Developing a paint application in Adobe flash builder - apache-flex

Can any one provide me some good resource for getting started with Graphics API in adobe flash builder?
Regards,
Abdul khaliq

There is «Flex 4 Fun» book from Chet Haase about graphics and animation on flex platform. Simple chapter introduces sample application Shapely which show drawing basics in Flex 4.

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Suggestions for the study material on JavaFX

As I am switching from Java to JavaFX, what is some good study material regarding JavaFX which has complete data?
In market we have Java editions available in the name of Black Book, by dream tech that will be useful for beginners they will provide examples.
We can get it in Flipkart Link to Filpkart.
Java FX cookbook by Adreas Pomarolli will be good. Link: JavaFX PDF

What is a good 3D library for Adobe Flex?

I need a 3D library that works well with Flex... NOT Flex Builder - the free Flex SDK.
Papervision 3D. Note Flex Builder is an IDE that internally uses the Flex SDK (and sort of simplifies life for you). There is nothing that stops you from using any library with Flex SDK (if you know how to add them to your project etc).

Which version of Flex Builder do I need?

I have a Flex project that I need to work on that using some mxml elements which I believe are charting related: Pie Chart, and some LineGraphs. Do I need to buy Flex Builder Professional to compile the project, or will Standard work? On a related side-note, the Adobe website is brutal.
I was going to use Eclipse with the SDK but the increased setup time and lack of code completion makes it not a contender in my situation.
If code completion and ease of setup are primary concerns, then I highly recommend you get Flex Builder.
The charting components are part of the Flex "data visualization" kit from Adobe. You need a license key for these unless you're happy to have a "trial" watermark rendered over the top of every chart your app displays.
Flex Builder Professional buys you the license key you need to remove the watermark.
No, you do not need to buy Flex Builder. You can do everything with notepad (or whatever your favorite editor may be) and the Flex SDK. Some may say it is easier to work within Flex Builder...but I am not so sure! And, yes, agreed, the Adobe site is quite the mess.
Download Flex SDK 3.4

Lightweight method for integrating flash functionality in the background

I'm looking to be able to run some actionscript 3 in the background to handle some audio and build a javascript front-end. I heard that you can simply compile actionscript 3 and run it using the flex framework, but I'm new to all of this and am not really sure the difference between flex and actionscript. Any help would be greatly appreciated!
Thanks!
Matt Mueller
Flex is a framework for developing data-driven flash SWFs. It lets you create gui using the markup language mxml (similar to html, but with a strict syntax) and has a lot of inbuilt UI components like Button, Panel, ComboBox, Datagrid etc.
The flex compiler, mxmlc.exe, can compile both flex projects and normal actionscript projects (that doesn't use any flex components).
If you are looking for just the audio functionalities of Flash, you need not use Flex, pure AS3 would suffice. Download the Flex SDK and compile the ClassName.as file using the mxmlc.exe
Yes, you can achieve this using actionscript. And Flex is a framework for developing flash applications which requires coding in Actionscript. Flex api is extension to actionscript's tandard API with lots of built-in functionalities like drawing charts, handling videos etc. If you are just looking for handling some audio in the background then you can just use actionscript with Flash IDE. But you are looking to build a full fledged GUI with lots of functionality then yes, you should have a look at Flex as it provides lots of built-in libraries.

Starting with Flex right now - should I go for Flex 3 (stable) or Flex 4 (beta)?

I apologize for making my first question not the hard-hitting code-related question I was hoping for, so I apologize if this question is out of bounds of SO:
I'd like to get started with Adobe Flex development. I've seen that there's been a Beta 2 of Flex 4 available since October (with Flex 4 supposedly being "even better!" than Flex 3, naturally), but obviously, most learning material (books, on-line tutorials etc.) available seem to focus on Flex 3.
This makes me a bit unsure about which version to go with in order to get started.
I realize Flex 3 would be the safer bet, but maybe Flex 4 is already stable enough? I would very much appreciate pointers from developers more experienced with the technology.
Thanks,
Hendrik
It depends on whether you think you need any of the new features for your particular application:
Remote services – autogeneration of
data models.
Flash CS4 support
Event handler autogeneration
Declarative graphics
Unit testing, Network monitor
If you don't need any of these, Flex 3 is the clear choice.
http://www.psyked.co.uk/adobe/flex/talking-about-flex-gumbo-new-features.htm
I don't know if it's so much a question of stability but one of market penetration. As you said most learning resources out there focus on Flex 3. That said the Adobe Devnet is filling up with new tutorials and resources for Flex 4.
I haven't moved towards Flex 4 because the libraries are targeted latest versions Flash and AIR, and my apps need to be targeted for older versions of the these runtimes. That and I have all the features I need using the Flex 3 along with FlexUnit, Degrafa, and other third party libraries.
I have starting with flash builder with the beta 1!!!! It's much better/easier/nicer as Flex Builder... But the important think is u can use the new sdk!!!!
that's much more iportant... because in the new compantents has many change u have in sdk 3 some components what u can't use in sdk 4...
so my result:
use the new flash builder and use the imortant think SDK 4 ;)

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