Getting started with particle system in 2d - 2d

I would like to get started with particle systems in 2d. But I really don't know where to get started.

Well I suggest you read up on gamedevelopment. Also in which language are you going to develop it in? I suggest you start by searching for frameworks and such. For example for c# there is XNA from MS and if you use java you can use open GL read up about those things first and then search for some tutorials I guess there are a lot to find

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What are the best resources to learn JuMP?

I am new to JuMP / Julia. Do you have some suggestions or advice about how to learn it given that there are so few resources on the internet ?
Go to the fore mentioned quick start guide and run the examples.
JuliaCon lectures are also a good source of information and can be found on YouTube.
Once you get through there is a collection of JuMP notebooks at JuliaOpt.
Using JuMP is simple. However, difficulty might arise due to frequent changes to APIs and interoperability between versions (sometimes you will come across an example that just does not work).

Beginner Software RE help, RAM Addresses, library loading, where to start?

To start this off, I use OS X which is a UNIX based system.
I have beginner theoretical knowledge in C++ and would like to expand my knowledge by software reverse engineering. Every guide I get into seems to jump in half way and I seem to miss a giant gap of information required to start up. What my end goal is to successfully build a working dylib for any application. Where do i start with learning Ram addresses, how do they work, how are libraries loaded and what the actual hell do I start reading, what subject. Everything I've learned so far has a distinct start point, certain syntax but I just find everything uses terminology I don't understand. I find myself just branching off more and more because an article used a keyword I don't understand, I google it, the other one uses five I don't understand and I just get stuck. The application under question does not have changing memory addresses, but I would also like to learn how to compensate for it using offsets.
Where do I start?!
Before you get started with reverse engeneering you'll need more than a theoretical knowledge of the C language. Forget C++ for now, C is simpler and it's so low level that once you master it you'll understand how programs work under the hood. Get you a copy of The C Programming Language by Brian Kernighan and Dennis Ritchie and go through the whole book.
Once you feel confortable writting C programs get familiar with UNIX standards like POSIX and then move on to OS X specific stuff. The best resource for OS X programming is http://developer.apple.com. The link below explains how dynamic libraries work on OS X. Once you get a good understanding of C it will all make sense.
https://developer.apple.com/library/mac/documentation/DeveloperTools/Conceptual/DynamicLibraries/100-Articles/OverviewOfDynamicLibraries.html

Intermediate tutorial for OpenGL as implemented in Qt

I am making an interface for a free-and-open project I'm working on. I know that eventually I'll need it to do some heavy lifting with 3D graphics, so I'll need access to the GPU. I stumbled upon the Qt framework and its use of OpenGL. Their cross-platform properties are very appealing to me, and I've learned a lot about building run of the mill / plumbing kinda stuff on Qt, but using OpenGL is more challenging than I'd have hoped.
I've rooted around in several books and on Google for good tutorials, but they jump around, or don't seem to quite work when I try to implement them. The examples presented in the IDE have a lot of bells and whistles, and almost none of it is explained. When I tried implementing the example from "C++ GUI Programming with Qt 4", it didn't compile properly. There are a set of somewhat famous "NeHe" tutorials on OpenGL, but they are not implemented with Qt and the companion series on made by "The Independent Qt Tutorial" is very brief.
I would be very grateful for an example that goes very slowly and introduces Qt and OpenGL together. There is a blog entry that made things a lot clearer when I read it from a man named Daniel Eder. But he hasn't actually written code in that part of the discussion.
Specifically, if I could just get something really simple working in Qt like a cube I could rotate or maybe something more sophisticated like a sphere, I'd have enough traction to understand other tutorials. I definitely want to do the coding myself, but I'm having trouble even getting to the place where I can fool around, haha.
Here are some places with tutorials and examples:
There is also a Wiki in the Qt Dev network that you may find useful. I particularly suggest Wesley Stessens's blog that helped me personally a lot.
Nehe website provide a good tutorial where you can find some of the examples given ported to Qt.
There are also many QtOpenGL examples in Qt Creator/SDK that can be handy. I strongly suggest you take a look at them as they are very simple to understand and to play around with.
With that my next step was to read these two books:
C++ GUI Programming with Qt 4, 3rd edition
OpenGL Programming Guide: The Official Guide to Learning OpenGL, 7th edition
I have also been very happy when looking for help in the related Doc's/Reference manuals, etc.:
Qt Documentation
QtOpenGL module
OpenGL Documentation
At this level, you may solve your implementation problem straight away : )
Good luck.

What language to use when prototyping a small game

I am currently considering writing a small game. It is essentially a map where you can zoom out and in, and in certain places click on info boxes where, at some point, I hope to integrate minigames. Granted, game might be overstating it. Think of it as an interactive map. The theme is how mathematics can be applied in peoples every day life to raise awareness on the usefullness of mathematics.
The question is how I as fast as possible can make a reasonable prototype. If I recieve enough positive response on this I might try to code "the real thing" and use the prototype to obtain funding.
However, I am at a crossroad. I want something to work rather fast and have some C++ experience coding optimization problems, mainly in c-style. I am not convienced, though, that coding it in C++ is the fast way to obtain a prototype. Though I have some experience coding in C++, but have no experience in coding any sort of GUI.
As I see it there is a number of possibilites:
C++, possibly using some library, such as boost or ???.
Start out purely webbased, using e.g. HTML 5 and java.
Python
C#/.NET
Others, such as?
I have to admit I have little experience with anything besides C++ and the STL.
So my question to this wonderful forum is basically, is there a language that provides a significant advantage? Also, any additional insight or comments is more than welcome!
Python is a simpler language than C++, and for prototyping it will help you focus on the task at hand. You can use Pygame, a game library built on the excellent cross-platform SDL library. It provides 2D graphics, input, and audio mixing features. SDL is mainly a C library (and thus compatible with C++), and there are a number of very useful libraries that integrate with it:
SDL_image for loading images in various formats
SDL_ttf for rendering text using TrueType fonts
SDL_mixer for audio mixing
SDL_net for networking
SDL_gfx for graphics drawing primitives
So if you prototype in Python using Pygame, there is a reasonable chance you’ll be able to port what you make over to C++ with minimal hassle, if and when you choose to do so.
Possible options:
Go with what you know the best. Anything else will require a learning curve, which may be weeks to months long. If you're willing to take that road in order to make your prototype, then there are some really great tools available.
BlitzBasic is a good way to go, and is basically designed to be for games
I've done little games in Java using Slick2D - but you'll need good grounding in object-oriented coding to work effectively in Java. If you've got that from C++, then you can see a tech demo I built in Slick2D called Pedestrians. It's open source, and has demo videos here.
You might also ask your question on https://gamedev.stackexchange.com/ - a Q/A site dedicated to game programming

Facial capture from webcam

Hi I´m trying to create a robust facial capture system, which detects facial expressions, like blinks simles,etc, so the it can be translated into an animated model.
I have no idea where to start but I´m looking for some kind of c++ or java library to code this program.
The idea is that the video has to come from a webcam.
Thx alot
I've never used it myself, but I know several people who've used OpenCV for this sort of thing.

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