What restrictions does public/private have in actionscript functions? - apache-flex

I'm currently maintaining some flex code and noticed very many functions which are declared like:
private function exampleFunc():void {
....
}
These functions are in the global scope, and aren't part of any specific class, so it's a bit unclear to me what effect declaring them as private would have. What restrictions does the "private" qualifier have for functions like this?

The actionscript functions that are included in your mxmlc code will we available as a part of your mxmlc component, which behind the scenes is compiled into a class. Therefore marking them as private makes them inaccessible.
Here is an example to make that clear, say you have the following component, we'll call it FooBox:
<!-- FooBox.mxml -->
<mx:Box xmlns:mx="http://www.macromedia.com/2003/mxml">
<mx:Script><![CDATA[
private function foo():void {
lbl.text = "foo";
}
public function bar():void {
lbl.text = "bar";
}
]]></mx:Sctipt>
<mx:Label id="lbl">
</mx:Box>
I can now add FooBox to my application, and use it's functions:
<mx:Application
xmlns:mx="http://www.macromedia.com/2003/mxml"
xmlns:cc="controls.*"
>
<mx:Script><![CDATA[
private function init():void {
fbox.foo(); // opps, this function is unaccessible.
fbox.bar(); // this is ok...
}
]]></mx:Sctipt>
<cc:FooBox id="fbox" />
</mx:Application>
If the actionscript functions are included in your Main Application file, the I think you can call the functions from an child control through the Application.application object, something like:
Application.application.bar();
if the bar function was placed in the main mxmlc code.

What do you mean by global scope? Are these functions declared in the main MXML file?
In general, private means that functions can only be called from within the class that declares them.

But, when you put it in a actionscript file .as is it still compliled into a class ?
Because asdoc doesn't like it.

Related

is there such a thing as an MXML interface

This could potentially be a dumb question so apologies in advance if it is.
I'm wondering if theres an equivilant of Interfaces in MXML?
Everytime I feel the need to use an interface I always wind up making an actionscript and not an MXML file because I don't know if / how you can.
For example I was going to have a component based on vbox. I have 4 different implementions of the same thing so I decided to use an interface. But instead of making a single MXML interface and implementing it I've created an interface in as3. I've implemented this interface in 4 different classes.
I then have made 4 different vbox containers each with one of the different implementations in the script tag.
Does this sound like a reasonable approach or am I going against the grain here?
EDIT -- adding examples
The interface
package components.content.contents
{
public interface IContent
{
function init():void;
function doSearch():void
function setSearchTerm(term:String):void
}
}
Implementation (1 of 4)
package components.content.contents
{
public class ClipContent extends AbstractContent implements IContent
{
public function ClipContent()
{
}
public function init():void
{
}
public function doSearch():void
{
}
public function setSearchTerm(term:String):void
{
}
}
}
MXML File (1 of 4)
<?xml version="1.0" encoding="utf-8"?>
<mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300">
<mx:Script>
<![CDATA[
// ClipContent Container
import components.content.contents.ClipContent;
public var content:ClipContent= new ClipContent()
public function dostuff():void
{
content.init()
content.doSearch()
}
]]>
</mx:Script>
</mx:VBox>
You can use interfaces with MXML components this way:
// YourClass.mxml
<mx:HBox implements="IYourInterface">
is an MXML equivalent of
// YourClass.as
class YourClass extends HBox implements IYourInterface
But you still need to create the interface (in this example IYourInterface) in Actionscript.
MXML can implement an interface, like Robert Bak said, but it cannot define an interface.
No! MXML is a Declarative language for layout and positioning. By definition it needs an implementation. Interfaces are the definition of an API without an implementation.
It sounds like you're doing things exactly how I would. It is perfectly acceptable for an MXML Component to implement an interface. And it is perfectly acceptable to have multiple components implement the same interface to achieve different results.
For the sake of completeness, an MXML Component can implement an interface just like an ActionScript component ca:
<mx:myComp implements="com.myClass.Interface">
You are correct, there is no way to implement a true interface using MXML(edit: I stand corrected, you can use the "implements" keyword as described in the other answers.) Another approach to consider is to use a "code behind" actionscript file for each of your 4 MXML files:
MXML file (MyFancyVBox.mxml):
<?xml version="1.0" encoding="utf-8"?>
<MyFancyVBoxCode>
...
</MyFancyVBoxCode>
AS file (MyFancyVBoxCode.as):
package com.something.whatever
{
import com.something.another.IFancyInterface;
public class MyFancyVBoxCode implements IFancyInterface
{
...
}
}
The downside is that it doubles the number of source files.
Firstly, I agree with Wade that Code behind may help you.
Secondly, I am thinking do you need the interface in you case. In your question, you want "4 different implementions of the same thing". How about using the "state" in the mxml. It may solve you problems.

Sharing variables between mxml components

I have several mxml components in an app, all of which need the same variable called genericX. I've included that variable in the main mxml and made it public
[Bindable] public var genericX:Number = 102;
but I still can't access it from other mxml components. If I try to do this for example, it doesn't recognize the variable.
<s:Button x="{genericX}" label="Click" />
There's also a filthy solution that works but isn't nice. You can create a static variable against the application class. For example:
[Bindable] public static var genericX : Object
You can access that from anywhere like this:
MyApplicationName.genericX
It ain't pretty, but it does work :)
simon
You cannot access in this way. There is something called Events in Flex and you need to pass this variable in a MXML file to another using eventDispatcher.
For example
[Bindable] public var genericX:Number = 102;
private function init():void {
var evt:NewCustomEvent = new CustomEvent(CustomEvent.SENDDATA);
evt.genericaValue = genericX
dispatchEvent(evt);
}
Now you need to get into the MXML component where you want to recieve this Event and using addEventListner() to recieve this event and the corresponding variable.
Then finally Inject it into your button.
You should be able to access any global variables with:
Flex 3:
var app:Application = mx.core.Application.application as Application;
Flex 4(looks like what you're using):
var app:Object = FlexGlobals.topLevelApplication;
And then:
<s:Button x="{app.genericX}" label="Click" />
x="{parentApplication.genericX}"
Here is an example for sharing variables between MXML components by declaring them public in the main application.

Giving Flex MXML views their dependencies

I'm used to building applications using pure AS3. I always pass dependencies into the constructor of classes I make, but this method seems to not work out well for Flex MXML views.
It seems like I should define setters on the MXML class, which map to attributes in the tag/class instantiation. But using this method I cannot specify which properties are required and in what order I expect them etc.
What is the preferred method to give a Flex view it's dependencies?
A pattern I've used a couple times was to define a public init() method in the MXML which takes the argument that would normally have gone in the constructor. Then, whatever instantiates that MXML component is responsible for calling init() before using it.
Another way would be to create setters for the properties like you mentioned. In those setters store the values that are passed, then call invalidateProperties(). Then override the commitProperties() method in the MXML, and the first time that's called do your initialization (and maybe throw an exception if the needed properties weren't provided). As long as the user of your class sets all the properties before adding the component to the display list then it will work fine (I don't believe commitProperties() is called until after a component is added to the display list, either by being declared in MXML or by passing it to an addChild() call).
I haven't ever tried that second method (only just thought of it now), but it should work.
You can't force people to use parameters in the constructor, but you can force then to set properties before adding the item to the stage.
How's this:
<mx:HBox
added="{checkProps()}">
<mx:Script>
<![CDATA[
public var prop1:String;
public var prop2:String;
private function checkProps():void
{
if( !( prop1 && prop2 ) )
{
throw new Error( "Prop1 and prop2 must be set before "+
"adding this to the stage" );
}
}
]]>
</mx:Script>
</mx:HBox>
Realistically, if you're interested in forcing people to do something before adding it to the display list, then you're going to have to do something like this anyway.
There are a few things in Flex that you can override or listen to that are really important.
FlexEvent.CREATION_COMPLETE - set an eventListener for this (I usually do it in the constructor but you could do it in MXML as creationComplete attribute) and it acts like your constructor. Use getters and setters to pass through references to your dependencies as MXML attributes and store them locally then inside this handler you will apply them.
override protected function createChildren - this is called when it is time to add display list items to the component. You shouldn't do that during the constructor or creationComplete handlers. It is always tempting to addChild outside of this function but Adobe best practice is only to do so directly in this function.
override protected function updateDisplayList - this is where your drawing logic should happen (if there is any) or positioning/alpha/rotation/etc of children. This will get called if a CSS property changes, a child changes size or position or anything else that the Flex framework thinks may cause you to want to redraw the screen. You can force an updateDisplayList to get called by calling invalidateDisplayList
override protected function commitProperties - this is called when the dataProvider for a class is changed. Any time data within the component means you want to update internal data structures this should be called. You can force this to be called using invalidateProperties.
FlexEvent.ADDED_TO_STAGE - If you need to know when the component is actually added to the stage you can listen for this. In practice I can't remember ever actually using it ...
Always remember to call the super equivalents -- forgetting to do so will often cause the component to fail to appear at all (this happens to me at least 4 or 5 times a project). Also be aware that if you first invalidateProperties and then commitProperties and then invalidateDisplayList and then updateDisplayList you may see some jerkyness ... that is, invalidateDisplayList as soon as you know you'll want a redraw to avoid delay.
Also don't get too invested in Flex 3 since Flex 4 is just around the corner and it is quite a bit different. I have a feeling that much of this will no longer apply in the new component framework (names Spark).
edit a typical class stub:
package
{
import mx.containers.Canvas;
import mx.events.FlexEvent;
public class TestComponent extends Canvas
{
public function TestComponent()
{
super();
addEventListener(FlexEvent.CREATION_COMPLETE, init);
}
// acts as constructor
private function init(event:FlexEvent):void
{
// might as well be clean
removeEventListener(FlexEvent.CREATION_COMPLETE, init);
// do init stuff here
}
override protected function createChildren():void
{
super.createChildren();
// do any addChilds here that are necessary
}
override protected function commitProperties():void
{
super.commitProperties();
// update internal state when data changes
}
override protected function updateDisplayList(w:Number, h:Number):void
{
super.updateDisplayList(w, h);
// do any drawing, positioning, rotation etc.
}
}
}

flex 3 accessing main mxml from actionscript code

im writting an actionScript class to handle my web service calls. When i retrieve a result i want to call a setter method in my main mxml application. My problem is that i dont know how to access the methods in the actionScript section of my main mxml class from my actionscript class, any ideas?
David is right -- while you can access the public members of your Application.mxml object statically and from anywhere in your application, design-wise that's a bit of a no-no. It's better to strive for loose coupling between your objects, and the way that's done in the Flex idiom is generally to extend EventDispatcher and to dispatch events. So for example, your WebService wrapper might look something like this:
public class MyWrapperClass extends EventDispatcher
{
[Event(name="webserviceComplete", type="flash.events.Event")]
public function MyWrapperClass(target:IEventDispatcher=null)
{
super(target);
}
private function handleWebServiceLoadComplete(event:ResultEvent):void
{
dispatchEvent(new Event("webserviceComplete"));
}
public function doWork():void
{
// Load the service, etc., and ultimately call handleWebServiceLoadComplete()...
}
}
... and your Main.mxml file like this:
<mx:Script>
<![CDATA[
private function app_creationComplete(event:Event):void
{
var myWrapper:MyWrapperClass = new MyWrapperClass();
myWrapper.addEventListener("webserviceComplete", mywrapper_webServiceComplete, false, 0, true);
myWrapper.doWork();
}
private function mywrapper_webServiceComplete(event:Event):void
{
// Do the work you would've otherwise done in the public method
}
]]>
</mx:Script>
In this case, the end result is the same -- completing the web-service load triggers the function in Main.mxml. But notice how mywrapper_webServiceComplete() is declared privately -- it's not called directly by MyWrapperClass. Main.mxml simply subscribes (with addEventListener()) to be notified when MyWrapperClass is finished doing its work, and then does its own work; MyWrapperClass knows nothing about the details of Main.mxml's implementation, nor does Main.mxml know anything about MyWrapperClass other than that it dispatches a webserviceComplete event, and exposes a public doWork() method. Loose coupling and information hiding in action.
Good luck!
If your class is an UIComponent added to the component tree, then you can use its parentApplication attribute. Otherwise, use the static Application.application attribute, but only after the application initialization has completed. Earlier than that, the field is null. Private fields and methods obviously cannot be accessed. Elements declared in the MXML part with explicit ids are public.
Adding such a call creates a rigid binding, though. You might want to consider dispatching an event instead, and handling this event in the main application.
In case anyone has the same problem:
mx.core.FlexGlobals.topLevelApplication.YOUR_FUNCTION
is the syntax to access public functions within the main.mxml.

Access to elements defined in MXML from External AS

I have a MXML with a form, and inside it, two TextInputs. I hate having any piece of code inside the MXML file (I come from a JavaScript formation) so I use a
mx:Script source="external.as"
tag to include any code used in any MXML file. The problem is that if I have this code on the external.as file:
private function populateFromForm():void{
var vo:ValidObject= new ValidObject();
vo.market = marketInput.text;
vo.segment = segmentInput.text;
vo.priceLow = priceLowInput.text;
vo.priceHigh = priceHighInput.text;
}
Where marketInput, segmentInput, priceLowInput and priceHighInput are TextInputs defined in the MXML file. When I try to complile I get a 1120: Access to undefined property XXXXX
I have tried adding this lines prior to the function:
public var marketInput:TextInput;
public var segmentInput:TextInput;
public var priceLowInput:TextInput;
public var priceHighInput:TextInput;
But instead I get a 1151:A conflict exists with definition XXXX in namespace internal which makes perfect sense.
Is there a way to do this without having to pass all the input references to the function as parameters of it?
You need to create a reference to an instance of the TextInputs' parent container, and then use that reference to accsess the TextInputs and their properties. I think we need some clarification on your file structure. How are you creating the instance of the parent container? I'm thinking this is what you need to do:
MyForm.mxml:
<?xml version="1.0" encoding="utf-8"?>
<mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:TextInput id="marketInput" />
<mx:TextInput id="segmentInput" />
<mx:TextInput id="priceLowInput" />
<mx:TextInput id="priceHighInput" />
</mx:VBox>
SaveVOContainer.as:
package
{
public class SaveVoContainer extends Container
{
private var myForm:MyForm = new MyForm();
public function SaveVOContainer
{
this.addChild(myForm);
}
private function populateFromForm():void{
var vo:ValidObject= new ValidObject();
vo.market = myForm.marketInput.text;
vo.segment = myForm.segmentInput.text;
vo.priceLow = myForm.priceLowInput.text;
vo.priceHigh = myForm.priceHighInput.text;
}
}
}
Doing a "code-behind" is painful in Flex. There is no concept of partial classes or the flexibility of prototypal inheritance as in Javascript. Google for "code-behind in flex" for many resources.
I think it's better you get used to the idea of embedding code in mxml. Use script tags avoiding inline code as much as possible. If you have to write a lot of code within MXML, perhaps you may want to re-factor the code into multiple custom components. Bonus points if they are reusable.
The canonical way to do code-behind in Flex is via inheritance. Here's a good explanation from the docs: http://learn.adobe.com/wiki/display/Flex/Code+Behind. In a nutshell:
Declare an ActionScript class to use as your base class.
Set the base class as the root container in your MXML file.
For any controls declared in your MXML file, you have to redeclare them as public members of the base class using the exact same name (exactly as you are doing above for your script block with source tag, only it works :-)
So, your ActionScript file:
package mypackage
{
import mx.controls.TextInput;
public class myClass extends WindowedApplication
{
public var marketInput:TextInput;
private function populateFromForm():void{
/* As above */
}
}
}
And the corresponding MXML file:
<?xml version="1.0" encoding="utf-8"?>
<custom:myClass xmlns:custom="mypackage.*"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<mx:TextInput id="marketInput"/>
</custom:myClass>
Et cetera for your other TextInput controls. And now your populateFromForm function should work.
It is kind of heinous to have to redeclare the same entities twice, but it's not quite the bag of hurt the earlier respondent made it out to be (although it's possible this changed in Flex 4 to make it less painful than it was).
import this in .AS:
import mx.core.Application;
in the .AS use this:
mx.core.Application.application.component.property = value;
mx.core.Application.application.myText.text = 'test';
do you have a script tag in your mxml file that points to your ActionScript file?
<mx:Script source='includes/foo.as' />

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