organizer button"
which is at the TOP RIGHT.
Physically connect your device and then click Devices. It seems that the new "Organizer button" is one of the "most-missed" things in the transition to XCode4.
Note, the questioner is asking: "WHERE should I be looking to correct this?"
I was having extra trouble because of my Enterprise License, but still updated the iPads. I didn't have to change anything in the Build Settings to lower. But the main thing that I had a problem with was in the Organizer I needed to hit "Use for Development" button.
Kind of an old post, and may not be the best way or a rookie thing to miss but wanted to help anyone out.
My problem similar to those above were related to having the deployment target set too high for the version installed on the phone. Would be nice if it gave a more useful error message. I spent hours messing with my provisioning profile trying to fix it, when the real problem was the older version of the software on the phone.
I had the same problem. The reason was simply, that my ipad had not been update to version 4.3.
This just happened to me for iOS5 with xcode 4.2.
The answer is to go into organiser, select your device, and press the "Develop with this device" button (or similar wording).
Then go back and build, and it should work..
I received this error while having an iPad properly connected.
Some info:
Ipad iOS version: 4.2.1
XCode 4.2
XCode project created with "iOS Application / Empty Application" template.
The problem was that I had to specify the "iOS Deployment Target" to 4.2 in more than one place!
That is, both in the "Build Settings" and in the "Summary".
Very odd, and definitely another XCode4 annoyance.
I got this error in Organizer - "Could not support development.". I tried rebooting the iOS device and it worked for me :)
Check that the Executable File (also known as CFBundleExecutable) in the Info.plist file is set to ${EXECUTABLE_NAME} as opposed to any hardcoded value. This will ensure that even if you change your project name or target name or scheme name, that it still works.
you need to install the proper version of iOS.in my case it is iOS 4.0 - 4.1 Device Debugging Support
GOTO --> XCode Preferences -> Downloads --> Component
there are all updates available for your iOS click Install.
This is works for me.
It looks like this error can also come about if the "Product Name" in your target's build settings does not match the value of "CFBundleExecutable" in your info.plist
It looks like to me this is the general error Apple gives if the executable is not installed correctly on the device. When the debugger tries to attach it looks for the executable name and if it's not there they give this error. Touch one to debug.
Go to build option and select valid compiler.
Chose your right iOS Deployment version

How can I build for release/distribution on the Xcode 4?

Build for debug is just press on the PLAY symbol, but I don't know how to Build for distribution/release?
The short answer is:
choose the iOS scheme from the
drop-down near the run button from
the menu bar
choose product > archive in the
window that pops-up
click 'validate'
upon successful validation, click
'submit'
You can use command line tool to build the release version. Next to your project folder, i.e.
$ ls
...
Foo.xcodeproj
...
Type the following build command:
$ xcodebuild -configuration Release
The "play" button is specifically for build and run (or test or profile, etc). The Archive action is intended to build for release and to generate an archive that is suitable for submission to the app store. If you want to skip that, you can choose Product > Build For > Archive to force the release build without actually archiving. To find the built product, expand the Products group in the Project navigator, right-click the product and choose to show in Finder.
That said, you can click and hold the play button for a menu of other build actions (including Build and Archive).
XCode>Product>Schemes>Edit Schemes>Run>Build Configuration
They've bundled all the target/build configuration/debugging options stuff into "schemes". The transition guide has a good explanation.
I have a large app that was having problems uploading to the AppStore using the archive method you will find in XCode 4. The activity indicator kept spinning for hours whether I was trying to validate or distribute, so I created a support ticket to Apple. During that process, I found out you could right click on the .app in your Products folder inside the Project Navigator of XCode, and compress the app to submit using the Application Loader 2.5.1. (aka the old method). Only the Debug - iphoneos folder is accessible this way (for now) and once Apple responded, this is what they had to say:
I'm glad to hear that Application Loader has provided you a viable workaround. Discussing this situation internally, we're not sure that submitting the Debug build will pose too much of a problem (so long as it was signed with the App Store distribution profile, as you mentioned it was). The app will likely be slower as the debug switches are turned on and optimizations are turned off for the Debug configuration, though it will still run. App Review will ultimately determine whether or not that's ok, as I'm not sure that's something they check for. You could try reaching out directly to App Review to confirm this, if you wish. However, since App Loader is working for you, I do recommend rebuilding the app with your Release configuration and resubmitting to play it safe. To find your Release build in Xcode 4.x, control-click on the Application Archive on the Archives tab in the organizer, and choose "Show in Finder." Then, control-click on the .xcarchive file in Finder and choose "Show Package Contents." The release built .app file should be located within the /Products/Applications folder.
This was very helpful information for developers who are having problems with the archive method, and my app is now uploading successfully without any concern that it won't run to the best of it's ability.
To set the build configuration to Debug or Release, choose 'Edit Scheme' from the 'Product' menu.
Then you see a clear choice.
The Apple Transition Guide mentions a button at the top left of the Xcode screen, but I cannot see it in Xcode 4.3.
That part is now located under Schemes. If you edit your schemes you will see that you can set the debug/release/adhoc/distribution build config for each scheme.
Product -> Archive, later, press the distribute button and check the option Export as Application or what you want

How to select debug/release mode in Xcode4? [duplicate]

Build for debug is just press on the PLAY symbol, but I don't know how to Build for distribution/release?
The short answer is:
choose the iOS scheme from the
drop-down near the run button from
the menu bar
choose product > archive in the
window that pops-up
click 'validate'
upon successful validation, click
'submit'
You can use command line tool to build the release version. Next to your project folder, i.e.
$ ls
...
Foo.xcodeproj
...
Type the following build command:
$ xcodebuild -configuration Release
The "play" button is specifically for build and run (or test or profile, etc). The Archive action is intended to build for release and to generate an archive that is suitable for submission to the app store. If you want to skip that, you can choose Product > Build For > Archive to force the release build without actually archiving. To find the built product, expand the Products group in the Project navigator, right-click the product and choose to show in Finder.
That said, you can click and hold the play button for a menu of other build actions (including Build and Archive).
XCode>Product>Schemes>Edit Schemes>Run>Build Configuration
They've bundled all the target/build configuration/debugging options stuff into "schemes". The transition guide has a good explanation.
I have a large app that was having problems uploading to the AppStore using the archive method you will find in XCode 4. The activity indicator kept spinning for hours whether I was trying to validate or distribute, so I created a support ticket to Apple. During that process, I found out you could right click on the .app in your Products folder inside the Project Navigator of XCode, and compress the app to submit using the Application Loader 2.5.1. (aka the old method). Only the Debug - iphoneos folder is accessible this way (for now) and once Apple responded, this is what they had to say:
I'm glad to hear that Application Loader has provided you a viable workaround. Discussing this situation internally, we're not sure that submitting the Debug build will pose too much of a problem (so long as it was signed with the App Store distribution profile, as you mentioned it was). The app will likely be slower as the debug switches are turned on and optimizations are turned off for the Debug configuration, though it will still run. App Review will ultimately determine whether or not that's ok, as I'm not sure that's something they check for. You could try reaching out directly to App Review to confirm this, if you wish. However, since App Loader is working for you, I do recommend rebuilding the app with your Release configuration and resubmitting to play it safe. To find your Release build in Xcode 4.x, control-click on the Application Archive on the Archives tab in the organizer, and choose "Show in Finder." Then, control-click on the .xcarchive file in Finder and choose "Show Package Contents." The release built .app file should be located within the /Products/Applications folder.
This was very helpful information for developers who are having problems with the archive method, and my app is now uploading successfully without any concern that it won't run to the best of it's ability.
To set the build configuration to Debug or Release, choose 'Edit Scheme' from the 'Product' menu.
Then you see a clear choice.
The Apple Transition Guide mentions a button at the top left of the Xcode screen, but I cannot see it in Xcode 4.3.
That part is now located under Schemes. If you edit your schemes you will see that you can set the debug/release/adhoc/distribution build config for each scheme.
Product -> Archive, later, press the distribute button and check the option Export as Application or what you want

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