Flex: Configure AMF serialization warnings? - apache-flex

I have been trying to test my application to make sure that all the important classes can serialize/reload themselves properly (especially those which implement IExternalizable):
[Test]
public function testMyObjectSerialization():void {
var myobj:MyObject = new MyObject();
var ba:ByteArray = new ByteArray();
ba.writeObject(myobj);
ba.position = 0;
var loadedObj:MyObject = ba.readObject();
assertMyObjectEqual(myobj, loadedObj);
}
And I would like to be warned when I try to serialize a strongly-typed object which does not have a [RemoteClass] set (because that almost certainly represents a bug in my code).
So, is there any way to configure the AMF serializer to give warnings?
Also, it seems like this might be possible using services-config.xml… But the documentation seems to imply that services-config is channel-level, and I'd really like it if my unit tests could run without talking to the server (and I'm not using LCDS, so a bunch of the services-config wouldn't apply to me anyway).

There is no way to configure the native AMF serialization/deserialization from the Flash Player to give you warnings if [RemoteClass] or any other metadata is set or not.
However you can write your own class to do that - you can register all the objects in a list and check for [Remote] using flash.utils.describeType. Or use a wrapper over writeObject which check for the [Remote] metadata.

Related

NHibernate.IFutureValue<> when serialized includes .Value

I'm building an ASP.NET (2.0, no, I can't change it) site with NHibernate, and have a custom JSON converter so I can not-serialize properties I want hidden from the client. This lets me just return the objects, and never have to worry about their serialized values - they're always secure.
Unfortunately, it appears that if I use query.FutureValue<class>(), the object that gets serialized is first the NHibernate.Impl.FutureValue<class> and not my entity, which means I get JSON that looks like this if I throw it in a dictionary and return it to the client:
{key: { Value: { /* my serialized object properties */ } }
Previously I discovered that I can't get any interfaces to work in ASP's JavaScriptConverter implementations... only regular or abstract classes. So returning typeof(IFutureValue<MyBaseClass>) as a supported type means my converter is completely ignored. I can catch MyBaseClass, because I refactored things earlier to use an abstract base instead of an interface, but not the interface.
And then I discover that the FutureValue implementation in .Impl is internal to the assembly, or some other such nonsense that only serves to make my .NET experience even more painful. So I can't use typeof(FutureValue<MyBaseClass>) to handle it all, because FutureValue exists only in my debugging sessions.
Is there a way to get the class type out of the assembly? Or a way to convince ASP that interfaces do in fact have uses? Or might there be some superclass I can access that would let me get around the whole issue?
Help! I like my Futures, it lets me batch a whole heck-ton of calls at once!
(if something isn't clear, or you want more code, by all means, ask! I can post quite a bit.)
If I'm understanding you correctly, it seems you are mixing things a together a little bit.
It sounds like you're trying to serialize an instance of query.FutureValue<class>(), which unsurprisingly gives you just that: a JSON object where the Value fields has JSON representing your entity.
To me it sounds like you really want to just serialize query.FutureValue<class>().Value.
Using NHibernate futures like this gives you little benefit though, so you're probably after something like:
var future1 = query1.FutureValue<SomeEntity>();
var future2 = query2.FutureValue<AnotherEntity>();
var json1 = serializer.Serialize(future1.Value); //<BAM! Multi-query gets fired!
var json2 = serializer.Serialize(future2.Value);
Does that make sense?

Actionscript Webservice set result format as e4x

I'm trying to use Webservice component in my Flex 4 application.
I need to use this in Actioncript and not using MXML tags.
I'm able to invoke the WSDL operations successfully, but the resultFormat is Object by default.
How do I set it to e4x?
var lookupService:WebService = new WebService();
lookupService.wsdl =url;
lookupService.loadWSDL();
lookupService.doLookup.addEventListener(ResultEvent.RESULT, lookupResultHandler);
lookupService.doLookup.addEventListener(FaultEvent.FAULT, faultHandler);
lookupService.doLookup(lookupString);
I tried to set the format by
lookupService.resultFormat = "e4x";
But this is not working. The calls are not even going through when I do this.
Can you please provide your suggestions for implementing this using AS3?
If you take a look at the two web service classes, you'll realize that resultFormat is not a property on either of them. Resultset is a property on the operations array.
If that doesn't help, you'll have to quantify "not working." What isn't working? Are you getting compile errors? Are you getting runtime errors? IS the data not being returned? Is the data not be returned as XML?
You'll probably have to set this up in MXML and dissect the generated ActionScript to figure out the appropriate AS3 syntax.
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/rpc/soap/WebService.html

Setting the WebServiceWrapper endpointURI at run time

I'm in the middle of switching from Flex Builder 3 to Flash Builder 4, and one of the problems I have run into is that support for web services in 4 is substantially different. In both IDE's I am able to import a WSDL for my web service and it will generate the appropriate client classes for communicating with the service. The generated code in each is different.
In my Flex3 code I was able to access the endpointURI property of the mx.rpc.soap.AbstractWebService, but in the Flex4 code that is generated, the new class extends com.adobe.fiber.services.wrapper.WebServiceWrapper which does not have the endpointURI property.
My project has mulitple game servers and the player picks which server they want to play on. In the past if the player wanted server 1, I would set the endpoint URI to http://game1.server.com/service.asmx, and like wise if they wanted server 2 I would set the endpoint to http://game2.server.com/service.asmx.
What am I looking for to accomplish this in Flash Builder 4?
Short Answer:
var s:ClassThatExtendsWebServiceWrapper = new ClassThatExtendsWebServiceWrapper;
s.serviceControl.endpointURI = 'http://service.com/service.asmx';
Long Answer:
Well I finally found a solution. Adobe seems to have made this much harder than it should have been.
Web Service classes that are generated by Flash Builder 4 extend the com.adobe.fiber.services.wrapper.WebServiceWrapper. WebServiceWrapper has a property called serviceControl that can be used to control the service. The problem is that not all the members of serviceControl are accessible at the application code level. Lets assume that I have a web service called GameService. When I use the data tool to connect to the web service by providing a WSDL, Flash Builder will create two classes for me automcatically.
internal class _Super_GameService extends
com.adobe.fiber.services.wrapper.WebServiceWrapper
{ ... }
public class GameService extends _Super_GameService
{}
_Super_GameService contains all the automatically generated code to make calls to the web service. GameService contains no code itself, but unlike _Super_GameService, it is public. The idea here is that any enhancements that we need to make can be made to GameService, then later on if we need to update, _Super_GameService can be regenerated, but out changes to GameService will not be overwritten by the code generation tool.
Now this leads us to usage of these generated classes. Typically all I should have to do is create an instance of GameService and call a method on it. In this example DoSomethingAwesome is a method available on the web service.
var gs:GameService = new GameService();
var token:AsyncToken = gs.DoSomethingAwesome();
Now this will call the service using the URI of the service specified in the WSDL file. In my situation I wanted GameService to connect to a different URI. This should have been simple, but things fell apart.
My first problem was that viewing the documentation on WebServiceWrapper (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/com/adobe/fiber/services/wrapper/WebServiceWrapper.html) did not render properly in Firefox. So when I was reading the documentation I wasn't getting the full picture. This really needs to be fixed by Adobe.
Viewing the documentation in another browser helped me find out about the serviceControl property of WebServiceWrapper. serviceControl is declared as a mx.rpc.soap.AbstractWebService. AbstractWebService does have an endpointURI property which makes the following code valid.
var gs:GameService = new GameService();
gs.serviceControl.endpointURI = 'http://game1.service.com/GameService.asmx';
The other problem I had is that for some reason the endpointURI property of serviceControl does not appear in the Intellisense context menu. So since I didn't see serviceControl in the online documentation at first, and I didn't see endpointURI in intellisense, I didn't realize the property was there to be set.
If you look at the source for AbstractWebserivce, (http://opensource.adobe.com/svn/opensource/flex/sdk/trunk/frameworks/projects/rpc/src/mx/rpc/soap/AbstractWebService.as) there doesn't seem to be an Exclude tag to explain why endpointURI does not appear in the Intellisense context menu. So I don't know what is going on there.
You should be able to override the endpointURI on the WebService. But I'm not sure where to do that with the generated code since I use <s:WebService/>.
This is the only way I could get it to work, in the generated stub for your service:
import com.adobe.fiber.core.model_internal;
Also:
/**
* Override super.init() to provide any initialization customization if needed.
*/
protected override function preInitializeService():void
{
_needWSDLLoad = false; // to prevent loading the default WSDL
super.preInitializeService();
// Initialization customization goes here
wsdl = "http://localhost/yourservice?wsdl";
_needWSDLLoad = true;
model_internal::loadWSDLIfNecessary();

Coldfusion returning typed objects / AMF remoting

Is the same possible in ColdFusion?
Currently I am using .Net/Fluorine to return objects to the client.
Whilst in testing I like to pass strings representing the select statement and the custom object I wish to have returned from my service.
Fluorine has a class ASObject to which you can set the var 'typeName'; which works great.
I am hoping that this is possible in Coldfusion. Does anyone know whether you can set the type of the returned object in a similar way.
This is especially helpful with large collections as the flash player will convert them to a local object of the same name thus saving interating over the collection to convert the objects to a particular custom object.
foreach (DataRow row in ds.Tables[0].Rows)
{
ASObject obj = new ASObject();
foreach (DataColumn col in ds.Tables[0].Columns)
{
obj.Add(col.ColumnName, row[col.ColumnName]);
}
obj.TypeName = pObjType;
al.Add(obj);
}
Many thanks,
Yes, it works and is built right in so you don't have to use an external server side piece.
ColdFusion Components (CFCs) are the ColdFusion version of an Class.
ColdFusion's Flash/Flex Remoting Gateway will do the automatic conversion of CFCs into ActionScript objects.
Remember that CF is Java based; so the paths and class names are case sensitive. I assume .NET is not like that.
The CFC and ActionScript object should list all properties in the same order. In AS3, you can define them as public variables; in the CFC you should define them using the cfproperty tag. The ActionScript Object should use the RemoteClass metadata tag to specify the absolute location of the CFC. The CFC's cfcomponent tag should specify the alias attribute which is the absolute path location of the CFC Object.
If the CFC method in your service returns an object; the return type on your cffunction tag should be the absolute path to the CFC Object.
I would expect a lot of this is similar to what you've been doing with .NET; just with different syntax. I'm pretty sure you have to enable Flex / Flash Remoting in the CFADmin before any of this will work.
There should be a CF to Flex data type conversion chart somewhere in the CF Docs.
You can also return a struct with a special key called 'type' with the value of the AS class that the properties represent, and Flex will populate those objects.
For example
{
id=2,
name=kevin,
__type__=com.company.user
}
(note that is 'underscore underscore type underscore underscore', the formatting is bein stripped)

How could Reflection not lead to code smells?

I come from low level languages - C++ is the highest level I program in.
Recently I came across Reflection, and I just cannot fathom how it could be used without code smells.
The idea of inspecting a class/method/function during runtime, in my opinion, points to a flaw in design - I think most problems Reflection (tries to) solve could be used with either Polymorphism or proper use of inheritance.
Am I wrong? Do I misunderstand the concept and utility of Reflection?
I am looking for a good explanation of when to utilize Reflection where other solutions will fail or be too cumbersome to implement as well as when NOT to use it.
Please enlighten this low-level lubber.
Reflection is most commonly used to circumvent the static type system, however it also has some interesting use cases:
Let's write an ORM!
If you're familiar with NHibernate or most other ORMs, you write classes which map to tables in your database, something like this:
// used to hook into the ORMs innards
public class ActiveRecordBase
{
public void Save();
}
public class User : ActiveRecordBase
{
public int ID { get; set; }
public string UserName { get; set; }
// ...
}
How do you think the Save() method is written? Well, in most ORMs, the Save method doesn't know what fields are in derived classes, but it can access them using reflection.
Its wholly possible to have the same functionality in a type-safe manner, simply by requiring a user to override a method to copy fields into a datarow object, but that would result in lots of boilerplate code and bloat.
Stubs!
Rhino Mocks is a mocking framework. You pass an interface type into a method, and behind the scenes the framework will dynamically construct and instantiate a mock object implementing the interface.
Sure, a programmer could write the boilerplate code for the mock object by hand, but why would she want to if the framework will do it for her?
Metadata!
We can decorate methods with attributes (metadata), which can serve a variety of purposes:
[FilePermission(Context.AllAccess)] // writes things to a file
[Logging(LogMethod.None)] // logger doesn't log this method
[MethodAccessSecurity(Role="Admin")] // user must be in "Admin" group to invoke method
[Validation(ValidationType.NotNull, "reportName")] // throws exception if reportName is null
public void RunDailyReports(string reportName) { ... }
You need to reflect over the method to inspect the attributes. Most AOP frameworks for .NET use attributes for policy injection.
Sure, you can write the same sort of code inline, but this style is more declarative.
Let's make a dependency framework!
Many IoC containers require some degree of reflection to run properly. For example:
public class FileValidator
{
public FileValidator(ILogger logger) { ... }
}
// client code
var validator = IoC.Resolve<FileValidator>();
Our IoC container will instantiate a file validator and pass an appropriate implementation of ILogger into the constructor. Which implementation? That depends on how its implemented.
Let's say that I gave the name of the assembly and class in a configuration file. The language needs to read name of the class as a string and use reflection to instantiate it.
Unless we know the implementation at compile time, there is no type-safe way to instantiate a class based on its name.
Late Binding / Duck Typing
There are all kinds of reasons why you'd want to read the properties of an object at runtime. I'd pick logging as the simplest use case -- let say you were writing a logger which accepts any object and spits out all of its properties to a file.
public static void Log(string msg, object state) { ... }
You could override the Log method for all possible static types, or you could just use reflection to read the properties instead.
Some languages like OCaml and Scala support statically-checked duck-typing (called structural typing), but sometimes you just don't have compile-time knowledge of an objects interface.
Or as Java programmers know, sometimes the type system will get your way and require you to write all kinds of boilerplate code. There's a well-known article which describes how many design patterns are simplified with dynamic typing.
Occasionally circumventing the type system allows you to refactor your code down much further than is possible with static types, resulting in a little bit cleaner code (preferably hidden behind a programmer friendly API :) ). Many modern static languages are adopting the golden rule "static typing where possible, dynamic typing where necessary", allowing users to switch between static and dynamic code.
Projects such as hibernate (O/R mapping) and StructureMap (dependency injection) would be impossible without Reflection. How would one solve these with polymorphism alone?
What makes these problems so difficult to solve any other way is that the libraries don't directly know anything about your class hierarchy - they can't. And yet they need to know the structure of your classes in order to - for example - map an arbitrary row of data from a database to a property in your class using only the name of the field and the name of your property.
Reflection is particularly useful for mapping problems. The idea of convention over code is becoming more and more popular and you need some type of Reflection to do it.
In .NET 3.5+ you have an alternative, which is to use expression trees. These are strongly-typed, and many problems that were classically solved using Reflection have been re-implemented using lambdas and expression trees (see Fluent NHibernate, Ninject). But keep in mind that not every language supports these kinds of constructs; when they're not available, you're basically stuck with Reflection.
In a way (and I hope I'm not ruffling too many feathers with this), Reflection is very often used as a workaround/hack in Object-Oriented languages for features that come for free in Functional languages. As functional languages become more popular, and/or more OO languages start implementing more functional features (like C#), we will most likely start to see Reflection used less and less. But I suspect it will always still be around, for more conventional applications like plugins (as one of the other responders helpfully pointed out).
Actually, you are already using a reflective system everyday: your computer.
Sure, instead of classes, methods and objects, it has programs and files. Programs create and modify files just like methods create and modify objects. But then programs are files themselves, and some programs even inspect or create other programs!
So, why is it so OK for a Linux install to be reflexive that nobody even thinks about it, and scary for OO programs?
I've seen good usages with custom attributes. Such as a database framework.
[DatabaseColumn("UserID")]
[PrimaryKey]
public Int32 UserID { get; set; }
Reflection can then be used to get further information about these fields. I'm pretty sure LINQ To SQL does something similar...
Other examples include test frameworks...
[Test]
public void TestSomething()
{
Assert.AreEqual(5, 10);
}
Without reflection you often have to repeat yourself a lot.
Consider these scenarios:
Run a set of methods e.g. the testXXX() methods in a test case
Generate a list of properties in a gui builder
Make your classes scriptable
Implement a serialization scheme
You can't typically do these things in C/C++ without repeating the whole list of affected methods and properties somewhere else in the code.
In fact C/C++ programmers often use an Interface description language to expose interfaces at runtime (providing a form of reflection).
Judicious use of reflection and annotations combined with well defined coding conventions can avoids rampant code repetition and increase maintainability.
I think that reflection is one of these mechanisms that are powerful but can be easily abused. You're given the tools to become a "power user" for very specific purposes, but it is not meant to replace proper object oriented design (just as object oriented design is not a solution for everything) or to be used lightly.
Because of the way Java is structured, you are already paying the price of representing your class hierarchy in memory at runtime (compare to C++ where you don't pay any costs unless you use things like virtual methods). There is therefore no cost rationale for blocking it fully.
Reflection is useful for things like serialization - things like Hibernate or digester can use it to determine how to best store objects automatically. Similarly, the JavaBeans model is based on names of methods (a questionable decision, I admit), but you need to be able to inspect what properties are available to build things like visual editors. In more recent versions of Java, reflections is what makes annotations useful - you can write tools and do metaprogramming using these entities that exist in the source code but can be accessible at runtime.
It is possible to go through an entire career as a Java programmer and never have to use reflection because the problems that you deal with don't require it. On the other hand, for certain problems, it is quite necessary.
As mentioned above, reflection is mostly used to implement code that needs to deal with arbitrary objects. ORM mappers, for instance, need to instantiate objects from user-defined classes and fill them with values from database rows. The simplest way to achieve this is through reflection.
Actually, you are partially right, reflection is often a code smell. Most of the time you work with your classes and do not need reflection- if you know your types, you are probably sacrificing type safety, performance, readability and everything that's good in this world, needlessly. However, if you are writing libraries, frameworks or generic utilities, you will probably run into situations best handled with reflection.
This is in Java, which is what I'm familiar with. Other languages offer stuff that can be used to achieve the same goals, but in Java, reflection has clear applications for which it's the best (and sometimes, only) solution.
Unit testing software and frameworks like NUnit use reflection to get a list of tests to execute and executes them. They find all the test suites in a module/assembly/binary (in C# these are represented by classes) and all the tests in those suites (in C# these are methods in a class). NUnit also allows you to mark a test with an expected exception in case you're testing for exception contracts.
Without reflection, you'd need to specify somehow what test suites are available and what tests are available in each suite. Also, things like exceptions would need to be tested manually. C++ unit testing frameworks I've seen have used macros to do this, but some things are still manual and this design is restrictive.
Paul Graham has a great essay that may say it best:
Programs that write programs? When
would you ever want to do that? Not
very often, if you think in Cobol. All
the time, if you think in Lisp. It
would be convenient here if I could
give an example of a powerful macro,
and say there! how about that? But if
I did, it would just look like
gibberish to someone who didn't know
Lisp; there isn't room here to explain
everything you'd need to know to
understand what it meant. In Ansi
Common Lisp I tried to move things
along as fast as I could, and even so
I didn't get to macros until page 160.
concluding with . . .
During the years we worked on Viaweb I
read a lot of job descriptions. A new
competitor seemed to emerge out of the
woodwork every month or so. The first
thing I would do, after checking to
see if they had a live online demo,
was look at their job listings. After
a couple years of this I could tell
which companies to worry about and
which not to. The more of an IT flavor
the job descriptions had, the less
dangerous the company was. The safest
kind were the ones that wanted Oracle
experience. You never had to worry
about those. You were also safe if
they said they wanted C++ or Java
developers. If they wanted Perl or
Python programmers, that would be a
bit frightening-- that's starting to
sound like a company where the
technical side, at least, is run by
real hackers. If I had ever seen a job
posting looking for Lisp hackers, I
would have been really worried.
It is all about rapid development.
var myObject = // Something with quite a few properties.
var props = new Dictionary<string, object>();
foreach (var prop in myObject.GetType().GetProperties())
{
props.Add(prop.Name, prop.GetValue(myObject, null);
}
Plugins are a great example.
Tools are another example - inspector tools, build tools, etc.
I will give an example of a c# solution i was given when i started learning.
It contained classes marked with the [Exercise] attribute, each class contained methods which were not implemented (throwing NotImplementedException). The solution also had unit tests which all failed.
The goal was to implement all the methods and pass all the unit tests.
The solution also had a user interface which it would read all class marked with Excercise, and use reflection to generate a user interface.
We were later asked to implement our own methods, and later still to understand how the user interface 'magically' was changed to include all the new methods we implemented.
Extremely useful, but often not well understood.
The idea behind this was to be able to query any GUI objects properties, to provide them in a GUI to get customized and preconfigured. Now it's uses have been extended and proved to be feasible.
EDIT: spelling
It's very useful for dependency injection. You can explore loaded assemblies types implementing a given interface with a given attribute. Combined with proper configuration files, it proves to be a very powerful and clean way of adding new inherited classes without modifying the client code.
Also, if you are doing an editor that doesn't really care about the underlying model but rather on how the objects are structured directly, ala System.Forms.PropertyGrid)
Without reflection no plugin architecture will work!
Very simple example in Python. Suppose you have a class that have 3 methods:
class SomeClass(object):
def methodA(self):
# some code
def methodB(self):
# some code
def methodC(self):
# some code
Now, in some other class you want to decorate those methods with some additional behaviour (i.e. you want that class to mimic SomeClass, but with an additional functionality).
This is as simple as:
class SomeOtherClass(object):
def __getattr__(self, attr_name):
# do something nice and then call method that caller requested
getattr(self.someclass_instance, attr_name)()
With reflection, you can write a small amount of domain independent code that doesn't need to change often versus writing a lot more domain dependent code that needs to change more frequently (such as when properties are added/removed). With established conventions in your project, you can perform common functions based on the presence of certain properties, attributes, etc. Data transformation of objects between different domains is one example where reflection really comes in handy.
Or a more simple example within a domain, where you want to transform data from the database to data objects without needing to modify the transformation code when properties change, so long as conventions are maintained (in this case matching property names and a specific attribute):
///--------------------------------------------------------------------------------
/// <summary>Transform data from the input data reader into the output object. Each
/// element to be transformed must have the DataElement attribute associated with
/// it.</summary>
///
/// <param name="inputReader">The database reader with the input data.</param>
/// <param name="outputObject">The output object to be populated with the input data.</param>
/// <param name="filterElements">Data elements to filter out of the transformation.</param>
///--------------------------------------------------------------------------------
public static void TransformDataFromDbReader(DbDataReader inputReader, IDataObject outputObject, NameObjectCollection filterElements)
{
try
{
// add all public properties with the DataElement attribute to the output object
foreach (PropertyInfo loopInfo in outputObject.GetType().GetProperties())
{
foreach (object loopAttribute in loopInfo.GetCustomAttributes(true))
{
if (loopAttribute is DataElementAttribute)
{
// get name of property to transform
string transformName = DataHelper.GetString(((DataElementAttribute)loopAttribute).ElementName).Trim().ToLower();
if (transformName == String.Empty)
{
transformName = loopInfo.Name.Trim().ToLower();
}
// do transform if not in filter field list
if (filterElements == null || DataHelper.GetString(filterElements[transformName]) == String.Empty)
{
for (int i = 0; i < inputReader.FieldCount; i++)
{
if (inputReader.GetName(i).Trim().ToLower() == transformName)
{
// set value, based on system type
loopInfo.SetValue(outputObject, DataHelper.GetValueFromSystemType(inputReader[i], loopInfo.PropertyType.UnderlyingSystemType.FullName, false), null);
}
}
}
}
}
}
// add all fields with the DataElement attribute to the output object
foreach (FieldInfo loopInfo in outputObject.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.GetField | BindingFlags.Instance))
{
foreach (object loopAttribute in loopInfo.GetCustomAttributes(true))
{
if (loopAttribute is DataElementAttribute)
{
// get name of field to transform
string transformName = DataHelper.GetString(((DataElementAttribute)loopAttribute).ElementName).Trim().ToLower();
if (transformName == String.Empty)
{
transformName = loopInfo.Name.Trim().ToLower();
}
// do transform if not in filter field list
if (filterElements == null || DataHelper.GetString(filterElements[transformName]) == String.Empty)
{
for (int i = 0; i < inputReader.FieldCount; i++)
{
if (inputReader.GetName(i).Trim().ToLower() == transformName)
{
// set value, based on system type
loopInfo.SetValue(outputObject, DataHelper.GetValueFromSystemType(inputReader[i], loopInfo.FieldType.UnderlyingSystemType.FullName, false));
}
}
}
}
}
}
}
catch (Exception ex)
{
bool reThrow = ExceptionHandler.HandleException(ex);
if (reThrow) throw;
}
}
One usage not yet mentioned: while reflection is generally thought of as "slow", it's possible to use Reflection to improve the efficiency of code which uses interfaces like IEquatable<T> when they exist, and uses other means of checking equality when they do not. In the absence of reflection, code that wanted to test whether two objects were equal would have to either use Object.Equals(Object) or else check at run-time whether an object implemented IEquatable<T> and, if so, cast the object to that interface. In either case, if the type of thing being compared was a value type, at least one boxing operation would be required. Using Reflection makes it possible to have a class EqualityComparer<T> automatically construct a type-specific implementation of IEqualityComparer<T> for any particular type T, with that implementation using IEquatable<T> if it is defined, or using Object.Equals(Object) if it is not. The first time one uses EqualityComparer<T>.Default for any particular type T, the system will have to go through more work than would be required to test, once, whether a particular type implements IEquatable<T>. On the other hand, once that work is done, no more run-time type checking will be required since the system will have produced a custom-built implementation of EqualityComparer<T> for the type in question.

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