Are continuations monads? - functional-programming

Can continuations be said to be monads? Are they a subset of monads or are they simply a way of implementing monads?
Edit: Or maybe I got it wrong and monads is a more abstract concept than continuations? (So I'm really comparing apples to oranges here)

Not only are continuations monads, but they are a sort of universal monad, in the sense that if you have continuations and state, you can simulate any functional monad. This impressive but highly technical result comes from the impressive and highly technical mind of Andrzej Filinski, who wrote in 1994 or thereabouts:
We show that any monad whose unit and extension operations are expressible as purely functional terms can be embedded in a call-by-value language with “composable continuations”.

Briefly, since the 'bind' of a monad takes an effective continuation (a lambda of the 'rest of the computation') as an argument, monads are continuations in that sense. On the flip side, continuation-passing style can be effectively implemented in a non-CPS language using monadic syntax sugars, as suggested by a number of misc links below.
From the 'all about monads' tutorial in Haskell:
https://www.haskell.org/haskellwiki/All_About_Monads#The_Continuation_monad
An F# continuation monad, used to implement 'break' and 'continue' for for-style-loops
http://cs.hubfs.net/forums/thread/9311.aspx
And example of applying a continuation monad to a problem in F#:
http://lorgonblog.spaces.live.com/blog/cns!701679AD17B6D310!256.entry

They can be, although they don't need to be. I'd reverse your question a little bit and say instead that monads are a way of implementing continuations. But you can implement continuations in many ways -- you can do a modest but constrained facsimile of CPS in C# without too much effort, for example. Have a look at The Continuation Monad from the Haskell site for a very thorough treatment.

A continuation is a particular function in a program. Monads are type constructors.
A type constructor Cont<T> for continuations taking type T would not be a monad.
However, Cont<Cont<T>> is a monad, and this is what is commonly called "the continuation monad".
(Having callcc in a language is equivalent to being able to convert from Cont<Cont<T>> to T.)

Related

"Functional programming" has a clear meaning, but does "functional language"?

I understand very clearly the difference between functional and imperative programming techniques. But there's a widespread tendency to talk of "functional languages", and this really confuses me.
Of course some languages like Haskell are more hospitable to functional programming than other languages like C. But even the former does I/O (it just keeps it in a ghetto). And you can write functional programs in C (it's just absurdly harder). So maybe it's just a matter of degree.
Still, even as a matter of degree, what does it mean when someone calls Scheme a "functional language"? Most Scheme code I see is imperative. Is it just that Scheme makes it easy to write in a functional style if you want to? So too do Lua and Python. Are they "functional languages" too?
I'm (really) not trying to be a language cop. If this is just a loose way of talking, that's fine. I'm just trying to figure out whether it does have some definite meaning (even if it's a matter-of-degree meaning) that I'm not seeing.
Among people who study programming languages for a living, "functional programming language" is a pretty weakly bound term. There is a strong consensus that:
Any language that calls itself functional must support first-class, nested functions with lexical scoping rules.
A significant minority also reserve the term "functional language" for languages which are:
Pure (or side-effect-free, referentially transparent, see also)
as in languages like Agda, Clean, Coq, and Haskell.
Beyond that, what's considered a functional programming language is often a matter of intent, that is, whether is designers want it to be called "functional".
Perl and Smalltalk are examples of languages that support first-class functions but whose designers don't call them functional. Objective Caml is an example of a language that is called functional even though it has a full object system with inheritance and everything.
Languages that are called "functional" will tend to have features like the following (taken from Defining point of functional programming):
Anonymous functions (lambda expressions)
Recursion (more prominent as a result of purity)
Programming with expressions rather than statements (again, from purity)
Closures
Currying / partial application
Lazy evaluation
Algebraic data types and pattern matching
Parametric polymorphism (a.k.a. generics)
The more a particular programming language has syntax and constructs tailored to making the various programming features listed above easy/painless to express & implement, the more likely someone will label it a "functional language".
I would say that a functional language is any language that allows functional programming without undue pain.
I like #Randolpho's answer. With regards to features, I might cite the list here:
Defining point of functional programming
namely
Purity (a.k.a. immutability, eschewing side-effects, referential transparency)
Higher-order functions (e.g. pass a function as a parameter, return it as a result, define anonymous function on the fly as a lambda expression)
Laziness (a.k.a. non-strict evaluation, most useful/usable when coupled with purity)
Algebraic data types and pattern matching
Closures
Currying / partial application
Parametric polymorphism (a.k.a. generics)
Recursion (more prominent as a result of purity)
Programming with expressions rather than statements (again, from purity)
The more a particular programming language has syntax and constructs tailored to making the various FP features listed above easy/painless to express & implement, the more likely someone will label it a "functional language".
Jane Street's Brian Hurt wrote a very good article on this a while back. The basic definition he arrived at is that a functional programming language is a language that models the lambda calculus. Think about what languages are widely agreed to be functional and you'll see that this is a very practical definition.
Lisp was a primitive attempt to model the lambda calculus, so it fits this definition — though since most implementations don't stick very closely to the ideas of lambda calculus, they're generally considered to be mixed-paradigm or at best weakly functional.
This is also why a lot of people bristle at languages like Python being called functional. Python's general philosophy is unrelated to lambda calculus — it doesn't encourage this way of thinking at all — so it's not a functional language. It's a Turing machine with first-class functions. You can do functional-style programming in Python, yes, but the language does not have its roots in the same math that functional languages do. (Incidentally, Guido van Rossum himself agrees with this description of the language.)
A language (and platform) that promotes Functional Programming as a means of fully leveraging the capabilities of the said platform.
A language that makes it a lot harder to create functions with side effects than without side effects. The same counts for mutable/immutable data structures.
I think the same question can be asked about "OOP languages". After all, you can write object oriented programs in C (and it's not uncommon to do so). But C doesn't have any built-in language constructs to enable OOP. You have to do OOP "by hand" without much help from the compiler. That's why it's usually not considered an OOP language. I think this distinction can be applied to "functional languages", too: For example, it's not uncommon to write functional code in C++ (think about STL functions like std::count_if or std::transform). But C++ (for now) lacks built-in language features that enable functional programming, like lambdas. (Let's ignore boost::lambda for the sake of the argument.)
So, to answer your question, I'd say although it's possible to write function programs in each of these languages:
C is not a functional language (no built-in functional language constructs)
Scheme, Python and friends have functional constructs, so they're functional languages. But they also have imperative and OOP constructs, so they're usually referred to as "multi-paradigm" languages.
You can do functional style programming in any language. I try as much as possible.
Python, Linq all promote functional style programming.
A pure functional language like Haskell requires you to do all your computations using mathematical functions, functions that do not modify anything, they just return values.
In addition, functional languages typically allow you to write higher order functions, functions that take functions as arguments and/or return types.
Haskell for one have different types for functions with side-effects and those without.
That's a pretty good discriminating property for being a 100% functional language, at least IMHO.
I wrote a (pretty long) analysis once on why the term 'functional programming language' is meaningless which also tries to explain why for instance 'functions' in Haskell are completely different from 'functions' in Lisp or Python: http://blog.nihilarchitect.net/archives/289/on-functional-programming/
Things like 'map' or 'filter' are for a large part also implementable in C for instance.

What are the alternative of monads to use IO in pure functional programming?

monads are described as the haskell solution to deal with IO. I was wondering if there were other ways to deal with IO in pure functional language.
What alternatives are there to monads for I/O in a pure functional language?
I'm aware of two alternatives in the literature:
One is a so-called linear type system. The idea is that a value of linear type must be used exactly one time: you can't ignore it, and you can't use it twice. With this idea in mind, you give the state of the world an abstract type (e.g., World), and you make it linear. If I mark linear types with a star, then here are the types of some I/O operations:
getChar :: World* -> (Char, World*)
putChar :: Char -> World* -> World*
and so on. The compiler arranges to make sure you never copy the world, and then it can arrange to compile code that updates the world in place, which is safe because there is only one copy.
The uniqueness typing in the language Clean is based on linearity.
This system has a couple of advantages; in particular, it doesn't enforce the total ordering on events that monads do. It also tends to avoid the "IO sin bin" you see in Haskell where all effectful computations are tossed into the IO monad and they all get totally ordered whether you want total order or not.
The other system I'm aware of predates monads and Clean and is based on the idea that an interactive program is a function from a (possibly infinite) sequence of requests to a (possibly infinite) sequence of responses. This system, which was called "dialogs", was pure hell to program. Nobody misses it, and it had nothing in particular to recommend it. Its faults are enumerated nicely in the paper that introduced monadic I/O (Imperative Functional Programming) by Wadler and Peyton Jones. This paper also mentions an I/O system based on continuations which was introduced by the Yale Haskell group but which was short-lived.
Besides linear types, there's also effect system.
If by "pure" you mean "referentially transparent", that is, that an applied function is freely interchangeable with its evaluated result (and therefore that calling a function with the same arguments has the same result every time), any concept of stateful IO is pretty much excluded by definition.
There are two rough strategies that I'm aware of:
Let a function do IO, but make sure that it can never be called twice with the exact same arguments; this side-steps the issue by letting the functions be trivially "referentially transparent".
Treat the entire program as a single pure function taking "all input received" as an argument and returning "all output produced", with both represented by some form of lazy stream to allow interactivity.
There are a variety of ways to implement both approaches, as well as some degree of overlap--e.g., in the second case, functions operating on the I/O streams are unlikely to be called twice with the same part of the stream. Which way of looking at it makes more sense depends on what kind of support the language gives you.
In Haskell, IO is a type of monad that automatically threads sequential state through the code (similar to the functionally pure State monad), such that, conceptually, each call to an otherwise impure function gets a different value of the implicit "state of the outside world".
The other popular approach I'm aware of uses something like linear types to a similar end; insuring that impure functions never get the same arguments twice by having values that can't be copied or duplicated, so that old values of the "state of the outside world" can't be kept around and reused.
Uniqueness typing is used in Clean
Imperative Functional Programming by Peyton Jones and Wadler is a must read if you are interested in functional IO. The other approaches that they discuss are:
Dialogues which are lazy streams of responses and requests
type Dialogue = [Response] -> [Request]
main :: Dialogue
Continuations - each IO operation takes a continuation as argument
Linear types - the type system restricts you in a way that you cannot copy or destroy the outside state, which means that you can't call a function twice with the same state.
Functional Reactive Programming is another way to handle this.
I was wondering if there were other ways to deal with IO in a pure functional language.
Just adding to the other answers already here:
The title of this paper says it all :-)
You could also look at:
Rebelsky S.A. (1992) I/O trees and interactive lazy functional programming. In: Bruynooghe M., Wirsing M. (eds) Programming Language Implementation and Logic Programming. PLILP 1992. Lecture Notes in Computer Science, vol 631. Springer, Berlin, Heidelberg
When Haskell was young, Lennart Augustsson wrote of using system tokens as the mechanism for I/O:
L. Augustsson. Functional I/O Using System Tokens. PMG Memo 72, Dept Computer Science, Chalmers University of Technology, S-412 96 Göteborg, 1989.
I've yet to find a online copy but I have no pressing need for it, otherwise I suggest contacting the library at Chalmers.

Continuations in Clojure

I read somewhere where rich hickey said:
"I think continuations might be neat
in theory, but not in practice"
I am not familiar with clojure.
1. Does clojure have continuations?
2. If no, don't you need continuations? I have seen a lot of good examples especially from this guy. What is the alternative?
3. If yes, is there a documentation?
When talking about continuations, you’ll have to distinguish between two different kinds of them:
First-class continuations – Continuation-support that is deeply integrated in the language (Scheme or Ruby). Clojure does not support first-class continuations.
Continuation-passing-style (CPS) – CPS is just a style of coding and any language supporting anonymous functions will allow this style (which applies to Clojure too).
Examples:
-- Standard function
double :: Int -> Int
double x = 2 * x
-- CPS-function – We pass the continuation explicitly
doubleCPS :: Int -> (Int -> res) -> res
doubleCPS x cont = cont (2 * x)
; Call
print (double 2)
; Call CPS: Continue execution with specified anonymous function
double 2 (\res -> print res)
Read continuation on Wikipedia.
I don’t think that continuations are necessary for a good language, but especially first-class continuations and CPS in functional languages like Haskell can be quite useful (intelligent backtracking example).
I've written a Clojure port of cl-cont which adds continuations to Common Lisp.
https://github.com/swannodette/delimc
Abstract Continuations
Continuations are an abstract notion that are used to describe control flow semantics. In this sense, they both exist and don't exist (remember, they're abstract) in any language that offers control operators (as any Turing complete language must), in the same way that numbers both exist (as abstract entities) and don't exist (as tangible entities).
Continuations describe control effects such as function call/return, exception handling, and even gotos. A well founded language will, among other things, be designed with abstractions that are built on continuations (e.g., exceptions). (That is to say, a well-founded language will consist of control operators that were designed with continuations in mind. It is, of course, perfectly reasonable for a language to expose continuations as the only control abstraction, allowing users to build their own abstractions on top.)
First Class Continuations
If the notion of a continuation is reified as a first-class object in a language, then we have a tool upon which all kinds of control effects can be built. For example, if a language has first-class continuations, but not exceptions, we can construct exceptions on top of continuations.
Problems with First-Class Continuations
While first-class continuations are a powerful and useful tool in many cases, there are also some drawbacks to exposing them in a language:
Different abstractions built on top of continuations may result in unexpected / unintuitive behavior when composed. For example, a finally block might be skipped if I use a continuation to abort a computation.
If the current continuation may be requested at any time, then the language run-time must be structured so that it is possible to produce some data-structure representation of the current continuation at any time. This places some degree of burden on the run-time for a feature which, for better or worse, is often considered "exotic". If the language is hosted (such as Clojure is hosted on the JVM), then that representation must be able to fit within the framework provided by the hosting platform. There may also be other features a language would like to maintain (e.g., C interop) which restrict the solution space. Issues such as these increase the potential of an "impedence mismatch", and can severely complicate development of a performant solution.
Adding First-Class Continuations to a Language
Through metaprogramming, it is possible to add support for first-class continuations to a language. Generally, this approach involves transforming code to continuation-passing style (CPS), in which the current continuation is passed around as an explicit argument to each function.
For example, David Nolen's delimc library implements delimited continuations of portions of a Clojure program through a series of macro transforms. In a similar vein, I have authored pulley.cps, which is a macro compiler that transforms code into CPS, along with a run-time library to support more core Clojure features (such as exception handling) as well as interop with native Clojure code.
One issue with this approach is how you handle the boundary between native (Clojure) code and transformed (CPS) code. Specifically, since you can't capture the continuation of native code, you need to either disallow (or somehow restrict) interop with the base language or place a burden on the user of ensuring the context will allow any continuation they wish to capture to actually be captured.
pulley.cps tends towards the latter, although some attempts have been made to allow the user to manage this. For instance, it is possible to disallow CPS code to call into native code. In addition, a mechanism is provided to supply CPS versions of existing native functions.
In a language with a sufficiently strong type system (such as Haskell), it is possible to use the type system to encapsulate computations which might use control operations (i.e., continuations) from functionally pure code.
Summary
We now have the information necessary to directly answer your three questions:
Clojure does not support first-class continuations due to practical considerations.
All languages are built on continuations in the theoretical sense, but few languages expose continuations as first-class objects. However, it is possible to add continuations to any language via, e.g., transformation into CPS.
Check out the documentation for delimc and/or pulley.cps.
Is continuation a necessary feature in a language?
No. Plenty of languages don't have continuations.
If no, dont you need continuations? I have seen a lot of good examples especially from this guy. What is the alternative?
A call stack
A common use of continuations is in the implementation of control structures for: returning from a function, breaking from a loop, exception handling etc. Most languages (like Java, C++ etc) provide these features as part of the core language. Some languages don't (e.g: Scheme). Instead, these languages expose continuatiions as first class objects and let the programmer define new control structures. Thus Scheme should be looked upon as a programming language toolkit, not a complete language in itself.
In Clojure, we almost never need to use continuations directly, because almost all the control structures are provided by the language/VM combination. Still, first class continuations can be a powerful tool in the hands of the competent programmer. Especially in Scheme, continuations are better than the equivalent counterparts in other languages (like the setjmp/longjmp pair in C). This article has more details on this.
BTW, it will be interesting to know how Rich Hickey justifies his opinion about continuations. Any links for that?
Clojure (or rather clojure.contrib.monads) has a continuation monad; here's an article that describes its usage and motivation.
Well... Clojure's -> implements what you are after... But with a macro instead

What are the core concepts in functional programming?

In object-oriented programming, we might say the core concepts are:
encapsulation
inheritance,
polymorphism
What would that be in functional programming?
There's no community consensus on what are the essential concepts in functional programming. In
Why Functional Programming Matters (PDF), John Hughes argues that they are higher-order functions and lazy evaluation. In Wearing the Hair Shirt: A Retrospective on Haskell, Simon Peyton Jones says the real essential is not laziness but purity. Richard Bird would agree. But there's a whole crowd of Scheme and ML programmers who are perfectly happy to write programs with side effects.
As someone who has practiced and taught functional programming for twenty years, I can give you a few ideas that are widely believed to be at the core of functional programming:
Nested, first-class functions with proper lexical scoping are at the core. This means you can create an anonymous function at run time, whose free variables may be parameters or local variables of an enclosing function, and you get a value you can return, put into data structures, and so on. (This is the most important form of higher-order functions, but some higher-order functions (like qsort!) can be written in C, which is not a functional language.)
Means of composing functions with other functions to solve problems. Nobody does this better than John Hughes.
Many functional programmers believe purity (freedom from effects, including mutation, I/O, and exceptions) is at the core of functional programming. Many functional programmers do not.
Polymorphism, whether it is enforced by the compiler or not, is a core value of functional programmers. Confusingly, C++ programmers call this concept "generic programming." When polymorphism is enforced by the compiler it is generally a variant of Hindley-Milner, but the more powerful System F is also a powerful basis for functional languages. And with languages like Scheme, Erlang, and Lua, you can do functional programming without a static type system.
Finally, a large majority of functional programmers believe in the value of inductively defined data types, sometimes called "recursive types". In languages with static type systems these are generally known as "algebraic data types", but you will find inductively defined data types even in material written for beginning Scheme programmers. Inductively defined types usually ship with a language feature called pattern matching, which supports a very general form of case analysis. Often the compiler can tell you if you have forgotten a case. I wouldn't want to program without this language feature (a luxury once sampled becomes a necessity).
In computer science, functional programming is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids state and mutable data. It emphasizes the application of functions, in contrast to the imperative programming style, which emphasizes changes in state. Functional programming has its roots in the lambda calculus, a formal system developed in the 1930s to investigate function definition, function application, and recursion. Many functional programming languages can be viewed as embellishments to the lambda calculus. - Wikipedia
In a nutshell,
Lambda Calculus
Higher Order Functions
Immutability
No side-effects
Not directly an answer to your question, but I'd like to point out that "object-oriented" and functional programming aren't necessarily at odds. The "core concepts" you cite have more general counterparts which apply just as well to functional programming.
Encapsulation, more generally, is modularisation. All purely functional languages that I know of support modular programming. You might say that those languages implement encapsulation better than the typical "OO" variety, since side-effects break encapsulation, and pure functions have no side-effects.
Inheritance, more generally, is logical implication, which is what a function represents. The canonical subclass -> superclass relation is a kind of implicit function. In functional languages, this is expressed with type classes or implicits (I consider implicits to be the more general of these two).
Polymorphism in the "OO" school is achieved by means of subtyping (inheritance). There is a more general kind of polymorphism known as parametric polymorphism (a.k.a. generics), which you will find to be supported by pure-functional programming languages. Additionally, some support "higher kinds", or higher-order generics (a.k.a. type constructor polymorphism).
What I'm trying to say is that your "core concepts of OO" aren't specific to OO in any way. I, for one, would argue that there aren't any core concepts of OO, in fact.
Let me repeat the answer I gave at one discussion in the Bangalore Functional Programming group:
A functional program consists only of functions. Functions compute
values from their inputs. We can contrast this with imperative
programming, where as the program executes, values of mutable
locations change. In other words, in C or Java, a variable called X
refers to a location whose value change. But in functional
programming X is the name of a value (not a location). Any where that
X is in scope, it has the same value (i.e, it is referentially
transparent). In FP, functions are also values. They can be passed as
arguments to other functions. This is known as higher-order functional
programming. Higher-order functions let us model an amazing variety of
patterns. For instance, look at the map function in Lisp. It
represents a pattern where the programmer needs to do 'something' to
every element of a list. That 'something' is encoded as a function and
passed as an argument to map.
As we saw, the most notable feature of FP is it's side-effect
freeness. If a function does something more than computing a value
from it's input, then it is causing a side-effect. Such functions are
not allowed in pure FP. It is easy to test side-effect free functions.
There is no global state to set-up before running the test and there
is no global state to check after running the test. Each function can
be tested independently just by providing it's input and examining the
return value. This makes it easy to write automated tests. Another
advantage of side-effect freeness is that it gives you better control
on parallelism.
Many FP languages treat recursion and iteration correctly. They does this by
supporting something called tail-recursion. What tail-recursion is -
if a function calls itself, and it is the last thing it does, it
removes the current stack frame right away. In other words, if a
function calls itself tail-recursively a 1000 times, it does not grow
the stack a 1000 deep. This makes special looping constructs
unnecessary in these languages.
Lambda Calculus is the most boiled down version of an FP language.
Higher level FP languages like Haskell get compiled to Lambda
Calculus. It has only three syntactic constructs but still it is
expressive enough to represent any abstraction or algorithm.
My opinion is that FP should be viewed as a meta-paradigm. We can
write programs in any style, including OOP, using the simple
functional abstractions provided by the Lambda Calculus.
Thanks,
-- Vijay
Original discussion link: http://groups.google.co.in/group/bangalore-fp/browse_thread/thread/4c2cfa7985d7eab3
Abstraction, the process of making a function by parameterizing over some part of an expression.
Application, the process of evaluating a function by replacing its parameters with specific values.
At some level, that's all there is to it.
Though the question is older, thought of sharing my view as reference.
Core Concept in FP is "FUNCTION"
FP gives KISS(Keep It Simple Sxxxxx) programming paradigm (once you get the FP ideas, you will literally start hating the OO paradigm)
Here is my simple FP comparison with OO Design Patterns. Its my perspective of seeing FP and pls correct me if there is any discrepancy from actual.

Mathematical notation of programming concepts

There are many methods for representing structure of a program (like UML class diagrams etc.). I am interested if there is a convention which describes programs in a strict, mathematical way. I am especially interested in the use of mathematical notation for this purpose.
An example: Classes are represented as sets (fields, properties) and functions (operating on the elements of sets). A parent class' fields are a subset of child class'. Functions are described in pseudocode which has to look like this and that...
I know that Z Notation has been used to some extent in the formal verification of software, such as the Tokeneer project.
Z Notation
Z Reference Manual
http://www.amazon.com/Concrete-Mathematics-Foundation-Computer-Science/dp/0201558025
Yes, there is, Floyd-Hoare Logic.
There are a lot of way, but i think most of them are inconvenient for expressing the structure since the structure is often not expressable in default mathematical concepts. The main exception is of course functional programing languages. Think about folds (catamorphisme), groups, algebra's etc.
For imperative programming I know of the existence of Z, which uses (pure and extended) lambda calculus set theory and (first order) predicate logic. However, i dont think it's very convenient. The only upside of using mathematics to express structure is the fact that you can prove stuff about it. But if you want to do that, take a look at JML, Spec# or Eiffel.
Depends on what you're trying to accomplish, but going down this road with specific languages can get you into trouble.
For example, see the circle-ellipse discussion on C++ FAQ Lite.
This book applies the deductive method
to programming by affiliating programs
with the abstract mathematical
theories that enable them work. [...]
I believe that Elements of Programming by Alexander Stepanov and Paul McJones, is pretty close to what you are looking for.
Concepts
A concept is a description of
requirements on one or more types
stated in terms of the existence and
properties of procedures, type
attributes, and type functions defined
on the types.
Z, which has already been mentioned, is pretty much what you describe. There are some variants of it for object-oriented modelling, but I think you can get quite far with "standard Z's" schemas if you wish to model classes.
There's also Alloy, which is newer and inspired by Z. Its notation is perhaps a bit closer to object-orientation. It is also analysable, i.e. you can check the models you create whether they fulfill certain conditions, but it cannot prove that properties hold, just attempt to refute within a finite scope.
The article Dependable Software by Design is a nice introduction to Alloy and its ilk, along with a table of available similar tools.
You are looking for functional programming. There are several functional programming languages, and they are all based on a fundamental mathematical theory called the Lambda calculus. Programs written in a functional programming language such as LISP are a mathematical representation of themselves. ;-)
There is a mathematical language which actually describes a program or rather it's operations. You take the initial state and then transform this state until you reach the desired target state. The transformations yield the program code which must be executed.
See the Wikipedia article about Hoare logic.
The basic idea is that for every function (no matter if you put that into a class or into an old style function), you have a pre- and a post-condition. For example, the precondition can be that you have an array which has >= 0 elements. the post-condition is that every element[i] must by <= element[j] for every i <= j.
The usual description would be "the function sorts the array". But the mathematical terms allow you to transform the input (which must match the precondition) into the output (which must match the postcondition).
It's a bit unwieldy to use, especially for more complex programs but some of the examples are pretty impressive. Often, you get really compact code as the result which looks quite complex but works at first try.
I'd like to suggest Algebra of Programming. It's a calculational approach to programs, using Relational Algebra, and Galois Connections.
If you have further interest on this topic, you can find an amazing paper, here, by Shin-Cheng Mu, and José Nuno Oliveira (slides).
Using Relational Algebra and First-Order Logic, also has a nice synergy with Alloy, Functional Programming, and Design by Contract (easily applied to Object-Oriented Programming).

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