Does an open-source poker-related math library exist? [closed] - math

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I would like to develop a poker odds application that can give the probability of various game situations. Since the application will be mostly statistical analysis, I figured I would see if someone else had already written a library that implements the required mathematics.
I would prefer cross-platform open-source in C++, but that's not a requirement.

This is a subset of Dave's list, but I suggest you look at twodimes.net. It is a web app that uses the pokenum open source library. It is written in C. It does hand enumeration and stats for several poker varieties.
http://twodimes.net/poker/info/

Here's a list of poker-related software tools.

Complete source code for Texas hold'em poker game evaluator can be found here:
http://www.advancedmcode.org/poker-predictor.html
It is built for matlab, the GUI id m-coded but the computational engine is c++.
It allows for odds and probability calculation. It can deal, on my 2.4Ghz laptop, with a 100000 10 players game computation in 0,3 seconds.
An accurate real time computer:-)

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Any thing about How to Design Components mentioned in How to Design Programs? [closed]

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I've just started reading How to Design Programs (2nd edition) on htdp.org
There are several notes in this book mentioned next volume called How to Design Components (e.g. the 3rd note in part one), however, I just can't google anything about the 2nd volume book.
I'm wondering why it is so hard to find any information about the latter volume. Has it finished? If it has not finished yet, how can I get information about the book?
The first author provides more information on his website:
We have decided to provide the draft of "How to Design Classes" (pdf)
on an "as is" basis for now. You are free to download and print it.

Data science project example [closed]

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Do anybody know about a github repo with a full well organized data science project? Preferable in Python. My hobby project often get mezzy with a mix of Python code and notesbook. A worked out project is the best way to learn some new tricks.
Data Science is regarded a bit differently by different people, so you might consider focusing on what exactly you wish to learn.
But, take a look at those:
https://github.com/bulutyazilim/awesome-datascience
https://www.kaggle.com/
The first one contains lots of relevant sources of information. The second is originally a competition site with varied different problems in ML, but also contains past competitions (and datasets). They added a cool feature called "kernels" which are just code files people publish and you could learn from those.

What programming language is best suited for a 2D platformer game with my experience? [closed]

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Me and a few friends want to start building a 2D puzzle platformer. It uses a lot of tiles and we experienced that our test level did not run smoothly with Java. Do any of you have suggestions on which programming language/engine would be best suited to make the game?
We have experience with Java and Actionscript 3.
Thank you in advance for your advise.
I started with java and LibGdx as engine, it quite simple and has a good performance.
For further performance increase, you should maybe rethink the way of handling the tiles. Not rendering all tiles, create junks which are loaded, when the are used and unloaded when not.

ASP.NET Reporting Tools (without MS SQL) [closed]

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I was given the task to create statistical reports and integrate them to an asp.net application (Webforms) connected to a MySQL DB.
I was looking at this question. However, the accepted answer is about SQL Reporting Services (I am using MySQL), and the most voted answer lists different tools (Crystal, ActiveReports, XtraReports Telerik, Versareports) but suggests they are all evolving and it was in 2009.
So, what options do I have at the present? Which one would you recommend me? Why?
If you want the quick and dirty, easy to use, and fairly flexible option, then ActiveReports still gets my vote. The most extensive is Crystal, but you have to really need the extra bang to warrant it's use, at least IMO. Telerik fits in between (if you are really familiar with their other UI controls, it is not a bad option, however, as the learning curve is greatly shortened).

What are some good resources for GNU Make? [closed]

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I have read about 1/3 of the GNU Make manual, do you guys know of any resources to really learn the Art of using Make.
Ideally, there might be some examples where two ways of doing something are possible, and the author explains which method he chose and why.
I am primarily using Make not to build C/C++ programs but to operate a processing pipeline for data analysis.
Managing Projects with GNU Make, by Robert Mecklenburg, is the best I've come across. Plus, it's an O'Reilly Open Book, so O'Reilly gives away free PDFs of it on their website. Read it linearly, and start from the beginning (even if you think you already know the basics of GNU Make).
John Graham-Cumming has written a book called GNU Make Unleashed which looks promising, although I have not read it yet. http://www.lulu.com/product/paperback/gnu-make-unleashed/2937580 and http://jgc.org/

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