Qt application not exiting, staying in memory - qt

Here is the code I am having trouble with:
QApplication a(argc, argv);
QString path = qApp->applicationDirPath();
qApp->setQuitOnLastWindowClosed(false);
a.addLibraryPath(path+"/plugins");
TryQt w;
w.show();
return a.exec();
This is how I am starting my Application. In the Application (TryQt) I am creating several other QWidgets and Qwindows. The problem arises when I close the application The QMainWindow disappears, looks like the program exits, but it remains in the memory. (I can see from Task Manager / Processes ) .
I am also catching the closeEvent in my TryQt program and closing every thing possible I opened in there. But still no use. Does any one has any idea why this is happening?

well, it's because you're calling
qApp->setQuitOnLastWindowClosed(false);
the docs say:
This property holds whether the
application implicitly quits when the
last window is closed.
The default is true.
If this property is true, the
applications quits when the last
visible primary window (i.e. window
with no parent) with the
Qt::WA_QuitOnClose attribute set is
closed. By default this attribute is
set for all widgets except for
sub-windows. Refer to Qt::WindowType
for a detailed list of Qt::Window
objects.
and you are for some reason setting it to false.

I had a similar problem (except calling qApp->setQuitOnLastWindowClosed(true); as the previous answer suggests). I suspect one of the libraries we use doesn't clean up its thread properly and an investigation is pending, but the simplest workaround was to replace return a.exec(); with:
exit(a.exec());

Related

Convert a Qt GUI-based application into a console or batch application

I have a Qt GUI-based full application but now I need to use this application in a sort of pipeline in batch mode (console). I've tried several approaches but none of them worked as expected. Here is what I have now:
QApplication a(argc, argv);
MyMainWindow *w = new MyMainWindow();
a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()));
a.exec();
Here is what I need:
QApplication a(argc, argv);
QString project_path = argv[1];
MyMainWindow *w = new MyMainWindow();
a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()));
w->loadPrjFile(project_path);
w->analyze();
w->exportResults();
a.exec();
So, basically what I need is to allow the application to get the project_path through command line (not file dialogs) and execute the methods that a user would usually follow using the GUI. The problem is that these methods should block, in the sense that one should wait for the previous one to finish.
The application itself should block, in the sense that, when executed in the shell, it should wait for the whole execution to finish before quitting. As it should work as a console application the interface should also be hidden.
If you know a way to do that, I would really appreciate a code sample of how this can be done.
The problem you have is that you're trying to develop a console app, but still using Gui widgets, such as QMainWindow. You need to start by separating the Gui classes from everything else in your main project.
I recommend you create a class, derived from QObject, which handles the processing of what you need; loadPrjFile, analyze and exportResults.
Then use an instance of this new class in your MainWindow for the GUI project and use it directly for the console project.
class Worker : public QObject
{
Q_OBJECT
public:
void loadPrjFile(const QString& path);
void analyze();
void exportResults();
};
class MyMainWindow : QMainWindow
{
private:
Worker m_pWorkerObject;
};
If you're developing a console project that doesn't need a Gui, you can use QCoreApplication, instead of QApplication.
Be aware that calling app.exec() starts Qt processing messages, so you only need that if you need a message loop to process events, which may not be the case for a console application, depending on what your app does.
This answer shows the solution that I came up with after a while. I'll put it here because it can be useful to others. The code looks like this:
QApplication a(argc, argv);
QString project_file = argv[1];
MyMainWindow *w = new MyMainWindow();
w->setVisible(false);
a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()));
w->setBatchMode(true);
QObject::connect(w,SIGNAL(loadingFinished()),w,SLOT(analyze()));
QObject::connect(w,SIGNAL(analysisFinished()),w,SLOT(exportResults()));
QObject::connect(w,SIGNAL(exportingFinished()),w,SLOT(close()));
w->loadPrjFile(project_file);
a.exec();
The main considerations are:
w->setVisible(false) was used to hide the MainWindow as also pointed out by #Dissident penguin.
w->setBatchMode(true) was used to set a class variable that is used to supress all the other dialogs throughout the code as also pointed out by #Dissident penguin. Inside the functions I just wrapped the dialog code with an if statement like:
if (!_batchMode) { //show dialog }
Meeting the requirement of sequencial execution was not that easy. I had to create two signals: loadingFinished(), analysisFinished() and exportingFinished(). Then I emit them in the end of loadPrjFile(), analyze() and exportResults() functions respectively. This way I garantee that they are executed in order and that one waits for the other. This is needed because slots are executed asynchronously in Qt.
Finally, I could not take out the method a.exec() because if I do that the program doesn't run properly. I think this is because I'm still using the GUI, it's just hidden. This way, a.exec() is still needed.
To read arguments from the command line in an app with a GUI, you can use the global pointer qApp anywhere in your code. This is particularly useful if you want, for example, to be able to associate your GUI application with a file type, since the file name will be pipleined by the OS to your app (at least it works in Windows).
You can see a detailed answer I gave to the same question in this thread, together with the links to the appropriate documentation, which for some reason is not in the latest versions of Qt.
The second part is not that easy.
You can use w->setVisible(false) before calling a.exec(); to hide your main window, but you will have, to the best of my knowledge, to modify every method that has a dialogue to either react to the command line argument if detected, and disable the dialogue, or use the normal dialogues if no related arguments are detected.
If you only need to call methods of the main window that have no interaction with the user, then it won't be that much work, and you might get away with not calling a.exec (if and only if no part of your code is using signals and slots in batch mode), which in reality starts the main loop of the GUI and won't be needed in that case.
Something like this might work:
QApplication a(argc, argv);
MyMainWindow *w = new MyMainWindow();
if(1 < qApp->arguments().count()) //Command line arguments detected
{
QString project_path = qApp->arguments().at(1);
w->loadPrjFile(project_path);
w->analyze();
w->exportResults();
}
else //No command line arguments detected
{
a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()));
a.exec();
}
If, on the other hand, the functions loadPrjFile(), analyze(); and exportResults() are slots and not, as your code suggests, methods of your main window, they will not be called sequentially and you will have no choice but using signals and slots so each function can notify the next one that it finished its job, and therefore will have to call a.exec

Qt application remains in memory after closing all windows

I'm a beginner in using Qt and OpenCV, and I have a small problem.
My application works fine, but after closing it seems that opencv.exe (application name) is still in memory.
Here is my code:
int main(int argc, char* argv[]) {
QCoreApplication a(argc, argv);
cv::Mat img = cv::imread("img.jpg");
cv::namedWindow("Image");
cv::imshow("Image",img);
return a.exec();
}
How to kill task with closing application window?
I don't sure that I work correct with exec() function.
QCoreApplication::exec() starts an event loop.
Often times this is tied to the presence of a terminal window.
With QApplication::exec() it also starts an event loop, but it usually is tied to the presence of a QMainWindow or the last QWidget that was opened.
The easiest way right now for you to close it, is to go to Projects > Run > Run in Terminal, and check it.
You may also need to go to your .pro file and add CONFIG += console.
When you start using Qt signals and slots, the event loop will be extremely useful.
Also for any of Qt's GUIs to function properly you need the exec() event loop running.
Another way that you can kill your task when running it in Qt Creator is to go to the Application Output tab at the bottom and click the red square stop button.
Hope that helps.
You could try to call qApp->quit() in the close event of your non-qt window (I don't know OpenCV though).
qApp is equivalent to QCoreApplication::instance() if you started a non-gui application (in Qt terms of course), or a QApplication if you started a gui application.
To gracefully come out of event loop started by QCoreApplication::exec() QCoreApplication::quit () must be called.
Somehow when you are done with your OpenCV stuff it should call QCoreApplication::quit (). As it is a static slot you can connect a signal to it or call it explicitly.

Qapplication - move to thread doesn't work on Windows

In main, I'm creating a QApplication in a thread I create, and then, according to commands from the user (from cin), I want to use callbacks on the QApplication instance I created in the thread.
The creation of the QApllication happens on a workerthread that is called 'StartQtThread', and my main function, in which I get the commands is the main thread.
my problem is that my commands from the main thread, don't work on the qapplication.
for example: if the user enters 'z', I cant to zoom in , on the map in my QApplication. bus since I'm on the main thread nothing happens.
I tried to use my zoom-in function, from the 'StartQtThread' thread, it works.
tried to use 'moveToThread(qApp->thread())' function from the main thread , but the current thread isn't being changed.
anyone knows how can I change that?
thread->moveToThread(obj) moves object obj to the thread thread. Code moveToThread(qApp->thread()) moves main thread's object to another thread (which is kinda strange). GUI can work ONLY in main thread.

QT + boost-thread not working

I'm writing a code using both Qt and boost.
I know that qt window needs to be started in the main thread, so, I'm trying to run some code in another thread using boost (not QThread).
The problem is, if I run my code without starting the qt window, it works perfectly fine, however, if I call the app.exec(), the other thread (the boost one) stops working. I don't know what is happening, any clues?
QApplication app(argc, argv);
QMainWindow window;
//creating a separated thread and starting up
boost::thread thr1( boost::bind( &X::x, &a ) );
//if we join, it works
//thr1.joing()
//but if I run the following lines, my thr1 freezes
window.show();
app.exec();
the problem was with my boost implementation. I fixed recompiling it

Ways to create a QDialog outside the main thread

I am trying to create a client application in QT which requires both threads for processing and a variable amount of window instances. But I am having a hard time trying to figure out how to create a new window inside one of the processing thread. I understand that all ui elements must be created in the same thread as the QApplication class, but I need to be able to instantiate, or at least have a reference to a QDialog in another thread.
Communicating between the thread and QDialog can be done using signals, I am not worried about this, but actually creating the window is another matter. I could use signals to tell the main thread to create an instance to the window, and then retrieve the pointer to it somehow, but to me that seems a bit to complicated and ugly. Is there a better way to accomplish such a task? To create a QDialog outside the main thread were the QApplication class exists?
Edit : I have tried the Q_INVOKABLE method but it does not work across threads. I have created a view factory class which can create a QDialog of a type I specify and returns a pointer to it. This class has been instantiated in the main GUI thread and a reference to this class is sent to any worker threads. The problem is that, when a thread invokes the create method from the factory using Qt::BlockingQueuedConnection, the invoke method fails. If I change it to Qt::DirectConnection, the invoke method calls the right create method but in the current thread as the worker thread.
My main function looks like this :
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
ViewFactory vFactory;
vFactory.registerCreator(Util::W_CONNECT, new ConnectWindow::ConnectCreator());
ClientApp app;
if(!app.Initialize(&vFactory))
return 0;
app.start();
a.exec();
.............................
}
And my run function from the ClientApp thread looks something like this :
void ClientApp::run()
{
QDialog * tmp = NULL;
QMetaObject::invokeMethod(this->_vFactory, "create", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QDialog*, tmp), Q_ARG(int, 0));
}
Like I said, the invokeMothod will not fail if I change the connection type to Qt::DirectConnection, so the params are not the problem, but rather calling the method across a separate worker thread.
You can only do Gui stuff in the gui thread. The obvious solution is for the worker thread to send a message to the gui thread = a signal in Qt terms.
If a worker thread needs to ask a question it should send a message to the gui thread and then block until it gets a signal back.
AFAIK, signals (or just a dynamically callable method, using Q_INVOKABLE) or an event is the way to go.
Note that, using QMetaObject::invokeMethod() (with Qt::BlockedConnection), you can call a function safely across threads and get a return value back without too much coding.
It seems like QObject::moveToThread can solve this problem. This function moves event processing loop to another thread.
Example from Qt documentation:
myObject->moveToThread(QApplication::instance()->thread());

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