Remove objects from UINavigationController - uinavigationcontroller

I would like to know if there is a way to know which objects [UIViewControllers?] are stored inside [self navigationController] (I'm guessing they are stored there with pushViewController?), and if there is a way to remove such objects.
Consider this scenario:
1.- Show "Presentation screen" (a logo)
2.- Wait 2 seconds
3.- Push "Data screen" (no need for "Presentation screen" anymore but it's stored in Memory)
Thanks for your time.

There are ways to do this, check UINavigationController's methods popToViewController:animated: and popViewControllerAnimated:. Just pop twice if you don't know the controller you want to pop to.
If this is the initial controller, however, it may be easier to start with your root view controller being the "data screen", and push the "presentation screen" onto the stack in the DataScreenViewController's viewDidLoad or viewDidAppear and used a delayed method to push it after 2 seconds.

Related

fragment vs activity onClickButton functions - where is right place

I made an andorid application using the "activity" component. I used it for a while, but over time I found that one page was not enough for me. I needed to add tabLayout, viewPager2 and three fragments.
I needed to migrate the functionality from mainActivity to the firstFragment.
I encountered a problem with events during the XML migration. In the activity I called android: onClick = "myOnClicFunction". But is that not possible?
I know that this has been discussed several times here in several threads. However, I would like to ask how to proceed correctly.
Here in the thread Android Fragment onClick button Method is the advice "even if you are in the fragment, put the onClick functions into activity" there is another similar advice to, "if you insist to make it in a fragment"
But what is right? Should the onclick function be correct in the activity or in the fragment?
I don't want to put the source code here, because I don't know which procedure is correct at all.
I am creating a program that is for testing students. An example is displayed and a response is pending.
The first tab has a lot of buttons + saves the result to an xml files.
The second tab will contain statistics. From saved files displays how many calculations were correct, wrong, average response time, etc ...
In Activity I had functions like getQuestion(), evaluateQuestion(), saveToXml() and events zeroWasPressed(), oneWasPressed(), twoWasPressed(), threeWasPressed() ...
Where should I put all these functions when I change the application from Activity to Fragment?
on click function listener should be placed in corresponding fragment, where the button is added in fragment layout.
events zeroWasPressed(), oneWasPressed(), twoWasPressed(), threeWasPressed() ... should be placed inside corresponding fragment where those buttons were added in layout.
getQuestion(), evaluateQuestion(), saveToXml() , this function can be placed in your activity or some other custom classes, that would appropriate according to architecture viewpoint.

Displaying TableView when MKAnnotation(Pin) in MKMapView touched/pressed/clicked

I want to display quite a bit of demographic data for a certain pin when someone touches on it, so providing a pop-up isn't going to cut it. I figured once the pin is touched I will just stick a tableviewController onto the NavigationController and the table view will have access to the object and display the single objects information, with one item per row and 1 section.
Anyway I'm having a hard time figuring out MKMapViewDelegates methods as it appears none of them do what I need and/or allow me to return a tableview or push that view onto the navigation controller.
I played around with:
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation;
But that requires a MKAnnotationView be returned and I really just need this method to work by showing the user a table view of all the data. I was hoping for something simple like a userDidTouchPin method....
Anyone have any ideas how to accomplish what I am trying to do?
If you want to do something when the user selects the pin (and not a button on its callout), then implement the mapView:didSelectAnnotationView: delegate method and present or push your detail view controller there.
The selected annotation object is available as the annotation property of the view parameter:
- (void)mapView:(MKMapView *)mapView
didSelectAnnotationView:(MKAnnotationView *)view
{
YourDetailViewController *dvc = [[YourDetailViewController alloc] init...
dvc.annotation = view.annotation;
//present or push here
[dvc release];
}
You might need to check which type of annotation was selected (eg. if MKUserLocation was selected do nothing, etc) and you might need to cast the view.annotation to your own annotation class to easily access any custom properties you may have.

AVURLAsset loadValuesAsynchronouslyForKeys, synchronous version?

is there a way to load an AVURLAsset in a synchronous manner?
My scenario is one which I need to load the assets in the background while showing a different view and change to the view showing the AVPlayer when the assets are ready to play. Not before.
I've tried loading async and calling a delegate method to tell "the assets are ready, you can show the next view", but if I get a mem warning before that, the views containing the assets in the background get released before they finish loading...so i never get the delegate call. That's why I rather do it synchronously.
Any ideas?
I'm not 100% sure I understand what you're getting at, but I believe you should be able to just use [AVURLAsset commonMetadata] or [AVURLAsset metadataForFormat:[[AVURLAsset availableMetadataFormats] lastObject]] and then show your view once this information has been loaded. Theses methods return an array of AVMetadataItems, which you should rather easily be able to traverse with a for loop. Sorry if this wasn't what you were looking for.

Asynchronous validation in QWizard

I'm writing a wizard UI based on the QWizard Qt object. There's one particular situation where I want the user to log in to a service using host, username, and password. The rest of the wizard then manipulates this service to do various setup tasks. The login may take a while, especially in error cases where the DNS name takes a long time to resolve -- or perhaps it may not even resolve at all.
So my idea is to make all three fields mandatory using the registerField mechanism, and when the user hits Next, we show a little throbber on the wizard page saying "Connecting to server, please wait..." while we try to connect in the background. If the connection succeeds, we advance to the next page. If not, we highlight the offending field and ask the user to try again.
However, I'm at a loss for how to accomplish this. The options I've thought of:
1) Override validatePage and have it start a thread in the background. Enter a wait inside validatePage() that pumps the Qt event loop until the thread finishes. You'd think this was the ugliest solution, but...
2) Hide the real Next button and add a custom Next button that, when clicked, dispatches my long running function in a thread and waits for a 'validation complete' signal to be raised by something. When that happens, we manually call QWizard::next() (and we completely bypass the real validation logic from validatePage and friends.) This is even uglier, but moves the ugliness to a different level that may make development easier.
Surely there's a better way?
It's not as visually appealing, but you could add a connecting page, and move to that page. If the connection succeeds, call next() on the wizard, and if the connection fails, call previous() and highlight the appropriate fields. It has the advantage of being relatively straightforward to code.
My final choice was #2 (override the Next button, simulate its behavior, but capture its click events manually and do the things I want to with it.) Writing the glue to define the Next button's behavior was minimal, and I was able to subclass QWizardPage with a number of hooks that let me run my task ON the same page, instead of having to switch to an interstitial page and worry about whether to go forwards or backwards. Thanks Caleb for your answer though.
I know this has already been answered (a long time ago!) but in case anyone else is having the same challenge. Another method for this is to create a QLineEdit, initiate it as empty and set it as a mandatory registered field. This will mean that "Next" is not enabled until it is filled with some text.
Run your connection task as normal and when it completes use setText to update the QLineEdit to "True" or "Logged in" or anything other than empty. This will then mean the built in isComplete function will be passed as this previously missing mandatory field is now complete. If you never add it to the layout then it won't be seen and the user won't be able to interact with it.
As an example ...
self.validated_field = QLineEdit("")
self.registerField('validated*', self.validated_field)
and then when your login process completes successfully
self.validated_field.setText("True")
This should do it and is very lightweight. Be sure though that you consider the scenario where a user then goes back to that page and whether you need to reset the field to blank. If that's the case then just add in the initialisePage() function to set it back to blank
self.validated_field.setText("")
Thinking about it you could also add the line edit to the display and disable it so that a user cannot update it and then give it a meaningful completion message to act as a status update...
self.validated_field = QLineEdit("")
self.validated_field.setDisabled(True)
self.validated_field.setStyleSheet("border:0;background-color:none")
self.main_layout.addWidget(self.validated_field)
self.registerField('validated*', self.validated_field)
and then when you update it..
self.validated_field.setText("Logged in")

Flex's FileReference.save() can only be called in a user event handler -- how can I get around this?

I need to call FileReference.save() after a web service call has completed, but this method has a restriction: "In Flash Player, you can only call this method successfully in response to a user event (for example, in an event handler for a mouse click or keypress event). Otherwise, calling this method results in Flash Player throwing an Error exception." (from the documentation here)
This restriction is a bit vague. Does it mean that I can only call the FileReference.save() method from within an event handler function that is registered as a listener for certain types of user events? If so then exactly which user events are valid? (Perhaps there's an event that will never be dispatched by user interaction with my application and I could register an event handler function for that event type and make the save() call from within that function?)
My difficulty is that I can't safely call the FileReference.save() method until my web service returns with the data that will be used as the argument of the FileReference.save() method call, so the event that triggers the FileReference.save() call is actually a ResultEvent rather than a user event, and I'm leery of dispatching a new (faux) user event type in order to be able to trigger the FileReference.save() call unless it's definitely a user event that would never be dispatched as a result of actual user interaction with my application.
In a nutshell what I'm doing now is this: I have a function that is registered as a handler for a button click. In this function I make my web service call to fetch data from the server. I also have a result handler function which gets invoked when the web service call completes, and it's in here that I want to call the FileReference.save() method since it's at this point that I know that the data is ready to be saved to a file. But the aforementioned restriction is blocking me from doing this -- I get an error:
Error #2176: Certain actions, such as those that display a pop-up window,
may only be invoked upon user interaction, for example by a mouse click
or button press.
I've tried many things to get around this such as creating a second mouse click event handler function with the FileReference.save() call within and calling it after a timeout interval (to give the web service time to complete), but I keep running into the same error -- maybe that approach doesn't work since the second function isn't registered as an event listener for the event type used as its argument.
I'm new to Flex development so perhaps I'm just not thinking about this in the right way. If anyone can suggest another approach I'd really appreciate it. Thanks in advance for your comments or suggestions.
--James
Adobe does this as a sort of security measure to ensure users are the ones messing with files rather than potentially harmful code. My understanding is that they enforce this by only allowing handlers of (click?) events that originate from UI components to execute the FileReference methods, so generating your own events programmatically will not work, although I have not tried to verify this. Unfortunately the best resolution I've found is to re-work the UI a bit to conform to this constraint. In your particular situation, you could make this a two click process with a button that says something like "Prepare Download", which changes to "Download File" after the web service is complete. This is less than ideal from a user perspective, but I don't think there's much else that can be done unless you can somehow complete your web service call prior to displaying the button that triggers the FileReference.save() call.
After struggling for that for well, a couple hours I found a workaround: you can use both mouseDown AND mouseUp events instead of just click.
For instance:
s:Button
mouseDown="prepare_PDF()"
mouseUp="save_PDF()"
Works fine for me!
Happy coding!
--Thomas
As a workaround I used the ExternalInterface class. I created a javascript function with this code
function downloadFile (url) {
window.open(url);
}
An in AS3 I call
var url = 'www.example.com/downloadfile.php?file_id=xxx';
ExternalInterface.call('downloadAttachmentFile', url);
So with that I transfer the file handling to JS/HTML.
This is a comment on Thomas' answer (I don't have enough XP to comment yet): The mousedown and mouseup workaround works nicely. Just a note that if you make any changes in prepare_PDF() that need 'undoing' in save_PDF(), then its a good idea to call that code on the mouseout event as well, since there might be a case that the user mousedown's on the button, but then moves the mouse away from the button.
This was particularly relevant for my case, in which we increase the size of a watermark on an image when the user clicks the download button (that triggers the .save() call). I reduce the size of the watermark down to normal on the mousedown and mouseout events.
I had this same issue, I chose to use flash.net methods. Call flash.net.navigateToURL(url); from an actionscript or navigateToURL(url); from mxml.
What i do to solve this is to show an alert message with an anonymous function so i don't have to create a button.
Alert.show("Do you wish to download the file?", "Confirm", Alert.OK | Alert.CANCEL, this, function (eventObj:CloseEvent):void {
if (eventObj.detail == Alert.OK) {
fileReference.save(zipOut.byteArray, dateFormater_titulo.format(new Date ()) + ".zip");
}//if
}/*function*/, null, Alert.OK);

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