How to add multiple buttons to TinyMCE in WP? - wordpress

I've followed a tutorial on Nettuts on how to add a custom button to TinyMCE (http://net.tutsplus.com/tutorials/wordpress/wordpress-shortcodes-the-right-way/)
It works great and all, but i want to add many buttons and i wonder if there's a smart way to do this without having to duplicate all the code over and over.
Here's the code i use for adding a button:
add_shortcode("quote", "quote");
function quote( $atts, $content = null ) {
return '<div class="right text">"'.$content.'"</div>';
}
add_action('init', 'add_button');
function add_button() {
if ( current_user_can('edit_posts') && current_user_can('edit_pages') )
{
add_filter('mce_external_plugins', 'add_plugin');
add_filter('mce_buttons_3', 'register_button');
}
}
function register_button($buttons) {
array_push($buttons, "quote");
return $buttons;
}
function add_plugin($plugin_array) {
$plugin_array['quote'] = get_bloginfo('template_url').'/js/customcodes.js';
return $plugin_array;
}
And then i create a customcodes.js file with this code in:
(function() {
tinymce.create('tinymce.plugins.quote', {
init : function(ed, url) {
ed.addButton('quote', {
title : 'Add a Quote',
image : url+'/image.png',
onclick : function() {
ed.selection.setContent('[quote]' + ed.selection.getContent() + '[/quote]');
}
});
},
createControl : function(n, cm) {
return null;
},
});
tinymce.PluginManager.add('quote', tinymce.plugins.quote);
})();
So again, how can i add multiple buttons without having to do all this code for each new button?
Thanks :) Sebastian

If i am understanding your question correctly you want to add to more buttons without having to make duplicates of the register_button($buttons) and add_plugin($plugin_array) functions?
I know this is an old question, but there is a way to do it without duplicating the functions.
Just go into your customcodes.js and in the init : function(ed, url) create new buttons just like you did the first one, so it would look as such:
init : function(ed, url) {
/* your original button */
ed.addButton('quote', {
title : 'Add a Quote',
image : url+'/image.png',
onclick : function() {
ed.selection.setContent('[quote]' + ed.selection.getContent() + '[/quote]');
}
});
/* your second button */
ed.addButton('singlequote', {
title : 'Add a Single Quote',
image : url+'/image.png',
onclick : function() {
ed.selection.setContent('[singlequote]' + ed.selection.getContent() + '[/singlequote]');
}
});
}
And so forth, as many buttons as you require.
After that just head back to your register_button($buttons) function and update the array_push().
So whilst, when you had only one button to add it looked like this:
function register_button($buttons) {
array_push($buttons, "quote");
return $buttons; }
Now that you created your new buttons this function would look like this.
function register_button($buttons) {
array_push($buttons, "quote", "singlequote");
return $buttons; }
And so on, depending how many new buttons youve added.
You do not need to duplicate functions, or add new actions and filters to add new buttons to your tinyMCE.
You just create the new buttons inside your tinyMCE plug-in and list the names of the buttons youve created inside the array_push().
Perhaps you werent aware that array_push() accepts multiple push values.
Here is its documentation on php.net

Modify the php at step 3 to push your second buttons :
//Step 3: Register Our Button
function register_button($buttons) {
array_push($buttons, "BOUTON1");
array_push($buttons, "BOUTON2");
return $buttons;
}
Add a specific pass to that BOUTON2 :
//Step 4: Register Our TinyMCE Plugin
function add_plugin($plugin_array) {
$plugin_array['BOUTON1'] = '/yourpathtojs/bouton1.js';
$plugin_array['BOUTON2'] = '/yourpathtojs/bouton2.js';
return $plugin_array;
}
Then you have distinct files for each, look on the use of PLUG1 and BOUTON1, its better that on nettuts because they dont made distinction with the term 'quote' :
bouton1.js :
(function() {
tinymce.create('tinymce.plugins.PLUG1', {
init : function(ed, url) {
ed.addButton('BOUTON1', {
title : 'You', image : url+'/image.png',
onclick : function() { ed.selection.setContent('[thumb from="youtube" code="'+ed.selection.getContent()+'"]'); }
});
},
createControl : function(n, cm) {
return null;
},
});
tinymce.PluginManager.add('BOUTON1', tinymce.plugins.PLUG1);
})();
bouton2.js :
(function() {
tinymce.create('tinymce.plugins.PLUG2', {
init : function(ed, url) {
ed.addButton('BOUTON2', {
title : 'Vim', image : url+'/image.png',
onclick : function() { ed.selection.setContent('[thumb from="vimeo" code="'+ed.selection.getContent()+'"]'); }
});
},
createControl : function(n, cm) {
return null;
},
});
tinymce.PluginManager.add('BOUTON2', tinymce.plugins.PLUG2);
})();

Apart from maybe adding the extra button code inside your already existing functions, I don't think there's a way to do what you're trying.
Unfortunately, that's the code to add a button, so if you want to add another button you've got to add the code again.
If the buttons you wanted to add were similar in almost every way, you could maybe get away with doing a foreach {} followed by a switch(){case '':} where you feed the data through but unless all your buttons do the same thing this seems a bit redundant.
If all you're trying to do is keep your function.php file tidy then I suggest putting each button in a separate .php file named the same as the main function, in a folder called inc or includes inside your template, then include them like so:
$temp_path = 'http//www.yourdomain.com/wp-content/theme/yourtheme/includes/';
include $temp_path.'file1.php';
include $temp_path.'file2.php';
I'm using a temp_path variable because for some reason bloginfo() and get_bloginfo() just don't seem to work in the functions file.
On a side note, even though it's just for personal use, try to use much more unique function names, quote could be anything, tinymce_quote_button that's definitely what it is. This avoids potential function name clashes later.

If all the buttons are related and you want to add them all at once (ie you don't need to pick and choose which buttons get added, you could just duplicate the ed.addButton calls in the init call. It would make sense to encapsulate each addbutton call into it's own function,
(function() {
function addQuoteButton(ed, url){
ed.addButton('quote', {
title : 'Add a Quote',
image : url+'/image.png',
onclick : function() {
ed.selection.setContent('[quote]' + ed.selection.getContent() + '[/quote]');
}
});
}
function addOtherButton(ed, url){
// functionality to add another button.
}
tinymce.create('tinymce.plugins.quote', {
init : function(ed, url) {
addQuoteButton(ed, url);
addOtherButton(ed,url);
},
createControl : function(n, cm) {
return null;
},
});
tinymce.PluginManager.add('quote', tinymce.plugins.quote);
})();
to get further decomposition, you could then split the add*Button functions out into their own files (as suggested by #DouglasMarken).

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Fullcalendar using resources as a function with select menu

Using Fullcalendar 4, I am trying to show/hide my resources using a select menu. When the user selects one of the providers from a menu, I want to only show that one resourc's events.
Above my fullcalendar I have my select menu:
<select id="toggle_providers_calendar" class="form-control" >
<option value="1" selected>Screech Powers</option>
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</select>
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resourceData.push({
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...
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visibleResourceIds.splice(index, 1);
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To make sure the getJSON is working, I have console.log(resourceData). The information in the console once it's gathered is:
[{id: '1', title: 'Screech Powers'}, {id: '2', title: 'Slater}]
... the above are the correct resources that can be chosen/rendered. So that seems to be okay.
On page load, no resources show at all, when resource id of '1' (Screech Powers) should be shown per my code. Well, at least, that's what I am trying to do right now.
When the menu changes, resources will show/hide, but not based on what's selected; the logic of only showing what is selected in the menu doesn't seem to be working.
I used to use a URL request for my resources: 'ajax_get_json.php?what=schedule_providers_at_location', and it worked fine! All resources show then their events properly. I am just trying to modify it by using a menu to show/hide the resources as needed.
Here's what I'm doing to make it happen so far! In case someone comes across this post ever, this will help.
Here's my code before my fullcalendar code.
var resourceData = [];
var visibleResourceIds = [];
$.getJSON('ajax_get_json.php?what=schedule_providers_at_location',
function(data) {
$.each(data, function(index) {
resourceData.push({
id: data[index].value,
title: data[index].text
});
});
});
$('#toggle_providers_calendar').change(function() {
toggleResource($('#toggle_providers_calendar').val());
});
My select menu with id 'toggle_providers_calendar' is the same as my original post. My fullcalendar resources as a function is the same too.
After the calendar is rendered, here are the changes I made to my toggle resources function:
// menu button/dropdown will trigger this function. Feed it resourceId.
function toggleResource(resourceId) {
visibleResourceIds = [];
//if select all... see if undefined from loading on initial load = true
if ((resourceId == '') || (resourceId === undefined)) {
$.map( resourceData, function( value, index ) {
visibleResourceIds.push(value.id);
});
}
var index = visibleResourceIds.indexOf(resourceId);
if (index !== -1) {
visibleResourceIds.splice(index, 1);
} else {
visibleResourceIds.push(resourceId);
}
calendar.refetchResources();
}
This causes the resources to show and hide properly. If the user selects "Show All" that works too!
In order to have a default resource show on load, I add this to my fullcalendar script:
loading: function(bool) {
if (bool) {
//insert code if still loading
$('.loader').show();
} else {
$('.loader').hide();
if (initial_load) {
initial_load = false;
//code here once done loading and initial_load = true
var default_resource_to_show = "<?php echo $default_provider; ?>";
if (default_resource_to_show) {
//set the menu to that provider and trigger the change event to toggleresrource()
$('#toggle_providers_calendar').val(default_provider).change();
} else {
//pass in nothing meaning 'select all' providers for scheduler to see
toggleResource();
}
}
}
},
I am using a bool variable of initial_load to see if the page was just loaded (basically not loading data without a page refresh). The bool of initial_load = true is set outside of DOMContentLoaded
<script>
//show selected date in title box
var initial_load = true;
document.addEventListener('DOMContentLoaded', function() {
My only current problem is that when toggleResource function is called, the all day vertical time block boundaries don't line up with the rest of the scheduler. Once I start navigating, they do, but I don't understand why it looks like this on initial load or when toggleResource() is called:
Any thoughts on how to correct the alignment of the allday vertical blocks?

Media editor backbone js: Get the current action

I'm creating a plugin that adds an option to the native WP gallery.
When a new gallery is created (clicking the "Create Gallery" button in the media popup), a 'select' element is added, and I have a backbone event listening for the 'change' event of this 'select'.
However, I only want to listen for the change event when the gallery is being newly created, rather than when editing an existing gallery.
My code so far is:
wp.media.view.Settings.Gallery = wp.media.view.Settings.Gallery.extend({
events: function() {
var the_events = {};
//NEED TO GET STATE (ie, 'creating gallery for first time' rather than 'edit gallery'....
var is_create_gallery = true;
//IF WE'RE EDITING, SET IT TO FALSE
//--here--
if (is_create_gallery) {
_.extend( the_events, { 'change select[data-setting="gallerytype"]' : 'gallerytypechanged' } );
}
return the_events;
},
gallerytypechanged: function( e ){
e.preventDefault();
var self = this;
var gallery_type = jQuery( e.currentTarget ).val();
if( gallery_type != 'native' ){
self.update.apply( self, ['gallerytype'] );
}
return self;
},
template: function(view) {
return wp.media.template('gallery-settings')(view) + wp.media.template('gallery-type')(view);
},
});
Basically the --here-- code should be a check to determine whether we're editing an existing gallery, or creating a new one.
Does anybody know where to check which state we're in?
Thanks!
I assume you can detect the state of the gallery outside of your Backbone View.
You could set the is_create_gallery state when initializing the backbone view, then call your view constructor with the custom argument:
var newGallery = // determine the gallery state
var view = new wp.media.view.Settings.Gallery({newGallery: newGallery});
You can access the passed argument in your initialize function like this:
initialize: function (options) {
if (options.newGallery) {
_.extend(this.events, {
'change select[data-setting="gallerytype"]' : 'gallerytypechanged'
});
}
}
Since your events map will be either empty or contain one event, I would remove the events key completely and do the events initialization from initialize.

Keep reactive helper from updating a meteor template

I'm looking at how to turn off reactivity within a template helper function. I only want the data rendered when the template is initially populated and not when the underlying data changes.
My current helper has two reactive variables: one is a Session.get() and the other is a Collection.findOne(). I've tried to wrap the Session.get() in a Tracker.nonreactive() call and set the reactive option to false on the Collection.findOne() but I'm still seeing the reactive behavior.
Template.characterSkills.helpers({
data : function () {
var characterID = Tracker.nonreactive(function () {
return Session.get("currentCharacterID");
});
if(characterID) {
var record = Characters.findOne(
{ _id : characterID },
{
reactive : false,
fields : { skills : 1 }
}
);
if(record && record.skills)
return record.skills;
}
}
});
I've been trying to work this issue for about half a day now. Any help would be greatly appreciated.
You're using the name data for your helper which is reserved. So if you have another helper or an iron router route with data in it, or this template is a subtemplate of another template its likely to redraw too.
Try renaming it to something else.
You can use a closure to find and set the record when the template is rendered and then return a static object in the template helper:
Template.characterSkills.helpers({
dataItem: function(){
return record.get();
}
});
Template.characterSkills.onCreated(function(){
record.set(Session.get("currentCharacterID"));
});
var record = function(){
var local = {};
return {
set: function(characterId){
if ( characterID) local = Characters.findOne({_id: characterID},{fields : { skills : 1 }});
else local = null;
},
get: function(){
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}
}();
Although even this feels like too much work. Surely there's an easier way.

meteorjs iron-router waitOn and using as data on rendered

I try to get the returned data in my Template.rendered function.
The current code is:
this.route('editCat', {
layoutTemplate : 'layoutCol2Left',
template : 'modCategoriesEdit',
path : '/mod/categories/edit/:_id',
yieldTemplates : _.extend(defaultYieldTemplates, {
'navigationBackend' : {to : 'contentLeft'}
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waitOn : function () {
return Meteor.subscribe('oneCat', this.params._id);
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});
In this block i wait on the subscribtion of the Collection Document and return the Document as data.
Now i can use the returned Document in my Template like this:
<template name="modCategoriesEdit">
<h1>Edit {{name}}</h1>
</template>
My problem is that i have to use the returned data in my rendered function like this:
Template.modCategoriesEdit.rendered = function () {
console.log(this.data);
}
But this returns "null".
So my question is:
How is it possible to get access to the returned data in the rendered function ?
Solution:
Just add the following to your iron-router route() method.
action : function () {
if (this.ready()) {
this.render();
}
}
Than the Template will rendered after all is loaded correctly.
There are 3 solutions if you want to wait until the waitOn data is ready before rendering:
1- Add an action hook to each route
Router.map(function()
{
this.route('myRoute',
{
action: function()
{
if (this.ready())
this.render();
}
}
}
2- Use the onBeforeAction hook globally or on every route
Sample code for the global hook:
Router.onBeforeAction(function(pause)
{
if (!this.ready())
{
pause();
this.render('myLoading');
}
});
myLoading (or whatever name) must be a template you have defined somewhere.
Don't forget the this.render line, otherwise the problem will occur when leaving the route (while the original problem occurs when loading the route).
3- Use the built-in onBeforeAction('loading') hook
Router.configure(
{
loadingTemplate: 'myLoading',
});
Router.onBeforeAction('loading');
myLoading (or whatever name) must be a template you have defined somewhere.
Using the action hook to check for this.ready() works, but it looks like the official way to do this is to call the following:
Router.onBeforeAction("loading");
Reference: https://github.com/EventedMind/iron-router/issues/679
Like #Sean said, the right solution is to use a loading template:
Router.onBeforeAction("loading");
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Template.xxx.rendered = function() {
var self = this;
this.autorun(function(a) {
var data = Template.currentData(self.view);
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-- Tested on Meteor v1.0 with Iron Router v1.0

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All, Forgive me I am not familiar with the ASP.NET Ajax. I knew the method Create is attaching an html element to ajax component. But I don't know how to detach it from the current component . and attach another one.
Let's say there is a element ctl00_PlaceHolderMain_UserRegistration_txbPassword1 has been attached to a component type AccelaWebControlExtender.HelperBehavior, and the created component id is ctl00_PlaceHolderMain_UserRegistration_txbPassword1_helper_bhv. The code looks like below. please review it .
Sys.Application.add_init(function() {
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});
I think firstly I should retrieve the component by id, then do the detach and attach work. Hope someone can give me some help.Thanks.
After doing some research, I found It is called Extend Web server control that encapsulates a client behavior in Asp.net Ajax, And I found the attachment of component is done by Asp.net automatically . We can see the Sys.Application.add_init(function() code is generated in the aspx page by Asp.net automatically. So if we want to customize the original behavior of Web Server Control, I believe it can be made in the Javascript OOP way(old and same).
For example :
If the original behavior code is blow.
// Register the namespace for the control.
Type.registerNamespace('Samples');
//
// Define the behavior properties.
//
Samples.FocusBehavior = function(element) {
Samples.FocusBehavior.initializeBase(this, [element]);
this._highlightCssClass = null;
this._nohighlightCssClass = null;
}
//
// Create the prototype for the behavior.
//
Samples.FocusBehavior.prototype = {
initialize : function() {
Samples.FocusBehavior.callBaseMethod(this, 'initialize');
$addHandlers(this.get_element(),
{ 'focus' : this._onFocus,
'blur' : this._onBlur },
this);
this.get_element().className = this._nohighlightCssClass;
},
dispose : function() {
$clearHandlers(this.get_element());
Samples.FocusBehavior.callBaseMethod(this, 'dispose');
},
//
// Event delegates
//
_onFocus : function(e) {
if (this.get_element() && !this.get_element().disabled) {
this.get_element().className = this._highlightCssClass;
}
},
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if (this.get_element() && !this.get_element().disabled) {
this.get_element().className = this._nohighlightCssClass;
}
},
//
// Behavior properties
//
get_highlightCssClass : function() {
return this._highlightCssClass;
},
set_highlightCssClass : function(value) {
if (this._highlightCssClass !== value) {
this._highlightCssClass = value;
this.raisePropertyChanged('highlightCssClass');
}
},
get_nohighlightCssClass : function() {
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if (this._nohighlightCssClass !== value) {
this._nohighlightCssClass = value;
this.raisePropertyChanged('nohighlightCssClass');
}
}
}
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Samples.FocusBehavior.descriptor = {
properties: [ {name: 'highlightCssClass', type: String},
{name: 'nohighlightCssClass', type: String} ]
}
// Register the class as a type that inherits from Sys.UI.Control.
Samples.FocusBehavior.registerClass('Samples.FocusBehavior', Sys.UI.Behavior);
if (typeof(Sys) !== 'undefined') Sys.Application.notifyScriptLoaded();
I think we can override some of the methods of the Javascript Object Samples.FocusBehavior and it's prototype object to achieve customization.
For example .
I can override Samples.FocusBehavior.prototype._onFocus in the script like this.
Samples.FocusBehavior.prototype._onFocus = function (e) {
alert('test');
if (this.get_element() && !this.get_element().disabled) {
this.get_element().className = this._highlightCssClass;
}
};
Just make sure this code is parsed after original one by Browser.
I am not sure if this is the right way to make it . I hope someone can help to verify it .Thank you very much.
Here is a tutorial of it. please review it .
Cheers.

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