I don't see why not!
Has somebody implemented this so far? Any links?
If not, I will! :-D
Yes. There is a Socket API that could be a Websockets client. Also check out Kaazing - a Websocket server with a Flex client library.
Yes. look at GraniteDS, if your backend is in Java. It has everything you need. There is also an example application showing chat using webscoket.
Related
I'm trying to learn about WebSocket as I see many possibilities with it and would like to explore it, but I am having a hard time understanding the basic requirements for it.
There exist a ton of blogs out there praising WebSocket like was it God and they explain how to develop WebSocket applications brilliantly.
However I don't understand when they all shortly mention that you need a WebSocket compatible server and then none of them tells you how to set it up and what you need to do to make it work properly when you call it through your client side scripts etc. - Even WebSocket.org fails to explain it.
Can anyone point me in the right direction?
Say I have an ASP.NET website and would like to use WebSocket to push notifications, maybe even have a chatroom. What would I need to do to make my Javascript-based chatroom application working?
If you are using ASP.NET, you will need IIS8 to work with WebSockets integrated in the app (so you would need Windows 8 or Windows 2012). Or, you can have a WebSocket server in another port/server.
If your "push" requirements are not very exigent, you can try SignalR: http://www.asp.net/signalr. Check out their tutorials to get started. But again, you won't be able of using WebSockets unless you are using IIS8.
Other WebSocket frameworks are XSocket.NET and SuperWebSocket. Or if you want you can take a look at my WebSocketListener that I am developing, that is just a lightweight WebSocket connector and nothing more, although it is under heavy development at the moment.
From client side, the WebSocket API is the same for all browsers.
Your question is very broad and not any particular problem specific.
WS (WebSockets) is protocol that is implemented in most modern browsers and platforms, and is well consistent.
But same way as you need something to be as HTTP web server (ASP.Net + IIS, Apache + PHP, node.js, python, etc) you need similar or compatible technology for WebSockets. As it is different protocol, your technology have to support. From "recognising" traffic as WS, directing to right process via socket/proxying, handshaking, deserializing traffic into actual data, and providing you an interface to work with all of it.
So you need basically google: "%YOUR TECH/LANGUAGE% WebSockets". That will give you information on how to use WS on your platform.
You need to understand specifics that it is different protocol, so it might not be that "friendly" with some complicated infrastructure cases.
ASP.Net 4.5 do support WebSockets by default, just find documentation on how to use it in ASP.Net.
And this question would not be raised if you would try to do some experimentation and prototyping with WebSockets in first place.
Is it possible to use XMPP for a desktop sharing application ? is there any inconvenience ?
Technically, I guess it is possible to send the right information across. XMPP is called extensible because in a way it is. Basically XMPP allows you to send arbitrary XML to a receiver without the server needing to be configured to "accept that data". Only your clients need to be aware of it. It is not technically necessary to make/use an official extension.
What you would do would be to encapsulate VNC or RDP packets into the XML payload of the xmpp messages. Probably encoding it in a CDATA section (most efficient). The main problem that you might have is latency caused by the messaging to be routed via the server.
#dtb empathy/vino can do it on Linux with Telepathy
Yes, there is such application: http://sourceforge.net/projects/remotevnc/
There is no official protocol extension (XEP) for desktop sharing over XMPP,
and I'm not aware of any application offering desktop sharing over XMPP.
Yes it is! XMPP is an easy and extensible protocol, there are plenty of libraries to work with.
Major considerations would be:
Port and firewalls. Are any of the PC's locked down?
Application permission. Do you need to run the client app with elevated privs to access functionality, like remote control and device accesibility?
Multi-user. XMPP has group chat functionality, will that be used?
Robust. You can send offline messages.
If you don't need remote-control functionality, but just an app to share a whiteboard, text editor or such, then it should work fine.
For sharing command-line of the Linux operating system trough xmpp you can use:
pigterm.sf.net
It also supports encryption.
Greetings. I'm planning on building a Flex based multiplayer game, and I'm researching what will be required for the server end. I have PHP experience, so I started looking at ZendAMF.
Now in this game, I'll need the concept of rooms, and real time updates to clients in those rooms, so it looks like I'll be using remote shared objects (correct, yes?). I'm not seeing where ZendAMF can support this.
So I found this page: http://arunbluebrain.wordpress.com/2009/03/04/flex-frameworks-httpcorlanorg/
It seems to indicate that ZendAMF isn't going to do what I want. WebORB for PHP seems to be the only PHP based solution that does messaging, but on that page it doesn't mention "real-time" next to it like the Java based ones below it do.
What should I be looking at for the server piece with my requirements? Do I need to make the jump to something like BlazeDS and try to pick up a bit of Java knowledge?
Thanks.
I'd highly reccommed flash media server if you have the cash.
I've had good expereince with it in the past
Both ZendAmf and weborb use http long pulling. Think of it as pinging to check for updates. If you really need TRUE realtime push notification then PHP will not be your answer due to it not having threads or long running processes. WebOrb has several servers in other languages along with BlazeDS, RubyAMF, PyAmf, and of course LCDS from adobe that allows for true messaging.
I think you already know the answer, but for other people looking into this as well:
All *AMF solutions use HTTP as transfer protocol and can't have permanent connection. AMF is sent encoded through HTTP and then it's closed.
When you want to use "real" real-time (RTMP,RTMPT), you have choices like:
opensource: Red5 (Java), BlazeDS (Java), FluorineFX (.NET)
commercial: Wowza Media Server (Java), WebORB (.NET and Java)
i am writing a flash app that receives its data over a XMLSocket. On the testmachine that worked really fine, but now the data will be ssl secured. Is there any XMLSSLSocket or something similar available? If not XMLSocket a normal SSLSocket would be a great help as well.
you have to use binary sockets and as3crypto: http://code.google.com/p/as3crypto/
The opensource Forge project that does SSL/TLS in JavaScript and raw sockets via Flash might help:
http://github.com/digitalbazaar/forge/blob/master/README
I'm in the process of building a test plan for validating the security of our Flex/J2EE application. I believe we have some issues with trusting the Flex application too much, but I need to be able to quantify those issues.
The ideal way would be a way to show me making data service calls outside of the application. Are there tools or instructions for how one might go about doing this? I really don't want to find these things out after we release to our beta customers. :)
Charles is an excellent HTTP debugging proxy which can parse AMF data and display it as a tree. You can also set "breakpoints" to intercept a HTTP call and modify the AMF data in either the request or response.
http://www.charlesproxy.com/
Fiddler on Windows is great for monitoring http connections.
First, give the port on which Flex communicates to the J2EE server, then using Ethereal or Wireshark you can watch if it use an encrypted channel :-)