I'm looking to create a flashBuilder document which uses seperate MXML files as "views" which are controlled by states - I believe it's a design pattern of sorts but I'm relatively new to FlashBuilder. I was wondering if anyone knew what design pattern it was and if I can be pointed in the direction of some good references!
FYI I'm looking into using FlashBuilder to design Android apps so any better suggestions would be much appreciated.
Cheers
You can do that the way you want. Just consider such file (MXML) as object. It can be easily added to some outer component, ie. UIComponent. You should read something about it but I bet it's quite simple. Just remember - MXML is just a language that describes an object - you could do that using AS 3.0 instead but it's obviously more convenient to use MXML. Considering this fact all the MXML files are compiled before they run so you can easily manipulate them.
Just try to add such object to some outer component like UIComponent - you can read a few words about it here: HTML in Flex. Just take a look at the function createWindow
Good luck!
Related
Guys i have struggling with flex since a day or two.I havent found a nice short tutorials.Actually i also have been struggling with FLEX IDE too.Please indicate a nice good tutorials for this
I basically have questions like
Cannot use Alert in AS
Including a AS file in mxml file
org.com.structure and the as file in it.Why do we need to say pacakage org.com inside the as file
You can use flex Alert class. In pure AS, unlike JavaScript, there is no alert().
<mx:Script source="script.as"/>. But script.as will not know about MXML file, it's better to use class defined in as file as a control in MXML.
Because packages are compiler-enforced design decision, and who we are to discuss it.
Flex in a week!
http://www.adobe.com/devnet/flex/videotraining.html
This video series helped me a lot..
they both seem to accomplish the same things with different syntax, whats the point of using two different technologies. Please highlight every possible benefit of using mxml. Also are there scenarios when one is more beneficial than the other and why.
Please clarify this runtime behavior of mxml vs AS3 as discussed in Oreilly Flex 4 Cookbook page 1:
" Many newcomers to Flex wonder how MXML and ActionScript relate to one another.
The MXML compiler (mxmlc), after parsing through the different idioms, translates
them into the same objects, so that this:
<s:Button id="btn" label="My Button" height="100"/>
and this:
var btn:Button = new Button();
btn.label = "My Button";
btn.height = 100;
produce the same object. The major difference is that while creating that object in
ActionScript (the second example) creates the button and nothing else, creating the
object in MXML adds the button to whatever component contains the MXML code.
The Flex Framework handles calling the constructor of the object described in MXML
and either adding it to the parent or setting it as a property of the parent. "
Usually,
MXML is used to build the user interface
ActionScript is used to code the logic of your application
Of course, you can also build the user interface with ActionScript but :
it will take you more time
MXML views are easier to read than AS views
In terms of user interface, ActionScript should be used only to manage view elements (add, remove, ...) at runtime.
Edit
Within a Flex application, one is expected to favor using mxml over AS, provided both uses are available. In case mxml doesn't provide a solution , the user can fallback to AS3. Flex is a framework, therefore you would expect that the emphasis is put towards mxml, rather than AS3. Like most frameworks , the idea is to hide the details in order to facilitate design and supposedly make programming more accessible.
Everything comes at a cost though, you can't really expect mxml to be faster than AS3 since it's built on top of it. A logical conclusion would be to decide on a case basis. What are your app requirements, is there really a performance gain in using this component or not etc... Apart from the fact that Flex as a whole is bound to be slower than AS3, I don't think you can set general rules. One could add that if one is worried about performance, why choose Flex in the first place...
End of Edit
The Flex framework is geared towards building RIAs, therefore it comes with a bunch of components to that effect and mxml which mainly deals with the layout of these components, Actionscript being the language the Flex framework is built upon, will typically be used for the logic of your application.
The question is not really why choose one over the other. It's the same approach you would have if you decide to develop using a language directly or using a framework based on this language. It's like comparing JQuery & Javascript or CodeIgniter & PHP .I don't mean to imply that the reasons to use JQuery are the same regarding using Flex. Whilst JQuery will attempt to hide browser specificities and make JS more accessible , Flex's purpose is entirely different.
If you're developing RIAs, Flex makes sense, if you're developing games, not really. All you can do with Flex can be done with AS3 , only you wouldn't want to spend time developing DataGrids or HBoxes whilst you could spend more time on your app structure & design.
On the other hand, if you're developing a website or a game , you wouldn't want to add the weight of the Flex framework to your swf, simply because you've added a few Image components and a couple of Labels.
Flex is not adapted to every situation, unlike my previous Javascript or Php examples , Flex's purpose is not to make the language it's based upon more accessible or easier to deal with. Flex has a very specific target.
A similar question might be "what is the advantage of using HTML over Javascript for the UI?"
I suppose you are really asking "what is the advantage of using a declarative UI over an imperative one?"
Declarative UIs are more like configuration -- no logic (or in the case of MXML, very little logic). Declarative UIs separate the specification of the view from the behavior and data.
Tooling almost always prefers declarative UIs as well, because declarative specs tend to be extremely well suited to serialization... much easier for a tool to update MXML than ActionScript with properties and such.
As you get more familiar with the concept, declarative UIs start to feel more natural, and most people tend to prefer them.
Productivity, you create view elements with MXML faster than with AS3.
Under the surface MXML get's converted to the same AS3 bytecode as if you'd write in plain AS3 so the question if MXML makes the app slower comes down to how well the Flex compiler does the conversion.
As for the original question I would say that MXML is for visual development but as said before you hit the limits when trying to create custom components.
Personally I write Flex apps in 99.9% plain AS3 because I can't stand MXML. The only MXML file is the required Entry class so the compiler knows it should be a Flex app that it compiles.
Either way your app is going to get converted to an ActionScript object.
The advantage of using MXML is user friendly and more control on the look and feel of application. sometimes its easy to fix issues aligining your components on the right pane or panel with MXML.
The advantage i see using actionScript is command over your application, you have more control. Sometimes your MXML does not get you the itch of what you are looking and actionScript gives you more power.
I would suggest you to play with both to build an application which can give you less headache and better results.
None, Flex is for learning, as you learn more you use more .as and then one day... you use 0 Flex.
For one it's slow.
(edit - answer to comments)
'Why is flex slow' - it creates computer generated .as code. Equivalent functionality in .as is faster and smaller.
'MXML separates UI from code' - I'd say no it does not. First of ... it's XML.
If you are new, check out other frameworks, like Away3d, FDT and MinimalComponents. As you get more advanced, you use less MXML and one day no MXML, you are writing pure .as.
Anything in Flex can be done in HTML5/.js better. Also .as is much better than HTML5/.j
It's like a learning tricycle, and good for corporate developers that do drag and drop, they think of themselves as programmers. Software engineers... don't stay with Flex for long before evolving.
Here: http://www.youtube.com/watch?v=TL2t8eOs1XE
I feel sorry for you if you stay in Flex and don't advance.
Flex newbie question: can MXML be generated on the fly, like HTML is generated by a server?
If yes, is it ok to do so or am I missing an important Flex architectural principle.
Sort of... but it still needs to be compiled. MXML is not rendered directly, it is first compiled into ActionScript 3.0, and then into a typical SWF... so, you cannot serve your users with MXML. However, like almost all programmming languages, you can use automatic code generation to ease development tasks.
There is IIS/Apache component given by adobe that can generate your mxml -> html+swf using on the fly compilation, and it also caches the last compiled file.
However its not recommended for bigger projects as it has certain problems that you cant make libraries of your code and organize code accordingly. Namespace usage is very limited.
MXML is just a way of describing user interface layout and scripts. This information is then "compiled" into ActionScript, then converted to SWF format for use in the Flash player.
So, yes, you can generate MXML on the fly, in that you can create a text file that contains valid MXML syntax, then use mxmlc to compile it, but there's no way (that I'm aware of) to create MXML and "add" it to your current movie such that the information appears as it would were it compiled.
It is not officially supported but there is a few similar projects doing stuff similar to this.
as3Query let you create things with xml.
Using createComponentFromDescriptor() maybe can get what you want.
Should be more as I remember, but can't find it out at this moment... Searching for "MXML runtime dynamic compilation" or something like that should be helpful...
I always thought that separating the UI from the logic is the way to go like the use of class files in Flash CS3/CS4 or MVC in web frameworks but recently there are plenty of examples and posts using ActionScript embedded in MXML.
Is there a benefit to doing this? Am I missing something.
Don't get too caught up on the "rules" of MVC and the like. Ultimately you want your code to be setup in such a way that it will minimize the impact/churn of future changes. It's less important "where" the code is and more important what and how it's interacting with other code. I see far to many people take a simple component like a login screen and make models, view, controllers, view helpers, service facades, etc. It ends up being like 75+ lines of code for something that should have been about 20. It also spreads the code amoungst a bunch of files rather than one. So in the end, you've made maintenace hard, not easy. I'm not arguing for ignoring design patterns, but rather being practical about it. Hope this helps.
In my experience, there's not much of a difference whether you write a component in ActionScript + MXML, or solely in Actionscript. Personally, if I'm writing something that's layout heavy with a little logic, I'll do it in MXML. Conversely, if it's code heavy and has little layout, I'll write it in Actionscript.
I suppose you could always separate the view and model, but then you have more files to maintain. Sometimes it makes sense, but I have yet to see a compelling reason to do it all the time.
I go by a few simple rules:
If a bit of code is just a single short line and it isn't something you can reuse elsewhere -- mere glue code -- put it directly in the MXML tag.
If it's too long to fit comfortably in the MXML tag or it is something multiple components in that MXML file can use, put it in a function in a Script tag within the same file, and call the function from the MXML tag(s).
Everything else -- full classes, large functions, things used by multiple MXML files -- goes in a separate .as file. This includes single-LOC methods that are part of a larger class, as opposed to the standalone functions the other rules cover.
I agree with Erich Douglass, to a point. Generally, if I can do the layout with MXML it's just easier to maintain. I mean, who wants to write all that crap in a createChildren override if you don't have to? Besides, the MXML is easier to read.
Whatever you do, though, remember that if you are merely calling a separate script file for an MXML component (Foo.mxml calls Foo.as for its ActionScript) you are losing the code highlighting feature that helps you work between the MXML and the ActionScript. I like to keep them both in the same place, so when I click on an ID in an MXML element I can see at a glance where it's being referenced in the AS.
I am a AS3 novice learning PureMVC and want to write code following best practices so that any other AS3 developer can pick up my code and easily understand what I did, I am tempted to do stuff as I would in JavaScript or Asp.Net/C#, but I have a feeling that might not be the best approach.
Thoughts? Links?
Using reverse domain folder structure is common from the Flex code I have seen. ie:
com/mydomain/myproject/view ... model, business, controller (this would make it easy for me to understand your code)
More: http://blog.tsclausing.com/post/11
ASDoc is a tool that creates very pretty HTML documentation from code comments automatically:
http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Parts&file=asdoc_127_1.html
You may be beyond this point but I have used Cairngorm (MVC) and it was well documented:
http://opensource.adobe.com/wiki/display/cairngorm/Cairngorm
Code Example
This is the Cairngorm store which is the standard Cairngorm example:
http://cairngormdocs.org/blog/?p=17
I found that reading through the docs helped me get a clear definition of each of the parts to PureMVC. On top of that I downloaded the source for the demos and added them in Flex Builder so I could look through them easily and see how they were constructed to get an idea of how I should construct my project.
One thing you have to remember is that you can do things any way you want, but to make using the framework worthwhile you should stick to the structure and way of doing things that it suggests. For example you could give your view a reference to the facade and have it get information from Proxies etc. But you should keep the view decoupled from the framework and just have it dispatch events and have a Mediator deal with the facade.