Localize Images in ASP.NET - asp.net

A couple of years ago, we had a graphic designer revamp our website. His results looked great, but he unfortunately introduced a new unsupported font by the web browser.
At first I was like, "What!?!"... since most of our content is dynamic and there was no real way to pre-make all of the images. There was also the issue of multiple languages (since we knew Spanish was on the horizon).
Anyway, I decided to create some classes to auto-generate images via GDI+ and programatically cache them as needed. This solved most of our initial problems. However, now that our load has increased dramatically, there has been a drain on our UI server.
Now to the question... I am looking to replace most of the dynamic GDI+ images with a standard web browser font. I am thinking of keeping some of the rendered GDI+ images and putting them in a resx file, but plan to replace most of them with Tahoma or Arial fonts via asp:Labels.
Which have you found to be a better localized image solution?
Embedding images into the resx
Only adding the image url into the resx
Some other solution
My main concern is to limit the processing on the UI server. If that is the case, would adding the image url to the resx be a better solution compared to actually embedding the image into the resx?

You should only need to generate each image once, and then save it on the hard disk. The load on your site shouldn't increase the amount of processing you have to do. That being said, it almost sounds like you are using images for things you shouldn't be. If there are so many different images that you can't keep up with generating them, it's time to abandon your fancy images for things that shouldn't be images, and go back to straight text. If the user doesn't have the specified font installed, it should just fall back to a similar looking font. CSS has good support for this.

see my response here
This can be done manually or using some sort of automated (CMS) system.
The basic method is to cache your images in a language specific directory structure and then write an HTTP handler that effectively removes the additional directory layer. eg:
/images/
/en/
header1.gif
/es/
header1.gif
In your markup or CSS you would just reference /images/header1.gif. The http hander then uses session (if language is user specific), or config (if site specific) to choose which directory to serve the image from.
This provides a clean line bewteen code and content, and allows for client side caching. Resx is great for small strings but I much prefer a system like this for images and larger content. especially on the web where it is typically easy to switch images around.

I had the same problem a few years back and our interface team pointed us to SIFr. http://wiki.novemberborn.net/sifr/
You embed your font into a Flash movie and then use the SIFr JavaScript to dynamically convert your text into your font. Because it's client-side, there is no server-side impact.
If the user doesn't have Flash or JavaScript installed, they get the closest web-friendly font.
As an added bonus: because your content is still Text -- Google can search and index the content -- a huge SEO optimization.

Because of caching, I'd rather add only the image url into the resx. Caching is much better for static content (i-e plain files ) than for generated content.

I'd be very cautious about putting text in images at all, CSS with appropriate font-family fallback is probably the correct response on accessibility and good MVC grounds.
Where generation really is required I think Kiblee and JayArr outline good solutions

Related

Retreving images through a .resx vs static images in asp.net web app

Our current scenario seems to be tailor made for .resx files, but my understanding is a bit murky, and I am looking for some calcification.
Our webApp is skinned differently for our different clients, but the difference is not the same for all clients. By that I mean one client may only want to change the logo, while another client may want to change the logo, some buttons and maybe the background color.
To address this requirement I have created a default.resx which houses our default skin, all the element images, strings, and color codes. As well as a client.resx which houses only those elements that are unique to the client (the different logo, and buttons) or what ever.
I then made a resource manager that will check the client.resx for a resource, and return it to the page, if the resource is not present then it will retrieve the image from the default.resx.
One of the other developers says that this is inefficient and rather then use the .resx file we should have an image folder tree and re-tool the resource manager to use image path locations instead .resx resources.
I do not know enough about how the images are served up through the .resx file vs how they are served up through the folder tree and can not rebuke his claim. I think that the time needed to server up the image trough the .resx vs the images in the folder is negligible at best but I am having trouble locating any specific information regarding this. It would not take much time to redesign the resource manager to do it the way he would prefer, but I want to make sure his claim is legitimate before I invest the time in this process.
As a side note we are talking about 100+ images that can very.
I'd like to recommend you to give opportunity for your customers to change the CSS file, not a resx file to change the background / colors / images, etc. So you will have some default CSS file which customers can override (they will have chance to upload their css files or just replace it on server). In your default CSS you should have CSS classes with links to your images as backgrounds (logo, etc). So if customers want to change logos / images / colors - they can just put some images on server - replace CSS file and check that everything will look fine.
And for strings just keep using the resx files.
And answer on your questions: if you will have 100+ images - I think will be better to have files in some folder instead of resx file (you want to put in resx file all images as a raw data, right? or you will have just links to right images). File can be huge if it will contain all images as a raw data, so to parse it you will need a lot of RAM. And also I don't think that you will need them all in one place, maybe some of images you will show just couple time in day, right, so will be better to not load it. But if all of your images you will show on the main page (or master page, whatever) - if you will use caching you will not see a big difference in performance.

A complete image manupulation solution in classical ASP

Does anyone have a past experience on implementing a complete image manipulation solution in classical ASP? I need a solution where a user can:
Upload an image
The uploded image is stored on the filesystem (inside or outside wwwroot)
The image is displayed in the browser but it is resized... on-demand
The on-demand resizing is my main problem. In PHP I could use phpThumb library that allows me to specify a filename and max width/height in a query string. The library resizes the images accordingly, in addition, it caches the copy of the image so that next time the same image with same width/height is requested it is served from the cache.
Can I implement such a solution in classical ASP, if possible with open-source components? ImageMagick?
It would appear that ImageMagick has a COM+ component that can be used for this purpose.
Another mature (though I don't think it's free) library that's commonly used for this is AspJpeg.
ASP.net has build-in functions to manipulate images, since most servers serving ASP classic have some version of ASP.net installed, you can rely on it to do the work.
ie:
<img src="resize.aspx?file=/gallery/photo1.jpg&w=300&height=400" />
This post is a little old, but we recently faced the same issues regarding resizing via Classic ASP.
We found a solution which used the VB.NET route, but it didn't do everything we wanted so we adapted it to include features to resize, crop, pad (with colour) and display the resulting jpg out to the screen and / or a file.
We've uploaded our efforts here in a zip file with the script and an example asp file with instructions: http://easierthan.blogspot.co.uk/2013/02/code-tip-3-classic-asp-image-resizer.html
With regards to uploading, we used http://www.freeaspupload.net which seemed to work very well.

How can I create CSS sprites from images stored in the database?

I have an ASHX handler that I am using to display images that are stored in a database. I display the images as thumbnails and then full size if the user mouses over them.
How can I combine the images at runtime to produce CSS sprites for use in this situation?
If it can be done does anyone have suggestions on where to start?
UPATE
It seems like most people are saying this is not a good situation to use sprites in. I'm new to the sprite concept so please bear with me.
If I am going to be loading 30 thumbnails on a page from my database everytime why would it not make sense to pass them from the server to the client as one large image instead of passing 30 individual images? Wouldn't this be faster? Isn't this the purpose of CSS Sprites?
As far as the browser is concerned, an HTTP resource is an HTTP resource and it is irrelevant if the server produced it by reading a file from a hard disk, taking data out of a database, or spewing the content of a random number generator through an algorithm that would output valid PNG data.
You just need to generate your images from the data as normal.
That said, since the images are content, CSS would be an inappropriate tool to include them in the document. You should use an <img> element.
You have a couple options.
Your handler can combine the images on the fly that it gets from the database and send the whole thing down to the browser.
OR (and I like this one better)
You create the merged image at the time the images are uploaded to your site.
The second is better as the conversion only has to happen once and therefore means that you only have to spend those resources once. It does mean you are essentially storing 2 copies of the image, but that's fine.
UPDATE
I believe I misinterpreted what you were trying to do. I thought you were trying to combine the thumbnail with the full blown image. Instead, you appear to be really asking how to combine all of the thumbnail images.
In that case, it's even more of a bad idea. As David Dorward stated CSS is used to control layout. You're talking about content. However, the semantic issue aside, in the event you want to make tweaks to the layout your going to have to modify your code which creates the sprites to begin with. What if you decide to do 35 images? Or, change that to do 18?
By going the sprite route your pretty well screwed by being forced to modify code for any layout change which is NOT good style.
To cover that last question: wouldn't it be faster? Probably not. Under this scenario you would have to create the sprite on the fly, which introduces server overhead, which slows everything down. At most it might be a wash in the delivery time. At worst, you incur a large server and development performance negative impact.
Check out http://www.RequestReduce.com. It not only creates the sprite file automatically, but it does it on the fly through an HttpModule along with merging and minifying all CSS. It lso optimizes the sprite image using quantization and lossless compression and it handles the serving of the generated files using ETags and Expires headers to ensure optimal browser caching. The setup is trivial involving just a simple web.config change. See my blog post about its adoption by the Microsoft Visual Studio and MSDN Samples gallery.
I completely agree with David. Just a quick note regarding David's last point: That's only if the images are content. However, if they were part of the layout, then CSS would be appropriate.
That said, with this use case, sprites aren't a good choice. One of the purposes of thumbnails is to cut down loading time, which a sprite would make worse for a gallery. A better pattern might be using a lightbox or something similar with two images rather than one, with the larger being requested on demand.
Sprites are not a good solution here.
To answer your update, sprites are ideal for many small images, where the overhead of a new HTTP request outweighs the few bytes being sent for a small png or gif (e.g. 16x16 icons, etc). For larger images the time of the HTTP request becomes less important overall as the download time increases.
Packing images into a sprite also means that they will execute one longer request and other requests will have to queue behind it. If the important thing is to get the thumbnails showing quickly, then make sure those get loaded first before starting to load any larger views of the same images.
Any larger files that don't display at the initial page load should be late-loaded (window.onload) or lazy-loaded (as needed by click or hover actions).

What's the best "file format" for saving complete web pages (images, etc.) in a single archive? [closed]

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I'm working on a project which stores single images and text files in one place, like a time capsule. Now, most every project can be saved as one file, like DOC, PPT, and ODF. But complete web pages can't -- they're saved as a separate HTML file and data folder. I want to save a web page in a single archive, and while there are several solutions, there's no "standard". Which is the best format for HTML archives?
Microsoft has MHTML -- basically a file encoded exactly as a MIME HTML email message. It's already based on an existing standard, and MHTML as its own was proposed as rfc2557. This is a great idea and it's been around forever, except it's been a "proposed standard" since 1999. Plus, implementations other than IE's are just cumbersome. IE and Opera support it; Firefox and Safari with a cumbersome extension.
Mozilla has Mozilla Archive Format -- basically a ZIP file with the markup and images, with metadata saved as RDF. It's an awesome idea -- Winamp does this for skins, and ODF and OOXML for their embedded images. I love this, except, 1. Nobody else except Mozilla uses it, 2. The only extension supporting it wasn't updated since Firefox 1.5.
Data URIs are becoming more popular. Instead of referencing an external location a la MHTML or MAF, you encode the file straight into the HTML markup as base64. Depending on your view, it's streamlined since the files are right where the markup is. However, support is still somewhat weak. Firefox, Opera, and Safari support it without gaffes; IE, the market leader, only started supporting it at IE8, and even then with limits.
Then of course, there's "Save complete webpage" where the HTML markup is saved as "savedpage.html" and the files in a separate "savedpage_files" folder. Afaik, everyone does this. It's well supported. But having to handle two separate elements is not simple and streamlined at all. My project needs to have them in a single archive.
Keeping in mind browser support and ease of editing the page, what do you think's the best way to save web pages in a single archive? What would be best as a "standard"? Or should I just buckle down and deal with the HTML file and separate folder? For the sake of my project, I could support that, but I'd best avoid it.
My favourite is the ZIP format. Because:
It is very well sutied for the purpose
It is well documented
There a a lot of implementations available for creating or reading them
A user can easily extract single files, change them and put them back in the archive
Almost every major Operating System (Windows, Mac and most linux) have a ZIP program built in
The alternatives all have some flaw:
With MHTMl, you can not easily edit.
With data URI's, I don't know how difficult the implementation would be. (With ZIP, even I could do it in PHP, 3 years ago...)
The option to store things as seperate files just has far too many things that could go wrong and mess up your archive.
It is not only question of file format. Another crucial question is what exactly you want to store? Is it:
store whole page as it is with all referenced resources - images,
CSS and javascript?
to capture page as it was rendered at some point in time; a static
image of some rendered state of web page DOM?
Most current "save page as" functionality in browser, be it to MAF or MHTML or file+dir, attempts the first way. This is ultimately flawed approach.
Don't forget web pages there days are rather local applications then a static document you can easily store. Potential issues:
one page is in fact several pages build dynamically by JS, user interaction is needed
to get it to desired state
AJAX applications can do remote communication with remote service rendering it
unusable for offline view.
Hidden links in javascript code. Such resource is then not part of stored page.
Even parsing JS code may not discover them. You need to run the code.
Even position of basic html elements may be recomputed may be computed dynamically by
JS and it is not always possible/easy to recreate it locally.
You would need some sort of JS memory dump and load this to get page to desired state
you hoped to store
And many many more issues...
Check Chrome SingleFile extension. It stores a web page to one html file with images inlined using already mentioned data URIs. I haven't tested it much so I cannot say how well it handles "volatile" ajax pages.
PDFs are supported on nearly all browsers on nearly all platforms and store content and images in a single file. They can be edited with the right tools. This is almost definitely not ideal, but it's an option to consider.
Use a zip file.
You could always make a program/script that extracts the zip file to a temp directory and loads the index.html file in your browser. You could even use an index.ini/txt file to specify the file that should be loaded when extracting.
Basically, you want something like the Mozilla Archive format, but without the unnecessary rdf crap just to specify what file to load.
MHT files are good, but they usually use base64 to embed files, which will make the file size bigger than it should be (data URIs are the same way). You can add attachments as binary, but you'll have to manually do that with a hex editor or create a tool and support for it by clients might not be as good.
Of course, if you want to use what browsers generate, MHT (Opera and IE at least) might be better.
i see no excuse to use anything other than a zipfile
Well, if browser support and ease of editing are the biggest concerns I think you are stuck with the file+directory approach unless you are willing to provide an editor for the single file format and live with not very good support in browsers.
You can create a single file by compressing the contents. You can also create a parent directory to ease handling.
The problem is that html is bottoms up not top down. Look at your file name which saved on my box as "What's the best "file format" for saving complete web pages (images, etc.) in a single archive? - Stack Overflow.html"
Just add a '|' and one has trouble doing copy and paste backups to a spare drive. In the end you end up. chopping the file name in order to save it. Dozens/ perhaps hundreds of identical index.html or index.php are cluttering my drives.
The partial solution is to write you own CMS and use scripts to map all relevant files to a flat file database - then use fileName, size, mtime and md5 to get a unique Id for each file. Create a flat file index permitting 100k or 1000k records. The goal is to write once and use many times. So you need a real CMS you need a unique id based on content (eg index8765432.html) that goes in your files_archive. Ditto for the others. Then you can non-destructively symlink from the saved original html to the files_archive and just recreate the file using a php or alternative script if need be. Don't know if it will work as I'm at the same point you're at - maybe in a week will know for sure. The more useful approach is to have a top down structure based on your business or personal wants and related tasks. So your files might be organized top down but external ones bottom up to preserve the original content. My interest is in Web 3.0 services and the closer you get to machine to machine interaction the greater the need to structure the information. Maybe time to rethink the idea of bundling everything into a single file. So you have hundreds of main.css why bundle when a top down solution might let you modify one file instead of hundreds.

Linking directly to a SWF, what are the downsides?

Usually Flash and Flex applications are embedded on in HTML using either a combination of object and embed tags, or more commonly using JavaScript. However, if you link directly to a SWF file it will open in the browser window and without looking in the address bar you can't tell that it wasn't embedded in HTML with the size set to 100% width and height.
Considering the overhead of the HTML, CSS and JavaScript needed to embed a Flash or Flex application filling 100% of the browser window, what are the downsides of linking directly to the SWF file instead? What are the upsides?
I can think of one upside and three downsides: you don't need the 100+ lines of HTML, JavaScript and CSS that are otherwise required, but you have no plugin detection, no version checking and you lose your best SEO option (progressive enhancement).
Update don't get hung up on the 100+ lines, I simply mean that the the amount of code needed to embed a SWF is quite a lot (and I mean including libraries like SWFObject), and it's just for displaying the SWF, which can be done without a single line by linking to it directly.
Upsides for linking directly to SWF file:
Faster access
You know it's a flash movie even before you click on the link
Skipping the html & js files (You won't use CSS to display 100% flash movie anyway)
Downsides:
You have little control on movie defaults.
You can't use custom background colors, transparency etc.
You can't use flashVars to send data to the movie from the HTML
Can't use fscommand from the movie to the page
Movie proportions are never the same as the user's window's aspect ratio
You can't compensate for browser incompetability (The next new browser comes out and you're in trouble)
No SEO
No page title, bad if you want people to bookmark properly.
No plugin information, download links etc.
If your SWF connects to external data sources, you might have cross domain problems.
Renaming the SWF file will also rename the link. Bad for versioning.
In short, for a complicated application - always use the HTML. For a simple animation movie you can go either way.
You also lose external control of the SWF. When it's embedded in HTML you can use javascript to communicate with the SWF. If the SWF is loaded directly that may not be possible.
Your 100+ lines quote seems pretty high to me. The HTML that FlashDevelop generates for embedding a SWF is only around 35 lines, with an include of a single swfobject.js file. You shouldn't need to touch the js file, and at the most would only have to tweak the HTML in very minor ways to get it to do what you want.
In my experience not all browsers handle this properly. I'm not really sure why (or which browsers) but I've mistakenly sent links like this to clients on occasion and they've often come back confused. I suspect their browser prompts them to download the file instead of displaying it properly.
One upside I can think of is being able to specify GET parameters in the direct URL to the SWF, which will then be available in the Flash app (via Application.application.parameters in Flex, not sure how you'd access them in Flash CS3). This can of course be achieved by other means as well if you have an HTML wrapper but this way it's less work.
Why would you need 100+ lines of code? Using something like swfobject reduces this amout quite some (and generally you don't want to do plugin detection, etc. by hand anyway).
More advantages:
Light weight look cuz you can get rid of the header with all the tool bars that seem to accumulate there and even the scroll bar is not needed. This enhances the impact when you are trying to show a lot of action in a short flash.
The biggie: you get it in a window that you can drag larger or smaller and make the movie larger and smaller. The player will resize the movie to fill the window you have. This is great for things like group photos where everyone wants to enlarge to find themselves and their friends. I've done this for a one frame Flash production!
Downsides:
As with popups in general, if you are asking for multiple ones from the same site, and you want different size popups, the browsers tend to simply override the size you ask for in window.open and reuse whatever is up. You need to close any open popup so the window.open will do a fresh create. It gets complicated, and I have not been able to get it to work across pages in a website. Anyone who has done this successfully, pls post how!
Adobe should be ashamed of themselves with the standard embed, which defeats the puprose of convention over configuration. Check ^swfobject (as mentioned above) or swfin

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