Tracking progress of 'Publish Web' action in VS2008 - asp.net

I'm using the "Publish Web" action to deploy my web application. Is there a way to track it (see the progress) of this action?
Does the command line version report progress? Is there a better alternative?

THe output windows shows you progress, it is not a tradiotional progress bar but it tells you each step and gives you a folder by folder output of the upload progress.

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Cannot publish a Flex Dashboard project from R Studio to shinyapps.io after upgrading to 2022.07.2 Build 576

From the Manage Accounts option of the Publish in RStudio I connect to my shinyapps.io account and click apply, then OK. Next, I click publish and get a dialog box for RStudio connect account. Before I upgraded, I did not get this option, I do not have the public URL of the RStudio connect server and I click cancel. I then click Publish and the Publish from list box has** no accounts connected** even though I connected to my shinnapps.io account from the manage accounts option. I have only been developing in R for a few weeks and would appreciate any suggestions to solve this issue.
A colleague suggested copying and pasting my code into a new template .rmd file and saving to a new location on my computer. You also can check to make sure runtime: shiny is in the YAML
These suggestions did not work, I got the same result.

How to publish to multiple web sites in visual studio in a batch

How can I deploy multiple websites in a visual studio in a batch on single click; either using GUI or command line
Update: I think some people have misunderstood my question. Let me try again. I want to publish my website to multiple subdomains(nearly 50) one by one(by changing profile and clicking publish). It takes a lot of time. What I want to ask is that is there any way I could automate and speed up this process.
Thanks in advance
You can select multiple projects (websites) inside "Solution explorer" window and select "Publish selection" inside "Build" menu item.
solution selection
build menu item
Assuming your using TFS then you can setup specialized builds that can utilize deployment scripts to push to many sites. This article scratches the surface but will point you in the right direction. https://msdn.microsoft.com/en-us/library/hh191495.aspx

Game maker refuses to compile and run game, with error message "Unable to find game"

I am currently doing a project in a fresh installation of Game Maker Studio, version 1.4.1499. When I attempt to build and run the project (using the run button, the run menu option, or by pressing F5), it comes up with the following output:
Asset Compile finished: 11:07:49 AM
-----------------------------------------------------------
executing C:\Users\User\AppData\Local\Temp\gm_ttt_64280\gm_ttt_91991\game.win
-----------------------------------------------------------
"C:\Users\User\AppData\Roaming\GameMaker-Studio\Runner.exe" -game "C:\Users\Juggernaut\AppData\Local\Temp\gm_ttt_64280\gm_ttt_91991\game.win"
RunnerLoadGame: C:\Users\User\AppData\Local\Temp\gm_ttt_64280\gm_ttt_91991\game.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Users\User\AppData\Local\Temp\gm_ttt_64280\gm_ttt_91991\
#########################################################################
RunnerLoadGame() - C:\Users\User\AppData\Local\\game.win
Checking if INIFile C:\Users\User\AppData\Local\/options.ini Exists
!!!!No INI File C:\Users\User\AppData\Local\/options.ini
Reading File C:\Users\User\AppData\Local\\game.win
Error! not allowing save with filename 'C:\Users\User\AppData\Local\game.win'
FAILED to load File C:\Users\User\AppData\Local\\game.win
I do not know if this is a problem with the way I have set up Game Maker, the project itself, or something else, but any assistance will be appreciated.
Your problem is in the last 2 lines:
Error! not allowing save with filename
'C:\Users\User\AppData\Local\game.win' FAILED to load File
C:\Users\User\AppData\Local\game.win
Apparently you can't save the game with this filename. Try another filename, but I hardly think that's the problem. I think closing Gamemaker studio, and re-opening it with administrator rights (right mouse button, open as administrator). Could be that you don't have enough rights to write in the AppData folder.
Good luck!
I had this problem also. I fixed it by running the application as a admin. I hope it worked for you and yes this is a little bit a late answer..

howto run code cleanup in editor

My web app has broken between M2 and M3, how do I run code cleanup in the Dart editor? I cannot seem to find a menu option anywhere. Nor can I invoke it through some other action (e.g., run analyzer). What am I missing?
Figured it out: right-click file, then select "Clean Up Source"

Disable TideSDK installer dialog when first opening a app?

Is there anyway to disable the TideSDK installer dialog popup when first opening your app. I am submitting an app to a 3rd party distribution site and it was rejected because of this.
Please help?
You could use tidebuilder.py and pass the -n parameter to it. The final command would be:
./tidebuilder.py -n -d {output dir} {source project dir}
If you create the application in bundled mode. There would not be any installer dialog popping up while installing the application. It is likely that you have created a networked installer and while installing and running first time its trying to fetch the modules from internet by popping up the installer dialog.
Can you provide some more details about your application, modules used by the same, are u creating net installer or bundled, which platform you are on ?
Also if possible describe the commands which you are using to create the application. This would be helpful for further investigating the issue.

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