Async calls in WP7 - asynchronous

I have been experimenting with WP7 apps today and have hit a bit of a wall.
I like to have seperation between the UI and the main app code but Ive hit a wall.
I have succesfully implemented a webclient request and gotten a result, but because the call is async I dont know how to pass this backup to the UI level. I cannot seem to hack in a wait for response to complete or anything.
I must be doing something wrong.
(this is the xbox360Voice library that I have for download on my website: http://www.jamesstuddart.co.uk/Projects/ASP.Net/Xbox_Feeds/ which I am porting to WP7 as a test)
here is the backend code snippet:
internal const string BaseUrlFormat = "http://www.360voice.com/api/gamertag-profile.asp?tag={0}";
internal static string ResponseXml { get; set; }
internal static WebClient Client = new WebClient();
public static XboxGamer? GetGamer(string gamerTag)
{
var url = string.Format(BaseUrlFormat, gamerTag);
var response = GetResponse(url, null, null);
return SerializeResponse(response);
}
internal static XboxGamer? SerializeResponse(string response)
{
if (string.IsNullOrEmpty(response))
{
return null;
}
var tempGamer = new XboxGamer();
var gamer = (XboxGamer)SerializationMethods.Deserialize(tempGamer, response);
return gamer;
}
internal static string GetResponse(string url, string userName, string password)
{
if (!string.IsNullOrEmpty(userName) && !string.IsNullOrEmpty(password))
{
Client.Credentials = new NetworkCredential(userName, password);
}
try
{
Client.DownloadStringCompleted += ClientDownloadStringCompleted;
Client.DownloadStringAsync(new Uri(url));
return ResponseXml;
}
catch (Exception ex)
{
return null;
}
}
internal static void ClientDownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
{
if (e.Error == null)
{
ResponseXml = e.Result;
}
}
and this is the front end code:
public void GetGamerDetails()
{
var xboxManager = XboxFactory.GetXboxManager("DarkV1p3r");
var xboxGamer = xboxManager.GetGamer();
if (xboxGamer.HasValue)
{
var profile = xboxGamer.Value.Profile[0];
imgAvatar.Source = new BitmapImage(new Uri(profile.ProfilePictureMiniUrl));
txtUserName.Text = profile.GamerTag;
txtGamerScore.Text = int.Parse(profile.GamerScore).ToString("G 0,000");
txtZone.Text = profile.PlayerZone;
}
else
{
txtUserName.Text = "Failed to load data";
}
}
Now I understand I need to place something in ClientDownloadStringCompleted but I am unsure what.

The problem you have is that as soon as an asynchronous operation is introduced in to the code path the entire code path needs to become asynchronous.
Because GetResponse calls DownloadStringAsync it must become asynchronous, it can't return a string, it can only do that on a callback
Because GetGamer calls GetResponse which is now asynchronous it can't return a XboxGamer, it can only do that on a callback
Because GetGamerDetails calls GetGamer which is now asynchronous it can't continue with its code following the call, it can only do that after it has received a call back from GetGamer.
Because GetGamerDetails is now asynchronous anything call it must also acknowledge this behaviour.
.... this continues all the way up to the top of the chain where a user event will have occured.
Here is some air code that knocks some asynchronicity in to the code.
public static void GetGamer(string gamerTag, Action<XboxGamer?> completed)
{
var url = string.Format(BaseUrlFormat, gamerTag);
var response = GetResponse(url, null, null, (response) =>
{
completed(SerializeResponse(response));
});
}
internal static string GetResponse(string url, string userName, string password, Action<string> completed)
{
WebClient client = new WebClient();
if (!string.IsNullOrEmpty(userName) && !string.IsNullOrEmpty(password))
{
client.Credentials = new NetworkCredential(userName, password);
}
try
{
client.DownloadStringCompleted += (s, args) =>
{
// Messy error handling needed here, out of scope
completed(args.Result);
};
client.DownloadStringAsync(new Uri(url));
}
catch
{
completed(null);
}
}
public void GetGamerDetails()
{
var xboxManager = XboxFactory.GetXboxManager("DarkV1p3r");
xboxManager.GetGamer( (xboxGamer) =>
{
// Need to move to the main UI thread.
Dispatcher.BeginInvoke(new Action<XboxGamer?>(DisplayGamerDetails), xboxGamer);
});
}
void DisplayGamerDetails(XboxGamer? xboxGamer)
{
if (xboxGamer.HasValue)
{
var profile = xboxGamer.Value.Profile[0];
imgAvatar.Source = new BitmapImage(new Uri(profile.ProfilePictureMiniUrl));
txtUserName.Text = profile.GamerTag;
txtGamerScore.Text = int.Parse(profile.GamerScore).ToString("G 0,000");
txtZone.Text = profile.PlayerZone;
}
else
{
txtUserName.Text = "Failed to load data";
}
}
As you can see async programming can get realy messy.

You generally have 2 options. Either you expose your backend code as an async API as well, or you need to wait for the call to complete in GetResponse.
Doing it the async way would mean starting the process one place, then return, and have the UI update when data is available. This is generally the preferred way, since calling a blocking method on the UI thread will make your app seem unresponsive as long as the method is running.

I think the "Silverlight Way" would be to use databinding. Your XboxGamer object should implement the INotifyPropertyChanged interface. When you call GetGamer() it returns immediately with an "empty" XboxGamer object (maybe with GamerTag=="Loading..." or something). In your ClientDownloadStringCompleted handler you should deserialize the returned XML and then fire the INotifyPropertyChanged.PropertyChanged event.
If you look at the "Windows Phone Databound Application" project template in the SDK, the ItemViewModel class is implemented this way.

Here is how you can expose asynchronous features to any type on WP7.

Related

How to make a Blazor page update the content of one html tag with incoming data from gRPC service

So i'm testing with Blazor and gRPC and my dificulty at the moment is on how to pass the content of a variable that is on a class, specifically the gRPC GreeterService Class to the Blazor page when new information arrives. Notice that my aplication is a client and a server, and i make an initial comunication for the server and then the server starts to send to the client data(numbers) in unary mode, every time it has new data to send. I have all this working, but now i'm left it that final implementation.
This is my Blazor page
#page "/greeter"
#inject GrpcService1.GreeterService GreeterService1
#using BlazorApp1.Data
<h1>Grpc Connection</h1>
<input type="text" #bind="#myID" />
<button #onclick="#SayHello">SayHello</button>
<p>#Greetmsg</p>
<p></p>
#code {
string Name;
string Greetmsg;
async Task SayHello()
{
this.Greetmsg = await this.GreeterService1.SayHello(this.myID);
}
}
The method that later receives the communication from the server if the hello is accepted there is something like this:
public override async Task<RequestResponse> GiveNumbers(BalconyFullUpdate request, ServerCallContext context)
{
RequestResponse resp = new RequestResponse { RequestAccepted = false };
if (request.Token == publicAuthToken)
{
number = request.Number;
resp = true;
}
return await Task.FromResult(resp);
}
Every time that a new number arrives i want to show it in the UI.
Another way i could do this was, within a while condition, i could do a call to the server requesting a new number just like the SayHello request, that simply awaits for a server response, that only will come when he has a new number to send. When it comes the UI is updated. I'm just reluctant to do it this way because i'm afraid that for some reason the client request is forgotten and the client just sit's there waiting for a response that will never come. I know that i could implement a timeout on the client side to handle that, and on the server maybe i could pause the response, with a thread pause or something like that, and when the method that generates the new number has a new number, it could unpause the response to the client(no clue on how to do that). This last solution looks to me much more difficult to do than the first one.
What are your thoughts about it? And solutions..
##################### UPDATE ##########################
Now i'm trying to use a singleton, grab its instance in the Blazor page, and subcribe to a inner event of his.
This is the singleton:
public class ThreadSafeSingletonString
{
private static ThreadSafeSingletonString _instance;
private static readonly object _padlock = new object();
private ThreadSafeSingletonString()
{
}
public static ThreadSafeSingletonString Instance
{
get
{
if (_instance == null)
{
lock(_padlock)
{
if (_instance == null)
{
_instance = new ThreadSafeSingletonString();
_instance.number="";
}
}
}
return _instance;
}
set
{
_instance.number= value.number;
_instance.NotifyDataChanged();
}
}
public int number{ get; set; }
public event Action OnChange;
private void NotifyDataChanged() => OnChange?.Invoke();
And in Blazor page in code section i have:
protected override void OnInitialized()
{
threadSafeSingleton.OnChange += updateNumber();
}
public System.Action updateNumber()
{
this.fromrefresh = threadSafeSingleton.number + " que vem.";
Console.WriteLine("Passou pelo UpdateNumber");
this.StateHasChanged();
return StateHasChanged;
}
Unfortunatly the updatenumber function never gets executed...
To force a refresh of the ui you can call the StateHasChanged() method on your component:
https://learn.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.components.componentbase.statehaschanged?view=aspnetcore-3.1
Notifies the component that its state has changed. When applicable, this will cause the component to be re-rendered.
Hope this helps
Simple Request
After fully understanding that your problem is just to Update the Page not to get unsyncronous messages from the server with a bi directional connection. So jou just have to change your page like (please not there is no need to change the files generated by gRPC, I called it Number.proto so my service is named NumberService):
async Task SayHello()
{
//Request via gRPC
var channel = new Channel(Host + ":" + Port, ChannelCredentials.Insecure);
var client = new this.NumberService.NumberServiceClient(channel);
var request = new Number{
identification = "ABC"
};
var result = await client.SendNumber(request).RequestAccepted;
await channel.ShutdownAsync();
//Update page
this.Greetmsg = result;
InvokeAsync(StateHasChanged);//Required to refresh page
}
Bi Directional
For making a continious bi directional connection you need to change the proto file to use streams like:
service ChatService {
rpc chat(stream ChatMessage) returns (stream ChatMessageFromServer);
}
This Chant sample is from the https://github.com/meteatamel/grpc-samples-dotnet
The main challenge on this is do divide the task waiting for the gRPC server from the client. I found out that BackgroundService is good for this. So create a Service inherited from BackgroundService where place the while loop waiting for the server in the ExecuteAsyncmethod. Also define a Action callback to update the page (alternative you can use an event)
public class MyChatService : BackgroundService
{
Random _random = new Random();
public Action<int> Callback { get; set; }
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
while (!stoppingToken.IsCancellationRequested)
{
// Replace next lines with the code request and wait for server...
using (_call = _chatService.chat())
{
// Read messages from the response stream
while (await _call.ResponseStream.MoveNext(CancellationToken.None))
{
var serverMessage = _call.ResponseStream.Current;
var otherClientMessage = serverMessage.Message;
var displayMessage = string.Format("{0}:{1}{2}", otherClientMessage.From, otherClientMessage.Message, Environment.NewLine);
if (Callback != null) Callback(displayMessage);
}
// Format and display the message
}
}
}
}
On the page init and the BackgroundService and set the callback:
#page "/greeter"
#using System.Threading
<p>Current Number: #currentNumber</p>
#code {
int currentNumber = 0;
MyChatService myChatService;
protected override async Task OnInitializedAsync()
{
myChatService = new MyChatService();
myChatService.Callback = i =>
{
currentNumber = i;
InvokeAsync(StateHasChanged);
};
await myChatService.StartAsync(new CancellationToken());
}
}
More information on BackgroundService in .net core can be found here: https://gunnarpeipman.com/dotnet-core-worker-service/

First try at HTTPClient in Xamarin.Forms not working

I know this should be simple, so I am obviously missing something.
I am writing a very simple Xamarin.Forms application with this as the MainPage.xaml.cs of the Shared project.
public partial class MainPage : ContentPage
{
public MyClass myClassInstance { get; set; }
public MainPage()
{
InitializeComponent();
DownloadDataAsync();
}
private async void DownloadDataAsync()
{
string page = #"http://www.blaw.com:80/foo/bar";
try
{
HttpClient client = new HttpClient();
var uri = new Uri(string.Format(page, string.Empty));
var response = await client.GetAsync(uri); <--- BONK!
if (response.IsSuccessStatusCode)
{
var responseString = await response.Content.ReadAsStringAsync();
XmlSerializer ser = new XmlSerializer(typeof(MyClass));
using (TextReader tr = new StringReader(responseString))
{
myClassInstance = (MyClass)ser.Deserialize(tr);
}
}
else
System.Diagnostics.Debug.WriteLine(response.StatusCode.ToString());
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine(ex.Message);
}
}
}
When I run this on my Android device, it never gets past the GetAsync line (marked with <-- BONK!). It doesn't throw an exception, and in never makes it to the if statement, it just returns from the method without doing anything at all.
I have enabled the ACCESS_NETWORK_STATE and INTERNET permissions in the Android Manifest.
What am I missing?
Calling asynchronous method from constructor is not a good idea. This will work in console applications but not on UI applications. Because this will block the UI thread, and control never returns to the code due to deadlock.
If you can call your async method in OnAppearing, it should work fine.

An asynchronous operation exceeded the page timeout (trying to use HttpRequestMessage with ASP.NET WebForms page)

I have created a web API in AWS that I am trying to get some JSON back from using a web page built in ASP.NET Webforms (most up-to-date version). I can't get the asynchronous part to work. Either the GET method hangs seemingly forever, or - following the best practice approach from the Microsoft documentation - I get this error after a little while:
[TimeoutException: An asynchronous operation exceeded the page
timeout.] System.Web.UI.d__554.MoveNext() +984
I know this is something to do with the wait/async portion of the code and being in ASP.NET because of the following.
If I use very similar code in a console application it works fine.
If i call the web API using POSTMAN it works fine.
I have made async = true in the page directive. Here is my page load
protected void Page_Load(object sender, EventArgs e)
{
try
{
RegisterAsyncTask(new PageAsyncTask(GetStuffAsync));
}
catch (Exception ex)
{
renderStoreCards.Text = ex.Message;
}
}
Here is my method
private async Task GetStuffAsync()
{
string testHtml = string.Empty;
try
{
var signer = new AWS4RequestSigner("AccessKey", "SecretKey");
var request = new HttpRequestMessage
{
Method = HttpMethod.Get,
RequestUri = new Uri("https://some-aws-address-changed-for-stack-overflow.execute-api.ap-southeast-2.amazonaws.com/Prod/tables/InSiteStoreInformation/ServerName")
};
request = await signer.Sign(request, "execute-api", "ap-southeast-2");
var client = new HttpClient();
var response = await client.SendAsync(request).ConfigureAwait(false);
string responseString = await response.Content.ReadAsStringAsync();
}
catch (Exception ex)
{
renderStoreCards.Text = ex.Message;
}
}
The above example produces a TimeoutException. Previous to the above, I was trying the following code. This works fine in a console app, but not in the ASP.NET page.
class Program
{
static void Main(string[] args)
{
try
{
MainAsync().Wait();
}
catch (Exception ex)
{
Console.WriteLine($"Exception occured {ex.Message}");
Console.ReadKey();
}
}
static async Task MainAsync()
{
try
{
var signer = new AWS4RequestSigner("AccessKey", "SecretKey");
var request = new HttpRequestMessage
{
Method = HttpMethod.Get,
RequestUri = new Uri("https://<Hiddenforstackoverflowpost>.execute-api.ap-southeast-2.amazonaws.com/Prod/tables/InSiteStoreInformation/ServerName")
};
request = await signer.Sign(request, "execute-api", "ap-southeast-2");
var client = new HttpClient();
var response = await client.SendAsync(request);
var responseStr = await response.Content.ReadAsStringAsync();
dynamic sales = Newtonsoft.Json.JsonConvert.DeserializeObject(responseStr);
Console.WriteLine($"Server = {sales[0].ServerName}");
Console.ReadKey();
Console.Write(responseStr);
Console.ReadKey();
}
catch (Exception ex)
{
throw (ex);
}
}
}
I am by no means an expert in async/wait combinations, but it appears that the HttpClient I'm using has no synchronous alternative, so I have to figure this out.
I know this is an old question, but I just came across.
The timeouts are most likely caused by ReadAsStringAsync as you neglected to use '.ConfigureAwait(false)' on it. Running async tasks inside ASP.net can be very finicky especially around execution contexts. It most likely is some kind of dead-lock on the async method when it tries to restore the execution context on its return. This usually fails due to the nature of IIS hosting. I am not sure if it actually is a dead-lock or some other issue under the hood. Just make sure to always use .ConfigureAwait(false).
I know this is old, but maybe it helps someone else coming across this issue.

Get Owin IIdentity from IHttpHandler

Accepted answer note:
Although I have appreciated the help of creating my own OwinMiddleware to send images after doing some checks instead of IHttpModule, that doesn't solve the issue entirely.
The thing is I have added an Authorization header to the ajax requests, and inside that header I am sending my Bearer's Token so that I can get logged user information from Owin. So I have to add this header to the image requests either, to be able to get logged user information from image handler middleware.
Original Question:
I am following this blog post to create token based authentication for my web project. Because some resources of my Web API will be used by native mobile clients. And I have heard that token based authentication is the way to go for that. And in my own project I have a custom image request handler. And need the logged user information inside this handler. But when i try to extract user information from ticket I get null. And I am not sure about this but, I think I have 2 different IIdentity objects here, and I need the one stored inside Owin Context.
Here let me show you some codes;
My GrantResourceOwnerCredentials which is storing claims into ClaimsIdentity,
public override async Task GrantResourceOwnerCredentials(OAuthGrantResourceOwnerCredentialsContext context)
{
....
// checking user credentials and get user information into 'usr' variable
....
var identity = new ClaimsIdentity(context.Options.AuthenticationType);
identity.AddClaim(new Claim(ClaimTypes.Name, context.UserName));
identity.AddClaim(new Claim(ClaimTypes.Role, "user"));
identity.AddClaim(new Claim("sub", context.UserName));
identity.AddClaim(new Claim(ClaimTypes.Sid, usr.UserId.ToString()));
var props = new AuthenticationProperties(new Dictionary<string, string>
{
{
"as:client_id", (context.ClientId == null) ? string.Empty : context.ClientId
},
{
"userId", usr.UserId.ToString()
}
});
var ticket = new AuthenticationTicket(identity, props);
context.Validated(ticket);
}
Helper function to extract user id from the given IIdentity object
public class utils {
public Guid? GetUserIdFromTicket(IIdentity identity)
{
var cId = (ClaimsIdentity)identity;
var uid = cId.FindFirst(ClaimTypes.Sid);
if (uid != null && Comb.IsComb(uid.Value))
return new Guid(uid.Value);
else
return null;
}
....
}
Now I can get the loggedUserId from my controller like,
var loggedUserId = utils.GetUserIdFromTicket(User.Identity);
but if I call it from my IHttpHandler I get null,
public class ImageHandler : IHttpHandler
{
public ImageHandler()
{
}
public ImageHandler(RequestContext requestContext)
{
RequestContext = requestContext;
}
protected RequestContext RequestContext { get; set; }
public utils utils = new utils(); // changed name for simplicity.
public void ProcessRequest(HttpContext context)
{
var strUserId = RequestContext.RouteData.Values["userid"].ToString();
var strContentId = RequestContext.RouteData.Values["contentid"].ToString();
var fileName = RequestContext.RouteData.Values["filename"].ToString();
var size = RequestContext.RouteData.Values["size"].ToString();
var loggedUserId = utils.GetUserIdFromTicket(context.User.Identity);
....
image processing
....
context.Response.End();
}
}
Hope I didn't messed this up for good...
Solution:
I have implemented my own middleware to serv images to my users after doing some checks. Here is my Invoke task implementation. Everything else is just like as recommended in accepted answer. But as stated above, for this to work I have to send images with the Authorization header, or the loggedUserId will be null again.
public async override Task Invoke(IOwinContext context)
{
// need to interrupt image requests having src format : http://www.mywebsite.com/myapp-img/{userid}/{contentId}/{fileName}/{size}/
if (context.Request.Path.HasValue && context.Request.Path.Value.IndexOf("myapp-img") > -1)
{
// get values from url.
var pathValues = context.Request.Path.Value.Split('/');
var strUserId = pathValues[2].ToString();
var strContentId = pathValues[3].ToString();
var fileName = pathValues[4].ToString();
var size = pathValues[5].ToString();
// check if code returned a notfound or unauthorized image as response.
var hasError = false;
// get userId from static utils class providing current owin identity object
var loggedUserId = ChildOnBlogUtils.GetUserIdFromTicket(context.Request.User.Identity);
// save root path of application to provide error images.
var rootPath = AppDomain.CurrentDomain.SetupInformation.ApplicationBase;
// assign content type of response to requested file type
context.Response.ContentType = ChildOnBlogUtils.GetContentType(context.Request.Path.Value.ToString());
// if user requested thumbnail send it without doing checks
if (size == "thumb")
{
imgPath = "images/" + strUserId.ToLower() + "/thumbnail/" + fileName;
}
else
{
var canSee = false;
// check if user can see the content and put the result into canSee variable
// I am using loggedUserId inside these checks
...
...
// end checks
if (canSee)
{
// removed some more checks here for simplicity
imgPath = "images/" + strUserId.ToLower() + "/" + fileName;
}
else
{
context.Response.ContentType = "Image/png";
var imgData = File.ReadAllBytes(rootPath + "/images/unauthorized.png");
await context.Response.Body.WriteAsync(imgData, 0, imgData.Length);
hasError = true;
}
}
if (!hasError) // if no errors have been risen until this point. try to provide the requested image to user.
{
try
{
var imgData = UserMediaContainer.GetFileContent(imgPath); // get file from storage account (azure)
if (imgData.Length == 0)
{
context.Response.ContentType = "Image/png";
imgData = File.ReadAllBytes(rootPath + "/images/notfound.png");
await context.Response.Body.WriteAsync(imgData, 0, imgData.Length);
}
else
{
await context.Response.Body.WriteAsync(imgData, 0, imgData.Length);
}
}
catch (Exception ex)
{
context.Response.ContentType = "Image/png";
var imgData = File.ReadAllBytes(rootPath + "/images/notfound.png");
await context.Response.Body.WriteAsync(imgData, 0, imgData.Length);
}
}
}
else if (context.Request.Path.HasValue && context.Request.Path.Value.IndexOf("profile-img") > -1)
{
// profile image provider. Same code as providing thumbnails.
}
else
{
// if it is not an image request to be handled. move to the next middleware.
await Next.Invoke(context);
}
}
I guess your ImageHandler is processed before everything else in the owin pipeline, which means it is processed before the authorization comes into place.
Since you're using owin I would advise you to drop the IHttpHandler and use some custom owin middleware.
Following this path will allow you to inject your module in the right place in the pipeline.
Creating the middleware is quite easy:
public class ImageProcessingMiddleware : OwinMiddleware
{
public ImageProcessingMiddleware(OwinMiddleware next): base(next)
{
}
public async override Task Invoke(IOwinContext context)
{
string username = context.Request.User.Identity.Name;
Console.WriteLine("Begin Request");
await Next.Invoke(context);
Console.WriteLine("End Request");
}
}
Once you have defined your middleware you can create an extension method for the instantiation:
public static class ImageProcessingExtensions
{
public static IAppBuilder UseImageProcessing(this IAppBuilder app)
{
return app.Use<ImageProcessingMiddleware>();
}
}
Now you can plug-in your middleware in the pipeline:
app.UseImageProcessing();
If you have followed Taiseer sample, you would do that after you have configured the authorization module:
// Token Generation
app.UseOAuthAuthorizationServer(OAuthServerOptions);
app.UseOAuthBearerAuthentication(new OAuthBearerAuthenticationOptions());
Going back to the middleware, you might have noticed there's a method called Invoke:
public async override Task Invoke(IOwinContext context)
{
string username = context.Request.User.Identity.Name;
Console.WriteLine("Begin Request");
await Next.Invoke(context);
Console.WriteLine("End Request");
}
This is the entry-point of each middleware. As you can see I am reading the user's name authorized right after the authorization token has been verified and authorized.
There's an interesting article about owin middleware which is worth reading.

xamarin form + odata

Can any one tell me how to retrive data from OData service using Simple.Odata.Client with in xamarin forms ?
I try by following way :
In Portable Project
public App()
{
GetDocument();
}
public async void GetDocument()
{
String result = await ODataServiceAgent.GetDocuments(skipCount);
}
In OData Service Calls
public static async Task<string> GetDocuments(int skipCount)
{
string json = string.Empty;
try
{
var client1 = new ODataClient(new ODataClientSettings(ServiceConstant.sURL_Base, new System.Net.NetworkCredential(ServiceConstant.NCUserName, ServiceConstant.NCPassword))
{
IgnoreResourceNotFoundException = true,
//OnTrace = (x, y) => Console.WriteLine(string.Format(x, y)),
});
string commands = string.Format(ServiceConstant.sURL_WholeDataByPagging, ServiceConstant.servicePaggingTopCount, skipCount);
IEnumerable<IDictionary<string, object>> configs = client1.FindEntriesAsync(commands).Result;
List<IDictionary<string, object>> configList = ((List<IDictionary<string, object>>)configs.ToList());
json = JsonConvert.SerializeObject(configList);
}
catch (Exception ex)
{
string excepstionMessage = ex.Message;
}
return json;
}
while actual call is happen using "FindEntriesAsync" line its not responding
It in the call to Result. In general it's not a good idea to call Result or Wait on async methods: it may work in some environments (like desktop Windows) but it will deadlock in others, especially mobile ones. So just await it, don't do .Result or .Wait.

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