"Bootstrapping" a remote swf into the application SecurityDomain (actionscript3) - apache-flex

My Flash (AS3/AIR) application is currently using a slightly unusual architecture (for a Flash app) to provide particular base classes for loaded content at runtime. The external content is published with 'stub' base classes, which are eclipsed by the 'real' base classes at runtime when it is loaded. I've heard this referred to by Adobe as bootstrapping (pdf), and it has been working very well for me until now. It's not unlike a DLL architecture I believe, although I'm not qualified to say for sure.
Until now, the external content I have been loading has been loaded from within the same SecurityDomain (same sandbox), which allows me to easily load the content in a child ApplicationDomain. Unfortunately, as far as I can tell, an ApplicationDomains that span SecurityDomains cannot be related - that is, I cannot make an AppDom of one SecurityDom the child of an AppDom from another SecurityDom.
But now I need to load this external content from outside my Application sandbox. There are plenty of ways to achieve communication across SecurityDomains - although most of them are very limited, AIR's sandboxBridge API is probably the most powerful. Unfortunately, none of these communication methods allow me to achieve this bootstrapping architecture.
I notice that the LoaderContext object has a securityDomain property, but Flash security prohibits 'local swfs' from touching it (it throws a SecurityError or similar).
Flex's SWFLoader has a trustContent property that looks promising, but I'm inclined to assume that it has the same restrictions as setting the SecurityDomain in the Loader's LoaderContext.
I suspect I'll have to redesign (which won't be easy), but I thought I'd just check here that I've not missed something in my research.
So ... any ideas or pearls of wisdom? I'd especially freaking love it if someone from Adobe who works on the Security model could gimme a definitive "yes/no it can/can't be done"...
Thanks in advance!
Addendum: I've since decided to re-design the architecture so that the bootstrapping all happens on the external domain. My question still stands, however, out of curiosity.

Technically speaking, wouldn't it be possible for your AIR application to simply save the external SWFs inside your application directory, and load them from there so that they live in the same security sandbox?
However, there are some really obvious reasons why this would be Bad Karma, so it seems like any solution necessarily raises the question of whether trying to put local application content and remote untrusted content into the same app domain is the right architecture approach..?

At the time of writing, I determined that you cannot load an ApplicationDomain into your own SecurityDomain if it is from another domain, even with AIR.
By design, I guess.

Related

Loading external SWFs into an Adobe AIR application - Best Practices?

I've recently been slated with a task to port an existing Flash Player-base game to a desktop app for publication on the Steam platform. The Adobe AIR framework seems like a logical choice for distribution, especially given the latest updates in AIR 3. Given the fact that I'm relatively new to flash/flex development, I've read through a fair amount of AIR documentation on the Adobe site in order to gain a better understanding of what the task involves. In general, I think I have a decent idea of what needs to happen, but there are a couple of wrinkles that may affect if/how it is even possible to port to the AIR framework:
The AIR application will need to load the actual game client from an external server due to the quick turnaround time of the client development.
Since the AIR application will be deployed on Steam, I want to use the Captive Runtime bundling that's available in AIR 3.0, i.e. no need for the user to 'OK' a separate AIR installation.
Have minimal impact on code changes within the external SWF as I'm not the primary developer of the game.
My first priority is to figure out the best approach for loading an external game client SWF into an AIR application. Initially, I tried to utilize Loader.load(), but that resulted in the following exception:
SecurityError: Error #2070: Security sandbox violation: caller http://localhost/MyClient.swf cannot access Stage owned by app:/AS3_AIRTest.swf.
at flash.media::SoundMixer$/set soundTransform()
at com.company.client.sound::SFXManager$/load()
at global/client.util::loadEmbeddedSounds()
at MyClient()
The offending code is:
static public function load():void {
SoundMixer.soundTransform =
new SoundTransform(Client.Settings.PlaySFX ? 1 : 0);
}
Upon hitting this exception, I decided to read up a bit more on the AIR / Flash player security domains. I have a much clearer understanding of why the exception occurred, but I'm still uncertain what the best approach would be to load the SWF and not receive the exception above.
After scouring through numerous posts on various forums, I found that a number of developers use Loader.loadBytes() to bring the SWF into the application sandbox. From an ease of implementation standpoint, I can see why many choose to go that route; however, I'm not inclined to pursue that approach due the potential dangers to user systems in the event that the external server is compromised.
The second approach that I've read about is that I can utilize a sandbox script bridge, and write an interface to grant certain privileges to the external client SWF. I'm hesitant to go this route at the moment because the game client is fairly complex, and I'm not entirely certain how much access it will require of the stage via different flash APIs. I haven't written this approach off as it sounds like it may be the best bet, but it could potentially be a large endeavor and I want to have minimal impact on the client SWF.
The final approach I've read about is by making an HTML AIR application. My understanding (sketchy at best) is that a SWF loaded via HTML (I believe in a frame/iframe) will have its own stage. My line of thinking is that if the HTML app loads a main page, which in turn has an iframe with SWF embed of the game client, then the client SWF will load in a remote security sandbox and have access to its own stage. My hope is that the SWF would behave as it does in the Flash Player.
This leads me to the following questions:
Is my line of thinking correct about the HTML app?
Would the client SWF have access to its own stage and pretty much behave like it does in the Flash Player?
Can HTML-based AIR applications be bundled with the captive runtime?
Can I use a traditional flex application with HTMLLoader to accomplish the same goal or does it need to be a full-blown HTML app?
If HTMLLoader can be used, would I need to provide the sandbox script bridge meta tags in the iframe tag?
Any help would be very much appreciated at this point. It seems like there are a number of options available, but I'm not sure which path is the right one to pursue at this point in time.
Thank again.
Josh
You have already investigated a lot. I was going to mention Loader.loadBytes technique but you mentioned that it is not secure. Actually, you could take care of security if you knew the signed hashes of the SWFs that may be downloaded. I remember to have read this approach in a AIR team's manager's blog but I can't recollect the link at this time. Basically, the approach would work if you knew all of the SWFs before hand that could be downloaded, and then generated their signed-hashs and put those hashes in an XML which shipped with the initial AIR app. Then, the initial AIR app can download those SWFs, compare their signatures and load them in application sandbox if it matches up with shipped hashes etc.
(Long question with lots of points, but here goes)
You are correct that passing the Stage object through a script bridge isn't going to work. So, removing the code that accesses the stage and possibly using the script bridge to get the job done in each specific case would be necessary.
If you embed the SWF in an HTML page, it will indeed get its own stage. It does not matter whether this is an "HTML-based" AIR application or an ActionScript-based application that uses the HTMLLoader. (Really the two are the same thing.) You don't need an iframe for this. This sounds like the easiest approach, especially if you aren't adding many AIR-specific features.
For information on signing, see http://www.adobe.com/devnet/air/flex/quickstart/articles/xml_signatures.html
The other thing I'd look at, if you haven't already, is what facilities Steam offers for doing such updates. Is the turn around time for uploading a new project/update to Steam really greater than the time it would take to add this post-install update system to the app itself? (I hope you aren't in one of those Dilbertian situations where, on paper, it looks like you can save time by doing weird things. In my experience, miracles created by dragging sliders around in Microsoft Project (or the like) don't pan out.)

Can one rely exclusively on Adobe for Flex/Flash RSL's (to avoid using own bandwidth)?

If you have limited server resources and expect a lot of traffic to a Flash site, is there a way of NOT having to serve Run-Time Shared libraries, but rely on Adobe to do this for you?
For example, if you want to make sure "framework_4.0.0.14159.swz" is always fetched from "fpdownload.adobe.com" and not from your own server, what modifications should be made to the config section:
<runtime-shared-library-path>
<path-element>/opt/flex4/frameworks/libs/framework.swc</path-element>
<rsl-url>http://fpdownload.adobe.com/pub/swz/flex/4.0.0.14159/framework_4.0.0.14159.swz</rsl-url>
<policy-file-url>http://fpdownload.adobe.com/pub/swz/crossdomain.xml</policy-file-url>
<rsl-url>framework_4.0.0.14159.swz</rsl-url>
<policy-file-url></policy-file-url>
</runtime-shared-library-path>
...
<static-link-runtime-shared-libraries>false</static-link-runtime-shared-libraries>
Also, is there any reason this might be a bad idea?
Please notice, I am using the command-line compiler, mxmlc.exe (not Flex Builder).
UPDATE:
I guess my issue is more about the errors I get at run-time than the above question. In fact, the reason Flash tries to download from my server to begin with is that the Adobe download fails (see error messages in my comment). I am therefore going to accept the below answer and, if I don’t succeed in solving the problem, I might open up another question.
from Using the framework RSLs:
Note: You can point to the SWZ files
that are hosted on the Adobe web site,
rather than deploy your own SWZ files
as RSLs. In this case, view the
default entries for the RSLs in the
flex-config.xml file to see how to
link to them.
You can, but you never should - adobe.com does go down sometimes, or the client maybe allowed access to your site and not Adobe's (because of a corporate firewall, for instance).

Flex Application Interaction with Loaded Flash SWFs

First, the background:
I am creating a Flex application with a component that displays various dynamically loaded SWFs, one at a time (kind of like a kiosk). These loaded SWFs are created in Flash IDE, not Flex. They will not be created by us (we will provide a .fla template but that's it), so I am loading them into a separate SecurityDomain.
My Questions:
I want the application to be able to call methods inside the loaded SWF. To do this, would I just call Security.allowDomain("domain original app was loaded from") in the startup process for the loaded SWF?
I want the loaded SWF to be able to throw events that are caught by the application. Can I accomplish this through the SWFLoader.swfBridge property?
I am defining an interface for the methods inside the loaded SWF. But, I don't want to leave the implementation up to the customer. Instead, I want to provide another SWF that contains the interface implementation and have it be a constraint that the customer includes it in their SWF. I am not very familiar with the Flash authoring environment, how would it work so that the interface implementation SWF exposes its methods in such a way to be accessible to Flex? Is there a way to sign the SWF so that the Flex application knows that it is dealing with the original, not a spoof? How would the Flex code pass in arguments, since it is across SecurityDomain boundary -- is there marshalling involved (say if I want to pass in a Dictionary or some kind of object graph)?
The Flex application may load hundreds of these smaller other SWFs during its lifetime. How do I make sure it doesn't keep using up more memory? I plan on using SWFLoader.unloadAndStop() and clearing all references in the Flex object that refers to it. Is this enough? Will the AppDomain for the loaded SWF be torn down automatically so that the class definitions are no longer in memory?
Thanks,
Karthik
Some answers:
2) No. Well, you could try, but it would be a mess. You can look into some of the bootstrap loading documentation, but if you're not in complete control of the flash development, this is a lost cause and will end in headache for you.
Depending on your architecture, I would abstract everything out in such a way where communication is happening through javascript or through a localConnection. It might be a pain to use a localConnection to start (giving the serialization size constraints, etc.) but once you get everything hashed out, you won't need to fight with all the security sandbox restrictions. I understand that you want everything to be secure, but if you have control of the server and know where the swfs are being loaded from (and can add numerous layers of security that you invent [for example: having a loaded swf talk to a server when loaded]), you may be better off.
Random thoughts....
Good luck in any case.
Alex Harui from Adobe gave some extremely helpful answers on my post on the Adobe forums. Check them out if you are interested in this same question.
Karthik

Could Facebook have been implemented in Adobe Flex?

I am considering creating a website with the complexity of Facebook that should be able to scale into the millions of users. My question is: Is there any reason not to use Adobe Flex for such large project apart from the obvious point of requiring everyone to have Flash installed and not having to rely on Adobe? In my view Adobe Flex would reduce the server load for Facebook, because more of the work could me done on the client side. Do you agree?
Of course Facebook could have been implemented in Flash. But then the question is would it have succeeded? There are reasons big web companies like Google, Facebook and Yahoo only use Flash as sparingly as possible.
The thing I would fear most is alienating users. The Flash plugin isn't the best piece of software out there. It is slow and likely to crash once in a while. If your app gets bigger you might get some loading times that might not be acceptable to your users. Also in my opinion full Flash sites just don't feel right because they behave differently from HTML websites. All great websites like Google, Flickr, Stackoverflow or Facebook feel very light and slick which is very elegant makes up for great usability.
And then HTML and JavaScript are a lot more flexible. Do you want your website to be available on smartphonse? The iPhone has no Flash and even with phones that do you have the problem that users will very likely hate a full Flash site since those phones don't necessarily scale Flash as nicely as they scale HTML and Flash draws battery like crazy. If someone comes up with another revolution like smartphones you can be sure it supports HTML and JavaScript but you can't be so sure about Flash.
Then the question is how would you gain any efficiency? Of course you can write your UI with Flex and just call very lightweight webservices like you would use them for AJAX and you can even cache some of the content of the site locally so that you don't transmit more data as necessary for user interaction (the UI is transmitted only once). But you can also do that with JavaScript. You can write your UI in HTML and JavaScript, load it once and then just pull the naked JSON data from the servers and render it using JavaScript. You can also fetch lots of this data in advance to get the number of requests down. But still such an approach has its cons. Did you ever notice that when you type an answer on stackoverflow and someone else submits an answer you get notified while typing your answer. Such real time features are very cool and you might want this at some point in time which means more server interaction.
But whatever you do your servers still have to scale if your site grows. Even if you minimize the number of GET requests that hit your servers they will still grow a lot when your site gets popular and you will need a lot of servers to handle you will just improve your users/servers ratio.
The most interesting point though is that Flex is much easier to program than AJAX (think about browser incompatibilities for instance) and still AJAX was not only invented but the whole world messes with all those problems that come with it instead of using Flex. I think this tells a lot about of the value of the result you get when creating a full website in Flash.
Go to facebook and do view source...do you see all that JavaScript? That all runs client side
Johannes is right to point out the difference for server vs. client. The server side stuff is what needs to scale.
As an example, the Microsoft Silverlight team has assembled a facebook client app in silverlight (using the Facebook public API). My point is, using todays technologies, it is entirely possible to write a web application targeting many different kinds of client technologies: classic web browsers (HTML/javascript), 'rich internet applications' (flex, silverlight), ...
See also the myriad of Twitter clients out there.
The company I work for has a large app in Flash that is used by Governments. It is very hard to maintain and does fail sometimes. The problem is all of the .fla and .as files that have to be altered just to make a small change. Yes, the app could have been built better but even so, it is still harder to maintain than an HTML/JavaScript front end.
While I love writing Flash/Flex apps, I believe they should complement a site and not be the site.
Using a good JavaScript framework like jQuery takes the Browser compatibility question out of the picture (for the most part) and allows a lot of functionality.
Flex is the GUI for the client. You still need server-side storage and that's what has to scale. The user interface could be in Flex, while most of your users won't like such interfaces.
You will have to do a custom version of your site for the iPad/iPhone.
There are other ways of moving load to the client side. Javascript will give you porting headaches, but less than moving away from the entire architecture like Flex.
OTOH when you get a million users you'll have the resources to reimplement your site.
I don't think you would see a performance advantage with a site like Facebook, because the content is highly dynamic, comes from many different places, and is created by many independent entities. Flash (and therefore Flex) is better for monolithic apps from a single source that don't need to change very often.
The default in Flash is to build everything into a single .swf file that holds everything. It is possible to break out of this default behavior, of course. You can make web service calls, pull in external components via the SWC mechanism, load static content via HTTP, etc. Nevertheless, it's not the default pattern, which affects how Flash development libraries and tools work. Besides, the more of this you do, the less of the "run everything we possibly can on the client side" benefit you get. It gets soaked up in HTTP connection overhead.
The default on the plain old standards-based web is to store all assets separately and assemble them dynamically at the client. This is one reason the web is slow -- again, all that HTTP connection overhead -- but also why it is flexible and dynamic. It mates well with a site like Facebook which requires constant evolution by a lot of independent developers.
I say this having developed a Flex app, which I am happy with. Only one person -- me -- has to maintain it, and it's naturally a monolithic app. It plays right into Flex's strengths.

Is it commonplace/appropriate for third party components to make undocumented use of the filesystem?

I have been utilizing two third party components for PDF document generation (in .NET, but i think this is a platform independent topic). I will leave the company's names out of it for now, but I will say, they are not extremely well known vendors.
I have found that both products make undocumented use of the filesystem (i.e. putting temp files on disk). This has created a problem for me in my ASP.NET web application as I now have to identify the file locations and set permissions on them as appropriate. Since my web application is setup for impersonation using Windows authentication, this essentially means I have to assign write permissions to a few file locations on my web server.
Not that big a deal, once I figured out why the components were failing, but...I see this as a maintenance issue. What happens when we upgrade our servers to some OS that changes one of the temporary file locations? What happens if the vendor decides to change the temporary file location? Our application will "break" without changing a line of our code. Related, but if we have to stand this application up in a "fresh" machine (regardless of environment), we have to know about this issue and set permissions appropriately.
Unfortunately, the components do not provide a way to make this temporary file path "configurable", which would certainly at least make it more explicit about what is going on under the covers.
This isn't really a question that I need answered, but more of a kick off for conversation about whether what these component vendors are doing is appropriate, how this should be documented/communicated to users, etc.
Thoughts? Opinions? Comments?
First, I'd ask whether these PDF generation tools are designed to be run within ASP.NET apps. Do they make claims that this is something they support? If so, then they should provide documentation on how they use the file system and what permissions they need.
If not, then you're probably using an inappropriate tool set. I've been here and done that. I worked on a project where a "well known address lookup tool" was used, but the version we used was designed for desktop apps. As such, it wasn't written to cope with 100's of requests - many simultaneous - and it caused all sorts of hard to repro errors.
Commonplace? yes. Appropriate? usually not.
Temp Files are one of the appropriate uses IMHO, as long as they use the proper %TEMP% folder or even better, use the integrated Path.GetTempPath/Path.GetTempFileName Functions.
In an ideal world, each Third Party component comes with a Code Access Security description, listing in detail what is needed (and for what purpose), but CAS is possibly one of the most-ignored features of .net...
Writing temporary files would not be considered outside the normal functioning of any piece of software. Unless it is writing temp files to a really bizarre place, this seems more likely something they never thought to document rather than went out of their way to cause you trouble. I would simply contact the vendor explain what your are doing and ask if they can provide documentation.
Also Martin makes a good point about whether it is a app that should run with Asp.net or a desktop app.

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