I'm pretty sure my code is OK as the Context Menu shows nicely when I compile for web, but when I compile for AIR nothing shows up. Any ideas?
I just figured it out. In AIR you have to call ContextMenu.display() explicitly. For example on DataGrid.rightClick. Then use event.stageX and event.stageY to position it.
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On a project I work on, using Python3 + PySide, I try to print a popup-message as some sort of notification.
This popup needs to be on top of everything, this includes fullscreen applications like games or browsers. And that's the point that does not work. It works fine for all windows on my Desktop, normal windows, maximized, but as soon as there is a fullscreen application or a borderless window ("pseudo fullscreen") the popup is created, but "behind" the fullscreen app.
I already use self.setWindowFlags(QtCore.Qt.FramelessWindowHint | QtCore.Qt.WindowStaysOnTopHint) but this flag does get ignored by other fullscreen apps.
How do I fix this? Also without giving focus to the popup.
It is just there to present information, and it is not good when your window looses focus while playing a game.
My code can be found here: https://github.com/GosuSan/PyECM
additional Info:
- my project aims to be cross-platform, so I need a platform-independend solution
- I am running linux, without having a windows machine atm,
so I can't test stuff there.
If you need any more info, let me know!
Edit:
It seems that PySide.QtGui.QSystemTrayIcon.showMessage does what I want, it works on fullscreen as well as on borderless-windows. So I will try to either find out how those messages are displayed on top, or just use them, not sure for now.
I'm in Xcode 6.2 Beta 3 (Build 6C101), I've added a menu and two menu items to my Interface Controller, and created IBActions for both. I've given them titles and images, but when I run the app nothing displays.
I've read
https://developer.apple.com/library/prerelease/ios/documentation/General/Conceptual/WatchKitProgrammingGuide/Menus.html
and can't see anything about need to show menu items programatically - what am I missing?
You do not need to present the menu programmatically. The only thing you need to do is wire each button to IBActions in your Watch app extension.
The most likely issue is caching of the previous Watch app storyboard. Do a clean build and try again.
Finally, as you likely know WatchKit menus only display on a "force press". They cannot be used for the main interface of the Watch app. In the Simulator, a click and hold with the mouse will simulate a force press, and the animation will make it clear when you have done one, even in contexts where it doesn't do anything.
This was solution for me- Go to Hardware->Touch Pressure->Deep Press then try tap on watch simulator.
I have recently encountered this issue on a real device, although the menu was working as expected on the watch simulator. In my case, the problem was in SF Symbol that I've used as an image.
Everything was fixed after replacing it with an image from the assets catalogue.
I am creating an application using flex mobile but could not find how to show alerts using flex.
So can anyone please tell how to show the alert in flex mobile , mx alert don't work in this and i could not find an alternative in spark.
Thanks
If you'd like to use the native alert popup (a title & message with 1-2 buttons like Ok|Cancel) I suggest using ANE Native Alert
You can either make your own pop ups, or if you don't want the hassle.
There is a Native Extension called AirAlert that will display the native pop ups. You can find it here:
Air Alert Git Hub Page
It works well on both platforms.
Im having fun toying with AIR and want to use it to create an application for my TV, but Im coping with a serious & dumb problem : TV ergonomics. Indeed, without a mouse, it is all about focus on elements and moving this focus in a natural fashion.
In HTML this is handled by the browsers perfectly, but in ActionScript Im having a real hard time ! For instance, I don't even know how to have an element on autofocus, so that when I load the app there is already something to click on (without it I just can't interact with my app at all!).
Do you have any idea on the best ways to create a listener for the remote controller arrows and OK button (should be enough) so that I never get stuck in the app ?
So whether you have already struggled with that or if you simply happen to know how to play with the focus and setFocus() parts of Flex, your help is very welcome !
I recommend you look at the Google TV Flash template. It's all about controls and navigation. I'm not sure if this works for Flex as I have not done any gtv development yet.
I have a flex 3 application with 2 titlewindows. When I compile it with the flex 4.1 sdk in flash builder, the titlewindows show up as mirror images of themselves with all text invisible (i.e alpha = 0).
I don't know where to begin looking for a solution. Any ideas are welcome.
I've read about this happening before, sounds like it's a known issue. See the following for more info and a potential workaround: Adobe AIR: Controls flipped (mirrored) in certain build environments