I want to build a component, where the user can play a video in a Flex Spark VideoDisplay. There will be a button and whenever the button is pressed, I want to save the current time of the VideoDisplay plus a screenshot. The screenshot needs to be someway saved, because I want to display all times and screenshots in a DataGrid (screenshots should appear when the user hovers a time in the DataGrid).
So, how can I take screenshots of the Spark VideoDisplay and save/display them?
You can take snapshots a few ways, this way just uses the ImageSnapshot class, but you could do it by manually drawing the bitmap of the video display if you'd like. Here's a sample:
Renderer
<?xml version="1.0" encoding="utf-8"?>
<s:ItemRenderer
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100" height="100" creationComplete="trace(data)">
<mx:Image source="{this.data}" width="100%" height="100%"/>
</s:ItemRenderer>
Sample App
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Script>
<![CDATA[
import mx.graphics.ImageSnapshot;
public function takeSnapshot():void
{
var snapshot:BitmapData = ImageSnapshot.captureBitmapData(videoDisplay);
var bitmap:Bitmap = new Bitmap(snapshot);
list.dataProvider.addItem(bitmap);
}
]]>
</fx:Script>
<s:layout>
<s:VerticalLayout horizontalAlign="center"/>
</s:layout>
<s:VideoDisplay id="videoDisplay"
source="video.mov"
width="400" height="300"/>
<s:Button id="button" click="takeSnapshot()"/>
<s:List id="list" horizontalCenter="0" width="100%" itemRenderer="SnapshotRenderer">
<s:dataProvider>
<mx:ArrayList/>
</s:dataProvider>
<s:layout>
<s:TileLayout/>
</s:layout>
</s:List>
</s:Application>
To accomplish exactly what you were describing (take snapshot and save snapshot), you could store those in an array in that takeSnapshot method, or you could loop through the list.dataProvider do get the bitmaps. Then you'd just need to pass them to a backend language (ruby, python, php...) to save.
Hope that helps,
Lance
use the JPEGEncoder in flex to convert it to bytearray, and then encode the byte array using the b64encoder as follow:
var jpg:JPEGEncoder = new JPEGEncoder();
var ba:ByteArray = jpg.encode(bitmapData);
var b64encoder:Base64Encoder = new Base64Encoder();
b64encoder.encodeBytes(ba);
var b64String:String = b64encoder.flush();
Now you can pass your b64String to your server via HTTP post method :)
Related
I would like to reorder items of a List in a Flex mobile app by dragging them around with a finger.
As a first step I have copied the example from Adobe document Using drag-and-drop with list-based controls - but while their example works fine as web application, nothing happens in the mobile app below:
Why doesn't it work (like is some skin missing in the mobile theme?)
Is there a way to make it work (at least reordering items in a mobile List)?
Below is the simple test code I've tried - just put it into a new blank (i.e. without a nav. bar) Flex mobile project in Flash Builder:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
applicationDPI="160"
creationComplete="initApp()">
<s:layout>
<s:VerticalLayout/>
</s:layout>
<fx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
private function initApp():void {
srclist.dataProvider =
new ArrayCollection(['Reading', 'Television', 'Movies']);
destlist.dataProvider = new ArrayCollection([]);
}
]]>
</fx:Script>
<s:HGroup>
<s:VGroup>
<s:Label text="Available Activities"/>
<s:List id="srclist"
allowMultipleSelection="true"
dragEnabled="true"
dragMoveEnabled="true"/>
</s:VGroup>
<s:VGroup>
<s:Label text="Activities I Like"/>
<s:List id="destlist"
dropEnabled="true"/>
</s:VGroup>
</s:HGroup>
<s:Button id="b1"
label="Reset"
click="initApp();"/>
</s:Application>
I have found and tried by myself a super workaround on this page.
Just copy classes from his example and add the custom itemRenderer to your source list.
<s:List id="srclist"
allowMultipleSelection="true"
dragEnabled="true"
dragMoveEnabled="true">
<s:itemRenderer>
<fx:Component>
<local:DraggableIconItemRenderer decorator="{DragThumb}" />
</fx:Component>
</s:itemRenderer>
</s:List>
Respect to the author!
Here is the result:
I've just started working on a photo viewer type desktop AIR app with Flex. From the main window I can launch sub-windows, but in these sub-windows I can't seem to access the data I collected in the main window.
How can I access this data?
Or, how can I send this data to the sub-window on creation? It doesn't need to be dynamically linked.
myMain.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="260" height="200"
title="myMain">
<fx:Declarations>
</fx:Declarations>
<fx:Script>
<![CDATA[
public function openWin():void {
new myWindow().open();
}
public var myData:Array = new Array('The Eiffel Tower','Paris','John Doe');
]]>
</fx:Script>
<s:Button x="10" y="10" width="240" label="open a sub-window" click="openWin();"/>
</s:WindowedApplication>
myWindow.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Window name="myWindow"
title="myWindow"
xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute"
width="640" height="360">
<mx:Script>
<![CDATA[
]]>
</mx:Script>
<mx:Label id="comment" x="10" y="10" text=""/>
<mx:Label id="location" x="10" y="30" text=""/>
<mx:Label id="author" x="10" y="50" text=""/>
</mx:Window>
I realize this might be a very easy question but I have searched the web, read and watched tutorials on random AIR subjects for a few days and couldn't find it. The risk of looking like a fool is worth it now, I want to get on with my first app!
You could add an attribute to your window class, and pass the data from the application.
With an attribute and a setter function :
myWindow.mxml :
<![CDATA[
private var _data : Array;
public function set data(data : Array) : void {
this._data = data;
}
]]>
main
<![CDATA[
public function openWin():void {
var w : myWindow = new myWindow();
w.data = myData;
w.open();
}
public var myData:Array = new Array('The Eiffel Tower',
'Paris','John Doe');
]]>
You could also do it by adding a constructor parameter to your window, but you will have to write your Window component in ActionScript.
(Also : you might want to use MyWindow for the name of your component instead of myWindow, but that's just conventionnal nitpicking).
Also, note that there is a singleton variable Application.application that is accessible to all classes in an Application ; however I don't know if this applies to a WindowedApplication, and either way it is not the recommended approach.
How can we navigate within an itemRenderer?
For example, in Views we use the View.navigator (ViewNavigator) to push and pop views, there is no such feature in ItemRenderer.
Navigation within a View (Easy)
<s:View>
<s:HGroup >
<s:Button label="Questionnaire" click="navigator.pushView(view.QuestionnaireCategory1View)"/>
</s:HGroup>
Navigation within a Item Renderer (Impossible?)
<?xml version="1.0" encoding="utf-8"?>
<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
autoDrawBackground="true" height="56">
<s:HGroup>
<s:Button text="Button" click="?????????"/>
</s:HGroup>
</s:ItemRenderer>
You want to use bubbling events to catch when the user interacts with an item renderer.
<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark">
<s:HGroup>
<s:Button text="Button" click="dispatchEvent(new Event('buttonClicked', true));"/>
</s:HGroup>
</s:ItemRenderer>
Then when do this with whatever is using your item renderer:
<DataGroup id="group" itemRenderer="YourItemRenderer" dataProvider="{someData}" creationComplete="group.addEventListener('buttonClick', someHandlerFunction);" />
And then within your handler function, do whatever action you wanted to do. In this case, I'm adding the event listener on creation complete of the DataGroup, but you can add it to the creation complete event of the main container. This way you keep your item renderer decoupled and reusable, as well as using proper software practices (data in, events out).
In when you create your itemRenderer
<comp:MyItemRenderer navigator="{navigator}"/>
In your itemRenderer (here call MyItemRenderer)
<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
autoDrawBackground="true" height="56">
<fx:Script>
<![CDATA[
import spark.components.ViewNavigator;
private var _navigator:ViewNavigator;
public function set navigator(value:ViewNavigator):void
{
_navigator = value;
}
]]>
</fx:Script>
<s:HGroup>
<s:Button label="Button" click="{_navigator.pushView(view.QuestionnaireCategory1View)}"/>
</s:HGroup>
I have a main mxml file (flex4) and want to pass a parameter (user_name) to a component in a directory called components.
When I run the program, the user_name is NOT being sent from the main to the component file.
(Interestingly, if you make the component visible, you can see the parameter has been passed)
New to flex/actionscript and this parameter passing is (without help) quite a pain to progress.
So, help would be very much appreciated.
TIA.
I have hacked much larger files down to get the following two files:
MAIN
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:components="components.*">
<mx:Button id="editAccount" label="Edit Account" fontSize="16" color="#000000" x="100" y="125" click="AccountForm(event)" />
<components:editAccountForm visible="false" user_name = "username from main" />
<fx:Script>
<![CDATA[
import components.editAccountForm;
import mx.managers.PopUpManager;
private function AccountForm(e:MouseEvent):void
{
var win3:editAccountForm = new editAccountForm();
PopUpManager.addPopUp(win3,this,true);
PopUpManager.centerPopUp(win3);
}
]]>
</fx:Script>
</s:Application>
COMPONENT FILE
<?xml version="1.0" encoding="utf-8"?>
<mx:TitleWindow xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical" title="Edit Account Details" x="50" y="600" >
<mx:Form width="100%" height="100%">
<mx:FormItem label="">
<mx:Label width="300" textAlign="center" text="{user_name}"/>
</mx:FormItem>
<mx:FormItem label="Enter your new Email Address">
<mx:TextInput id="email_address2" width="300" maxChars="128" contentBackgroundColor="#F5DC0C"/>
</mx:FormItem>
</mx:Form>
<mx:HBox width="100%" horizontalAlign="center">
<mx:Button id="close" label="Close" click="PopUpManager.removePopUp(this)" />
</mx:HBox>
<mx:Script>
<![CDATA[
[Bindable]
public var user_name:String = "username from Component";
]]>
</mx:Script>
<mx:Script>
<![CDATA[
import mx.core.IFlexDisplayObject;
import mx.events.CloseEvent;
import mx.managers.PopUpManager;
private function closeWindow(e:CloseEvent):void
{
PopUpManager.removePopUp(e.target as IFlexDisplayObject);
}
]]>
</mx:Script>
</mx:TitleWindow>
If you simply want to get the user_name from the main app into your TitleWindow component, just set win3.user_name = user_name after you instantiate win3. If you are looking to bind it to your newly instantiated win3 (which you would do if user_name were expected to change), then you need to look into the BindUtils helper class.
The typical way of getting data back and forth between an app and a dialog is to set the value after you instantiate your dialog, and then add a listener to your dialog so that your app will get notified if something changed. If you are listening for the Close event, for example, you can get the value from the event like so: (event.currentTarget as EditAccountForm).user_name in your app's event handler.
Another common method is to have your window dispatch a custom event (that your main app added a listener to the dialog for) which contains the new value for user_name.
Hope that helps.
So I have such code for my application
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
<fx:Script>
<![CDATA[
protected function prtscrn_clickHandler(event:MouseEvent):void
{
// save current RIA view as a PNG or JPG to users FileSistem
}
]]>
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:Button x="21" y="10" label="Print Screen" id="prtscrn" click="prtscrn_clickHandler(event)"/>
<s:TitleWindow x="45" y="98" width="282" height="303">
<s:CheckBox x="25" y="10" label="CheckBox"/>
<s:Button x="24" y="44" label="Button"/>
<mx:DateChooser x="24" y="76"/>
</s:TitleWindow>
</s:Application>
I want to save Its something like "Print Screen" to users hard drive on button click.
How to du such thing?
Unfortunately you can't Print Screen the whole user's desktop, you can only "Print Screen" the flash file. Pseudo-code below:
var b:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight);
b.draw(stage);
// create reference that will be the saved file
var ref:FileReference = new FileReference();
// add listeners for filereference ...
// save the bitmapdata
ref.save(b.getPixels(b.rect));