Custom AMF Serialization on the Client Side Only - apache-flex

I have a Flex app that needs some custom serialization. I tried to use IExternalizeable. If it worked that would be exactly what I need. But the issue is that I need to do this custom serialization on the client only.
It seems that to get the IExternalizeableized classes read/write methods called the Java classes also have to implement the interface. But the server already has all of the customization that it can handle; that is unfortunately not an option.
I tried to dig into the RPC classes. I was gonna monkey-patch what I needed. But I could only see the classes to handle the (AMF)XML data whereas I have the binary bits flowing. It appears that all of the serial/deserialization logic is already compiled into the player. At least that's my guess.
What I am attempting is to take the data from the AMF stream and update objects that already exist. Currently I am copying the values from the returned objects in my service handlers into the already existing model objects. I would prefer to skip the step where the NEW items have their values set and instead only set the values on the existing objects.

Related

Generating files to multiple paths with Swagger Codegen?

I'm creating a template for our server-side codegen implementation, but I ran into an issue for a feature request...
The developers who are going to use the generated base want the following pattern (the generator is based on the dotnetcore):
Controllers
v{apiVersion}
{endpoint}ApiController : Controller, I{endpoint}Api
Interfaces
v{apiVersion}
I{endpoint}Api
I{endpoint}DataProvider
DataProviders
-v{apiVersion}
-{endpoint}DataProvider : I{endpoint}DataProvider
Both interfaces are the same, describing the endpoints. The DataProvider implementation will allow us to use DI to hot-swap the actual data provider/business logic layer during runtime.
The generated ApiControllers will refer to the IDataProviders, and use the actual implementation (the currently active one, that is). For that we're going to use dotnetcore's built-in dependency injection system.
However I can't seem to find a way to have the operations generator output to three different folders, based on the template. It will all end up jumbled in a single folder, and I will need to manually move them.
Is there a way to solve these requirements, or should I solve it all the time manually?

Selective Explicit Loading in WCF Data Service

I'm about to implement a web service for my database, perhaps using WCF Data Services. Some of the objects I need to make available have child objects that need to be present for the objects to be useful. But because of lazy loading in the Entity Framework, those child objects are not going to be automatically loaded.
I'm going to be calling this service using JSON, and I don't want to have to specify the $expand option in each call. And it's not clear to me where I would use the LoadProperty method (same link), since I'm just writing the InitializeService method and letting the framework do the rest.
Is there a way to configure it to explicitly load some child objects and not others?
WCF Data Services currently doesn't support auto-expand on the server. The client always has to ask for expansions.
You could implement some kind of a workaround around the WCF DS, by modifying the incoming request. So for example if the client sends request for ~/Products you could modify it before it gets to WCF DS and let it process ~/Products&$expand=Category and that way effectively achieve auto-expand. But for such a service to be robust, you would have to parse the query URL and only add the expand if there's not already one in there and so on.
The other way is if its always necessary for the child object to be present, can we make the child object complex types instead of entities, so that they always come along with the parent. Is there a strong reason for the child objects to be individual entities?
Hope this helps.
Thanks
Pratik

How to store flash object in different location

How to store flash objects in different location?
Is this possible to do?
While I'm not quite sure what you're asking, I think you're looking for the ApplicationDomain class (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/ApplicationDomain.html). Once you've partitioned your program into different SWFs, you can load those SWFs (ostensibly containing class definitions) into different Application Domains by setting the LoaderContext (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/LoaderContext.html) property on Loader.load(url_request, application_domain). Here are some cool resources on ApplicationDomain:
http://code.google.com/p/maashaack/wiki/ApplicationDomain
http://www.senocular.com/flash/tutorials/contentdomains/
and there is also SharedObject, if you're thinking of 'Flash cookies' (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/SharedObject.html)
Buut if you're talking about serializing Flash objects (a la Memento pattern), there are a couple of built in ways to do it:
Export the Object as XML using describeType (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/utils/package.html#describeType()), with code like this: http://ria.dzone.com/news/automatic-serialization, or by just writing your own custom serialize/deserialize methods.
Export the Object as JSON (using a JSON library , or with Flash Player 11's new JSON.stringify, for instance: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/JSON.html#stringify()
Does that answer your question?
Upate after clarification (comment):
I still don't know what you're asking - can you be more explicit? If you're looking to use Flash cookies, then check out the SharedObject reference above. If you're trying to explicitly control where specific objects are stored the memory allocator of the AVM, then there is no way to do that. The closest you can get is controlling where the class definitions are stored (see ApplicationDomain and LoaderContext references above).
Please let me know if that doesn't answer your question.
Final update after (final) clarification:
Definitely not possible to change where Flash Player stores SharedObjects, as it would present a significant security risk. The storage location is completely determined by Flash Player and not editable by the developer for very good reason. Consider the havoc a web app could wreak by writing to or reading from any location on the end user's system.
The closest you could get is (in an AIR application only) serializing (AMF or other means) the objects and writing/reading them using the File and FileStream classes.

Flex - XML Serialization and De-Serialization of nested Object structures

Our Flex app would like to work with requests and responses as object graphs (nothing unusual there) e.g. response becomes the model of some view, and would be a structure with several layers of nesting.
** Now, ideally we would like to use the same client (and server) side objects for different message formats e.g. XML and AMF, and have a pluggable serialization/de-serialization layer (!)
AMF has serialization and matching of client to server using
[RemoteClass(alias="samples.contact.Contact")]
but it seems there is no equivalent for XML.
I am (somewhat optimistically) looking for a neat way of serializing the object graph to XML, to send through a HTTPService from the client.
For responses, the default 'object' and 'E4X' provide some de-serialization. This is handy, but of course we don't have the niceties of unpacking the XML back into specific AS classes like we do with AMF.
Any suggestions?
(did have one idea come through about wrapping/casting object as XML or XMLList - this does not seem to work, however)
Update:
Both these libraries look useful, and I will very likely use them at some point.
For now, I really need the simplicity of re-using the metadata set for the AMF3 serialization which we are using in any case ([RemoteClass],[Transient])
.. so the best option at the moment is AMFX - used Flex Data Services for AMF transfer using XML - classes in mx.messaging.channels.amfx package - only drawback at the moment is any Externalizable class is transformed into a Hex byte stream - and ArrayCollection is Externalizable! (hoping to workaround by serializing the internal Array in a subclass ..)
Hope that's useful to someone ..
Regarding the Xml serialization I can give you a starting point (as biased as it may be, though :D).
I am working on a project that allows for automatic conversion of AS3 objects to and from xml. It basically uses annotations on the model objects you use for communication in order to construct the xml structure or populating an object from xml.
It is called FlexXB and you can check it out at http://code.google.com/p/flexxb/.
I started this project cos I got into the same issues at work (namely I have a server that communicates through xml) and I hoped it be of use to someone else.
Cheers,
Alex
Yet another project: FleXMLer (http://code.google.com/p/flexmler/).
It has both the straightforward attitude of asx3m where you can just call:
new FleXMLer().serialize(obj);
Or you can customize XML element names, skip elements and tweak the way arrays and hash tables are serialized.
Would appreciate your input.
checkout asx3m project at http://code.google.com/p/asx3m
It's an AS3 port of Java XStream serialization library and works pretty well.
I made it because I had to connect to a server platform that used XStream for exchanging data objects and put a lot of work in it.
It can be extended to serialize AS3 objects to any format (JSON for example) and could leverage power of user defined metatags.
Cheers,
Tomislav
There's a library including JSON available from Adobe, too. And since ActionScript is a superset of JavaScript ... and JSON is increasingly supported cross-framework ...

Is there a tool to capture an objects state to disk?

What I would like to do is capture an object that's in memory to disk for testing purposes. Since it takes many steps to get to this state, I would like to capture it once and skip the steps.
I realize that I could mock these objects up manually but I'd rather "record" and "replay" real objects because I think this would be faster.
Edit: The question is regarding this entire process, not just the serialization of the object (also file operations) and my hope that a tool exists to do this process on standard objects.
I am interested in Actionscript specifically for this is application but...
Are there examples of this in other
programming languages?
What is this process commonly called?
How would this be done in
Actionscript?
Edit:
Are there tools that make serialization and file operations automatic (i.e. no special interfaces)?
Would anybody else find the proposed tool useful (if it doesn't exist)?
Use case of what I am thinking of:
ObjectSaver.save(objZombie,"zombie"); //save the object
var zombieClone:Zombie = ObjectSaver.get("zombie"); // get the object
and the disk location being configurable somewhere.
Converting objects to bytes (so that they can be saved to disk or transmitted over network etc.) is called serialization.
But in your case, I don't think that serialization is that useful for testing purposes. When the test creates all its test data every time that the test is run, then you can always trust that the test data is what you expect it to be, and that there are no side-effect leaking from previous test runs.
I asked the same question for Flex a few days ago. ActionScript specifically doesn't have much support for serialization, though the JSON libraries mentioned in one of the responses looked promising.
Serialize Flex Objects to Save Restore Application State
I think you are talking about "object serialization".
It's called Serialization
Perl uses the Storable module to do this, I'm not sure about Actionscript.
This used to be called "checkpointing" (although that usually means saving the state of the entire system). Have you considered serializing your object to some intermediate format, and then creating a constructor that can accept an object in that format and re-create the object based on that? That might be a more straightforward way to go.
What is this process commonly called?
Serializing / deserializing
Marshalling / unmarshalling
Deflating / inflating
Check out the flash.utils.IExternalizable interface. It can be used to serialize ActionScript objects into a ByteArray. The resulting data could easily be written to disk or used to clone objects.
Note that this is not "automatic". You have to manually implement the interface and write the readExternal() and writeExternal() functions for each class you want to serialize. You'll be hard pressed to find a way to serialize custom classes "automatically" because private members are only accessible within the class itself. You'll need to make everything that you need serialized public if you want to create an external serialization method.
The closest I've come to this is using the appcorelib ClassUtil to create XML objects from existing objects (saving the xml manually) and create objects from this xml. For objects with arrays of custom types it takes configuring ArrayElementType Metadata tags and compiler options correctly as described in the docs.
ClassUtil.createXMLfromObject(obj);
CreateClassFromXMLObject(obj,targetClass);
If you're using AIR, you can store Objects in the included local database.
Here's a simple example using local SQLite database on the Adobe site, and more info on how data is stored in the database.

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