Flex: Custom ProgressBar bar skin won't fill entire track - apache-flex

I'm trying to create a simple skin for the flex progressbar control. Both the track and the bar should have rounded corners, and the bar should fill the track completely in the parts where it is being shown.
Here is the bar skin I've created based off this example:
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Script>
<![CDATA[
override protected function initializationComplete():void {
useChromeColor = true;
super.initializationComplete();
}
]]>
</fx:Script>
<s:Rect radiusX="5" radiusY="5" top="0" left="0" right="0" bottom="0">
<s:fill>
<s:SolidColor color="#bb0203" />
</s:fill>
</s:Rect>
</s:SparkSkin>
Here is the progress bar declaration:
<mx:ProgressBar id="progressBar" name="progressBar" top="40" left="10" width="480" height="25"
label="" labelWidth="0"
trackSkin="Skins.ProgressBar.TrackSkin"
barSkin="Skins.ProgressBar.BarSkin" />
And here is the track skin:
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
minHeight="25">
<fx:Script>
<![CDATA[
override protected function initializationComplete():void {
useChromeColor = true;
super.initializationComplete();
}
]]>
</fx:Script>
<s:Rect width="100%" height="100%" radiusX="5" radiusY="5">
<s:fill>
<s:SolidColor color="#d1d3d4" />
</s:fill>
</s:Rect>
</s:SparkSkin>
Unfortunately, it doesn't have quite the desired effect:
Instead of the bar being flush with the track, there's a margin, and the rounded border gets cut off.
How do I fix this?

In addition to setting the barSkin property, set the maskSkin property to the same value as barSkin:
You can assign this skin the same way as others in your code:
<mx:ProgressBar id="progressBar" name="progressBar" top="40" left="10" width="480" height="25"
label="" labelWidth="0"
trackSkin="Skins.ProgressBar.TrackSkin"
maskSkin="Skins.ProgressBar.BarSkin"
barSkin="Skins.ProgressBar.BarSkin" />

Related

Flex 4 bug:inherited propery cause transition bug

i try to make some foldable groups, like an accordion component
i create a Base.as class and extends from Group,code like this
package
{
import flash.events.MouseEvent;
import spark.components.Group;
public class Base extends Group
{
public var header:Group;
public var body:Group;
public function Base()
{
super();
}
override protected function initializationComplete():void
{
super.initializationComplete();
if(header)
{
header.addEventListener(MouseEvent.CLICK,changeState);
}
}
protected function changeState(event:MouseEvent):void
{
if(currentState=="fold")
currentState="unfold";
else
currentState="fold";
}
}
}
and i defined two properties,header and body here,but i don't instantiate here,and then i worte a mxml component "FoldUnit.mxml" that extends "Base" and i will instantiate header and body in it,code like this
<?xml version="1.0" encoding="utf-8"?>
<local:Base xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" currentState="fold" clipAndEnableScrolling="true"
xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*" width="200" >
<local:states>
<s:State name="fold" />
<s:State name="unfold" />
</local:states>
<local:transitions>
<s:Transition toState="fold">
<s:Sequence>
<s:Resize target="{this}" duration="400" />
<s:RemoveAction target="{body}" />
</s:Sequence>
</s:Transition>
<s:Transition toState="unfold">
<s:Resize target="{this}" duration="400" />
</s:Transition>
</local:transitions>
<s:Group id="header" width="100%">
<s:Rect height="40" width="100%">
<s:fill>
<s:SolidColor color="0xff0000" />
</s:fill>
</s:Rect>
</s:Group>
<s:Group id="body" includeIn="unfold" y="40" width="100%">
<s:Rect height="200" width="100%">
<s:fill>
<s:SolidColor color="0x00ff00" />
</s:fill>
</s:Rect>
</s:Group>
</local:Base>
after all,i placed three of FoldUnit in main application to simulate an accordion component.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" xmlns:local="*">
<s:Group>
<s:layout>
<s:VerticalLayout variableRowHeight="true" />
</s:layout>
<local:FoldUnit />
<local:FoldUnit />
<local:FoldUnit />
</s:Group>
</s:Application>
everything like fine,however,if i try to click one red header to fold up,that green body just disappear immediately,looks like that RemoveAction tag is useless.
so,as i try to figure out why,i made things simple first,and i combine that function in Base.as into FoldUnit.mxml,then it works fine.
so,i wonder is there a bug or something?
PS:i don't wanna use a skinable component,coz' the size measure process always delayed,it's hard to location the scroll position in scroll bar.

setting s customskin to a flex mobile application makes all components dissapear

I'm trying to add a custom skin with a background image to my application that entirely fits the entire screen of any device.
This is the skin:
<?xml version="1.0" encoding="utf-8"?>
<s:Skin name="CustomMainSkin"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
alpha.disabled="0.5" >
<s:states>
<s:State name="normal" />
<s:State name="disabled" />
</s:states>
<fx:Metadata>
<![CDATA[
[HostComponent("spark.components.Application")]
]]>
</fx:Metadata>
<!-- fill -->
<s:BitmapImage id="img"
source="assets/background.jpg"
scaleMode="stretch"
fillMode="scale"
smooth="true"
left="0" right="0"
top="0" bottom="0" />
<s:Group id="contentGroup" left="0" right="0" top="0" bottom="0" minWidth="0" minHeight="0" />
If i set the skin on the application everything looks great, the image resizes to the screen needs, but all componnents dissapear and i am not able to edit any view.
<s:TabbedViewNavigatorApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" applicationDPI="240"
xmlns:components="views.*"
creationComplete="removeTab1DefaultView(event)"
skinClass="skins.CustomMainSkin" >
<s:ViewNavigator label="Main view" firstView="views.MainView"/>
<s:ViewNavigator label="Online Rankings" firstView="views.RankingsOnline"/>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
</s:TabbedViewNavigatorApplication>
I tried setting the skin directly in the view using a SkinnableContainer. Components are visible in this way, but the image doesn't resize and is a lot larger than the screen.
<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" title="MainView"
actionBarVisible="false"
tabBarVisible="false"
>
<s:SkinnableContainer skinClass="skins.CustomMainSkin" >
<s:NavigatorContent id="gameBoard" >
</s:NavigatorContent>
<s:Group x="27" y="133" width="297" height="388">
<s:Button left="33" right="36" top="39" bottom="281" label="Start Game"
horizontalCenter="-2" verticalCenter="-121" click="button1_clickHandler(event)"/>
<s:Button x="34" y="146" width="228" label="Rankings" click="rankingsAction(event)"/>
<s:Button x="32" y="252" width="228" label="Quit"/>
</s:Group>
</s:SkinnableContainer>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
</s:View>
How can i achieve this? It seems really hard and un-natural.
Thanks
Here is an example for a simple skin with a BG image.
Below, the code to use it.
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin name="CustomPanelSkin"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009"
blendMode="normal"
mouseEnabled="false"
minWidth="131" minHeight="127"
alpha.disabled="0.5" alpha.disabledWithControlBar="0.5">
<!-- states -->
<s:states>
<s:State name="normal" />
<s:State name="disabled" />
<s:State name="normalWithControlBar" stateGroups="withControls" />
<s:State name="disabledWithControlBar" stateGroups="withControls" />
</s:states>
<fx:Metadata>
[HostComponent("spark.components.Panel")]
</fx:Metadata>
<fx:Script fb:purpose="styling">
<![CDATA[
static private const exclusions:Array = ["background", "titleDisplay", "contentGroup", "controlBarGroup"];
override public function get colorizeExclusions():Array {
return exclusions;
}
override protected function initializationComplete():void {
useChromeColor = true;
super.initializationComplete();
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
if (getStyle("borderVisible") == true) {
background.left = background.top = background.right = background.bottom = 1;
contents.left = contents.top = contents.right = contents.bottom = 1;
} else {
background.left = background.top = background.right = background.bottom = 0;
contents.left = contents.top = contents.right = contents.bottom = 0;
}
var cr:Number = getStyle("cornerRadius");
var withControls:Boolean = (currentState == "disabledWithControlBar" || currentState == "normalWithControlBar");
if (cornerRadius != cr) {
cornerRadius = cr;
}
super.updateDisplayList(unscaledWidth, unscaledHeight);
}
private function setPartCornerRadii(target:Rect, includeBottom:Boolean):void {
target.topLeftRadiusX = cornerRadius;
target.topRightRadiusX = cornerRadius;
target.bottomLeftRadiusX = includeBottom ? cornerRadius : 0;
target.bottomRightRadiusX = includeBottom ? cornerRadius : 0;
}
private var cornerRadius:Number;
]]>
</fx:Script>
<!-- drop shadow can't be hittable so all other graphics go in this group -->
<s:Group left="0" right="0" top="0" bottom="0">
<!-- layer 2: background fill -->
<!--- Defines the appearance of the PanelSkin class's background. -->
<s:Rect id="background"
left="1" top="1" right="1" bottom="1">
<s:fill>
<s:BitmapFill id="backgroundFill" source="#Embed('Images/BG.jpg')" alpha="0.3" fillMode="repeat" />
</s:fill>
</s:Rect>
<!-- layer 3: contents -->
<!--- Contains the vertical stack of titlebar content and controlbar. -->
<s:Group id="contents"
left="1" right="1" top="1" bottom="1">
<s:layout>
<s:VerticalLayout gap="0" horizontalAlign="justify" />
</s:layout>
<s:Group id="contentGroup"
width="100%" height="100%" minWidth="0" minHeight="0">
</s:Group>
</s:Group>
</s:Group>
</s:SparkSkin>
Usage:
<s:Panel id="target"
width="100%" height="100%"
skinClass="WorkspaceSkin">
</s:Panel>

Custom drop down on mouse over

I'm making a custom component that shows a little drop down area after you hover on the username. I'm using two states, up and hover to toggle my drop down box.
My problem is that it thinks I'm leaving the component level Group after I leave the username. Then the second level group (my drop down) disappears.
I've tried re-attaching an event handler to my component level Group on a callLater in my mouse over function but that didn't work.
<?xml version="1.0" encoding="utf-8"?>
<s:Group xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
mouseOver="groupLogIn_mouseOverHandler(event)"
mouseOut="groupLogIn_mouseOutHandler(event)"
>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<fx:Script>
<![CDATA[
import spark.skins.SparkSkin;
protected function groupLogIn_mouseOverHandler(event:MouseEvent):void
{
this.currentState = "hover";
}
protected function groupLogIn_mouseOutHandler(event:MouseEvent):void
{
this.currentState = "up"
}
]]>
</fx:Script>
<s:states>
<s:State name="up"/>
<s:State name="hover"/>
</s:states>
<s:Label id="lblUsername" color="0xffffff" fontSize="14" right="18" top="5"/>
<s:Group includeIn="hover" width="160" height="110" top="20" right="0" >
<s:Rect top="0" right="0" bottom="0" left="0">
<s:fill>
<s:SolidColor color="0x1a1a1a"/>
</s:fill>
</s:Rect>
</s:Group>
</s:Group>
You need a "hitzone" for your mouse events. Right now parts of your component are completely transparent. When the mouse goes over a transparent zone, the MOUSE_OUT event is triggered. (When I say 'transparent', µi actually mean there's nothing there at all).
Luckily this can easily be fixed: just add a Rect that covers the entire area below the other components and set its alpha to 0. This makes the Rect invisible to the user, but it can still react to mouse events.
<s:Rect id="hitzone" top="0" right="0" bottom="0" left="0">
<s:fill>
<s:SolidColor alpha="0" />
</s:fill>
</s:Rect>
<s:Label id="lblUsername" />
...

Resize layout after a loaded image gets resized

So I'm loading a really big pic in this mx:Image manteinAspectRatio enabled with a height constraint and as usual it doesn't work (Flex is definitely not for me):
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<s:Rect top="0" right="0" bottom="0" left="0">
<s:fill>
<mx:SolidColor color="#000000"/>
</s:fill>
</s:Rect>
<s:VGroup id="a" top="0" right="0" bottom="0" left="0" horizontalAlign="center" verticalAlign="middle">
<s:Group id="b">
<s:Rect id="c" top="0" right="0" bottom="0" left="0" radiusX="10" radiusY="10">
<s:fill>
<mx:SolidColor color="#cccccc"/>
</s:fill>
</s:Rect>
<s:VGroup id="d" paddingTop="10" paddingRight="10" paddingBottom="10" paddingLeft="10">
<mx:Image id="e" source="big.jpg" maxHeight="300" maintainAspectRatio="true" />
</s:VGroup>
</s:Group>
</s:VGroup>
</s:Application>
The big.jpg has more width than height so when it's resized the wrapping containers get the correct new height but they still have the old width.
I've tried to call validateNow() on every element, invalidate, callLater(), resize event, compete event... I'm a noob getting tired of AS 3.0
UPDATE:
Reading J_A_X answer I ended up with this:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Script>
<![CDATA[
import flash.events.Event;
import mx.controls.Image;
private function fix(event:Event):void {
var img:Image = event.target as Image;
var h:uint = 300;
img.width *= h / img.height;
img.height = h;
img.removeEventListener("updateComplete", fix);
}
]]>
</fx:Script>
<s:Rect top="0" right="0" bottom="0" left="0">
<s:fill>
<mx:SolidColor color="#000000"/>
</s:fill>
</s:Rect>
<s:VGroup top="0" right="0" bottom="0" left="0" horizontalAlign="center" verticalAlign="middle">
<s:Group>
<s:Rect top="0" right="0" bottom="0" left="0" radiusX="10" radiusY="10">
<s:fill>
<mx:SolidColor color="#cccccc"/>
</s:fill>
</s:Rect>
<s:VGroup paddingTop="10" paddingRight="10" paddingBottom="10" paddingLeft="10">
<mx:Image source="big.jpg" maintainAspectRatio="false" updateComplete="fix(event)" />
</s:VGroup>
</s:Group>
</s:VGroup>
</s:Application>
I hope that helps another one dealing with Flex.
After looking at Image, it seems that it needs explicit height/width or else it won't scale down properly. It's a bit stupid not to scale to the maxHeight, but you could always use Flex 4.5 Image class instead or just create your own to handle max height/width.

Setting an <mx:Image> as a mask on a <s:Graphic> through <s:mask> doesn't work. but AS does

I'm having trouble setting up a Graphic object (a solid filled rectangle) to be masked with an image that gets loaded at runtime. I've managed to get it to work with the following code:
<?xml version="1.0"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
creationComplete="init()"
>
<fx:Script>
<![CDATA[
import spark.core.MaskType;
public function init():void {
rect.mask = circle;
}
]]>
</fx:Script>
<s:Graphic id="rect" maskType="{MaskType.ALPHA}" cacheAsBitmap="true">
<s:Rect width="500" height="500">
<s:fill>
<s:SolidColor color="0xDDAAAA" />
</s:fill>
</s:Rect>
</s:Graphic>
<mx:Image
id="circle"
source="http://example.com/someimage.png" cacheAsBitmap="true" />
</s:Application>
What I don't understand is why it does not work with this other snippet, modified slightly from the O'Reilly Flex 4 Cookbook (Chapter 4 - Apply Bitmap Data to a Graphic Element as a Mask):
<?xml version="1.0"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
>
<fx:Script>
<![CDATA[
import spark.core.MaskType;
]]>
</fx:Script>
<s:Graphic id="rect" maskType="{MaskType.ALPHA}" cacheAsBitmap="true">
<s:Rect width="500" height="500">
<s:fill>
<s:SolidColor color="0xDDAAAA" />
</s:fill>
</s:Rect>
<s:mask>
<mx:Image
id="circle"
source="http://example.com/someimage.png" cacheAsBitmap="true" />
</s:mask>
</s:Graphic>
</s:Application>
Setting the PNG inside the <s:mask> makes the stage render nothing, while adding the mask programatically in the init() method causes correct behaviour.
It took me quite a while to figure this out and I'd like to understand what it is that I'm doing incorrectly in the MXML approach, as that seems to be what is being done in the Cookbook (other than me using an Image and the example using a Group wrapped BitmapImage).
Thanks
Figured it out finally... The <mx:Image> in the <s:mask> needs to be wrapped in a <s:Group> (like the original code from the Cookbook indicated for the BitmapImage). I originally thought the Image did not require the Group tag because of what is mentioned earlier:
Likewise, any DisplayObject-based element, including the visual elements from the MX set, can be applied as a mask source for a Graphic element.
The final code looks like this:
<?xml version="1.0"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
>
<fx:Script>
<![CDATA[
import spark.core.MaskType;
]]>
</fx:Script>
<s:Graphic id="rect" maskType="{MaskType.ALPHA}" cacheAsBitmap="true">
<s:Rect width="200" height="200">
<s:fill>
<s:SolidColor color="0xDDAAAA" />
</s:fill>
</s:Rect>
<s:mask>
<s:Group>
<mx:Image
id="circle"
source="http://example.com/triangle.png" cacheAsBitmap="true" />
</s:Group>
</s:mask>
</s:Graphic>
</s:Application>

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