Flex-Mate, How To Back PopUp (Dialog) With A Model - apache-flex

I'm using MATE on an Adobe Flex project for MVC. On one of our pages, we have a dialog window that is presented to the user that displays them information that comes from RPC. The pages where this dialog pops up is unrelated to the data being displayed so this is a separate model. How do I create a MATE mapping file that will create the dialog window, make it visible to the user, and then inject in data from a model?
Thanks for reading.

Seems like you found an approach, but if you are interested in another idea, there is a really good thread on the Mate forums about how to approach popups in Mate. It includes some example code and discusses the best practices involved and why certain choices are being made:
Converting app with popups to Mate << Mate Forums
If I understand you correctly, here is some code to do what you need (adapted from that thread). It injects the result of an RPC call into the view (keeping the map agnostic of how the view displays that data), and the view will create a popup whenever there is data, and remove the popup whenever there is no data. The thread has further explanation of most of this code.
EventMap:
<Injectors target="{PopupParentView}">
<PropertyInjector destinationKey="rpcData"
source="{FooManager}" sourceKey="rpcData" />
</Injectors>
PopupParentView:
...
private var popup : UIComponent;
private var rpcData : Object;
private function onPreinitialize( event : Event ) : void {
BindingUtils.bindSetter(rpcDataChanged, this, "rpcData");
}
private function rpcDataChanged( value : Object ) : void {
invalidateProperties();
}
override protected function commitProperties( ) : void {
// two mutually exclusive branches: either the property can be interpreted as "show the popup"
// and the popup doesn't exist, or we shouldn't show the popup, but it does exist. all other
if ( rpcData != null && popup == null ) {
popup = PopUpManager.createPopUp(...);
} else if ( rpcData == null && popup != null ) {
// make sure to set the popup property to null
PopUpManager.removePopUp(popup);
popup = null;
}
}
</Script>
...

Related

Flex validation popups no longer showing up in popup dialogs?

I am working on an application which has quite a bit of field-validation in it. The validation works great and I am 1000000% sure the validation message popups were appearing earlier. Now I did quite a bit of work and refactoring. One of the things I changed was the way I open up Popups/Dialog. In order to have these centered over the entire application instead of the opening component I refactored the way I open dialogs. I used the source of the Alert as a base for this but extended it quite a bit as I was having other issues (Focus Manager etc.) (I am just mentioning this as I am assuming that my missing popups are related to this).
Here comes the code responsible for opening popups in my application:
public function show(realParent:Sprite,
displayParent:Sprite = null,
closeHandler:Function = null,
moduleFactory:IFlexModuleFactory = null):Dialog {
// Get the parent ...
// If none is set, use the top-level-application.
if (!displayParent) {
var sm:ISystemManager = ISystemManager(FlexGlobals.topLevelApplication.systemManager);
// no types so no dependencies
var mp:Object = sm.getImplementation("mx.managers.IMarshallPlanSystemManager");
if (mp && mp.useSWFBridge())
displayParent = Sprite(sm.getSandboxRoot());
else
displayParent = Sprite(FlexGlobals.topLevelApplication);
}
// Register for close-events, making sure the pop-up is closed.
if (closeHandler != null) {
this.addEventListener(CloseEvent.CLOSE, closeHandler);
}
// Setting a module factory allows the correct embedded font to be found.
if (moduleFactory) {
this.moduleFactory = moduleFactory;
} else if (realParent is IFlexModule) {
this.moduleFactory = IFlexModule(realParent).moduleFactory;
} else {
if (realParent is IFlexModuleFactory) {
this.moduleFactory = IFlexModuleFactory(realParent);
} else {
this.moduleFactory = FlexGlobals.topLevelApplication.moduleFactory;
}
// also set document if parent isn't a UIComponent
if (!parent is UIComponent) {
this.document = FlexGlobals.topLevelApplication.document;
}
}
// Make the dialog center itself relative to the parent.
PopUpManager.addPopUp(this, displayParent, true);
PopUpManager.centerPopUp(this);
return this;
}
What could be responsible for the Validation popups not showing up any more? Where should I look?
Chris
Ok ... so I figgured this out by myself again. I coould bang my head at the wall for taking so long for finding it though.
If I use the Spart forms, the FormItems and Forms themselves can define error text areas in order to output error messages. So as soon as the FormItem posesses a skin part with the id "errorTextDisplay" the error messages go there. I was now expecting that if there was no such part, the old notifications would be used ... nope.
After about 2-3 Hours of messing around with the code of FormItem and it's skins, I noticed that the "contentGroup" explicitly defined an attribute to suppress error tooltyips by setting showErrorTip to false. Simply removing the "errorTextDisplay" from the skin and changing the showErrorTip to true made my popups appear nicely :-)
Hopefully this post might help someone with the same problems.

Flexlib scheduleViewer.. how to handle clicks on items

I'm trying to use a flexlib schedule viewer in my application.
I want to have it so that when I click on a scheduled event, it calls a function in my main app (that will allow me to edit the event). But there doesn't seem to be any specific function for anything like this built into the class ie no event dispatched when I click on an event.
I can use the 'click' function to detect that the item has been clicked on.. and have tried something like this:
private function exerciseClickHandler(event:MouseEvent):void{
if (exerciseSeries.selectedItem != null){
//code
}
}
<code:ScheduleViewer id="exerciseSeries" click="exerciseClickHandler(event)" />
This method isn't very reliable because if it only works the first time.. once an item is selected, it stays selected so all following clicks on the item fulfills the condition.
Is there any way to determine whether an event was being clicked on?
Or do I have to extend the component and add some sort of clickEvent when an event is clicked on.
Since exerciseClickHandler is firing up when you click on the component, wouldn't this work?
Instead of
private function exerciseClickHandler(event:MouseEvent):void{
if (exerciseSeries.selectedItem != null){
//code
}
}
write
private function exerciseClickHandler(event:MouseEvent):void{
switch (exerciseSeries.selectedItem)
{
//code
case xy:
break;
}
}
or
private function exerciseClickHandler(event:MouseEvent):void{
//do something with exerciseSeries.selectedItem
}
What I mean is that you wrote that everything stops after the first element is clicked. And according to the code you provided it has to stop, beacuse after the first click exerciseSeries.selectedItem won't be null anymore, since it's selected. So remove the conditional you wrote and use the instance.
I'd suggest you set up a ChangeWatcher to keep an eye on the selectedItem (or selectedItems if you are going to allow multiple selection at some point). Example:
protected exerciseSeriesCreationCompleteHandler(event:FlexEvent):void{
ChangeWatcher.watch(this,['exerciseSeries','selectedItem'], handleChange_SelectedItem);
}
protected function handleChange_SelectedItem(event:PropertyChangeEvent):void{
// Either
dispatchedEvent(//some custom event);
// Or
someDirectMethodCall();
}
An alternative would be to search for an instance of the the event class in the view hierarchy under the mouse coordinates whenever a user clicks.
//Attach this click handler to the component
private function handleClick(event : MouseEvent) : void {
var obj : *EventClass*= null;
var applicationStage : Stage = FlexGlobals.topLevelApplication.stage as Stage;
var mousePoint : Point = new Point(applicationStage.mouseX, applicationStage.mouseY);
var objects : Array = applicationStage.getObjectsUnderPoint(mousePoint);
for (var i : int = objects.length - 1; i >= 0; i--) {
if (objects[i] is *EventClass*) {
obj = objects[i] as *EventClass*;
break;
}
}
if(obj is *EventClass*){
//Dispatch some custom event with obj being the item that was clicked on.
}
}
Where EventClass is the class of the objects that represent events
I have had similar problems and sometimes you can get by with wrapping the object with a Box and putting the click event on the Box. If you have not already tried that, it's a cheap, easy fix (if it works for you).
<mx:Box click="exerciseClickHandler(event)">
<code:ScheduleViewer id="exerciseSeries" />
</mx:Box>

Flex: Popup Window - Get [ok] or [cancel]

I've done a lot of C# programming with both Winforms and WPF. I'm working on a Flex/Air app now for cross platform support. But this is my first flex project, so I'm learning as I go.
I've got a window that I want to popup, that the user will fill out a form, then hit OK or CANCEL. I set it up the same way I would've in C#, but it doesn't work, and I can't really see a way to make it do what I want.
EDIT:
So I'm trying events now, the events just don't seem to be handled...
EDIT again:
Oh, It's because the popup manager seems to create a new instance of the Form object, rather than using the one I created already.
so in the showWindow method, I put in this code rather than the popup manager:
parent.addChild(this);
then I remove it when I close it. The only problem is, it doesn't disable the rest of the parent like the popup manager does. Any suggestions on that?
PARENT:
private function btnAdd_Clicked():void
{
var form:Form = new Form();
form.addEventListener(CloseEvent.CLOSE, onFormClosed, false, 0, true);
recipeForm.showWindow(this);
}
private function onFormClosed(e:CloseEvent):void
{
//none of these Alerts are ever shown. I also tried breakpoints in debug to try an follow the code, with no luck
Alert.show("Closed");
if(e.detail == Alert.OK)
{
Alert.show("OK");
}
else if(e.detail == Alert.CANCEL)
{
Alert.show("Cancel");
}
}
CHILD:
private function btnCancel_Clicked():void
{
okClicked = false;
closeWindow();
}
public function closeWindow():void
{
var e:CloseEvent = new CloseEvent(CloseEvent.CLOSE);
e.detail = okClicked ? Alert.OK : Alert.CANCEL;
dispatchEvent(e);
PopUpManager.removePopUp(this);
}
public function showWindow(parent:WindowedApplication):void
{
var window:IFlexDisplayObject = PopUpManager.createPopUp(parent, RecipeForm, true);
PopUpManager.centerPopUp(window);
}
You can do this at least two different ways:
FIRST WAY: Using events
Let your Form class dispatch an event when either of the buttons is clicked. After Form is instantiated from the parent view, add an eventListener for the event(s) it's known to dispatch. When the Form dispatches the event, the eventListener will be invoked. You can even reuse Flex's CloseEvent and set the "detail" property to either Alert.OK or Alert.CANCEL before dispatching it.
In Form:
var e:CloseEvent = new CloseEvent(CloseEvent.CLOSE);
e.detail = okClicked ? Alert.OK : Alert.CANCEL;
dispatchEvent(e);
In parent:
var f:Form = new Form();
f.addEventListener(CloseEvent.CLOSE, onClose, false, 0, true);
...
private function onClose(e:CloseEvent):void
{
if (e.detail == Alert.OK)
// do something
else if (e.detail == Alert.CANCEL)
// do something else
}
SECOND WAY: Using callbacks
Add a public var of type "Function" to your Form class and supply a callback function from the parent. This does basically the same thing as #1 except with little less abstraction / indirection.
I would recommend #1 since the event model in Flex is pretty well-conceived and more flexible than the callback.
In Form:
var e:CloseEvent = new CloseEvent(CloseEvent.CLOSE);
e.detail = okClicked ? Alert.OK : Alert.CANCEL;
dispatchEvent(e);
In parent:
var f:Form = new Form();
f.addEventListener(CloseEvent.CLOSE, onClose, false, 0, true);
...
private function onClose(e:CloseEvent):void
{
if (e.detail == Alert.OK)
// do something
else if (e.detail == Alert.CANCEL)
// do something else
}
Not sure if this is still an open issue. I ran into this very same problem and I think I figured out what is wrong. At least I did for my problem.
I implemented things exactly as you did. I also have the close attribute set to closeWindow (I'm using a TitleWindow for my dialog).
So when the window is closed via the X at the top, it will call closeWindow, also if you click on the Cancel button, it will also call closeWindow.
The problem for me was that clicking cancel, dispatches a CloseEvent which seems to be caught by a Listener which calls closeWindow again (possibly via the close attribute which probably creates its own internal listener). I'm not sure if its an infinite loop but Flex does not like this.
My solution was to create two functions, one for the X close window to call and one for the Cancel button to dispatch a CloseEvent of its own. This seemed to work for me. Hope it helps you.

Flex Alert control: Activating the "default" button on enter/space key-press

No matter what I try, I can't seem to fire the click event on the "default" button in an Alert control in a Flex 3.4 application.
Alert.show(
'Are you sure you want to delete the selected link?',
'Confirm Delete',
Alert.YES | Alert.CANCEL,
null,
confirmDelete,
null,
Alert.YES
);
In the above code sample, the final argument: Alert.YES is specifying that the "default" option (from the bitwise list in the 3rd argument) is the "Yes" button. In theory, and based on my experience designing Windows applications, "default button" means that hitting the enter key (or sometimes the space bar) fires the click event for that button.
If it matters, the Alert in question is modal.
I can see that the button is styled as the default: it gets a bit of a halo or extra border when compared to the Cancel button or when compared to itself when passing null as the last argument.
However, hitting the enter and space keys seem to have no affect. Am I doing something wrong, or missing some crucial step in getting this functionality to work?
Update 2010-02-17:
Based on my 2nd comment on #rhtx's answer:
Ok, finally got around to trying this. Since the Alert class uses lots of static methods, I essentially just copied the Alert and AlertForm classes into my project (and fixed some relative paths for includes), and what I ended up with was an uglier alert box that works (or doesn't, depending on your perspective) the same way as the vanilla Alert class. I did realize, however, that if you hit TAB it will focus the alert buttons, at which point hitting Escape/Enter will have the desired effect... So how do I eliminate the need to hit TAB?
I tried a few more things and didn't get anywhere.
I tried faking a TAB keypress after opening the alert (with both KEY_DOWN and KEY_UP event types):
var a:Alert = Alert.show(msg, title, Alert.YES | Alert.CANCEL, null, fnCb);
var tabEvent:KeyboardEvent = new KeyboardEvent(
KeyboardEvent.KEY_DOWN,
true,
false,
0,
Keyboard.TAB
);
a.dispatchEvent(tabEvent);
I also found this blog post and tried doing this to focus the alertForm:
var a:Alert = Alert.show(msg, title, Alert.YES | Alert.CANCEL, null, fnCb);
a.mx_internal::alertForm.setFocus();
Neither of these threw errors, but neither produced the desired result, either.
I would approach this by extending the Alert class to include functionality that listens for keyUp events from the Enter and Space keys.
In the createChildren method of your subclass:
override public function createChildren():void
{
super.createChildren();
this.addEventListener(KeyboardEvent.KEY_UP, keyUpListener);
this.stage.addEventListener(KeyboardEvent.KEY_UP, keyUpListener);
}
private function keyUpListener(e:KeyboardEvent):void
{
if(e.keyCode == Keyboard.ENTER || e.keyCode == Keyboard.SPACE)
{
//Trigger the Alert.YES functionality...
}
}
I'm having some issues with my set up this morning and can't get into the Alert class to provide info on how to "Trigger the Alert.YES functionality", but I'll try to post some more on this later on. Hope this little bit helps.
Also - I'm not 100% on this - but I think you will need to manually remove the event listeners when the Alert popup is removed.
Aaand... you may not need both of those listeners. Can't test right now to make sure.
UPDATE: -----------------
After a little more looking, maybe the best way to go about this is to extend the AlertForm class (which manages the Alert's buttons), and then extend the Alert class to use your extended AlertForm class.
The AlertForm class has a keyDownHandler method, which it defines like this:
override protected function keyDownHandler(event:KeyboardEvent):void
{
var buttonFlags:uint = Alert(parent).buttonFlags;
if (event.keyCode == Keyboard.ESCAPE)
{
if ((buttonFlags & Alert.CANCEL) || !(buttonFlags & Alert.NO))
removeAlert("CANCEL");
else if (buttonFlags & Alert.NO)
removeAlert("NO");
}
}
You can see that it is setting up the 'close' behavior in response to pressing the Escape key. You add a little logic, based on the code in the above 'keyUpListener' function to make a call to the AlertForm's removeAlert method, passing in the appropriate String value for the Yes button.
For reference, the removeAlert method looks like this:
private function removeAlert(buttonPressed:String):void
{
var alert:Alert = Alert(parent);
alert.visible = false;
var closeEvent:CloseEvent = new CloseEvent(CloseEvent.CLOSE);
if (buttonPressed == "YES")
closeEvent.detail = Alert.YES;
else if (buttonPressed == "NO")
closeEvent.detail = Alert.NO;
else if (buttonPressed == "OK")
closeEvent.detail = Alert.OK;
else if (buttonPressed == "CANCEL")
closeEvent.detail = Alert.CANCEL;
alert.dispatchEvent(closeEvent);
mx.managers.PopUpManager.removePopUp(alert);
}
I ran into a similar situation. What got me out of it was:
(1) defining the default button in Alert.show(), (2) using a callLater(), and (3) setting the focus manually on the default button.
For example, using Alert.CANCEL as the intended default button (can change to Alert.YES if needed):
var a:Alert = Alert.show(msg, title, Alert.YES | Alert.CANCEL, null, fnCb, null, Alert.CANCEL);
callLater(setAlertButtonFocus,[a]);
...
private function setAlertButtonFocus(a:Alert):void {
a.mx_internal::alertForm.mx_internal::defaultButton.setFocus();
}
This enables the Escape and Enter keys to act as if the user clicked the default button with the mouse.

FLEX: Programmatically remove Alert?

I need to programmatically remove an alert.
This is why:
My application uses BrowserManager to enable deep linking based off of the content in the #hash part of the url. If an alert is currently up, and the user hits the back button, the application will revert back to its previous state. But the Alert will still be up, and in many cases irrelevant at that point.
So is there a way to programmatically remove the Alert? so when the hash fragment changes I can remove it.
Thanks!
It turns out the Alert.show function returns an Alert reference and then just uses PopUpManager to add it to the display list. so if you capture the return reference when you call Alert.show you can tell PopUpManager to remove it. :)
You can do this by keeping the Alert object as member data, and then setting its visible property to false when you're done with it. Next time you need to show an Alert, don't create a new one - grab the one you've already created and set its properties, then set visible to true again.
private var myAlert : Alert;
public void showAlert( message: String, title : String ) : void
{
hideAlert();
myAlert = Alert.show( message, title, Alert.OK | Alert.NONMODAL );
}
public void hideAlert() : void
{
if( myAlert != null && myAlert.visible ) {
myAlert.visible = false;
}
}
I don't think that is possible.
You can create your own alert component subclassing TitleWindow and then use PopupManager to show/hide them.

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