I need to prepare a blue print. It should be a video. A small sample of Traffic Signal working.
If the lights are green, The vehicles should pass else it should wait for the timer.
Which is the best way of doing this.
Can i do this in Flash ?
Else is there any easy way to do this ?
Can anyone guide me ?
If you want to do it yourself, you can use Adobe Flash or SwishMax products to make it with minimal efforts.
Related
I want to make animated sticker in telegram. But without using adobe after effects or stuff. Actually I wnat to export GIF to TGS . Can someone help me?
Maybe this answer is completely wrong, but after a bit of research, it seems that telegram stickers are vector based, so you shouldn't be able to use any kind of images in them (also, requirement 7: Creating Animated Stickers). If it were true that they're vector only, then you could only get cartoonish styled animations, like the ones you see in most of their sticker packs.
However, Telegram has a separate gif feature, which you may use instead
I am building a multi-user experience in A-frame using NAF, and I have some positional audio containing music tracks in different points of the scene. I'm trying to figure out if it's possible to make it that the music is listened simultaneously by all the connected users. It is very important that they are positional, since I need several audio sources in the scene. At the moment, the tracks start when you enter the experience, so each person hears them from the start when they access the scene. This is the file that I'm using right now: https://glitch.com/~indigo-roomy-supermarket
I tried with the broadcast-component, but didn't manage. I thought of trying a workaround using a stream of twitch and hiding the video, trying to project it to a primitive, but also doesn't work so far (just managed to attach it to a div over the scene, I can hide the video but the audio would never be positional). Here the file where I tried it (not networked, but it should be the same): https://glitch.com/~twitchtest-01 I know that there's the option of connecting vimeo to a-frame using this: https://github.com/vimeo/aframe-vimeo-component but the audio itself is not positional, so it doesn't really solve my problem (also, I don't know if it would work with vimeo live).
If somebody knows a way to do this, I would greatly appreciate if you can share your wisdom. Thanks a lot!
I don't think that's easy.
Assuming you have streaming audio servers at your disposal like this then the way I would approach this, is:
fetch an audio stream and once the download returns, get the source buffer
override the source buffer of your positional audio element (something like this.el.getObject3D('sound').children[0].source.buffer) with the newly created audio buffer.
This might work.
If it doesn't, then create you own audio element component by using positional ThreeJS sound directly with setMediaStreamSource.
My assessment would be that this takes several days just to prototype alone. Having said that, I am pretty sure it's doable.
I'm trying to develop an icon for my app, specifically the play store icon which is 512 x 512. I've Google for days now and only find Photoshop stuff, which is too expensive for me and the learning curve just for one icon is not worth it.
Do any of you know of cheaper software that I can buy and use, specifically something that just help you create high quality icons?
I am also open to courses for Gimp and Paint that can teach you, but not Photoshop please. I know they are the best but they don't think of guys like me that are starting out.
I'm not sure whether this is the proper place for this kind of question, but I think Gimp seems the most reasonable option. The web is full of tutorials for it, so I think it's worth searching there. For example: Creating Icons
I am trying an application where i kept three buttons one for play,record and stop.
When i press the record button,it should start record the audio by me. and after stopping it,when i play it.it should retrieve the recorded audio from the file,where it is stored.
I have tried using this link below,but could not find any solution.
https://projects.developer.nokia.com/audiorecorder/changeset/67519324bc6ea96ef956dec1b494eb3a5417402b
Can anyone find me a solution for this.I am badly in need of this solution!!!
Thanks in Advance!!!
As far as I know, you should call the phonon's MediaSource/MediaObject classes to do it inthe back end.
#include <phonon/MediaObject>
#include <phonon/MediaSource>
Phonon::MediaObject *mobj....;
I dont know how QML is written but this is how you get to play media files in Qt.
Your link seems to have a solution for Symbian only.
One general thing: There is no recording API for QML. But there are C++ classes in QtMobility Multimedia which do what you want to do, you just need to export APIs to QML (that's what you can learn from the example in your link)
I am creating effects in my AIR application using actionscript like fadeIn and fadeOut. is there any way to export those animation to movie format like FLV or AVI using actionscript?
Thanks
I don't think there's going to be any way to do this on the web unless you stream the data to some sort of server like Red5 or Flash Media Server or something along those lines. If you're just looking to capture the effects and can build/run the app as an AIR app you can probably use the class found here http://www.zeropointnine.com/blog/assets_code/SimpleFlvWriter.as.txt to get it to save the data to a file. You can use (can't post multiple links damn stackoverflow for not linking my accounts correctly...) google "BitmapData draw flex reference"
in order to draw the stage to a bitmapdata object then you'd have to push that data into the SimpleFlvWriter.as (not as simple as it sounds :) ), sorry don't know of a boxed solution for this let me know if you're able to make anything of it and good luck! oh also as an aside you may be able to get away with just using something like SnagIt depending on the fidelity you're looking for.