I have a javascript plot on my page with "data point highlighter" functionality: when the mouse hovers over the point, you can see the coordinates popup. I also want to place a semi-transparent "sheen" image layer over the plot to make it look glossy. I can achieve this with the z-index, but the on-mouse-over functionality of the js plot stops working. Is there a way to have the sheen layer on top and still have the on-mouse-over of the layer below (the plot layer)? Many thanks...
I can't think of a way to do that easily, apart from splitting apart the plot image and the area that reacts to the mouseover, and placing the latter above the sheen - which may be bothersome to do.
If it's semi-transparent, though, would it be an option to do the whole thing the other way round? Placing the "sheen" below the plot, and making the plot semi-transparent?
This is not possible. Shame.
Actually, I believe it is possible, but it's a bit of a messy workaround, and, in essence, involves capturing mouse/cursor position x/y location and mapping that to the plot layer -- not the easiest or optimal task, let alone completely inefficient. I realize this is an older question, but thought I'd point this out for future users.
Update: Firefox has a CSS property geared toward this in the 3.6: http://demos.hacks.mozilla.org/openweb/pointer-events/
Related
Turns out I’m working with the Autodesk Forge viewer and Three.js, trying to render 2D text that can be interacted with (specifically select, rotate, and move).
To do this I am working with meshes (using MeshBasicMaterial, Mesh and TextGeometry) but it turns out that the text does not look perfectly sharp, it presents aliasing and I found that according to the API reference, the antialiasing is not applicable to 2d.
Here are some examples of the problem, as you can see, the more I move away from the plane, the worse the text looks (and even up close it doesn't look perfect):
I have tried to make a test representing the text with a Sprite (despite the fact that it would mean having to change the entire implementation already made with meshes of other functionalities) but apart from the fact that I cannot see it, I have seen example images and they do not appear either well: aliasing is visible from a distance and it looks really blurry up close. Here some examples:
Is there a way to correct this problem or is this the most I can get in 2D? I've tried searching for information on this but can't find anything helpful. And what has puzzled me the most has been realizing that antialiasing was not applicable in the case of 2d, like making it clear that nothing can be done to fix it.
I would be very grateful if you could solve my doubts, thank you very much in advance for your help.
An easier alternative, is to just use a higher pixel ratio for the renderer...
window.devicePixelRatio=2;
viewer.resize();
For example, using the custom geometry text, from Joao's demo, you can see the same aliasing issue at DPR=0.5 and DPR=1.0 ...
https://joaomartins-forge.github.io/textgeometry-sample/
But when I set the DPR=2.0, the text looks clean. The trade off is rendering performance, but your 2D drawings may be simple enough that it won't matter. You can use a 'mouse up' camera settle trick, to switch between DPR of 1 and 2, if you want a better UX experience.
There are a few ways to solve this aliasing issue for 2D (and 3D text).
The way I would recommend for your use case, is to use DIV elements (THREE.CSS3DRenderer), instead of text converted into three.js tessellated triangle geometry, as shown in this blog post:
https://forge.autodesk.com/blog/how-do-you-add-labels-forge-viewer
You can find out more information about THREE.CSS3DRenderer here:
https://threejs.org/docs/#examples/en/renderers/CSS3DRenderer
and an Example here: https://threejs.org/examples/#css3d_periodictable
Using CSS3DRenderer instead of CSS2DRenderer, means you will get the correct scaling (and rotation) of the div element as you zoom into your 2D drawing and the mathematics inside the calculation for the matrix transform has less edge-cases.
Once you are using DIV elements for your text, you will notice that the text is sharper and has no aliasing issues. That's because it is not being rasterized by the webGL pipeline, but by the SKIA library used by chrome/firefox/opera/etc for rasterizing text.
There is one final option, that uses signed-distance fields, but it's probably overkill for what you need.
Let me know if you want some example code.
Just wondering if there is any package/functionality to manually manipulate the positioning of text from geom_text()? I've been using ggrepel::geom_repel_text() for positioning without overlap, which is good for most cases, but when I have a ton of points all clustered in a tight space it would be much easier to just move them around without having to figure out the coordinates associated with each spot. Is this possible?
In case your problem relates to deciding which points to label, here's a Shiny app which allows for manual selection of points to label in a ggplot. It relies on ggrepel to space them, so if you want manual control, Marius makes a good suggestion.
https://github.com/AliciaSchep/gglabeller
I want to make the whole webpage into a graph, like a blueprint (the colour scheming). And then i want to plot a graph in the same page. So should i use some code to make the grid or should i just make an image file and make it the background.
The grid should be preferably something like this : Graph, or with the proper coloring Blueprint Graph
If code is suggested, please give an overview of how to do so.
Thank You.
This sounds like something you could do with HTML5 Canvas, although maybe that's above and beyond what you're looking for. Here's a pretty good free course that has relevant examples.
Since you're going to be plotting points on the graph, your best bet is to create an element, such as a <div>, and give it a fixed width and height. Then apply a background image of the graph paper to that element. You'll need to use absolute positioning when plotting points, so it's key that the graph stays in place and doesn't get skewed based on differing viewports.
If you wanted the entire viewport to be a graph, you'll need to reference the upper-left corner when plotting points (start at 0,0) since users' browsers will have varying widths and heights.
I am really hoping someone can help me. I am trying to create a round menubar in CSS and I've searched and searched for solutions but have found nothing. I know how to create round areas (by setting the radius), and I know how to create a simple straight line menu using <ul> & <li> but, as said, I want to create a round one.
there is a picture of something alike what I'd love to get working:
If anyone could help me on this I'd be so thoroughly grateful.
Closest things I know of are these:
http://www.cssplay.co.uk/menus/cssplay-round-and-round.html
http://codepen.io/tgrant54/pen/lBHwK
Is that what you're after?
This menu looks almost like Path's Button.
You can find the link to Path's Button here.
You just need to modify it a bit so the menu displayed in full sphere.
This isn't something you really want to be doing in pure CSS.
You may be able to make circle shapes with border-radius, but you're not actually making a circular object -- it's still a regular box shape as far as the browser is concerned, just with the corners rounded off. This has absolutely no bearing at all on your ability to do anything else to do with circles or curves in CSS.
Yes, it's possible to do something along the lines you're after, by putting every character into its own element, and styling each of them with a specific position, but that's going to be painful, inflexible, and difficult to work with. If you really want to do this, there's a code generator you could try out here, but I'd say you're barking up the wrong tree.
If you want to do this kind of thing properly, what you really need to be thinking about is doing it in graphical format, using either Canvas or SVG, plus plenty of javascript code.
I'd suggest looking into a JS library like Raphael for this; there are people who have tried similar things already using Raphael, which may help you -- see here, for example: Radial Pie Menu With Raphael JS
Hope that helps.
Can any one point me to any resources for making graphs in HTML5? Most of resources I have seen through Google use animated graphs, I just want a simple static graph in HTML5. One more thing, I am really very weak in graphs, so a simple, easy to understand solution would be very helpful. I will be using this XML file to display data in graphical format.
US Canada Mortality
Thanks in advance :-)
Check out the new canvas tag. It allows you to draw shapes including rectangles and circles using javascript. Canvas Tutorials
If you're looking for just a standard bar chart, though, you can use the div tag with a specified width, height, and background color. This method avoids the use of javascript.