I want to change the color of my image when I move the mouse over it.
So I've prepared 2 images and this is the eventListener:
private function mouseOverHandler(e:MouseEvent):void {
e.target.source = "#Embed(source='../icons/userIconOver.png')";
}
Unfortunately when I move the mouse over, I only see a blank image (error, image not found). However the compiler doesn't give me any error, and I tried to use the same path of the original image, and also to remove "../" in case he is referencing from root directory in run-time. But still nothing.
The image is stored there, of course.
However if I can apply an effect to change the color from blue to orange to my image (by preserving the transparency), I could solve differently
Thanks
This isn't the easiest way to do what you want. Stylesheets were built for this, so use the skins styles for your various states. Example:
.backButton{
upSkin: Embed(source="BackButton.png");
downSkin: Embed(source="BackButtonDown.png");
overSkin: Embed(source="BackButtonOn.png");
disabledSkin: Embed(source="BackButton.png");
selectedUpSkin: Embed(source="BackButtonDown.png");
selectedDownSkin: Embed(source="BackButtonDown.png");
selectedOverSkin: Embed(source="BackButtonDown.png");
selectedDisabledSkin: Embed(source="BackButtonDown.png");
}
It's much easier than trying to programatically change states every time you need to do so.
While I think Robusto's solution is best, the problem with your existing code is that you're pointing the source at a string. You're not using MXML, so the compiler isn't going to parse the Embed code for you, you'll need to embed the image seperately:
(at the top of the class:)
[Embed(source='../icons/userIconOver.png')]
public var myImageRef:Class
(in your event handler)
e.target.source = myImageRef;
Related
I have a website I'm building and I want to have a custom cursors specified for each property like hand, wait, pointer, default, move and so on...
I'm build an operating system website so I want to have custom cursors.
Here is the CSS code.
* {
cursor:url("../.drive/system/visual/cursors/pointer.png"),pointer;
cursor:url("../.drive/system/visual/cursors/hand.cur"),hand;
cursor:url("../.drive/system/visual/cursors/pointer.cur"),default;
cursor:url("../.drive/system/visual/cursors/move.cur"),move;
cursor:url("../.drive/system/visual/cursors/move.cur"),all-scroll;
cursor:url("../.drive/system/visual/cursors/horizontal-resize.cur"),col-resize;
cursor:url("../.drive/system/visual/cursors/horizontal-resize.cur"),e-resize;
cursor:url("../.drive/system/visual/cursors/horizontal-resize.cur"),w-resize;
cursor:url("../.drive/system/visual/cursors/vertical-resize.cur"),row-resize;
cursor:url("../.drive/system/visual/cursors/vertical-resize.cur"),n-resize;
cursor:url("../.drive/system/visual/cursors/vertical-resize.cur"),s-resize;
cursor:url("../.drive/system/visual/cursors/diagonal-resize-1.cur"),se-resize;
cursor:url("../.drive/system/visual/cursors/diagonal-resize-1.cur"),nw-resize;
cursor:url("../.drive/system/visual/cursors/diagonal-resize-2.cur"),sw-resize;
cursor:url("../.drive/system/visual/cursors/diagonal-resize-2.cur"),ne-resize;
cursor:url("../.drive/system/visual/cursors/move.cur"),grab;
cursor:url("../.drive/system/visual/cursors/move.cur"),grabbing;
cursor:url("../.drive/system/visual/cursors/unavailable.cur"),no-drop;
cursor:url("../.drive/system/visual/cursors/unavailable.cur"),not-allowed;
cursor:url("../.drive/system/visual/cursors/text.cur"),vertical-text;
cursor:url("../.drive/system/visual/cursors/text.png"),text;
cursor:url("../.drive/system/visual/cursors/wait.cur"),wait;
cursor:url("../.drive/system/visual/cursors/help.cur"),help;
cursor:url("../.drive/system/visual/cursors/precision-select.cur"),crosshair;
}
The only cursor that happens to load is the one at the bottom (crosshair)
I've also specified some PNG cursors aswell and they did not change the outcome.
I tried putting this into html,body{} and div{} but again nothing worked.
I want something like on Windows93 but without JavaScript
If there is no CSS-only method then I can accept JavaScript ones. But please only vanilla-js.Thanks!
The cursor values are overwriting each other. This means that the last value is the only one that works, as it is the last one to overwrite the cursor value.
The word that follows the URL is a fallback keyword. This means that if the image cannot be found or rendered, the cursor specified by the keyword will be drawn.
For example, with the property cursor: url("../.drive/system/visual/cursors/precision-select.cur"), crosshair;, the browser will attempt to draw the cursor specified in the URL, but if it cannot it will use the default crosshair cursor.
To get the browser to display different cursors you will need to specify the cursor for each element. For your default cursor you would have:
* {
cursor:url("../.drive/system/visual/cursors/pointer.cur"),default;
}
To get a pointer over links you might then do:
a {
cursor:url("../.drive/system/visual/cursors/pointer.png"),pointer;
}
For crosshairs on a particular element you might try:
.target-element {
cursor:url("../.drive/system/visual/cursors/precision-select.cur"),crosshair;
}
You need to specify the cursor property for each element that you wish to have a changed/custom cursor. Using a universal selector for the default cursor ensures that you only specify the property for elements that require it.
I would like to know if there is a way to duplicate the cursor in my website so it appears twice, say as if you are seeing it drunk. I would like it to keep being responsible to images and change, but always double... is it possible to do this in an easy way? my CSS is pretty basic... thanks in advance!
This is an example: https://s11.postimg.org/ba76nmrvn/cursor_1.png
You can make some image and define it as cursor like this:
body {
cursor: url(path/to/your-arrows.png);
}
Doesn't need to be the body, you can define this for any HTML element.
You can load custom images, but don't forgot to always specify a generic cursor at the end of the list, in case none of the URL-defined cursors can be used
body {
cursor:url(double-arrows.png),url(anotherCursor.cur),auto;
}
When you start a new project in Sencha Architect, it gives you this off white background (#eeeeee). Naturally, like any site or app, you can swipe higher or lower than the actual content, so this off white color shows.
I want to change this background color. I'm able to change the Containers or Panels so that isn't the problem. I also tried applying a Cls to the Viewport or using the Style or HTML config of the Viewport with no luck.
Does anyone know the Cls for this so I can override it or have any other ways to do this? It's like it's the final background behind everything.
There's one css var defined to change default background color. It's $page-bg-color.
You can find it inside nearly at bottom-
....\touch\resources\themes\stylesheets\sencha-touch\default_variables.scss
Default value is set for #eee. As it's a css var, it might have referenced in various places. So adding a class with custom background to each and every element will not be good. Better override it through scss itself.
You'd need to define your own *.scss file and compile it. In this *.scss file, you can override almost every css property. In your case, set $page-bg-color:#whatever and recompile it.
Hope you are familiar with using compass and scsss, if not then there's quick start guide on http://vimeo.com/36917216.
If you wants to use Cls means
Ext.define("VUCFyn.view.MemberHome", {
extend: 'Ext.Panel',
xtype: 'memberhome',
fullscreen:true,
config: {
cls : 'booked-seats', // inside config use like this
and You have specify the design in index.html file
.booked-seats {
background-color: #DEFCE2;
},
Try it will work .. i tried like this..
I'd like to additively build backgrounds in SASS/Compass, ignorant of the existing background string. I am able to accomplish by writing to a global var, but it seems sloppy.
Pseudo:
=mixin-add-icon
// add a background icon
=mixin-add-gradient-from-color($color: blue !default)
// add a background gradient
=mixin-add-texture-bg
// add a bg texture
a
background: blue
+mixin-add-texture-bg
// this should take the existing bg and add texture to it
&.selected
+mixin-add-gradient-from-color()
+mixin-add-icon
// these two should take the existing bgs strings from <a> and add to them
Am I missing something obvious? Thanks in advance.
There isn't currently a way to access an object's properties via Sass, but Sass is an open project so you can always go and ask the developpers if such a feature would be possible on their Github repo.
I am working with the Mojo SDK and I'am trying to add a background image to a div but havn't been able to find a way to do it.
Obviously I have tried doing it the normal CSS-way but it doesn't seem to work with Mojo.
Here is the latest thing I tried:
var t=document.getElementById("kblayoutdiv");
t.parentNode.removeChild(t);
var t=document.getElementsByTagName("BODY")[0];
var div=document.createElement("div");
div.style.position="fixed";
div.id="kblayoutdiv";
div.style.display="block";
div.style.top="80%";
div.style.left="92%";
div.style.width="16px";
div.style.height = "11px";
div.style.background = url('/usr/palm/frameworks/mojo/keyb_en-us.png');
div.style.zIndex = "255";
t.appendChild(div);
window.kblayout="en";
I have tried several solutions to get the background image to show.
The rest is working fine. It is just the background iamge that won't show no matter what.
So if anyone can show me the piece of code to add the background image I'd be real happy :)
div.style.background = url('/usr/palm/frameworks/mojo/keyb_en-us.png');
You have to quote strings in JavaScript
div.style.background = "url('/usr/palm/frameworks/mojo/keyb_en-us.png')";
Obviously, the URI has to be correct as well.
That said, as a rule of thumb, it is almost always better to predefine all your styles in an external stylesheet and generate elements that match the selectors (e.g. by setting .className).