Help with Business Rule - biztalk

I have a nodeset that contains various number of nodes with unique values. I
want the rule to fire if the nodeset contains nodes with some of the possible
values.
Example:
Instance containing a nodeset with one node with Y=1 AND another node with
Y=2 should fire rule.
Instance that should fire:
- X
- - Y - 1
- - Y - 2
- - Y - 3
- - Y - 4
Instance that should NOT fire:
- X
- - Y - 1
- - Y - 3
- - Y - 4
I tried with AND, OR and others, but the "problem" is that since the engine
does pattern-matching it tests every node for the condition and it will
either always fire, or never.
It's not that complex problem. How hard can it be :) When I found "Set of values" I thought I was home safe, but that was more of "enums".Grateful for any suggestion.
Regards
Martin Bring

Try something along the lines you'll find here
It creates an exclusive-OR (When this or that but not this and that) functionality. Not saying it'll fix it for you, but it may help put you on the right track.

Related

More info needed on number of nodes generated by Breadth First Search

I am new to AI and was going through Peter Norvig book. I've looked into this question already What is the number of nodes generated by breadth-first search?.
It says that if we apply goal test to each node when it is selected for expansion then we have nodes = 1 + b + b^2 + b^3 + ... + b^d + (b^(d+1) - b)
But what if my goal state is a leaf node at the final depth. So there is no depth at all after the goal. Then how can b^(d+1) evaluate?. eg: in a tree with max depth 3, if my goal lies at depth 3, then how would I evaluate b^(3+1) when there is no 4th level at all?. Please clear my doubt. Thanks in advance!
Note that the answer you linked mentioned that that is the amount of nodes that will be generated in the worst case.
Generated means that not all of those nodes are tested to see if they are the goal; they're simply generated and stored so that they can eventually be compared to the goal in case the goal is not found yet.
Worst case has two important implications. Try to visualize the Breadth-First Search going from left to right, then down one level, then left to right again, then down, etc. With worst case we assume that, on whatever depth level d the goal is located, the goal is the very last (rightmost) node. This means that all nodes to the left of it are compared to the goal node, and any successors/children of them are generated as well.
Now, I know that you said that in your case there are no nodes at a depth level below d, but the second implication of saying worst case is that we do assume there are basically infinitely many depth levels.
Indeed, for your case that equation is not entirely correct, but this is simply because you don't have the worst case. In your case, the search process would indeed not have to generate the last (b^(d+1) - b) nodes of the equation.
A final note on the terminology you used: you asked how b^(d+1) (for example, b^(3+1) can be evaluated if there is no depth level below d = 3. There is still no problem to mathematically evaluate that term. Even in your case there is no depth level 4, we can still mathematically evaluate the term b^(3+1). In your case it would not make sense to do so, because it is not correct, but we can still evaluate the term just fine.

Order symbolic output for complex number Maple 18

my problem concerns operation with complex number in Maple 18. The issue is the following
i define this complex:
c:=a+i*b;
then i compute the square: sort(evalc(c^2))
and the output is:
a^2+2*i*ab-b^2;
So, how can i obtain an output like the following?
a^2-b^2b^2 +a*i*ab;
In other word i want an output where the real part precede the complex part.
i have tried with sort command but it was not enough ... probably exixts some command to format the output in complex manner but i dont find that ...
thank you in advance :)
In Maple 18 you could use the new InertForm package to get more control over the formatting.
The exact look will depend on the interface. In the commandline (TTY) interface both uses of Display below look the same, but both display with extra round brackets around the real part. In the Standard Java GUI the first one has a grey + to denote the inert %+.
restart:
c:=a+b*I:
expr:=c^2:
U := `%+`(evalc(Re(expr)),evalc(I*Im(expr))):
with(InertForm):
Display(U);
2 2
(a - b ) + 2 I a b
Display(U, inert=false);
2 2
(a - b ) + 2 I a b
Value(U);
2 2
-b + 2 I a b + a
This is a new way of handling such issues. In older Maple the real and complex parts could have been kept separate in the display by being each wrapped with the ``() operator. And then the actual value could be re-obtained by applying the expand command to strip that off. That's not so nice, displaying with extra brackets even in the GUI.

How does is_integer(X) procedure work?

I read in Mellish, Clocksin book about Prolog and got to this:
is_integer(0).
is_integer(X) :- is_integer(Y), X is Y + 1.
with the query ?- is_integer(X). the zero output is easy but how does it get 1, 2, 3, 4...
I know it is not easy to explain writing only but I will appreciate any attempt.
After the 1-st result X=0 I hit ; then the query becomes is_integer(0) or is still is_integer(X)?
It's long time I search for a good explanation to this issue. Thanks in advance.
This strikes to the heart of what makes Prolog so interesting and difficult. You're definitely not stupid, it's just extremely different.
There are two rules here. The existence of alternatives causes choice points to be created. You can think of the choice point as a moment when Prolog saw an alternate way of proceeding with the computation. Prolog always tries rules in the order they appear in the database, which will correspond to the order they appear in the source file. So when you issue the query is_integer(X), the first rule matches and unifies X with 0. This is your first result.
When you press ';' you are telling Prolog to fail, that this answer is not acceptable, which triggers backtracking. The only thing for Prolog to do is try entering the other rule, which begins is_integer(Y). Y is a new variable; it may or may not wind up instantiated to the same value as X, so far you haven't seen any reason why that wouldn't be the case.
This call, is_integer(Y) essentially duplicates the computation that's been attempted so far. It will enter the first rule, is_integer(0) and try that. This rule will succeed, Y will be unified with 0 and then X will be unified with Y+1, and the rule will exit having unified X with 1.
When you press ';' again, Prolog will back up to the nearest choice point. This time, the nearest choice point is the call is_integer(Y) within the second rule for is_integer/1. So the depth of the call stack is greater, but we haven't left the second rule. Indeed, each subsequent result will be had by backtracking from the first to the second rule at this location in the previous location's activation of the second rule. I doubt very seriously a verbal explanation like the preceeding is going to help, so please look at this trashy ASCII art of how the call tree is evolving like this:
1 2 2
/ \
1 2
/
1
^ ^ ^
| | |
0 | |
1+0 |
1+(1+0)
where the numbers are indicating which rule is activated and the level is indicating the depth of the call stack. The next several steps will evolve like this:
2 2
\ \
2 2
\ \
2 2
/ \
1 2
/
1
^ ^
| |
1+(1+(1+0)) |
= 3 1+(1+(1+(1+0)))
= 4
Notice that we always produce a value by increasing the stack depth by 1 and reaching the first rule.
The answer of Daniel is very good, I just want to offer another way to look at it.
Take this trivial Prolog definition of natural numbers based on TNT (so 0 is 0, 1 is s(0), 2 is s(s(0)) etc):
n(0). % (1)
n(s(N)) :- n(N). % (2)
The declarative meaning is very clear. (1) says that 0 is a number. (2) says that s(N) is a number if N is a number. When called with a free variable:
?- n(X).
it gives you the expected X = 0 (from (1)), then looks at (2), and goes into a "new" invocation of n/1. In this new invocation, (1) succeeds, the recursive call to n/1 succeeds, and (2) succeeds with X = s(0). Then it looks at (2) of the new invocation, and so on, and so on.
This works by unification in the head of the second clause. Nothing stops you, however, from saying:
n_(0).
n_(S) :- n_(N), S = s(N).
This simply delays the unification of S with s(N) until after n_(N) is evaluated. As nothing happens between evaluating n_(N) and the unification, the result, when called with a free variable, is identical.
Do you see how this is isomorphic to your is_integer/1 predicate?
A word of warning. As pointed out in the comments, this query:
?- n_(0).
as well as the corresponding
?- is_integer(0).
have the annoying property of not terminating (you can call them with any natural number, not only 0). This is because after the first clause has been reached recursively, and the call succeeds, the second clause still gets evaluated. At that point you are "past" the end-of-recursion of the first clause.
n/1 defined above does not suffer from this, as Prolog can recognize by looking at the two clause heads that only one of them can succeed (in other words, the two clauses are mutually exclusive).
I attempted to put into a graphic #daniel's great answer. I found his answer enlightening and could not have figured out what was going on here without his help. I hope that this image helps someone the way that #daniel's answer helped me!

Poisoned Reverse - Loops of size greater than 2

It is said that poisoned reverse can prevent routing loops, but only those of size 2. Why is it that it cannot prevent routing loops of a larger size? In other words, is it still possible for looping to occur even with poisoned reverse? I've tried looking it up on the net, but I have yet to find an example.
A ¯¯\
| C———D
B __/
In the figure above(I am not able even to upload an image with my 3 point reputation now). Now C-D fails, and suppose the original optimal path from B to D is B-A-C-D, which means B will advertise C this optimal path from B's view.
In this case, even with poison reverse, C can pick B as next hop for D. A loop is formed again.
I also tried to search an example on the net... so I found your post :), but I finally find an example at the following link:
http://www.mpi-sws.org/~gummadi/teaching/sp07/datanets/homework/homework2solution.pdf

advice needed with prolog cut?

in this task i have a Prolog database filled with e.g.
edge(1,0)
edge(2,0)
edge(1,3)
an edge signifies that two points are joined.
I am asked to write a function called reach(i,j,k) where i is the start point j is the end point and k is the number of steps you may use.
K is needed to stop the recursion looping e.g.
Suppose the only edge I’ve got goes from 1 to3,and I’m trying to get to 6. Then I can’t get from 1to6 in one go. so I’ll look for somewhere I can get to, and see if I can get from there to 6. The first place I can get to in one go is 3, so I’ll try to get from there to 6.
i have done this as so:
%% Can you get there in one step (need two rules because all links are
%% from smaller to greater, but we may need to get from greater to smaller.
reach1(I, J,_K) :-
edge(I, J).
reach1(I, J,_K) :-
edge(J, I).
%% Chhose somewhere you can get to in one step: can you get from there
%% to your target?
reach1(I,J,K) :-
K>1,
edge(I, B),
K1 is K-1,
reach1(B,J,K1).
reach1(I,J,K) :-
K>1,
edge(B, I),
K1 is K-1,
reach1(B,J,K1).
this works, however i am stuck with the second part in which we are asked not to use k but to use a "cut" to do this.
does anyone know how to do this or can give me some pointers?
The cut ensures that once a goal has been resolved in one way, it doesn't look for another way.
example:
reach(I, J,_K) :-
edge(I, J).
no cut - if for some reason Prolog backtracks, it will try to reach from I to J another way.
You might feel there's no point reaching this node another way if the simple edge works, and in that case you can do:
reach(I, J,_K) :-
edge(I, J),
!.
which "cuts" any alternative to this goal, but the one Prolog has found.

Resources