How to skin buttons in flex 3? - apache-flex

Just out of curiosity, I am making an effort to optimize every part of our flex app (which is a small part of our app in general). Currently, I am working on optimizing all of the buttons/skins. I have linked a few of the buttons that I use, and some sample code I am using to generate them.
Please advise on how to make this more efficient, usable, and just better overall. Thanks!
As you can see, our buttons can be pretty different, but have a similar look and feel. Currently, I am creating 'stateful skins,' by setting up something like this:
skin: ClassReference('com.mysite.assets.skins.NavigationButtonSkin');
Then, NavigationButtonSkin looks something like this:
public class NavigationButtonSkin extends UIComponent {
// imports, constructor, etc
protected override function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
// initialize fillColors, fillAlphas, roundedCorners, etc
switch( name ){
case 'upSkin':
fillColors = [getStyle('backgroundColor'),getStyle('backgroundColor2')];
break;
// do the same for overSkin, downSkin, disabledSkin, etc
}
// use this.graphics to draw background
// use this.graphics to draw border on top of background
}
}
I commented out some of the straight forward parts, but let me know if this is a bad/inefficient way of doing this - and how to improve.
Thanks!

In terms of performances, it would be better that your skin inherits from ProgrammaticSkin instead of UIComponent.
ProgrammticSkin itself inherits from Shape and provides utility methods for skinning such as verticalGradientMatrix, drawRoundRect, ...
That's all I can say looking at your code.
Good point is you use programmatic skin instead of bitmap/swf based skins.

Okay, I'm not getting where you're getting at with this. You just want to know if you're doing it right? I'm assuming that your skin: ClassReference('com.mysite.assets.skins.NavigationButtonSkin'); is added to the css of a Button, which is good, however I don't see why you're doing it all in Actionscript. Seems inefficient and essentially you're losing all the ability of mxml layouts and support for Catalyst (if you'd ever need it in the future).
Try creating a skin in Flash Builder, it'll create an MXML with the default button skin where you can just edit it as you please. It's also A LOT easier to do state based design using mxml over actionscript. You should modify from there on and have a separate skin for each button types.
EDIT: oh crap, didn't see this was Flex 3... Get with the program ;) Just listen to what Florian said.

Related

Using IntelliJ IDEA 12 for Flex Development

I have been using Flex / Flash Builder for a number of years. The latest release of Flash Builder (4.7) seems to come with quite a few problems, the biggest of those being:
Does not detect component IDs in MXML. For example, you cannot Find Usages of the ID of a component. Keeping the cursor on the ID of a component does not even mark occurrences of the ID. Instead, it marks occurrences of the actual id words in the MXML.
Extremely slow.
I am seriously evaluating moving over to IntelliJ IDEA 12, especially after reading many experienced Flex devs raving about it and recommending it.
I tried it. It took me a while to get to terms with the new terminologies of the IDE (made easy by this doc and very helpful support personnel at JetBrains).
I was able to setup my (large) projects in IDEA with Adobe Flex 4.6 SDK and got it to compile fine. But I noticed many "errors" highlighted in my AS files which are all actually false alarms.
The ActionScript editor doesn't seem to recognise the objects defined in MXML. Apparently, this is a known bug in IDEA (tracked here). And this bug has existed for more than 2 years!
Quoting the JetBrains support personnel:
I must admit that highlighting of ActionScript files which do not contain classes, but instead included in mxml as <fx:Script source="some_file.as"/> is probably the only weak part of IntelliJ IDEA code highlighting. False error highlighting will go away if you embed AS code inside CDATA of <fx:Script/> instead of referencing as external *.as file. Though I understand that this is not always desired.
I'm afraid the fix won't go into 12 release because the release is very soon and the fix is too risky. Priority of the issue depends on votes and user feedback. So far we have only 2 votes (http://youtrack.jetbrains.com/issue/IDEA-52598) and as the fix is pretty complex we still haven't implemented it thinking that this is a rare use case. I hope to fix it in one of 12.x update releases.
My project is a huge one, with huge MXML files and even more huge AS code for each MXML. So, for organisation purposes, I need to logically split them into smaller files. So, merging the AS code with the MXML is not practical. The false error highlighting just drastically reduces the readability of the code. Also, it does not allow Control / Command-clicking component IDs in AS code to quickly navigate to the definition of the component in MXML (which, incidentally, is now broken in FB 4.7 as well, but worked well in FB 4.6).
This bug in IDEA is unfortunately a deal-breaker for me. But I am wondering how other Flex devs are able to overcome / work around this seemingly critical bug.
It seems unbelievable to me that just 2 people have been affected by this bug, especially with so many Flex devs recommending IDEA. Maybe I am doing something wrong?
All you Flex developers, I would appreciate your thoughts.
UPDATE
This is in response to RIAStar's excellent and detailed answer. But it doesn't quite help me completely. Let me explain why and how I use <fx:Script source>. I am using Flex 4.x, with almost only Spark components.
Suppose a brand new Flex project. The main application is an MXML file.
In this MXML file, suppose I have a signup form.
On editing the form (in each field), suppose I have to run validations and enable the Submit button only if the form is completely valid. This would mean I need to assign change event handlers to the form items. The event handlers is AS code.
Suppose there is a username field which needs an on-type uniqueness check, by calling the server asynchronously. The server communication code is also AS code.
And then of course, there is the Submit button handler, which is also AS code.
I usually put all the AS code in separate .as files and include it in the MXML using <fx:Script source>. This AS code is usually quite heavy, with a lot of functional and behavioural logic. Many times, based on user action, even the components in the MXML and layout of the elements is modified through this AS code.
If I understand you guys right, none of this event handler code should be in these MXML script files. So, where should it be? How do you guys do it? I am not sure how the Spark Skinning architecture has anything to do with this.
Since I can't think of a gentle way of putting this, I'll just be blunt: I'm afraid the reason only two people think this is a critical bug, is that most seasoned Flex developers will agree that using <fx:Script source="some_file.as"/> is bad practice.
You effectively create two files that represent one class. From a readablity POV, which you seem concerned about, that's not a good move. One of these files (the .as file) is just a bunch of functions that cannot exist in their own right: they are tightly coupled to another file/class, but just looking at the .as file there is no way of knowing which class it is coupled to. Of course you can use some kind of naming convention to work around this, but in the end ActionScript/Flex is supposed te be used as a statically typed language, not a scripting language relying on mixins and naming conventions (don't get me wrong: I'm not saying scripting languages are bad practice; it's just not how ActionScript was conceived).
So what are your alternatives?
I suppose the main reason behind this construct is that you wish to separate MXML from ActionScript code, or in more abstract terms: separate the view from the logic. Fortunately this can be achieved in a few other, cleaner ways. Which solutions are available to you depends whether we're talking Flex 3 (or earlier) or Flex 4.
I realise that you may not have time to refactor your code to one of the proposed solutions, but I didn't want to leave you with just a "that's not good practice" answer.
Flex 3 (mx)
Code behind: A lot of developers used the so-called "code behind" pattern to separate their logic from their view. You can find plenty of information on the topic by Googling "flex code behind". I don't need to repeat all that in here. I'm not much of a fan of the concept because it relies heavily on inheritance and the two resulting classes are still pretty tightly coupled, but at least we're talking two classes. If you design your architecture well, you may even be able to reuse some of your base classes.
Compose model en controller: I used to create a separate "presentation model" class and a "controller" class for each MXML view and then use it something like this:
<!--MyView.mxml-->
<mx:VBox>
<m:MyModel id="model"/>
<c:MyController model="{model}" view="{this}"/>
...
</mx:VBox>
MVC purists won't like this, but it worked pretty well for me in thencontext of Flex applications.
Later when Direct Injection supporting frameworks (like Parsley) made their appearance, I could use injection to wire all those classes instead of hard-wiring them like in this example.
MVC frameworks: My knowledge of this topic is sparse (because in my opinion Flex is a very decent MVC framework that requires no third-party additions, but that's another disussion), but in short: they can help you separate logic from view in a clean way.
Flex 4 (Spark)
With Flex 4, the Spark skinning architecture was introduced, which allows for very nicely separated view and logic. You create a so-called 'host component' class in plain ActionScript, which contains all of the behavioural code, and a 'skin' class in MXML which defines the visual representation of the component. This makes designing reusable components very easy.
As per your request, here's a simplified example of how you might use Spark skinning to create your signup form.
Let's start with the skin class since it's easy to understand. It's just a form with some input fields. The HostComponent metadata tells the skin it's supposed to work together with the SignUp host component.
<!--SignUpSkin.mxml: the visual representation-->
<s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark">
<fx:Metadata>
[HostComponent("net.riastar.view.SignUp")]
</fx:Metadata>
<s:Form>
<s:FormHeading label="Sign up"/>
<s:FormItem label="User name">
<s:TextInput id="userInput"/>
</s:FormItem>
<s:FormItem label="Password">
<s:TextInput id="passwordInput" displayAsPassword="true"/>
</s:FormItem>
<s:Button id="submitButton" label="Submit"
enabled="{hostComponent.canSave}"/>
</s:Form>
</s:Skin>
And now the host component in pure ActionScript. It has to extend SkinnableComponent to be able to use our skin (there's also SkinnableContainerwhich I've just recently explained in this question: Flex mxml custom component - how to add uicomponents?, but we won't be needing that here).
public class SignUp extends SkinnableComponent {
[SkinPart(required="true")]
public var userInput:SkinnableTextBase;
[SkinPart(required="true")]
public var passwordInput:SkinnableTextBase;
[SkinPart(required="true")]
public var submitButton:IEventDispatcher;
[Bindable]
public var canSave:Boolean;
override protected function partAdded(partName:String, instance:Object):void {
super.partAdded(partName, instance);
switch (instance) {
case userInput:
userInput.addEventListener(TextOperationEvent.CHANGE,
handleUserInputChange);
break;
case passwordInput:
passwordInput.addEventListener(TextOperationEvent.CHANGE,
handlePasswordInputChange);
break;
case submitButton:
submitButton.addEventListener(MouseEvent.CLICK,
handleSubmitButtonClick);
}
}
private function handleUserInputChange(event:TextOperationEvent):void {
validateUsername(userInput.text);
}
...
}
What's important here?
The variables marked as SkinPart will automatically be assigned the components with the same id that exist in the Skin you just created. For instance <s:TextInput id="userInput"/> will be injected into public var userInput:SkinnableTextBase;. Note that the type is different: SkinnableTextBase is the base class of TextInput; this allows us to create another skin with e.g. a TextArea instead of a TextInput and it'll work without touching the host component.
partAdded() is called whenever a SkinPart is added to the display list, so that's where we hook up our event listeners. In this example we're validating the username whenever its value changes.
When the validation is done, you can simply set the canSave property to true or false. The binding in the skin on this property will automatically update the Button's enabled property.
And to use both of these classes together:
<v:SignUp skinClass="net.riastar.skin.SignUpSkin"/>
I actually have become quite fond of using RobotLegs.
In my MXML views I try to keep all logic outside of the MXML and simply dispatch events out to the mediator. From there I can put code in the mediator to the heavier AS needed.

Adding an MXML component as a child of the main application using ActionScript

How can I add an MXML component as a child of the main application using ActionScript. It's not possible to instatiate it, is it? Assuming that behind every mxml file stands an actionscrpt3 class, I tried to import it but id didn't show up.
You'll want to familiarize yourself with the flex component lifecycle: http://msimtiyaz.wordpress.com/flex/adobe-flex-component-instantiation-life-cycle/
It explains the actionscript code behind the mxml components, and it's important to be familiar with, because if you implement your components incorrectly, it can really slow down your application.
Anyway, I think you may be confused about what imports do. Import statements make the code available to use in your code, but it wouldn't create a component. You'd need to create a component the same way you create any object in actionscript, and then you'll need to add that component to the display list to make it show up.
The appropriate place to do this is in the createChildren() function:
override protected function createChildren():void {
super.createChildren();
var myText:Text = new Text();//create a new object
this.addChild(myText);//add it to the display list
}

flex3:How to override function set label of a button

Flex 3 question:
I trying here to avoid having to bind resources to all my components labels ( ie a button) and find a way to have this automated.
Problem:
It corrupts the layout in design mode to bind directly in the mxml label="{resourceManager.getString('myResources', 'submit')}" and makes the design view useless. but when declaring bindings elsewhere, in actionScript or via a bind tag, it is counter productive and prone to many errors and miss.
Proposition:
I would like to create my own button that automatically invoke resources to localize a button label. So the author puts "Submit" in the mxml description of my button, and when running it would take the value of the label ie "submit" and use resourceManager.getString('myResources', 'submit').
but I can't find the way to override the set label function, Is it possible if yes how? else how can I go about it?
Maybe I am missing an essential process here that would make the use of resources more elegant, as well as how to override such thing as a button's label.
Thanks for your advices.
Create a component called MyButton, extending Button. Then use this:
override public function set label(value:String):void {
super.label = resourceManager.getString('myResources', value) || value;
}
Assuming the resource manager returns "null" or "undefined" this will work, and will only replace the value if it exists in "myResources".
If you don't want to override every component you need to do this with, then you can add a FlexEvent.CREATION_COMPLETE event on every component. Then use a single generic function to do your label localization.

Flex Truncating Button Labels

First and foremost, I apologize for any vagueness in this question. At this point, I'm simply trying to get some new ideas of things to try in order to diagnose this bug.
Anyway, the problem I'm having is with an application that's using a custom moduleloader. That moduleloader has been compiled into an swc and the moduleloader is being instantiated via its namespace. This all works perfectly fine. The problem I'm encountering is specific to mx:button controls used within modules. For whatever reason, their labels are being truncated so, for example, Sign In is showing up with an ellipsis, as Sign ...
After quite a bit of fooling around I have been able to establish the following:
This problem only seems to occur within modules. If a button control is used in the main mxml, the label does not get truncated.
The button control whose label is being truncated does not have a width specified (setting its width to 100% or a specific pixel width doesn't fix the issue)
The button control is using the default padding (messing with the padding by setting left and right to 5 or any other value doesn't help matters either).
We are not using any embedded fonts so I've ruled that out as a possibility as well.
mx:CheckBox and mx:LinkButton are equally impacted by this problem although mx:CheckBox also seems to not want to show its checkbox, it just shows the truncated label.
A potential side affect of this is that attaching a dataprovider to mx:ComboBox causes the combobox control to throw a drawing error but I'm not entirely certain that it's related to the above problem.
One interesting thing I did find while perusing the net for an answer was a mention of fontContext and its relationship to IFlexModuleFactory. There's no specification for fontContext within our implementation of moduleloader so I'm not entirely certain if this could be the issue. In any case, if anyone has any ideas, it would be hugely appreciated. On the other hand, if you know exactly what ails me and can provide me with an answer, I might just wet myself with excitement. It's late. I'm tired. I NEED my Flex app to play nice.
Thanks in advance,
--Anne
Edit: To clarify what I'm looking for with this question, I really just need to know the following:
Could this issue be caused by a namespace conflict?
What else can potentially override the default behavior of labels if no CSS has been implemented?
Has anyone encountered a problem with inheritance being lost while using a custom implementation of moduleloader?
Has anyone encountered this problem or a similar problem with or without using moduleloader?
I'm not sharing any code with this question simply because I'd have to share the entire application and, unfortunately, I can't do that. Again, I'm not looking for the end all, be all solution, just some suggestions of things to look out for if anyone has any ideas.
I've been dealing with this issue myself, off and on and in various forms, for a year, and while I haven't figured out just what's causing it yet, there's clearly a mismeasurement happening somewhere along the line.
What I have been able to to, though, is work around it, essentially by subclassing button-type controls (in my case, Button, LinkButton, PopUpButton, et. al.) and assigning their textField members instances of a UITextField extension whose truncateToFit element simply returns false in all cases:
public class NonTruncatingUITextField extends UITextField
{
public function NonTruncatingUITextField ()
{
super();
}
override public function truncateToFit(s:String = null):Boolean
{
return false;
}
}
The custom component just extends Button (or whatever other button-type control is the culprit -- I've created a half-dozen or so of these myself, one for each type of control), but uses a NonTruncatingTextField as its label, where specified by the component user:
public class NonTruncatingButton extends Button
{
private var _truncateLabel:Boolean;
public function NonTruncatingButton()
{
super();
this._truncateLabel = true;
}
override protected function createChildren():void
{
if (!textField)
{
if (!_truncateLabel)
textField = new NonTruncatingUITextField();
else
textField = new UITextField();
textField.styleName = this;
addChild(DisplayObject(textField));
}
super.createChildren();
}
[Inspectable]
public function get truncateLabel():Boolean
{
return this._truncateLabel;
}
public function set truncateLabel(value:Boolean):void
{
this._truncateLabel = value;
}
}
... so then finally, in your MXML code, you'd reference the custom component thusly (in this case, I'm telling the control never to truncate its labels):
<components:NonTruncatingButton id="btn" label="Click This" truncateLabel="false" />
I agree it feels like a workaround, that the component architecture ought to handle all this more gracefully, and that it's probably something we're both overlooking, but it works; hopefully it'll solve your problem as you search for a more definitive solution. (Although personally, I'm using it as-is, and I've moved on to other things -- time's better spent elsewhere!)
Good luck -- let me know how it works out.
I've used the custom button and link button class solutions and still ran into problems - but found a workaround that's worked every time for me.
Create a css style that includes the font you'd like to use for you label. Be sure to check 'embed this font' right under the text selection dropdown. Go back and apply the style to your button (or your custom button, depending on how long you've been bashing your hear against this particular wall), and voila!
Or should be voila...
I just came across this issue and solve it this way:
<mx:LinkButton label="Some label"
updateComplete="event.target.mx_internal::getTextField().text = event.target.label"
/>;
I've had some success preventing Flex's erroneous button-label truncation by setting labelPlacement to "bottom", as in:
theButton.labelPlacement = ButtonLabelPlacement.BOTTOM;
Setting the label placement doesn't seem to help prevent truncation in some wider button sizes, but for many cases it works for me.
In cases where you can't use a bottom-aligned button label (such as when your button has a horizontally aligned icon), janusz's approach also seems to work. here's a version of janusz's .text reassignment technique in ActionScript rather than MXML:
theButton.addEventListener(FlexEvent.UPDATE_COMPLETE, function (e:FlexEvent):void {
e.target.mx_internal::getTextField().text = e.target.label;
});
The preceding code requires you to import mx_internal and FlexEvent first, as follows:
import mx.events.FlexEvent;
import mx.core.mx_internal;
And here are the results…
Before (note truncation despite ample horizontal space):
After:
The only downside to this approach is you lose the ellipsis, but in my case I considered that a welcome feature.

Flex XML elements vs. code

It's possible within a Flex application, to declare elements, for example a HTTPService elements, both in XML and also in code.
That is, either:
...
or in code:
var hs : HTTPService = ...
My question is when should I prefer which alternative? What are the advantages of having stuff in XML vs. plain old vars in code?
MXML is great for doing declarative layouts, much easier to follow than doing everything programmatically in ActionScript. If you are using something like a ServiceLocator to define HTTPService, RemoteObject, etc in your app then declaring them via MXML is also quick and easy. Basically if you want to add anything to an object's displayList quickly and easily, MXML is a great way.
Elements are more concise and compact than AS3 code, tho of course ultimately it all becomes the same thing. You can, for example in 'one line' of mxml declare an HTTPService and set several of its properties. In script you'd need to do this in many lines of init code. If you have a lot of global variables this can start to become unruly.

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