Singleton Class in Flex - apache-flex

I have a doubt,.... How would you create a Singleton class in Flex...
Is there any convention like the class name should eb Singleton or it should extend any other class.
How many Singleton class can a project have?
Can anyone say the real time usage of a Singleton class?
I am planning to keep my components label texts in a Singleton class... Is it a good approach.

Can of worms asking about singletons!
There are a few different options about creating singletons mainly due to AS3 not having private constructors. Here's the pattern we use.
package com.foo.bar {
public class Blah {
private static var instance : Blah;
public function Blah( enforcer : SingletonEnforcer ) {}
public static function getInstance() : Blah {
if (!instance) {
instance = new Blah( new SingletonEnforcer() );
}
return instance;
}
...
}
}
class SingletonEnforcer{}
Note that the SingletonEnforcer class is internal so can only be used by the Blah class (effectively). No-one can directly instantiate the class, they have to go through the getInstance() function.

hope I'm not hitting dead horses here :)
(edit: ahh, I'm just repeating phils link)
Gregors singleton implementation does not protect against invoking the constructor with a null value, as in:
var b:Blah = new Blah(null);
You will still have only 1 instance, but invoking the constructor is still possible with the consequences that follows.
If you absolutely must enforce the singleton, the constructor should make sure that the enforcer parameter isn't null.
public function Blah( enforcer : SingletonEnforcer ) {
if(!enforcer){
throw new Error("whoops!");
}
}
You should also be concerned about ApplicationDomain when loading swf files. External swf files that uses the same definitions, may have multiple singleton instances (1 in each separate applicationdomain) if you do not specify that the swf file must be loaded into the existing applicationdomain.
This means that Blah.getInstance() in AAA.swf is not the same instance as Blah.getinstance() in BBB.swf, if AAA.swf loads BBB.swf without a LoaderContext instance that tells the plugin to load BBB.swf into the same ApplicationDomain as AAA.swf

First you can reference a previous question to find out how to create a singleton class. You can find more info from a Yakov Fain presentation as well.
Second question, your project can technology have as may singleton class as you see fit but it will only create 1 instance of each. For example, in the cairngorm architecture you have 3 main singletons: controller, service and model. The number of actual class can very depending on your project.
Finally, A real world solutions would be. You have 2 components that need to talk to each other but you don't want them to know the other exists. Meaning sometimes the components are there and sometimes they are not...so you need them to be loosely coupled. you can uses singletons to pass the data from one component to the other with out "talking" to them directly.
Using singletons is a good approach if you need to pass data around your application from component to component and would like to decouple them from each other.

package com.foo.bar
{
public class MySingleton
{
private static var _instance:MySingleton = new MySingleton;
private var _myName:String;
public static function get instance():MySingleton
{
return _instance;
}
public function set myName(value:String):void
{
_myName = value;
}
public function get myName():String
{
return _myName;
}
}
}
Notice the absence of a constructor here.

Hello you could check out the following of a Flex Singleton Class example on http://www.how-to-code.com/flex/flex-design-patterns/flex-singleton-class.html

Related

Jackson custom deserializer module to abstract class

I have a big set of classes (like more that 100) and they are all extend from some abstract class, let's call it ParentClass. Let's call child classes ChildA,ChildB, etc. How can I register custom deserializer for all children and get class type inside my Deserializer?
I tried:
module.addDeserializer(ParentClass.class, new MyObjectDeserializer());
but it does not work.
I want to skip doing (what is working):
module.addDeserializer(ChildA.class, new MyObjectDeserializer(ChildA.class));
module.addDeserializer(ChildB.class, new MyObjectDeserializer(ChildB.class));
module.addDeserializer(ChildC.class, new MyObjectDeserializer(ChildC.class));
//etc......
Class type should be known, as I am use Jackson for spring #RequestBody method, what have defined class name there.
Any ideas how this can be done?
As far as I know, I don't think there is a mechanism in jackson that will address your exact needs.
However, there are a couple alternatives you can try.
Deserializing polymorphic types with Jackson describes one such alternative, however, you would still need to explicitly define all of the supported subtypes.
Another alternative that would not require you to explicitly define deserialization relationships would be to change your class hierarchy from one of inheritance to that of a container.
For example, converting your abstract parent class to a container like so:
public class DataContainer<T> {
String commonString;
Integer commonInteger;
T subData;
}
Would allow you to simply define in your controller input function as
public String controllerFunction(DataContainer<ClassA> classA);
without a need to define all these subclass deserializations.
Late to the party but I had a similar problem which I solved by registering a custom Deserializers to my SimpleModule. The code is in Kotlin but it should be easy to port it to Java.
The class itself:
class UseBaseClassSimpleDeserializers(
private val baseClass: Class<*>,
private val baseClassDeserializer: JsonDeserializer<*>
) : SimpleDeserializers() {
#Throws(JsonMappingException::class)
override fun findBeanDeserializer(
type: JavaType?,
config: DeserializationConfig?,
beanDesc: BeanDescription?
): JsonDeserializer<*>? {
val beanDeserializer = super.findBeanDeserializer(type, config, beanDesc)
return if (beanDeserializer == null && baseClass.isAssignableFrom(type!!.rawClass)) {
baseClassDeserializer
} else {
beanDeserializer
}
}
}
How to register the custom Deserializers class to a SimpleModule:
val simpleModule = SimpleModule()
simpleModule.setDeserializers(UseBaseClassSimpleDeserializers(ParentClass::class.java, ParentClassDeserializer()))

Test calls to private methods with moq

I have the following method I need to test with Moq. The problem is that each method called in the switch statement is private, including the PublishMessage at the end. But this method (ProcessMessage) is public. How can I test this so that I can ensure the calls are made depending on the parameter? Note that I'm not testing the private methods, I just want to test the "calls". I'd like to mock these private methods and check if they are called using Setup, but Moq does not support mocking private methods.
public void ProcessMessage(DispenserMessageDataContract dispenserMessage)
{
var transOptions = new TransactionOptions { IsolationLevel = IsolationLevel.ReadCommitted };
using (var scope = new TransactionScope(TransactionScopeOption.RequiresNew, transOptions))
{
switch (dispenserMessage.Type)
{
case DispenserMessageType.AckNack:
UpdateAckNackMessageQueue(dispenserMessage);
break;
case DispenserMessageType.FillRequest:
CreateFillRequestMessageQueue(dispenserMessage);
break;
case DispenserMessageType.FillEvent:
UpdateFillEventMessageQueue(dispenserMessage);
break;
case DispenserMessageType.RequestInventory:
CreateRequestInventoryMessageQueue(dispenserMessage);
break;
case DispenserMessageType.ReceiveInventory:
CreateReceiveInventoryMessageQueue(dispenserMessage);
break;
}
scope.Complete();
}
PublishMessage(dispenserMessage);
}
You will have to change those private methods to atleast protected virtual to mock them and then use mock.Protected to mock them(http://blogs.clariusconsulting.net/kzu/mocking-protected-members-with-moq/). You can't mock private methods.
Moq (and few other frameworks) uses Castle Project's DynamicProxy to generate proxies on the fly at run-time so that members of an object can be intercepted without modifying the code of the class. That interception can only be done on public virtual and protected virtual methods.
See below URL for more information:
http://www.castleproject.org/projects/dynamicproxy/
You could extract the private method in another class and make them public, then mock those with Moq and verify that they have been called.
Moq is for mocking properties and methods declared in interfaces and or abstract properties and methods in classes.
The idea behind Moq-testing is that you test the interactions between your class-under-test and the rest of the world (its dependencies). Moq does this by creating a "mocked" implementation of the interface or a derivative of the abstract class with the abstract methods implemented.
Moq cannot override existing implementation like your private methods. This is not how Moq works.
Either you should test "ProcessMessage" with all possible input and expected output or you should refactor your class to delegate the calls to interface methods that you can mock with Moq. Testing private methods is a bad concept anyway. They are kept private for a reason, which is to hide the implementation such that it can change at will.
I prefer to add additional class (*Helper) and move on all my private methods to public. Then you can easily test your methods directly. I didn't find more elegant way to do that.
In some cases, you may need to alter the behavior of private method inside the class you are unit testing. You will need to mock this private method and make it return what needed for the particular case. Since this private method is inside your class under test then mocking it is little more specific. You have to use spy object.
Spy object
A spy is a real object which mocking framework has access to. Spied objects are partially mocked objects. Some their methods are real some mocked. I would say use spy object with great caution because you do not really know what is happening underneath and whether are you actually testing your class or mocked version of it.
public class PowerMockDemo
{
public Point callPrivateMethod() {
return privateMethod(new Point(1, 1));
}
private Point privateMethod(Point point) {
return new Point(point.getX() + 1, point.getY() + 1);
}
}
Then you will mock the Spy object
Hope that will help you,
Best wishes

asp.net mvc3, why do I need to constructors for my controller class

I am learning asp.net mvc3. one example I found online is to show me how to use IOC.
public class HomeController : Controller
{
private IHelloService _service;
public HomeController():this(new HelloService())
{}
public HomeController(IHelloService service)
{
_service = service;
}
}
there are two constructors in this example. I understand the second one. the first one I understand what that for, but to me, it seems like extra code, you will never need it.
can someone please explain to me whats the point to add the first constructor.
public HomeController():this(new HelloService())
{}
When the MVC Framework instantiates a controller, it uses the default (parameter-less) constructor.
By default, you are injecting a concrete IHelloService implementation. This will be used when a user navigates to the action.
Unit Tests would use the overload and pass in the mock IHelloService implementation rather than calling the default constructor.
It can be useful if you don't use a dependency injection framework that injects this for you. In this way you never have to manually inject the object, the object will handle that by itself.
The second constructor is, of course, useful to inject custom objects when unit testing.
Normally one would need to do this:
IFoo foo = new Foo();
IBar bar = new Bar(foo);
When your constructor creates a default object you can just do this:
IBar bar = new Bar();
Bar will then create a Foo and inject it into itself.

Access objects instantiated in Flex app's MXML file in other AS classes

I've got an object declared and instantiated in my Flex application's singular MXML file:
public var CDN:CDNClass = new CDNClass;
I would like to access this same CDN object (and its public methods and properties) in another class declared in a separate .as file as such:
package my.vp
{
import my.media.CDNClass;
public class SyncConnectorManager
{
private function syncMessageReceived(p_evt:SyncSwfEvent):void
{
switch (p_evt.data.msgNm)
{
case "startStream" :
// Play a stream
CDN.parsePlayList(p_evt.data.msgVal);
break;
But when I try to access the public method parsePlayList in the CDN object in a method in the class defined in the .as file, I get the following error:
Access of undefined property CDN
The reason I want to do this is to break up the logic of my application into multiple AS files and have minimal MXML files, probably only one.
Thanks - any help is much appreciated. Perhaps my OOD/OOP thinking is not correct here?
IT depends on your class architecture. For your code to work, the CDNClass instance must be defined and implemented inside your SyncConnectorManager.
Generally, you can always call down into components, but should never call up
One option is to pass the instance ofCDNClass to a variable inside SyncConnectorManager. Add this variable to your SyncConnectionManager class:
public var CDN:CDNClass = new CDNClass;
And at some point do this:
syncConnectorManagerInstance.CDN = CDN;
That way both classes will have access to the same CDN instance and can call methods on it.
Yes, your OOP thinking is not correct here. You should take in mind differences between classes and instances. This line declares a filed in a current class and initiates it with an instance:
public var CDN:CDNClass = new CDNClass;
So current instance of your MXML class (you can think about it as usual AS class with some other notation) has public field. To operate with CDN instance you need something from the following:
Read the value of CDN (as far as it is public) from the instance of your MXML class. You need some reference to it for that.
The instance of your MXML class can have a reference to the instance of SyncConnectorManager and SyncConnectorManager should have a way to inject the value of CDN there. Something like:
Your class:
package my.vp
{
import my.media.CDNClass;
public class SyncConnectorManager
{
private var CDN:CDNClass;
public function SyncConnectorManager(CDN:CDNClass)
{
this.CDN = CDN;
}
private function syncMessageReceived(p_evt:SyncSwfEvent):void
{
switch (p_evt.data.msgNm)
{
case "startStream" :
// Play a stream
CDN.parsePlayList(p_evt.data.msgVal);
break;
In your case SyncConnectorManager class hasn't CDN declared (the problem of the compiler error you mentioned) and instantiated (the problem of NPE even if you just declare field).
As the bottom line I can suggest you to follow ActionScript naming and coding conventions to talk other people and team members about your code :)

Can I control multiple instances of movieclips in a loaded swf at once?

I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.
Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?
I could also make the sub-clips in the flash listen for an event on which they perform an action, but I am not really sure what might be best.
In cases like these, I find that a good way to solve the problem is to create a statically accessable class that manages instances of other classes that are registered with it on instantiation. As an example...
public class GlobalStopper{
private static var clips:Array = [];
public static function add(mc:MovieClip):void{
clips.push(mc);
}
public static function stop():void{
var mc:MovieClip;
for(var i:int = 0, ilen:int = clips.length ; i < ilen ; i++){
mc = clips[i] as MovieClip;
if (mc) mc.stop();
}
}
}
and...
public class GloballyStoppableMovieClip extends MovieClip{
public function GloballyStoppableMovieClip(){
GlobalStopper.add(this);
}
}
Any and all instances of GloballyStoppableMovieClip are instantly registered with the GlobalStopper, so calling
GlobalStopper.stop();
...will stop all registered movieclips.
You can add in any other functions you want. Furthermore, instead of having add accept MovieClip instances, you could have it accept IStoppable or IPlayable objects that implement public functions stop() and play() that your movieclip subclass (or non-movieclip object that also might need to stop and play!) then implements.
But as for jQuery-like selectors? Not really the way I'd handle this particular issue.
i guess typing it out did the trick. i used the event solution:
in the root timeline i placed a function like this:
function cause():void {
dispatchEvent(new Event("do stuff",true));
}
and in the library clip's main timeline goes:
DisplayObject(root).addEventListener("do stuff", function (e:Event=null) {
... whatever ...
});
this is dirty but you get the idea.

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