hardware interrupt on arithmetic overflow? - math

Those of us who know the Carry and Overflow flag (lets not forget about sign and zero) love them.
My question is, is there a CPU that will interrupt if a carry or overflow flag is set? when it ask it to?
Its way better then having a branch after every arithmetic instruction...

On IA-32 CPUs you have the INTO instruction (that's the letter O, not the number 0) that will go to interrupt handler 4 (#OF) if the overflow flag is set.
There is no equivalent instruction for the carry flag.
Note that this instruction is invalid in 64-bit mode.

The MIPS cpu triggers an exception on overflow.

Related

What happens when I divide by zero?

Now I'm not asking about the mathematical answer of dividing by zero, I want to what my computer does when it tries to divide by zero?
I can see different answers depending on what level we look at?
Looking at a high-level I expect the language specification may just say "hey you can't do that throw an error"
Looking at an assembly level, will the CPU try to call the divide instruction when we try to divide by 0?
If it does that'll take us to the machine code level. What happens now?
Now if that doesn't happen and we force it to happen, what would the result be?
I think what you're asking is what's going to happen if we perform binary division algorithm with 0 in the denominator.
The algorithm will go into an infinite loop, and the quotient will grow larger and larger until it exhausts all available memory.
Looking at an assembly level, will the CPU try to call the divide instruction when we try to divide by 0?
Yep instruction gets fetched and decoded. What happens then? The divisor is found to be zero and the process stops doing what it's doing. It throws some kind of an exception, pipeline (if there is one) is flushed and most likely control jumps to some predefined error handling code - often the OS controls a machine level jump table called an interrupt vector (or this could be a separate to the interrupt vector table).
There are many architectures however, and things like error handling vary. Intel x86 follows above procedure at least.
If it does that'll take us to the machine code level. What happens now?
I have no idea what that means. From the CPU's perspective, it is all machine code level.

How to know whether Power on reset or Software reset has occured in 8051 microcontrller

I am developing an application on ATMEL AT89C51 of 8051 family.
Could anyone suggest how to determine in coding whether the reset has been done due to power cycle or through software?
According to the Atmel 8051 Microcontrollers Hardware Manual (PDF link), the power-off flag (POF / bit 4) in the power control register (PCON / 87h) is set by hardware when VCC rises from 0 to its nominal voltage. The power-off flag reset value will be 1 only after a power on (cold reset). A warm reset (e.g. software reset) does not affect the value of this bit.
I've often found that different vendors implement their own registers in the SFR space that can be taken advantage of for cases such as this. For example, Silicon Labs uses a power-on reset flag (PORSF) in their reset source register (RSTSRC).
It really depends if you wanted to depend on some specific 8051 variant vendor. It is best to use vendor provided registers, but if you changed vendor your code will brake, or even worse, it will misbehave.
If you had external RAM in your system (and it was not battery powered), than you could write a sequence of bytes (like 0xAA, 0x55...) somewhere in the reserved part of the memory, and check if it was still there after start up. If not, you have had a cold start. Of course, you should modify assembler start up code to make sure it does not initialize this part of memory (or it would be zero at each start), and you should instruct your linker to exclude this memory from linkage so that it does not get used by anything else.
Finally, include conditional compilation in your code so that if you had some 8051 variant with special registers, it would be used, if not, try the plan B.
I have done that with few bytes of internal 8051 memory /all my external RAM was battery powered/ and then I have learned than not every 8051 variant has had consistent policy at start up - some have all their internal memory initialized, some have initialized only SFR and some other specific areas leaving me few bytes to play with the procedure described.
I don't think there is a method to determine how reset has occurred because once reset everything starts from the beginning in 8051.
One method i guess would work is,
Say take a variable X, before every software code of reset, just set X=1 (indicating software reset) and store this variable in any ROM if you interfaced externally.
On every reset, at the beginning include an instance which checks this variable X to see which reset had occurred and change X to 0, for next time detection.
If you do not have an external ROM, interface an D-latch atleast.
I hope this works. Do tell me if this works.

Z80 flags - how to generate?

I'm designing a Z80 compatible project. I'm up to designing the flags register.
I originally thought that the flags were generated straight from the ALU depending on the inputs and type of ALU operation.
But after looking at the instructions and the flags result it doesn't seem that the flags are always consistent with this logic.
As a result I'm then assuming I also have to feed the ALU the op-code as well to generate the correct flags each time. But this would seem to make the design over-complicated. And before making this huge design step I wanted to check with the Internet.
Am I correct? OR just really confused, and it is as simple as I originally thought?
Of course, the type of the operation is important. Consider overflow when doing addition and subtraction. Say, you're adding or subtracting 8-bit bytes:
1+5=6 - no overflow
255+7=6 - overflow
1-5=252 - overflow
200-100=100 - no overflow
200+100=44 - overflow
100-56=44 - no overflow
Clearly, the carry flag's state here depends not only on the input bytes or the resultant byte value, but also on the operation. And it indicates unsigned overflow.
The logic is very consistent. If it's not, it's time to read the documentation to learn the official logic.
You might be interested in this question.
Your code is written for a CP/M operating system. I/O is done through the BDOS (Basic Disc Operating System) interface. Basically, you load an operation code in the C register, any additional parameters in other registers, and call location 0x5. Function code C=2 is write a character in the E register to the console (=screen). You can see this in action at line 1200:
ld e,a
ld c,2
call bdos
pop hl
pop de
pop bc
pop af
ret
bdos push af
push bc
push de
push hl
call 5
pop hl
pop de
pop bc
pop af
ret
For a reference to BDOS calls, try here.
To emulate this you need to trap calls to address 5 and implement them using whatever facilities you have available to you.

Can someone please explain to me (in very simple terms) what the difference between the esp, ebp, and esi register is?

I've got to learn assembly and I'm very confused as to what the different registers do/point to.
On some architectures, like MIPS, all registers are created equal, and there is really no difference beyond the name of the register (and software conventions). On x86 you can mostly use any registers for general-purpose computing, but some registers are implicitly bound to the instruction set.
Lots of information about special purposes for registers can be found here.
Examples:
eax, accumulator: many arithmetic instructions implicitly operate on eax. There are also special shorter EAX-specific encodings for many instructions: add eax, 123456 is 1 byte shorter than add ecx, 123456, for example. (add eax, imm32 vs. add r/m32, imm32)
ebx, base: few implicit uses, but xlat is one that matches the "Base" naming. Still relevant: cmpxchg8b. Because it's rarely required for anything specific, some 32-bit calling-conventions / ABIs use it as a pointer to the "global offset table" in Position Independent Code (PIC).
edx, data: some arithmetic operations implicitly operate on the 64-bit value in edx:eax
ecx, counter used for shift counts, and for rep movs. Also, the mostly-obsolete loop instruction implicitly decrements ecx
esi, source index: some string operations read a string from the memory pointed to by esi
edi, destination index: some string operations write a string to the memory pointed to by edi. e.g. rep movsb copies ECX bytes from [esi] to [edi].
ebp, base pointer: normally used to point to local variables. Used implicitly by leave.
esp, stack pointer: points to the top of the stack, used implicitly by push, pop, call and ret
The x86 instruction set is a complex beast, really. Many instructions have shorter forms that implicitly use one register or another. Some registers can be used to do certain addressing while others cannot.
The Intel 80386 Programmer's Reference Manual is a irreplaceable resource, it basically tells you everything there is to know about x86 assembly, except for newer extensions and performance on modern hardware.
The PC Assembly (e)book is a great resource for learning assembly.
The sp register is the stack pointer, used for stack operation like push and pop.
The stack is known as a LIFO structure (last-in, first-out), meaning that the last thing pushed on is the fist thing popped off. It's used, among other things, to implement the ability to call functions.
The bp register is the base pointer, and is commonly used for stack frame operations.
This means that it's a fixed reference to locate local variables, passed parameters and so forth on the stack, for a given level (while sp may change during the execution of a function, bp usually does not).
If you're looking at assembly language like:
mov eax, [bp+8]
you're seeing the code access a stack-level-specific variable.
The si register is the source index, typically used for mass copy operations (di is its equivalent destination index). Intel had these registers along with specific instructions for quick movement of bytes in memory.
The e- variants are just the 32-bit versions of these (originally) 16-bit registers. And, as if that weren't enough, we have 64-bit r- variants as well :-)
Perhaps the simplest place to start is here. It's specific to the 8086 but the concepts haven't changed that much. The simplicity of the 8086 compared to the current crop will be a good starting point for your education. Once you've learned the basics, it will be much easier to move up to the later members of the x86 family.
Transcribed here and edited quite a bit, to make the answer self-contained.
GENERAL PURPOSE REGISTERS
8086 CPU has 8 general purpose registers, each register has its own name:
AX - the accumulator register (divided into AH/AL). Probably the most commonly used register for general purpose stuff.
BX - the base address register (divided into BH/BL).
CX - the count register (divided into CH/CL). Special purpose instructions for loping and shifting.
DX - the data register (divided into DH/DL). Used with AX for some MUL and DIV operations, and for specifying ports in some IN and OUT operations.
SI - source index register. Special purpose instruction to use this as a source of mass memory transfers (DS:SI).
DI - destination index register. Special purpose instruction to use this as a destination of mass memory transfers (ES:DI).
BP - base pointer, primarily used for accessing parameters and variables on the stack.
SP - stack pointer, used for the basic stack operations.
SEGMENT REGISTERS
CS - points at the segment containing the current instruction.
DS - generally points at segment where variables are defined.
ES - extra segment register, it's up to a coder to define its usage.
SS - points at the segment containing the stack.
Although it is possible to store any data in the segment registers, this is never a good idea. The segment registers have a very special purpose - pointing at accessible blocks of memory.
Segment registers work together with general purpose register to access any memory value. For example, if we would like to access memory at the physical address 12345h, we could set the DS = 1230h and SI = 0045h. This way we can access much more memory than with a single register, which is limited to 16 bit values.
The CPU makes a calculation of the physical address by multiplying the segment register by 10h and adding the general purpose register to it (1230h * 10h + 45h = 12345h):
1230
0045
=====
12345
The address formed with 2 registers is called an effective address.
This usage is for real mode only (which is the only mode the 8086 had). Later processors changed these registers from segments to selectors and they are used to lookup addresses in a table, rather than having a fixed calculation performed on them.
By default BX, SI and DI registers work with DS segment register; and BP and SP work with SS segment register.
SPECIAL PURPOSE REGISTERS
IP - the instruction pointer:
Always points to next instruction to be executed.
Offset address relative to CS.
IP register always works together with CS segment register and it points to currently executing instruction.
FLAGS REGISTER
Determines the current state of the processor. These flags are modified automatically by CPU after mathematical operations, this allows to determine the type of the result, and to determine conditions to transfer control to other parts of the program.
Generally you cannot access these registers directly.
Carry Flag CF - this flag is set to 1 when there is an unsigned overflow. For example when you add bytes 255 + 1 (result is not in range 0...255). When there is no overflow this flag is set to 0.
Parity Flag PF - this flag is set to 1 when there is even number of one bits in result, and to 0 when there is odd number of one bits.
Auxiliary Flag AF - set to 1 when there is an unsigned overflow for low nibble (4 bits).
Zero Flag ZF - set to 1 when result is zero. For non-zero result this flag is set to 0.
Sign Flag SF - set to 1 when result is negative. When result is positive it is set to 0. (This flag takes the value of the most significant bit.)
Trap Flag TF - Used for on-chip debugging.
Interrupt enable Flag IF - when this flag is set to 1 CPU reacts to interrupts from external devices.
Direction Flag DF - this flag is used by some instructions to process data chains, when this flag is set to 0 - the processing is done forward, when this flag is set to 1 the processing is done backward.
Overflow Flag OF - set to 1 when there is a signed overflow. For example, when you add bytes 100 + 50 (result is not in range -128...127).
Here's a simplified summary:
ESP is the current stack pointer, so you generally only update it to manipulate stack, and EBP is intended for stack manipulation too, for example saving the value of ESP before allocating stack space for local variables. But you can use EBP as a general purpose register too.
ESI is the Extended Source Index register, "string" (different from C-string, and I don't mean the type of C-string women wear either) instructions like MOVS use ESI and EDI.
Memory Addressing:
x86 CPUs have these special registers called "segment registers", each of them can point to different address, for example DS (commonly called data segment) may point to 0x1000000, and SS (commonly called stack segment) may point to 0x2000000.
When you use EBP and ESP, the default segment register used is SS, for ESI (and other general purpose registers), it's DS. For example, let's say DS=0x1000000, SS=0x2000000, EBP=0x10, ESI=0x10, so:
mov eax,[esp] //loading from address 0x2000000 + 0x10
mov eax,[esi] //loading from address 0x1000000 + 0x10
You can also specify a segment register to use, overriding the default:
mov eax,ds:[ebp]
In terms of addition, subtraction, logical operations, etc, there's no real difference between them.

Never terminating cpu bound c program

as you know there are two kind of process, i/o bound and cpu bound...
i need a cpu bound program that never terminates itself...
for example; is it like i wanted?
while(1){
for(int i=0;i<1000; i++);
}
for(;;); should do it!
First of all, why do you want a never terminating CPU bound program?
And yes, that would work, but you don't really need the inner for-loop. The while-loop will run forever on its own (assuming the compiler doesn't optimize it away).
There aren't only two kinds of processes. Even if you consider what resource is bounding the performance, there are more than two. The classic other ones are bandwidth, memory, database connections -- any finite resource or blocking one can be a bottleneck.
But, yes, your process is CPU-bound -- you can see that by looking at your task manager (Windows) or Activity Monitor (Mac) or top (Linux) and seeing it take 100% of your CPU.
Those programs probably aren't CPU bound.
I suggest implementing the Sieve of Eratosthenes, or something like that. How about a program that takes a number (say 42), divides it by Pi 1000 times, multiplies it by Pi 1000 times, subtracts the result from the original number, adds it to a variable and increments a counter. Then repeat that indefinitely. I suppose you might overflow one of the numeric values, but that should be fixable / preventable.

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