Does Windows Phone 7 permit asynchronous programming? - asynchronous

I'm building a newsreader app for wp7. I'd like to have some background activity occur, like writing downloaded content to isolated storage. Is there any way to do this without blocking the UI thread?
The DownloadStringCompleted event of WebClient is asynchronous, right? Could I just do it there?

It is asynchronous, but it's recommended not to do any non trivial processing using WebClient since that work will be done on the UI thread as Indy rightly points out.
Webclient does this to offer you the convenience of not having to invoke the Dispatcher.
Dispatcher.BeginInvoke( () => { /* ui update code */ } );
This comes at the cost of ALL of your processing in the callback being executed on the UI thread.
HttpWebRequest (used by WebClient itself) will allow you to keep most your processing off the UI thread and just do your UI updates on the UI thread by way of the Dispatcher (refer above).
Note that you can still block the UI thread if you do this with too much intensity. Spacing your UI updates with Thread.Sleep(xxx) will help to keep the UI reponsive in such cases.
For a deeper understanding of the differences between HttpWebRequest and WebClient and a working project sample to demonstrate, refer my post here.
WebClient, HttpWebRequest and the UI Thread on Windows Phone 7

Yes, it does. Here is how you can expose asynchronous features to any type on WP7.

You can certainly update the UI using the Dispatcher.BeginInvoke method, to avoid cross-thread exceptions. It is however advisable to use HttpWebRequest instead of WebClient since WebClient returns on the UI thread. Here is a recent MSDN Blog post that could help you understand the model and perhaps aid in developing your app.

All network access in WP7 is asynchronous, most of the network api classes don't even expose synchronous methods, you have to fight the framework pretty hard to try in fact.
As noted in the other answers what you have to be aware of is that you need to update the UI through the UI thread, you can use Dispatcher.BeginInvoke if you're working with the code-behind. If you're using some sort of MVVM style pattern then INotifyPropertyChanged events are automatically dispatched back to the UI thread so you don't need to worry about it (INotifyCollectionChanged from ObservableCollection isn't for reasons unknown).

Related

Blazor WebAssembly - use SignalR or Controller actions for basic operations?

I normally develop with ASP.NET MVC, but I'm very new to Blazor. I'm creating a new site in Blazor WebAssembly. The very first thing I need to do is create a page with a simple form, that can create or update an item and send it to the server, to be saved in the DB. I can either send the object using SignalR, or use HttpClient to post it to a controller action. What's the best practice here in Blazor Wasm? I was tempted at first to just use SignalR all the time.
I've seen examples of using both, but very little to help decide which to use in what circumstances. This was about the most useful thing I could find but it doesn't answer the exact question and it's also not specific to Blazor.
The question is specifically about the simple create update operation, but other pros and cons of both would be very helpful. Is it as simple as "only use SignalR when clients need to listen for messages from the server, to avoid having too many open connections"?
Thanks a lot
Is it as simple as "only use SignalR when clients need to listen for messages from the server, to avoid having too many open connections"?
Yes, I think it is. CRUDL operations are transactional and asynchronous. Do a transaction, wait forever on the user, do another transaction,.... I would always do these through an API Get/Post.
The only time I would consider SignalR is where I'm passing object defined objects - such as a Dictionary<string, object>. They are a pain in controller API calls.

when to use Synchronous and Asynchronous Request?

can any one explain. when to use Synchronous and Asynchronous request with example.enter code here
Generally speaking, asynchronous requests do not block the running environment until they get a response. This keeps your UI responsive while waiting for the response, and enables your user to use it. With synchronous requests, the UI would feel like it would be frozen.
I would say that while developing a web application, you would probably use asynchronous requests 99.9% of time.
From a software engineering stand of point, synchronous code is using one process, while asynchronous code executes a concurrent process. That is exactly how your UI is enabled to be responsive. It's like as if the asynchronous code ran as another program, if you will.

Async calls using HTTPClient vs Direct calling methods asynchronously using Tasks for a synchronous service

I have a scenario in my existing application where on the click of a Save button a Javascript function is called. This javascript function internally makes 4-5 asynchronous calls to webservices.For some reasons we have big javascript files now with lot of business logic. Also we are facing performance issues in the application. To reduce the number of XHR calls we are making to the server, we thought of consolidating these calls on the server side and just make a single call from our Javascript.
On the server side we are using Async Await to make this calls asynchronous.So we have created a wrapper service with one method which now calls different service methods using SendAsync method exposed by HTTPClient.
Our underlying services are all synchronous and to achieve asynchronous functionality we used HTTPClient. We measured performance and it shows considerable gain.
But, one of our colleague pointed out that we will actually have an overhead of serialization and Deserialization as well as we are originating now other webservice calls from server which will ultimately run synchronously.So why not directly call the methods instead of new HTTP calls.
ow our methods are all synchronous and to make them asynchronous we will have to use Tasks which will again be overhead.
Both the approaches will be overhead but we see the making new HTTP requests using async await more inline with the microservices concept.
There is a debate and I would like to know other thoughts.
My two-cents:
The approach of aggregating the information on the server side is good.
From my point of view the use of HTTPClient internally on the server side is a solution only if you want to connect to a legacy service and you do not have the ability to integrate it directly. HTTPClient is simple to use and robust, but it's technically a lot more overhead than using a Task (think of error handling, serialisation, testing, network/socket-resources).
A Task is also nice, since it allows proper cancelation, which HTTPClient cannot achieve (HTTPClient can only close the socket, other end could still block resources).
On top of the general resource aspect, the use of Futures makes the Task a perfect match:
https://msdn.microsoft.com/en-us/library/ff963556.aspx

Asynchronous web service call in ASP.NET/C#

We have an application that hits a web service successfully, and the data returned updates our DB. What I'm trying to do is allow the user to continue using other parts of our web app while the web service processes their request and returns the necessary data.
Is this asynchronous processing? I've seen some console app samples on the msdn site, but considering this is a web form using a browser I'm not sure those samples apply. What if the user closes the browser window mid request? Currently we're using the Message Queue which "waits" for the web service to respond then handles the DB update, but we'd really like to get rid of that.
I'm (obviously) new to async requests and could use some help figuring this out. Does anyone have some code samples or pertinent articles I could check out?
Yes, what you're describing is async processing.
The best solution depends to some degree on the nature of the web services call and how you want to handle the results. A few tips that might help:
One approach is to send a request from the initial web request to a background thread. This works best if your users don't need to see the results of the call as soon as it completes.
Another approach is to have your server-side code make an async web services call. This is the way to go if your users do need to see the results. The advantage of an async call on the server side is that it doesn't tie up an ASP.NET worker thread waiting for results (which can seriously impair scalability)
Your server-side code can be structured either as a web page (*.aspx) or a WCF service, depending on what you want to have it return. Both forms support async.
From the client, you can use an async XMLHTTP request (Ajax). That way, you will receive a notification event when the call completes.
Another approach for long-running tasks is to write them to a persistent queue using Service Broker. This works best for things that you'd like users to be able to start and then walk away from and see the results later, with an assurance that the task will be completed.
In case it helps, I cover each of these techniques in detail in my book, along with code examples: Ultra-Fast ASP.NET.
If you're not blocking for a method return you're doing asychronous processing. Have a look at Dino Esposito's article on using AJAX for server task checking.
You can perform asynchronous web service calls using both Web Service Enhancements (WSE) and Windows Communication Foundation (WCF) in your C# code. WSE is discontinued, so its use is not recommended. Generically speaking, if you were to terminate program execution in the middle of an asynchronous call before the response returned, nothing bad would happen; the client would simply not process the result, but the web service would still be able to perform its processing to completion.
If your client web application is responsible for updating the DB, then without anything else in your client code, quitting in the middle of an asynchronous operation would mean that the DB was not updated. However, you could add some code to your client application that prevented the browser from quitting entirely while it is waiting for an asynchronous response while preventing new web service calls from being run after Close is called (using Javascript).
You have 2 distinct communications here: (1) from web browser to web application and (2) from web application to web service.
diagram http://img697.imageshack.us/img697/6713/diagramo.png
There is no point of making (2) asynchronous: you still would have to wait for web service to finish processing request. If you end HTTP request from browser to web application the client would have no clue what the result of request was.
It is much better to make asynchronous request from web browser to your web application. Ajax is ideal for that. In fact, that's what it was created for. Here's couple of links to get you started:
jQuery Ajax
ASP.NET AJAX

Silverlight,asynchronous,lazy loading what's the best way?

I started to use silverlight/flex and immediately bumped into the asynchronous service calling. I'm used to solving the data access problems in an OO-way with one server fetch mechanism or another.
I have the following trivial code example:
public double ComputeOrderTotal(Order order)
{
double total = 0;
// OrderLines are lazy loaded
foreach (Orderline line in order.Orderlines)
{
// Article,customer are lazy loaded
total = total + line.Article.Price - order.Customer.discount;
}
return total;
}
If I understand correctly, this code is impossible in Flex/Silverlight. The lazy loading forces you to work with callbacks. IMO the simple expample above will be a BIG mess.
Can anyone give me a structured way to implement the above ?
Edit:
The problem is the same for Flex/Silverlight, pseudo code would
do fine
Its not really ORM related but most orms use lazy loading so i'll remove
that tag
The problem is lazy loading in the model
The above example would be very doable of all data was in memory but
we assume some has to be fetched from
the server
Closueres dont help since sometimes data is already loaded and no asynchronous fetch is needed
Yes I must agree that O/R mapping is usually done on the server-side of your application.
In SilverLight asynchronous way of execution is the desired pattern to use when working with services. Why services? Because as I said before there is no O/R mapping tool at the moment that could be used on the client-side (SilverLight). The best approach is to have your O/R mapped data exposed by a service that can be consumed by a SilverLight application. The best way at the moment is to use Ado.Net DataServices to transport the data, and on the client-side to manage the data using LINQ to Services. What is really interesting about ADS (former Astoria project) is that it is designed to be used with Entity Framework, but the good folks also implemented support for IQueriable so basically you can hook up any data provider that support LINQ. To name few you can consider Linq To Sql, Telerik OpenAccess, LLBLGen, etc. To push the updates back to the server the data source is required to support the ADS IUpdateable.
You can look just exactly how this could be done in a series of blogposts that I have prepared here: Getting Started with ADO.NET Data Services and Telerik Open Access
I can't speak to Silverlight but Flex is a web browser client technology and does not have any database driver embedded in the Flash runtime. You can do HTTP protocol interactions to a web server instead. It is there in the middle-tier web server where you will do any ORM with respect to a database connection, such as Java JDBC. Hibernate ORM and iBATIS are two popular choices in the Java middle-tier space.
Also, because of this:
Fallacies of Distributed Computing
You do not do synchronous interactions from a Flex client to its middle-tier services. Synchronous network operations have become verboten these days and are the hallmark signature of a poorly designed application - as due to reasons enumerated at the above link, the app can (and often will) exhibit a very bad user experience.
You instead make async calls to retrieve data, load the data into your client app's model object(s), and proceed to implement operations on the model. With Flex and BlazeDS you can also have the middle-tier push data to the client and update the client's model objects asynchronously. (Data binding is one way to respond to data being updated in an event driven manner.)
All this probably seems very far afield from the nature of inquiry in your posting - but your posting indicates you're off on an entirely incorrect footing as to how to understand client-side technologies that have asynchronous and event-driven programming baked into their fundamental architecture. These RIA client technologies are designed this way completely on purpose. So you will need to learn their mode of thinking if you want to have a good and productive experience using them.
I go into this in more detail, and with a Flex perspective, in this article:
Flex Async I/O vs Java and C# Explicit Threading
In my direct experience with Flex, I think this discussion is getting too complicated.
Your conceptual OO view is no different between sync and asynch. The only difference is that you use event handlers to deal with the host conversation in the DAL, rather than something returned from a method call. And that often happens entirely on the host side, and has nothing to do with Flex or Silverlight. (If you are using AIR for a workstation app, then it might be in client code, but the same applies. As well if you are using prolonged AJAX. Silverlight, of course, has no AIR equivalent.)
I've been able to design everything I need without any other changes required to accomodate asynch.
Flex has a single-threaded model. If you make a synchronous call to the web server, you'd block the entire GUI of the application. The user would have a frozen application until the call completes (or times out on a network error condition, etc.).
Of course real RIA programs aren't written that way. Their GUI remains accessible and responsive to the user via use of async calls. It also makes it possible to have real progress indicators that offer cancel buttons and such if the nature of the interaction warrants such.
Old, bad user experience web 1.0 applications exhibited the synchronous behaviour in their interactions with the web tier.
As my linked article points out, the async single-threaded model coupled with ActionScript3 closures is a good thing because it's a much simpler programming model than the alternative - writing multi-thread apps. Multi-threading was the approach of writing client-server Java Swing or C# .NET WinForm applications in order to achieve a similarly responsive, fluid-at-all-times user experience in the GUI.
Here's another article that delves into this whole subject matter of asynchronous, messaging/event-driven distributed app architecture:
Building Effective Enterprise Distributed Software Systems
data-driven communication vs behavior-driven communication
Silverlight is a client technology and the Object - Relational mapping happens completely in the server. So you have to forgot about the ORM in Silverlight.
Following your example what you have to do is to create a webservice (SOAP, REST...) that can give your silverlight client the complete "Order" object.
Once you have the object you can work with it with no communication with the server in a normal - synchronous way.
Speaking about Silverlight, you should definitely check RIA services.
Simply, it brings the DataContext from the server to the client from where you can asynchronously query it (there is no need to write WCF services by hand, it's all done by RIA).
C# 5
async / await construct will almost exactly what I want..
watch presentation by anders hejlsberg

Resources