Weld - Asynchronous event observers - asynchronous

I am using Weld to observe events. I thought there was a way to specify if the observer was asynchronous or not, but I am not finding that annotation or documentation.
Can observers be asynchronous, if so, what do I need to do to make that happen?

There is an open request for this: CDI-31: Asynchronous events.
Depending on your requirements, you can, as indicated in your comment, set a different transactional observer: If you use AFTER_COMPLETION or AFTER_SUCCESS, it should seem to your application like an asynchronous execution. However until a framework solves , I have just found an example using JMS for asynchronous execution in CDI.

Take a look at post on Piotr Nowicki's blog http://piotrnowicki.com/2013/05/asynchronous-cdi-events/
He described a couple of methods for achieving asynchronous behavior of CDI events.

If you guys want to see this happen, you'll need to head over the the link provided in Kariem's answer and voice your opinion. It seems the expert group is unwilling to consider adding async events because they consider it bloating the spec.
Honestly, Guice manages to offer this feature, and it remains lightweight, so I find the argument against this little counter-intuitive. Nevertheless, if you want to see this feature, head to the link, voice your opinion.
-Jonathan

Related

Spring Managed Consumer Interceptors

Following https://github.com/spring-projects/spring-kafka/issues/2049,
wouldn't it make sense to also support consumer interceptors?
The consumer interceptor may be set on the ConsumerProperties before being used by the ListenerConsumer. To simplify the usage, a composite and an empty interceptor could also be provided.
A similar approach could also be used for Kafka streams.
I can contribute on this request.
Yes, it makes sense; but we might want to make the existing RecordInterceptor and BatchInterceptor extend ConsumerInterceptor instead of adding more properties, to avoid any confusion.
Looking forward to the contribution.

Client callbacks with protobuf-net.Grpc

I'm currently working on replacing an old WCF client/server pairing with gRpc, and decided to use protobuf-net.Grpc as we've used protobuf-net extensively elsewhere in our codebase. I'm running into a bit of trouble with one particular portion however.
Part of the original service is a Subscribe method which uses IClientCallback to effectively send an event to the client. Looking at regular gRpc, it seems like this would be possible (though a bit hacky) using a server streaming method and storing the IServerStreamWriter object on the server, writing to it whenever we wanted to "fire an event".
For the life of me, however, I can't quite figure out how to do something similar in protobuf-net.Grpc with the IAsyncEnumerable return type. The closest I can figure is using Task.Wait in a loop and updating some shared collection when I want to "fire" the event, which the loop would then check for and yield return. This doesn't seem like it'd scale well, however, and there isn't really a great way to definitely unsubscribe when a client is no longer listening to events.
Is there some other/better way to do this?
Channel<T>, which can be tweaked via AsAsyncEnumerable() - which then essentially acts as a queue at the producer side, and a sequence at the consumer.

Symfony2 when listeners are preferable than services?

I know, that in most cases services preferable, because they are initiated directly at the call site and this approach making code more clear.
While harder to reason, what a system doing, when things are spread out over events.
When using listeners is better than using services?
How to use listeners and keep code clear?
Please, give some examples. Any help would be appreciated! Thanks a lot!
Listeners make sense when you create a reusable bundle/component that should not be modified by its clients but still be extensible.
Listeners don't make much sense for application code because they add a level of indirection that makes it harder to figure out what's going on.

Implementing IStoreSagaData which arcives

I'm finding that IStoreSagaData.Delete is not called on when a saga calls MarkAsComplete during the first message. Is this by design? This makes it impossible to keep an archive of sagas which have completed.
Yes, that is true - it's a consequence of the code being so "intelligent" that it knows not to do anything about a saga that is immediately marked as complete.
This also means that it would not be easy to find a way to hook in that functionality yourself - at least in Rebus versions <= 0.84.0.
Rebus versions >= 0.90.0 (also known as "Rebus 2") is much easier to extend in every way, and I've created this issue because I think a good saga state auditing function would be an awesome feature in Rebus.
I might get around to add it one of the following days.

Reduing the layer complexity of a Cairngorm based application

Could tools like SWFAddress be used in some clever ways to alleviate an existing client-server architecture. I see possibilities to even introduce REST-like pattern mapping or something like that.
What I am currently doing is following all the Cairngorm guidleines, which has already led to a bunch of commands which all make sense, but inclusing the business delegates, and all that stuff, I am getting into a hard time extending and refactoring the application (and actually layers were supposed to help, tight ... maybe I am not doing it quite right, I admit).
Anyway, what I thought of was somehow reducing the number of application events flying around, and the number of commands responding to them. Actualy, I am quite OK even coupling the view with some logic, if I can get rd of some layer complexity.
What I mean by that: perhaps, I could bind a button click to a url pattern (or use SWFaddress to change the url globally). On the other end, I wll be waiting for changes of the url, reformat it, and pass it onto a service delegate, which has the necessary mappings in mind, so it knows what method to call, or it could even pass the url directly to an HTTPSErvice. The delegate will then deal with the server response, and update the model, which through the bindings will update the view.
I am not going to completely ditch commands. I thing that they are good for scheduling of the internal interactions (within the client itself), but I'd like to abstain from using them for communication with the server.
Am I on the right path ?
Are you apposed to switching to an alternate framework than Cairngorm? You just described perfectly what most people's complaints are about it. I think it mostly exists from the throw back days of Flex development...
Most of the developers I know use a more "modern" framework, usually focusing on Dependency Injection (DI).
Here is a good starting point in analyzing the various frameowkrs in use today:
http://www.adobe.com/devnet/flex/articles/flex_framework.html
and for for further reading...
I personally prefer Swiz, and use it in all my projects. It still focuses on the command pattern, but alleviates a lot of the layer complexity, as you described.
If your questions was how can I make Cairngorm less like... well Cairngorm... then I'm afraid I can't help you there. :)
Cheers and good luck!

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