I think I've established that in as3corelib JSON.decode I have no choice but to deserialise to a plain old flex object.
var data:Object = JSON.decode(json);
If I then want to get the data contained in the object into another type I can't use type casting. I have to instantiate a new instance and add the properties manually.
var data:Object = JSON.decode(json);
var model:Model = new Model();
model.name = data.name;
model.notes = data.notes;
A pain and a bit ugly, but I'm guessing this is the price to be paid for going from untyped json to a flex type. My first question is whether my assumption is correct and there is no prettier way to create my model instance with the data contained within the json?
My second question, if so then before I write my own method to do this, is there anything inside the flex api that will take the data object and mixin it's values to my model instance?
Cheers,
Chris
the approach I've always used proved to be part of the AMF3 serialization mechanism in ActionScript.
have a look at IExternalizable and registerClassAlias.
now what I use is the following:
interface ISerializable {
public function getRawData():Object;
public function setRawData(param:Object):void;
}
function registerType(id:String, type:Class):void {
//implementation
}
function getTypeByID(id:String):Class {
//implementation
}
function getTypeID(type:Class):String {
//implementation
}
and to the decoder/encoder you register a class alias.
serialization of an object works as follows:
var raw:Object = model.getRawData();
raw[" type"] = getTypeID(model);
var encoded:String = JSON.encode(raw);
decoding works as follows:
var raw:Object = JSON.decode(raw);
var cl:Class = getTypeByID(raw[" type"]);
if (cl == null) throw new Error("no class registered for type: "+raw[" type"]);
delete raw[" type"];
var model:ISerializable = new cl();
model.setRawData(raw);
you will need to do this recursively on the whole deserialized JSON tree, starting at the leafs.
For cyclic reference, you'll need a trick.
I had an implementation of this somewhere, but I can't find it.
You can loop within the field of you json decoded object and assign them into your model:
function json2model(json:String):Model{
var data:Object = JSON.decode(json);
var m:Model=new Model();
for (var field:String in data) {
if (m.hasOwnProperty(field)) {
m[field] = data[field];
}
}
return m;
}
var model:Model=json2model(json)
or add a static function within your Model if you preffer:
public class Model {
//...
public static function fromJSon(json:String):Model {
var data:Object = JSON.decode(json);
var m:Model=new Model();
for (var field:String in data) {
if (m.hasOwnProperty(field)) {
m[field] = data[field];
}
}
return m;
}
}
}
var model:Model=Model.fromJSon(json);
Related
Simple.OData.Client has a typed and dynamic (and basic) syntax.
I like the typed, but I don't want to build out all my types. In the end I really only need two or so types in the results I get.
But my queries need more types to properly filter the results.
So I want to use the dynamic syntax. But I want to cast the results to classes I have.
I can easily do this manually, but I thought I would see if Simple.OData.Client supports this before I go writing up all that conversion code for each query.
Here is some dynamic syntax code that runs without errors:
client.For(x.Client).Top(10).Select(x.ClientId, x.Name).FindEntriesAsync();
Here is an example of what I had hoped would work (selecting into a new Client object)
client.For(x.Client).Top(10).Select(new Client(x.ClientId, x.Name)).FindEntriesAsync();
But that kind of projection is not supported (I get an "has some invalid arguments" error).
Is there a way to support projection into an existing class when using the dynamic syntax of Simple.OData.Client?
EDIT: The code below works. But it's performance is terrible. I decided to abandon it and write hand written mappers for each type I needed.
This is what I came up with:
dynamic results = oDataClient.For(x.Client).Select(x.ClientId, x.Name).FindEntriesAsync().Result;
var listOfClients = SimpleODataToList<Client>(results);
public List<T> SimpleODataToList<T>(dynamic sourceObjects) where T : new()
{
List<T> targetList = new List<T>();
foreach (var sourceObject in sourceObjects)
{
// This is a dictionary with keys (properties) and values. But no
// matter what sourceObject is passed in, the values will always be
// the values of the first entry in the sourceObjects list.
var sourceProperties = ((System.Collections.Generic.IDictionary<string, object>)sourceObject);
var targetProperties = typeof(Client).GetProperties().Where(prop => prop.CanWrite);
var targetObject = new T();
foreach (var targetProperty in targetProperties)
{
if (sourceProperties.ContainsKey(targetProperty.Name))
{
var sourceValue = GetProperty(sourceObject, targetProperty.Name);
targetProperty.SetValue(targetObject, sourceValue, null);
}
}
targetList.Add(targetObject);
}
return targetList;
}
public static object GetProperty(object o, string member)
{
if (o == null) throw new ArgumentNullException("o");
if (member == null) throw new ArgumentNullException("member");
Type scope = o.GetType();
IDynamicMetaObjectProvider provider = o as IDynamicMetaObjectProvider;
if (provider != null)
{
ParameterExpression param = Expression.Parameter(typeof(object));
DynamicMetaObject mobj = provider.GetMetaObject(param);
GetMemberBinder binder = (GetMemberBinder)Microsoft.CSharp.RuntimeBinder.Binder.GetMember(0, member, scope, new CSharpArgumentInfo[] { CSharpArgumentInfo.Create(0, null) });
DynamicMetaObject ret = mobj.BindGetMember(binder);
BlockExpression final = Expression.Block(
Expression.Label(CallSiteBinder.UpdateLabel),
ret.Expression
);
LambdaExpression lambda = Expression.Lambda(final, param);
Delegate del = lambda.Compile();
return del.DynamicInvoke(o);
}
else
{
return o.GetType().GetProperty(member, BindingFlags.Public | BindingFlags.Instance).GetValue(o, null);
}
}
It was made much harder because normal casts and such for the dynamic objects returned would only give the first object in the list over and over. The GetProperty method works around this limitation.
I am trying to pass a variable from a method in my Controller to a method in a Model. Since the method in the Model takes one argument (which was designed earlier), I cannot pass my variable as an argument to the method in the Model. And also, the method in this Model is called by other controllers too, so if I change the argument, I have to change all the controllers too, which would be a tedious task.
What I have been trying so far is- I created one MyVariableClass and declared a property. Then I instantiated that class and set the property string to the variable that I wanted to pass. Now, in my Model's method, I instantiated the same MyVariableClass again, but when I did that, the value of the variable was set to null. The code I have right now is -
public ActionResult ItemInformation( string id)
{
//Pass a string to MyVariable
MyVariableVClass params = new MyVariableClass();
params.myVariable = "abc";
//This is what My Model is taking as an argument(id), and I don't want to
//pass mYvariable along with that argument because it will break other controllers
// too which calls this method
var itemInformation = _repository.GetItemInformation(id);
return View(itemInformation);
}
and MyVariableClass
public class MyVariableClass
{
public string myVariable { get; set; }
}
and the method in My Model
public IList<Items> GetItemInformation(string itemId)
{
MyVariableClass webType = new MyVariableClass();
var _params = webType.myVariable;
//Check this variable and perform database query
if (_params =="this")
{
var query = myFirstQuery;
}
else
{
var query = mySecondQuery;
}
//return ....
}
Anybody has solution to this? Thanks in Advance!
Any reason why subclassing your model and overriding the GetItemInformation method wouldn't work? Or, even easier, why not just overload the GetItemInformation method with one that takes two strings? Your other controllers can still use the one that only takes a single string.
public IList<Items> GetItemInformation(string itemId, MyVariableClass webType)
{
var _params = webType.myVariable;
//Check this variable and perform database query
if (_params == "this")
{
var query = myFirstQuery;
}
else
{
var query = mySecondQuery;
}
//return ....
}
public IList<Items> GetItemInformation(string itemId)
{
MyVariableClass fauxType = new MyVariableClass();
fauxType.myVariable = "not this";
return GetItemInformation(itemId, fauxType);
}
Try using session variable.
I'm building/updating an EntityFramework EntityObject on runtime. I want to set the properties of the entity class, property names and values are coming from another source.
So I'm doing this;
public static EntityCollection<T> UpdateLocaleEntity<T>(EntityCollection<T> entityCollectionToUpdate, params ILocaleControl[] values) where T : EntityObject
{
foreach (var x in entityCollectionToUpdate)
{
Type t = typeof(T);
dynamic localeEntity = x;
string cultureCode = localeEntity.CultureCode;
for (int j = 0; j < values.Length; j++)
{
var value = values[j].GetLocaleValue(cultureCode);
t.GetProperty(values[j].EntityPropertyName).SetValue(localeEntity, value, null);
}
}
return entityCollectionToUpdate;
}
So, how can I get rid of "t.GetProperty(values[j].EntityPropertyName).SetValue(localeEntity, value, null);" part, is there a dynamic way of doing this?
Something like;
dynamicCastedLocaleEntity.GetProperty(values[j].EntityPropertyName) = value;
Thanks.
Long answer coming up.
Reflection is great in many situations, horrible in some but in almost all cases it's slow.
There are at least 4 different ways to set a property in .NET without having to use reflection.
I thought I demonstrate one of them: Using compiled expression trees. Note that the expression building is rather expensive too so that's why it's very important to cache the delegate one builds with it in a dictionary (for instance):
Expression Trees was introduced in .NET35 and is used for many things. Here I use them to build a property setter expression and then compile it into a delegate.
The example demonstrates different timing for the different cases but here are my numbers:
Control case (hard coded): 0.02s
Reflection: 1.78s
Expression Tree: 0.06s
using System;
using System.Linq.Expressions;
namespace DifferentPropertSetterStrategies
{
class TestClass
{
public string XY
{
get;
set;
}
}
class DelegateFactory
{
public static Action<object, object> GenerateSetPropertyActionForControl(
)
{
return (inst, val) => ((TestClass) inst).XY = (string) val;
}
public static Action<object, object> GenerateSetPropertyActionWithReflection(
Type type,
string property
)
{
var propertyInfo = type.GetProperty(property);
return (inst, val) => propertyInfo.SetValue (inst, val, null);
}
public static Action<object,object> GenerateSetPropertyActionWithLinqExpression (
Type type,
string property
)
{
var propertyInfo = type.GetProperty(property);
var propertyType = propertyInfo.PropertyType;
var instanceParameter = Expression.Parameter(typeof(object), "instance");
var valueParameter = Expression.Parameter(typeof(object), "value");
var lambda = Expression.Lambda<Action<object, object>> (
Expression.Assign (
Expression.Property (Expression.Convert (instanceParameter, type), propertyInfo),
Expression.Convert(valueParameter, propertyType)),
instanceParameter,
valueParameter
);
return lambda.Compile();
}
}
static class Program
{
static void Time (
string tag,
object instance,
object value,
Action<object, object > action
)
{
// Cold run
action(instance, value);
var then = DateTime.Now;
const int Count = 2000000;
for (var iter = 0; iter < Count; ++iter)
{
action (instance, value);
}
var diff = DateTime.Now - then;
Console.WriteLine ("{0} {1} times - {2:0.00}s", tag, Count, diff.TotalSeconds);
}
static void Main(string[] args)
{
var instance = new TestClass ();
var instanceType = instance.GetType ();
const string TestProperty = "XY";
const string TestValue = "Test";
// Control case which just uses a hard coded delegate
Time(
"Control",
instance,
TestValue,
DelegateFactory.GenerateSetPropertyActionForControl ()
);
Time(
"Reflection",
instance,
TestValue,
DelegateFactory.GenerateSetPropertyActionWithReflection (instanceType, TestProperty)
);
Time(
"Expression Trees",
instance,
TestValue,
DelegateFactory.GenerateSetPropertyActionWithLinqExpression(instanceType, TestProperty)
);
Console.ReadKey();
}
}
}
For FuleSnabel's answer, you can speed it up a lot (sometimes twice as fast in my tests). In some tests, it was just as fast as the Control solution:
public static Action<Object,Object> GenerateSetPropertyActionWithLinqExpression2(Type type, String property) {
PropertyInfo pi = type.GetProperty(property,BindingFlags.Instance|BindingFlags.Public);
MethodInfo mi = pi.GetSetMethod();
Type propertyType = pi.PropertyType;
var instance = Expression.Parameter(typeof(Object), "instance");
var value = Expression.Parameter(typeof(Object), "value");
var instance2 = Expression.Convert(instance, type);
var value2 = Expression.Convert(value, pi.PropertyType);
var callExpr = Expression.Call(instance2, mi, value2);
return Expression.Lambda<Action<Object,Object>>(callExpr, instance, value).Compile();
}
possibly not with EntityObject, but if you've had an ExpandoObject than you can do
dynamic entity = new ExpandoObject();
(entity as IDictionary<String, Object>)[values[j].EntityPropertyName] = value
The open source framework ImpromptuInterface has methods to invoke based on a string using the DLR rather than reflection and runs faster than reflection too.
Impromptu.InvokeSet(localeEntity, values[j].EntityPropertyName,value);
I'm afraid not. Any use of a dynamic object is baked-in at compile time. Any call which could vary at run-time has to be done using reflection.
Essentially this is what I want to accomplish, however it doesn't work like this. Is there any solution: - The problem is I can't dynamically name a new object... ??? pulling my hair out.
import views.printingView;
public function initComponent(o:Array):void{
SomeObject::Array = o;
for(i=0; i <=SomeObject.length-1; i++){
'invoice'+{SomeObject[i].namedID}:printingView = new printingView();
someDisplayContainer.addChild('invoice'+{SomeObject[i].namedID});
'invoice'+{SomeObject.namedID}.publicInitFunction(SomeObject[i]);
}
}
From the code you posted, there's no need for a dynamically named variable at all. The same code can be simplified to this:
import views.printingView;
public function initComponent(o:Array):void{
for each(var item:Object in o)
{
var v:printingView = new printingView();
someDisplayContainer.addChild(v);
v.publicInitFunction(item);
}
}
If for some reason you really need a dynamically named variable, you can do it like this. This assumes the current object is declared dynamic.
import views.printingView;
public function initComponent(o:Array):void{
SomeObject::Array = o;
for each(var item:Object in o)
{
var name:String = 'invoice' + item.namedID;
this[name] = new printingView();
someDisplayContainer.addChild(this[name]);
this[name].publicInitFunction(item);
}
}
Hi i need to make a VectorIterator, so i need to accept a Vector with any type. I am currently trying to define the type as * like so:
var collection:Vector.<*> = new Vector<*>()
But the compiler is complaining that the type "is not a compile time constant". i know a bug exists with the Vector class where the error reporting, reports the wrong type as missing, for example:
var collection:Vector.<Sprite> = new Vector.<Sprite>()
if Sprite was not imported, the compiler would complain that it cannot find the Vector class. I wonder if this is related?
So it looks like the answer is there is no way to implicitly cast a Vector of a type to valid super type. It must be performed explicitly with the global Vector.<> function.
So my actual problem was a mix of problems :)
It is correct to use Vector. as a generic reference to another Vector, but, it cannot be performed like this:
var spriteList:Vector.<Sprite> = new Vector.<Sprite>()
var genericList:Vector.<Object> = new Vector.<Object>()
genericList = spriteList // this will cause a type casting error
The assignment should be performed using the global Vector() function/cast like so:
var spriteList:Vector.<Sprite> = new Vector.<Sprite>()
var genericList:Vector.<Object> = new Vector.<Object>()
genericList = Vector.<Object>(spriteList)
It was a simple case of me not reading the documentation.
Below is some test code, I would expect the Vector. to cast implicitly to Vector.<*>.
public class VectorTest extends Sprite
{
public function VectorTest()
{
// works, due to <*> being strictly the same type as the collection in VectorContainer
var collection:Vector.<*> = new Vector.<String>()
// compiler complains about implicit conversion of <String> to <*>
var collection:Vector.<String> = new Vector.<String>()
collection.push("One")
collection.push("Two")
collection.push("Three")
for each (var eachNumber:String in collection)
{
trace("eachNumber: " + eachNumber)
}
var vectorContainer:VectorContainer = new VectorContainer(collection)
while(vectorContainer.hasNext())
{
trace(vectorContainer.next)
}
}
}
public class VectorContainer
{
private var _collection:Vector.<*>
private var _index:int = 0
public function VectorContainer(collection:Vector.<*>)
{
_collection = collection
}
public function hasNext():Boolean
{
return _index < _collection.length
}
public function get next():*
{
return _collection[_index++]
}
}
[Bindable]
public var selectedItems:Vector.<Category>;
public function selectionChange(items:Vector.<Object>):void
{
selectedItems = Vector.<Category>(items);
}
I believe you can refer to an untyped Vector by just calling it Vector (no .<>)
With Apache Flex 4.11.0, you can already do what you want. It might have been there since 4.9.0, but I have not tried that before.
var collection:Vector.<Object> = new Vector.<Object>()
maybe?
But i'm just speculating, haven't tried it.
var collection:Vector.<Object> = new Vector.<Object>()
but only on targeting flash player 10 cs4