how to make titleBar of Flash mx.containers.Panel invisible? - apache-flex

in FlashBuilder 4 beta 2, I've subclassed mx.containers.Panel, adding a public method to hide the titleBar:
public function hideTitleBar(): void {
if (null != this.titleBar){
this.titleBar.visible=false;
}
}
I step through the code and see that the method is being invoked and that titleBar exists, and then step through the UIComponent classes and that all looks ok too: the component is initialized and $visible is being set to false. Yet the gray bar across the top of the panel remains. I want to eliminate that bar and would be grateful for some tips on how to do that.

What I ended up doing is to set the style headerHeight to 0
this.setStyle("headerHeight", 0);

The updateDisplayList method of the Panel sets titleBar.visible to true. Subclass the Panel class, override that method, and set it to false inside that. Don't forget to call super.updateDisplayList
override protected function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
titleBar.visible = true;
}

Related

flex tree gets chopped even after using scroll bar

when i use the following tree renderer class the the informtions in the tree gets chopped. Is there any solution to fix this bug. please help me.
The PLTree class is as follows:
import flash.events.Event;
import mx.events.ScrollEvent;
import mx.controls.Tree;
import mx.core.ScrollPolicy;
import mx.core.mx_internal;
import mx.events.TreeEvent;
public class PLTree extends Tree
{
private var _lastWidth:Number = 0;
private var _lastHeight:Number = 0;
public function PLTree() {
super();
horizontalScrollPolicy = ScrollPolicy.AUTO;
}
override public function get maxHorizontalScrollPosition():Number
{
return mx_internal::_maxHorizontalScrollPosition;
}
override public function set maxHorizontalScrollPosition(value:Number):void
{
mx_internal::_maxHorizontalScrollPosition = value;
dispatchEvent(new Event("maxHorizontalScrollPositionChanged"));
scrollAreaChanged = true;
invalidateDisplayList();
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
var diffWidth:Number = measureWidthOfItems(0,0) - (unscaledWidth - viewMetrics.left - viewMetrics.right);
if (diffWidth <= 0) {
maxHorizontalScrollPosition = 0;
horizontalScrollPolicy = ScrollPolicy.OFF;
} else {
maxHorizontalScrollPosition = diffWidth;
horizontalScrollPolicy = ScrollPolicy.ON;
}
super.updateDisplayList(unscaledWidth, unscaledHeight);
}
override protected function scrollHandler(event:Event):void
{
if (mx_internal::isOpening)
return;
// TextField.scroll bubbles so you might see it here
if (event is ScrollEvent){
super.scrollHandler(event);
invalidateDisplayList();
}
}
}
i am attaching the image file of how it looks when executed.
When surfing using google i found a suggesion to fix this bug is it the right way ?
(
Issue: Text getting chopped of at end.
Fix: change
maxHorizontalScrollPosition = diffWidth;
to
maxHorizontalScrollPosition = diffWidth + 10;
or what ever correction factor you need.
)
Kindly help me .Thanks a lot in advance.
Looking at your picture, I'd suspect the issue has nothing to do with the specific tree, and is only slightly related to the renderer. Instead, I think that when the container holding the Tree is created, it doesn't have a size, and when the Tree sizes its renderers, it gives them the wrong size. Since List-based controls don't set the actual width on renderers, choosing to set explicitWidth instead, the renderers aren't triggered into changing their size.
Check out http://www.developria.com/2009/12/handling-delayed-instantiation-1.html for more explicit details and fixes.
similar to the scroll handler in the above mentioned program. Use a mouse wheel scroll handler to handle that event as follows:
override protected function mouseWheelHandler(eventMouse:MouseEvent):void
{ if (mx_internal::isOpening)
return;
if (eventMouse is MouseEvent){
super.mouseWheelHandler(eventMouse);
invalidateDisplayList();
}
}

Flex when mxml described component initialise it's mxml described properties

I am trying to override a Button class, i have a few properties which i wish directly initialise with the mxml description of the component, like :
<sl:TMyButton id="btnX" x="168" y="223" width="290" label="Button" myproperty1="10" myproperty2="101" myproperty3="4"/>
which function is triggered ( in order to override it ) when all properties with mxml description is fully initialised with their values ?
Flex components have 4 methods in protected namespace which should be overridden to solve different tasks:
createChildren() — calls one time to create and add subcomponents.
measure() called in process of lay outing to calculate components size.
updateDisplayList() has real component unscaled width and height as parameter. It is obvious this method is convenient for positioning of children.
commitProperties() is the method I suggest you to override in order to apply properties values which don't need component size to apply.
So in your case it can be updateDisplayList() or commitProperties(). I recommend you the following code snippets:
private var myproperty1Dirty:Boolean;
private var _myproperty1:String;
public function set myproperty1(value:String):void
{
if (_myproperty1 == value)
return;
_myproperty1 = value;
myproperty1Dirty = true;
// Postponed cumulative call of updateDisplayList() to place elements
invalidateDisplayList();
}
private var myproperty2Dirty:Boolean;
private var _myproperty2:String;
public function set myproperty2(value:String):void
{
if (_myproperty2 == value)
return;
_myproperty2 = value;
myproperty2Dirty = true;
// Postponed cumulative call of commitProperties() to apply property value
invalidatePropertues();
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
if (myproperty1Dirty)
{
// Perform children placing which depends on myproperty1 changes
myproperty1Dirty = false;
}
}
override protected function commitProperties():void
{
super.commitProperties();
if (myproperty2Dirty)
{
// Apply changes of myproperty2
myproperty2Dirty = false;
}
}
Hope this helps!

Determine drag proxy when using itemRenderer on DataGrid

I'm using default drag/drop on Flex DataGrid, however, the dataGrid itself has an itemrenderer.
Looks like:
public class FlashFileDataGridRenderer extends Label{
public function FlashFileDataGridRenderer(){
super();
}
override protected function updateDisplayList (unscaledWidth:Number, unscaledHeight:Number):void {
super.updateDisplayList(unscaledWidth, unscaledHeight);
this.setStyle("paddingLeft", "3");
if (data instanceof FlashEntryBean) {
if ((data.cutFlag)) {
setStyle("color", "#AAAAAA");
}
else
setStyle("color", "#000000");
}
That's applied to all items in the datagrid. This no longer shows the proxy with lower alpha when being dragged. I want to be able to retain that style, how can I determine if this particular item is being applied itemrenderer. I am thinking if I can determine if the object is a proxy, then fade the text myself.
Thanks!
Try moving the setStyle calls to the overriden set data method
override public function set data(t:Object):void
{
super.data = t;
if (data instanceof FlashEntryBean) {
if (data.cutFlag)
setStyle("color", "#AAAAAA");
else
setStyle("color", "#000000");
}
}
Not sure which SDK version you're using but in 3.5 it certainly does retain grayish text color in dragged proxy.

createChildren Called Before Component's MXML Bracket Logic Is Evaluated

I have the following MXML:
<mx:Script>
var someBoolean:Boolean = determineSomeCondition();
</mx:Script>
....
<foo:MyComponent somePropertyExpectingIDataRenderer="{
someBoolean
? new Component1ThatImplementsIDataRenderer()
: new Component2ThatImplementsIDataRenderer()
}">
</foo:MyComponent>
I have also overridden the createChildren() function:
override protected function createChildren():void {
super.createChildren();
//do something with somePropertyExpectingIDataRenderer
}
My problem is: createChildren() is being called before the squiggly bracket logic is being evaluated, so in createChildren(), somePropertyExpectingIDataRenderer is null.
However if I pass the component via MXML like this:
<foo:MyComponent>
<bar:somePropertyExpectingIDataRenderer>
<baz:Component1ThatImplementsIDataRenderer/>
</bar:somePropertyExpectingIDataRenderer>
</foo:MyComponent>
Then when createChildren() is called, that same property isn't null. Is this supposed to happen and if so, what other workarounds should I consider?
You have to wait until your component goes through the first invalidation phase in order to get access to the default value setted in your MXML. This happens just after createChildren() has been called, when the initialize event of your component has been dispatched.
Here is how I would do it :
public function set myProperty(value:IDataRenderer):void
{
if (_myProperty != value)
{
myPropertyChanged = true;
_myPropert = value;
invalidateDisplayList();
}
}
protected override function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
...
if (myPropertyChanged )
doWhateverYouNeedToDo();
}
(Of course, this example supposes changing your property needs a redrawing)

How to manage Mouse clicks on Irregular Button shapes in Flex

In Flex, I am trying to design 3 buttons similar to the image uploaded at
http://www.freeimagehosting.net/uploads/f14d58b49e.jpg
The mouse over/click on image should work only on red colored area of the button.
How can I manage the Mouse clicks or Irregular Button shapes in Flex?
Thnx ... Atul
Check this out: flexlib > ImageMap.
Taken from stackOverflow
Use button skins based on a vector graphic (e.g., one made in Illustrator), save each state as a named symbol in the document, then export as SWF. Reference the skins as follows:
.stepButton {
upSkin: Embed(source="myfile.swf", symbol="StepButton");
downSkin: Embed(source="myfile.swf", symbol="StepButtonDown");
overSkin: Embed(source="myfile.swf", symbol="StepButtonOver");
disabledSkin: Embed(source="myfile.swf", symbol="StepButtonDisabled");
}
Flash will automatically determine the hit area from the visible portion. This example (not called "myfile.swf") is working for us right now in an application.
Create ArrowButtonsHolder class by inheriting from Canvas
Create 3 children classes also inherited from Canvas. For example LeftArrowButton, MiddleArrowButton, RightArrowButton
public class LeftArrowButton:Canvas {
protected override function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
// draw your arrow here
// use graphics to do it
graphics.beginFill(0xFF0000);
graphics.lineStyle(1, 0x000000);
graphics.moveTo(0, 0);
graphics.lineTo(30, 0);
graphics.lineTo(50, 25);
graphics.lineTo(30, 50);
graphics.lineTo(0, 50);
graphics.lineTo(0, 0);
graphics.endFill();
}
}
You also can create general class ArrowButton and inherit another 3 from that class and override drawing function
Add this 3 child button object to ArrowButtonsHolder by overriding createChildren():void method
public class ArrowButtonsHolder:Canvas {
// ...
private var leftArrowButton:LeftArrowButton;
private var middleArrowButton:MiddleArrowButton;
private var rightArrowButton:RightArrowButton;
// ...
protected override function createChildren():void {
super();
// create buttons
leftArrowButton = new LeftArrowButton();
middleArrowButton = new LeftArrowButton();
rightArrowButton = new LeftArrowButton();
// add them to canvas
addChild(leftArrowButton);
addChild(middleArrowButton);
addChild(rightArrowButton);
// position these button by adjusting x, y
leftArrowButton.x = 0;
middleArrowButton.x = 50;
rightArrowButton.x = 100;
// assign event listeners
leftArrowButton.addEventListener(MouseEvent.CLICK, onLeftArrowButtonClick);
middleArrowButton.addEventListener(MouseEvent.CLICK, onMiddleArrowButtonClick);
rightArrowButton.addEventListener(MouseEvent.CLICK, onRightArrowButtonClick);
}
private onLeftArrowButtonClick(event:MouseEvent):void
{
trace("Left button clicked");
}
// .. etc for another 2 methods implemented here
}
PS: There might be tons of syntax mistakes in my code but you should get general idea how to do it

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