I'm just learning about Flex and I'm loving it. Unfortunatly I still have to make the decision on which RIA technology to use and its dependent on, among other things, from the following case:
How can we wrap a java applet around a Flex application? More specifically, I would like to wrap/integrate NASA's World Wind applet in a Flex panel, similar to what Adrew Trice did with the Google Earth API.
An alternative would be id Flex would support direct access to the 3D hardware through OpenGL or DirectX. But I do not think that that is the case yet, not even through AIR.
Any information on the above items would be great. Thanks
If you're going to be running in a browser, you can definitely do something much like the example you cite, which essentially runs both the Flash player and the Google Earth plug-in alternatingly on top of one another (in that case, Google Earth situated atop Flash), using JavaScript as the glue responsible for hooking the two together.
As for wrapping Java applets, accessing the hardware, etc., though, no -- you're pretty much confined to the player in that sense. If you're hosting the Flash player in an installed application (as we often do here), or in a browser (e.g., as described above), you can reach out of the box using ExternalInterface, or if you're not, you can plug in to another app using AS3's Socket classes, but that's about it; Flash Player has no facilities for wrapping/embedding non-Flash binaries.
Hope that helps -- feel free to post back in comments and I'll try to help explain whatever additional questions you might have.
What you need to ask yourself is why on Google Earth would you want to do such a thing? Flex is Flex, not a Java wrapper. There's a reason Flex exists: Java Applet FAIL.
Related
One common hebavior I observed in my slow Internet connection is that most sites on the Web embedding Flash Video, their player is always written in Flex. I can tell by the extremely long loading scroll bar that Flex defaultly provides. From my experience Flash loads faster, Why do people stop writing stuff in Flash anymore?
Are there any fast loading yet rich feature Flash video players>
My experience is that the components provided by default in the Flex framework are more stable than the ones provided in the Flash IDE. So I'd prefer to use the Flex components simply because it means less time debugging problems in the actual component code. It is however true that players based on the Flex framework tend to be heavier in terms of download size. But since video is bandwidth heavy and people who watch video over the net tend to have good bandwidth these days, I guess the conclusions most developers come to is that the extra download size is an acceptable tradeoff for less time spent in coding boilerplate.
Personally, if the requirements state that the player has to load fast and be light weight then I always roll my own in pure AS3 and just implement exactly as much as is needed. But if there is no such requirement, then I'll use the Flex-components as a base and do customization from there.
As for the second part of your question, sorry can't think of any open source fast loading feature rich flash video players right now.
Flex produces a flash movie (swf), so the end result is still flash.
As for the reason behind it, not everybody has or wants Adobe Flash (Studio) or any of the other timeline based studios.
Flex enables anybody to create a flash based application or widget using XML and the free Flex SDK.
There may also aesthetic reasons such as standardised controls.
Try Flowplayer, JW FLV Media Player and the last contender, but not the least from Adobe - Strobe Media Playback http://www.osmf.org/strobe_mediaplayback.html
From my experience Flash loads faster, Why do people stop writing stuff in Flash anymore?
When done correctly, there's no difference in how they work - in fact, I'd argue that stuff done in Flex (specifically, using the Flex SDK) give you more freedom to control how loading is done.
But to answer the question, people stopped using Flash just because there's much better stuff out there. Flex Builder, FlashDevelop, FDT - they're all much better tools for any serious coding and debugging. I used to love the IDE, but now I can't fathom how would anyone do anything serious on it, even when using external code editors.
Flash still works when you need vectors, or to create a library with some embeddable assets, but that's pretty much all it's useful for nowadays.
I am a flex developer, see flex is somewhere flash, here flex has two frames, preloader stage(first frame) and creationComplete stage(second frame), the same frame concept as flash has, but flash has more than two frames and layer concept is also there
Major differneces comnes in the ease of using the components in flex, in flash, altho flash is one of powerful tools that has changes the web,
but flex gives the freedom, i m using flex, so i know that i can give more time on business login development, rather than concentrating on design aspects,
but it's also true, i have to see the design aspects as well in flex,
so happy flexing
I know similar questions have been closed for it being "impossible to answer objectively", but stick with me here.
I built a prototype in Adobe Flex, they (customers) liked it. Everything was fine until they later told me that iPads / iOS needs to be supported too.
I checked out Adobe's Packager for iPhone. We're evaluating that and we will know if it works out in a couple of days. (We need to get through Apple's red tape and certificates raj so this angle is delayed by a few days!)
There is a growing voice for using HTML5/Canvas as a technology platform itself. And despite being quite proficient in Flex, I think this makes sense.
I'm in need of a HTML5 library that can:
Render "widgets" i.e. containers with forms and components (this should be easy and possible using POHJC - Plain old HTML, JavaScript and CSS ;-) )
Provide a Tree like control for laying out some data
Provide a Canvas where data structures can be represented as basic shapes
Provide drag and drop capabilities between Trees, Buttons and Canvas
Provide some sort of Tab Navigator container (I guess JQuery works here)
Interact with back-end services (JSON/XML calls will be okay, but mapping directly with back-end entities will be awesome!)
Renders on latest versions of major browsers, Android OS and iOS (WebKit for mobile?)
Am I asking for too much?
I'm ready to give JQuery & JQuery UI a try.
I looked at Sencha / ExtJS but it seems we need to maintain two code bases one for normal browsers and the other for mobiles (is that correct?)
Are there any other JS libraries worth trying out?
My concerns areas are
Single code base, I don't want to suggest to them that multiple code bases for the client need to be maintained. That's a last resort option and would lead to complete ruling out of HTML5 with Flash apps and native apps being developed.
Canvas capabilities - I don't want to work with raw canvas and shape tags. This too is a last resort option. Is there any abstraction available?
Integration with back-end services, obviously I need some capability here!
Help me out. Communitywikify this if required.
Thanks,
Sri
How about trying Vaadin?
http://vaadin.com/comparison
I do construe its irrelevant to your question, but still this framework can help in great deal. I still use Flex and PHP as main base for many application, but actually fell in love with Vaadin and started using it for my new projects.
Grant Skinner the flash guru is working on a html5 libary. It has some features you requested. It is still in development.
The new Canvas element in HTML5 is powerful, but it can be difficult to work with. It has no internal concept of discrete display elements, so you are required to manage updates manually. The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with Canvas much easier.
The libary is called easeljs, you can find it here : http://easeljs.com/
For the normal html and css manipulations without html canvas JQuery is very easy to learn.
I want to develop a simple race car game.
A user will see his car from above and can use right and left arrow keys to navigate in the track and between other cars.
What is the correct way to develop a game?
Do I use pure actionscript with FlashDevelop or the Eclipse plugin?
Do I use Flex3?
Is it better to use adobe Flash CS4 Professional?
The advanced version will also include 1-on-1 or multiplayer game.
Do you recommend a separate XMPP server to send real time data between players
or is there a flash server suitable for this?
A book about games in flash and links to tutorials will be appreciated.
Thanks
Man are you on the verge of a brave new world, ha.
Alright, so basically everything that you're mentioning is a viable option. A lot of it is going to come down to personal preference, honestly.
If you are a very visual person and it helps you to see things on the stage as you control them, go with Flash. It's not quite as powerful as Flex when it comes to dealing with data, but allowing you to link up your classes to sprites and movie clips in your library is huge and honestly underrated by a lot of "serious" developers.
If you're going for multiplayer, you might consider looking into Adobe LiveCycle Collaboration Services. It's a hosted solution from Adobe that takes a lot of the work out of setting up a multiuser environment, though it's not free.
Finally, if you can wait a few months, Flash CS5 will allow much tighter integration between FlashBuilder (the upgrade to Flex Builder) and Flash. Basically you'll be able to use both together very easily.
If you want to get started learning this stuff, I strongly recommend Lee Brimelow's excellent site gotoandlearn. The first few on there are AS2 so feel free to skip them, but just watch all of his AS3 examples in order and when you're done you'll be a flash developer.
You can also check out the Adobe Flash/Flex Cookbooks to look up specific questions, or google "Flex in a Week" to learn flex.
Good luck!
In the 'good' old times I used to make small Flash games in Flash IDE with AS2. That was really fast. (Though, code was quite ugly.) Since AS3 is available, I use Flex. If graphics matter, I use Flash IDE and Flex Builder parallel (Build/compile/draw in Flash, code in Flex Builder). Of course, it's not the best, but I just hate how Flash IDE handles code.
For the multiplayer mode, I suggest taking a look at this article: http://www.flashrealtime.com/basics-of-p2p-in-flash/ It uses Adobe's Stratus server to do P2P communication. It's quite easy to setup and use.
Books: http://flashgameu.com/ - basic level, but good for beginning
And of course: http://oreilly.com/catalog/9780596526948
My favorite tutorial site: http://active.tutsplus.com/
first of all: there is no correct way to develop games ...
one advice I'd like to give you is: do not use CS4 for developement ... CS4 is a great tool to create graphics and animations, etc., but is terrible for programming ...
if you want to develop a proper game (or any sort of web app), that you don't want to scrap within months, you need to layout an extensible, flexible and robust architecture, which can only be done with rock solid code, and than plug in all you nice graphics and effects (which can be made in CS4 of course) ...
Flex is probably the fastest way to get UIs up and running ... if you are for example creating a strategy game, which requires a lot of forms and overviews etc., then you should use Flex for that, altough ASwing and other frameworks are reasonable alternatives ... I do not like Flex for a number of reasons, but I guess in the end they're all a matter of taste, so it is up to you to decide what you'll use to create all the standard UI your game will need to have ... the more UI to create, the more I'd advise you to use Flex ...
when it comes to servers, most people tend to use Red5 and SmartFox, which both perform quite well, yet in my opinion have quite a lot of unnecessary overhead and impose a lot on your networking engine ... still, you can start with them, and might find out they're just what you need ...
here comes my personal advice: use Haxe ... it allows you to use one language for servers and clients ... also, it is a great language, once you get the hang of it ... I used AS2 and AS3 for a lot of time, but since I finally had the courage to switch to Haxe, I don't want to go back ever again ... although the languages appear to be similar, they are not, so do not expect them to ... once you got your head around it, you'll understand what I mean ... check out ThreadRemotingServer for creating servers easily ... check out haxelib (more info here) to get some helpful stuff ... and don't be shy to post on the mailing list ... Haxe has a great, friendly, helpful and enthusiastic community ... there's also a forum (which is not used so much) and an IRC channel to get support ...
hope this helps ... ;)
I'm only answering this for points. Dude, you have a lot of work to do if you are serious about this (which i doubt, since you don't even now how to use a search engine or wikipedia). Anyway, here you go...
http://en.wikipedia.org/wiki/Adobe_Flash
I recently started to develop using Flex 3 and Adobe Air and I wanted to know what features you want to be in futures releases of Adobe Air ?
The ones that I miss are:
Cross-systems way of launching a local file (shellExec) right from an Air application (although you can do this using workaround at least under Windows)
Ability to setup dynamic paths for Embed statement (e.g. Embed[(variable+"/path/to/file")] ). I didn't find any way to do this properly.
Some way of setting Flex object's positions with absolute values from CSS (that sounds more Flex related by the way)
Don't hesitate to add your workarounds to theses limitations if you know somes.
Ability to call out to native code - you currently have to ship a server written in another language and make calls to that to do anything more than Air gives you.
Modal windows. There's a hack you can do which involves setting Application.application.enabled = false, setting dialog.nativeWindow.alwaysInFront = true and then re-enabling the application when the dialog closes, but this is long-winded and doesn't disable any native menus you may have! It's crazy that something so simple is made so difficult.
A usable way to set the application's icon. I spent 2 hours trying to do this the other day and gave up after persistent "303" errors that gave me no idea of what I was doing wrong. Again, really basic stuff.
"Call native code", "Modal windows", agree-agree.
loadLibrary would be really great :)
ps.:
if we can not have this features in AIR, if would be awesome to have an opportunity to embed flash(AIR) graphics engine into your own app. in that case we'll get great performance improvement and liberty of choice what to write (not only small gadgets).
I currently do a lot of work in ActionScript 3.0, I also love to program in Java. Is JavaFX perfect for me? What is the general feeling on JavaFX, will it become a power house, or go down the same path as Java Applets? Could the designers I work with become comfortable with JavaFX to the same extent they are comfortable with ActionScript and JavaScript?
Just wanted to add my $.02... I've been working in JavaFX for the last 4 days on my first little side-project using it. As some background, I've been programming professionally for about 9 years, starting with C, and have been doing Java and C#/.NET for the last 6 yrs.
IMO, JavaFX its way more frustrating that it should be. Here are some gripes:
The syntax is just odd at times. It could easily be more like Java, since its JavaFX. But the syntax isn't an easy transition from Java.
The order of items in a .fx file actually matters, which means you run into stupid circular reference errors, and "oh you can't use this variable yet because it hasn't been initialized" problems that the compiler should handle with ease, but doesn't.
Random things just don't work. Actions/events on Swing controls don't always work, for example SwingSliderBar's onKeyPressed/released don't seem to be called.
Error handling is just bad. If an exception occurs that isn't handled, there is no real way to tell other than the Java console, and UI elements start to react funny. For example, make a SwingText box and bind its value to a variable. Now trying to edit the value in the text box will throw an exception because you cant edit the bound variable. However in the UI, the text box just starts having funny things happen. some characters only 1/2 paint, sometimes backspace does nothing, sometimes it deletes a character, sometimes you can press 2 keys ont eh keyboard like "1" and "2" and the text box will end up having "21" entered in it instead of "12", etc...
Although my absolute #1 problem with JavaFX development right now is Netbeans. It is pathetically bad at JFX. Can't debug, errors display wrong in the IDE (I've had it flag comments as errors!), the intellisence only works like 40% of the time, event he code templates preprogrammed in the IDE for drag & dropping controls aren't correct. I forget which one, but one of them drops a "&" at the end of the inserted code that is never valid and always has to be manually deleted... its just plain awful, and is unacceptable for a company like Sun.
Another gripe is general documentation. Its just lacking. Somehow the JavaFX API doesn't even come up as the #1 search result on google when searching for methods/classes. Tons of "examples" out on the web don't work any more as every version has major refactoring changes, and classes removed or renamed.
Overall, I give JFX a 4 out of 10. I want to like it, but JFX 1.1 just doesn't cut it... its definitely not what I would consider "production ready".
A resounding "meh".
When I looked at it a year ago, they had a one-way SVG to JavaFx conversion tool. Great, so you can author your visual content once, mark it up with a lot of behaviour, and then the next time you want to make it look good, then what?
If you take a look at this tutorial you can see what I mean. We're drawing stuff by dragging shapes from a palette into source code. OMGWTF. I am not showing that to my graphics department.
I hope I'm wrong about JavaFx, but I don't think they get it. Please, won't somebody at Sun give us a presentation layer that doesn't have its tentacles inextricably intertwined with code?
I left my last job to move from Java to .NET development.
There were a number of reasons for making the move, but the single biggest reason was that I was sick and tired of trying to build 1st class UI software with Java & Swing. It has been six years and I'm so glad I moved on. I see no reason to believe that Sun finally understands UI development with JavaFX.
I am convinced that Microsoft is finally in the process of giving us a platform to build rich interactive applications in the browser. I say that after having built commercially available software which was delivered as a Netscape Plugin 13 years ago, followed by ActiveX controls and Java Applets, and seeing all of these platforms fail to become ubiquitous in the enterprise for one reason or another.
I realize that Silverlight 2 is still lacking in depth and maturity, but Microsoft has shown me enough commitment at this point that I believe it will be the dominant RIA platform in a few short years - at least for projects which require a "real" programming language. I am sure Flash et al. is not going away anytime soon, but Flash is not appropriate for the kinds of software my company builds.
The icing on the cake for me is the fact that I will still be able to use Visual Studio, C# and a large percentage of my current code base (the core engine which is entirely separate from the UI). Of course, if you are coming from ActionScript, this would not help you.
One more important point is the fact that Silverlight and WPF share so much in common. Our plan is to share a large amount of implementation between Silverlight and WPF versions of our software. It is only a matter of time before WPF is the standard for Windows applications – I don’t know whether that is a couple of years or ten years, but it will clearly happen over time. Being able to target the most popular browsers / OS’s with Silverlight and Windows from the same code base is a tremendous advantage IMO.
If you know Java then moving to C# is a piece of cake. And unless you are using one of the nice (not free) Java IDEs, then even the free versions of Visual Studio will be an improvement over what you are used to. The hurdle will be learning the new way of doing things with XAML – but it’s some pretty cool stuff so you might actually enjoy it.
Although it appears fairly powerful in terms of capabilities, I'm kinda blah about JavaFX because of its structure and implementation. It seems like a really half-hearted attempt at getting into the Flash/Silverlight market. Too scripty.
I would argue in favor of going the Silverlight 2 route, but I'm primarily a C# developer so I'm a little biased there. If you don't like that route for whatever reason but still want a richer UX for your users, I'd suggest Flex; it seems much better organized than JavaFX to me.
Just my two cents on the subject.
If you know Java but want to do the stuff you thought was only feasible in Flash - then yes JavaFX would be good for you.
Without a doubt it's going to be much more easier to merge your Java knowledge with the design stuff.
And I believe the tooling will only get better which will make it simpler to use.
Unless you’re working on an internal app I would stay away from it. Users generally don’t want to have to deal with another program that accomplishes the same thing as Flash. I don’t think its install base is large enough yet to make it convenient for end users.
I've been developing Flash Applications with Flex for about 2 years now and I decided to give a try to JavaFX because we are constantly getting user complains that they cant use the applications from their IPhones (and I love Java).
That's one strike for Flash (no wide mobile support).
To be honest I was quite impressed with JavaFX (in a very bad way).
The documentation is incomplete.
The script is simply awful; its this weird hybrid between JSON and R with a feeling of a Java-deja-vu.
I spent the first 3 days painting polygons and making gradients with CODE... WTF!!
I tried to convince my graphic department to try it and they simply don't seam to grasp how the production suite is supposed to work, they keep complaining that Flex skinning is way easy and looks better in the end (Which is absolutely true).
The "CSS support" is simply a bad joke.
It generally feels like a mediocre attempt to offer an option for RIA frontend.
I can only think of a couple of good things about it:
It can be run from an IPhone / IPad and almost all mobile devices.
You have access to all the Java code you want which is great considering the limitations that ActionScript has (no overloading, no private constructors, etc). This is a great thing for us the programmers, but lets remember for a second that this is a frontend/presentation technology... that means that users will have to actually see the thing, so if it doesn't look good and have cool animations / effects they wont dig it.
The Script is way less verbose that MXML files are (with the cost of being unintelligible).
Talking about performance... Flash Player is this huge green blob that keeps growing and growing until no RAM is left compared to how JavaFX runs (JVM rocks! unfortunately this has nothing to do with the actual JavaFX API its just that the JVM... well it rocks!).
It has this cool feature where you can drag the applet outside the Web Browser.
In the end, Im happy I have an option to go mobile but this is light years way of the matureness that Flex/Flash has accomplished regarding RIA applications. The future of Flex/Flash as a wide distributed web technology is not clear (it may end up being used only for annoying banners and online games), no one wants to depend in a close technology as the Flash Player is, that's why the whole Web community is striving to get Flash out of the picture (HTML5 video support, No Flash Player for Apple devices, etc). So an attempt to have an open one is always welcomed, it's just that JavaFX feels like this incomplete rushed beta version of something that Sun felt obligated to come up with in a weekend during a bad hangover.
I Hope this is useful to someone (and offensive to someone at Sun/Oracle =p ).
I've spent the weekend 'playing with it. I see nothing useful in it. It's a iteration of swing / awt. I guess it will be nice for mobile devices but beyond that its nothing useful.
Ideally I'd like to use flash but find it painful to intergrate with a backend of any type.
Well, the syntax of both ActionScript and JavaFX seem to share a lot of similarities, so maybe "Yes".
I'm learning JavaFX script at the moment and I actually like it. But what I don't like, and is maybe it's biggest drawback, is it's awful documentation, which is often not up to date or incomplete.
I've been working on a JavaFX application for several months now. Personally, I love the language. They seemed to me to have made some very smart decisions in choosing the syntax and language constructs (I can bore you with a list if you'd like). I've been programming in it for a few months now and it seems like a very efficient and even enjoyable language to program in.
I think its best use right now is for desktop applications and/or applications deployed through webstart. On the desktop it has a rich set of features and can still make use of the other features of Swing and the rest of Java. From what I hear applets are still slow on some systems, and without Android support the mobile capabilities are non-features. The applet/mobile/TV/web support seems to me more like a bonus for desktop developers then as key features that would get you to use the technology.
So it really all depends on what you plan to use it for. If you are building desktop applications that you want to run on the Java VM that can make use of easy multimedia and rich ui controls, then I think there are good reasons to look at the language. WebStart has improved quite a bit and makes for a nice deployment tool. If you are looking to build web applications, then it might be interesting, but for now I'd say HTML5/ajax are more relevant (you might want to look at ZK in this case). However even with HTML5 ajax has its limitations, and if you find yourself running into them then JavaFX may offer you options. For mobile platforms it won't be relevant until there is stable Android support - in that case I'd just stick with the Android platform itself for now.