I have the following hierarchy in my Qt Application:
QMainWindow > QWidget (centralWidget) > QWidget (subclassed) > QLabel
Initialization code in my QMainWindow code:
centralWidget = new QWidget();
centralWidget->setGeometry(0,0,width,height);
chatWidget=new ChatWidget(this); // the subclassed QWidget
setCentralWidget(centralWidget);
In my subclassed QWidget initialization (which happens at the same time than the Qt App initialization) I have the following code:
ChatWidget::ChatWidget(QWidget *parent):QWidget(parent)
{
QLabel *lbl;
lbl=new QLabel(this);
lbl->setText("Hello World 1"); <-- Is properly Display
}
void ChatWidget::displayChatAfterButtonPressed()
{
QLabel *lbl;
lbl=new QLabel(this);
lbl->setText("Hello World 2"); <-- Does NOT appear
}
When the QLabel is added from the class initialization then the message is well displayed in the widget.
However when I launch the same code after a button pressed (via a function in the same QWidget subclass), then the text does not appear on screen.
I don't want to use layouts as I need to exactly position my labels.
Tried to repaint, but didn't help neither.
How can I properly and dynamically display a label after the initialization is done ?
Widgets when they are visible for the first time call to be visible to their children, but since you are creating it afterwards they probably are not calling that method, a possible solution is to call the show method.
void ChatWidget::displayChatAfterButtonPressed()
{
QLabel *lbl;
lbl=new QLabel(this);
lbl->setText("Hello World 2");
lbl->show();
}
comment: it seems strange to me that the QMainWindow you set a central widget and then create the chatWidget as a parent to the QMainWindow, it is generally not recommended to add children to the QMainWindow because it has a given structure, what should be done is to place it inside the centralwidget.
We need to show the label created by button click, cause centralwidget was already painted.
Here is a working example, I added this as answer also I noticed better adding chatWidget as child to centralWidget where in your original code its added to the UI .. this is your choice.
Mainwindow:
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
//
ui->setupUi(this);
centralWidget = new QWidget();
centralWidget->setGeometry(width,height);
chatWidget=new ChatWidget(centralWidget); // the subclassed QWidget
setCentralWidget(centralWidget);
// added testing
QPushButton *btn = new QPushButton("MyButton",centralWidget);
btn->setGeometry(100,100,100,100);
btn->setMaximumSize(100,100);
connect(btn,&QPushButton::clicked, chatWidget, &ChatWidget::displayChatAfterButtonPressed);
}
and chatWidget:
ChatWidget::ChatWidget(QWidget *parent):QWidget(parent)
{
QLabel *lbl;
lbl=new QLabel(this);
lbl->setText("Hello World 1");
}
void ChatWidget::displayChatAfterButtonPressed()
{
QLabel *lbl;
lbl=new QLabel(this);
lbl->setText("Hello World 2");
lbl->show();
}
Related
I need to place(programmaticaly) my custom widget in specified place in my MainWindow.
On screenshoot I've marked red rectangle "widget" on place where I want to place my widget. I want place widget on top of QmenuBar and QToolBar.
I've tried setCentralWidget, but it expands widget on whole window.
Image presenting my problem
Code of my widget:
timers.cpp
#include "QtWidgets"
#include "timers.h"
static QLabel *createDragLabel(const QString &text, QWidget *parent)
{
QLabel *label = new QLabel(text, parent);
label->setAutoFillBackground(true);
label->setFrameShape(QFrame::Panel);
label->setFrameShadow(QFrame::Raised);
return label;
}
Timers::Timers(QWidget *parent) : QWidget(parent)
{
QLabel *wordLabel = createDragLabel("dupppa", this);
}
mainwindow.cpp
MainWindow::MainWindow()
{
initMenu();
initButtons();
TrackWindow *trackWindow = new TrackWindow();
setCentralWidget(trackWindow);
Timers *firstTimer = new Timers();
//setCentralWidget(firstTimer); // suck
}
Ok, here is a solution: make MainWidget to be a parent of your widget but do not add it to parent layout. Then basically move your widget with QWidget::move() and and set its size with QWidget::resize(). This way you get a widget with absolute location.
An extract of working code:
#include <QLayout>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow{ parent },
ui{ new Ui::MainWindow }
{
ui->setupUi(this);
menuBar = new QMenuBar { this };
toolBar = new QToolBar { this };
textEdit = new QTextEdit { this };
menuBar->addMenu("File");
menuBar->addMenu("Edit");
menuBar->addMenu("About");
toolBar->addAction("Copy");
toolBar->addAction("Cut");
toolBar->addAction("Insert");
toolBar->addAction("Other tools");
layout()->setMenuBar(menuBar);
addToolBar(toolBar);
textEdit->setText("Your widget");
textEdit->resize(90, 30);
textEdit->move(250, 10);
}
A screenshot:
I am trying to understand the basics of Qt. After going through some posts, I came to know that ui_mainwindow.h gets created by UIC tool and that ui_mainwindow.h contains the information about my form/ui that I created.
In my GUI, I have taken a pushbutton and a graphics view. I want a simple image (which I am creating inside the program itself) gets displayed in the graphicsView. I am trying to do it with two ways (for learning purpose):
I can write the code inside on_pushButton_clicked()(i.e. the slot of my push_button).
I am trying to put the image from the main()
Problem: I am done with the first method. I used the following lines of code inside on_pushButton_clicked() and it worked.
void MainWindow::on_pushButton_clicked()
{
//Display image in the graphics viewer
Mat img(200,200, CV_8UC3, Scalar(255,0,0));
QImage image( img.data, img.cols, img.rows, img.step, QImage::Format_RGB888 );
QGraphicsScene* scene = new QGraphicsScene();
QGraphicsPixmapItem* item = new QGraphicsPixmapItem(QPixmap::fromImage(image));
scene->addItem(item);
ui->graphicsView->setScene(scene);
}
Now, I want to do the similar thing from the main(). To do that, now my main() looks like following:
#include "mainwindow.h"
#include <QApplication>
//For image
#include <QImage>
#include <QPixmap>
#include <QGraphicsPixmapItem>
//#include "ui_mainwindow.h"
//OPENCV Headers
#include <opencv2/opencv.hpp>
#include <opencv2/core.hpp>
#include <opencv2/imgcodecs/imgcodecs.hpp>
using namespace cv;
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
//Display image in the graphics viewer
Mat img(200,200, CV_8UC3, Scalar(255,0,0));
QImage image( img.data, img.cols, img.rows, img.step, QImage::Format_RGB888 );
QGraphicsScene* scene = new QGraphicsScene();
QGraphicsPixmapItem* item = new QGraphicsPixmapItem(QPixmap::fromImage(image));
scene->addItem(item);
w.ui->graphicsView->setScene(scene);
w.show();
return a.exec();
}
The above code written inside the main() works if I put #include "ui_mainwindow.h" in main.cpp. But if I comment #include "ui_mainwindow.h" and w.ui->graphicsView->setScene(scene); then, it throws error for the QGraphicsScene* scene = new QGraphicsScene();.
Error is main.cpp:32: error: allocation of incomplete type 'QGraphicsScene' QGraphicsScene* scene = new QGraphicsScene();
QUESTIONS: Why is the connection between QGraphicsScene and "ui_mainwindow.h". I understand that I need "ui_mainwindow.h" for the line w.ui->graphicsView->setScene(scene); becasue there I am using my ui but I don't understand the need for QGraphicsScene.
If You want to draw only static image better use just QLabel and set in some image
QImage *image = new QImage (":/prefix/image/vl.jpg" );
QLabel *magelab = new QLabel();
magelab->setPixmap(QPixmap::fromImage(*image));
Generaly QGraphicsScene better using with connection QGraphicsView. That is mean QGraphicsView set some object (scene) from QGraphicsScene just like:
class SomeObject : public QGraphicsView
{
Q_OBJECT
public:
explicit Schemat(QWidget *parent = 0);
private:
QGraphicsScene *scene;
};
and source
Schemat::Schemat( QWidget *parent) : QGraphicsView(parent)
{
scene = new QGraphicsScene(this);
this->setScene(scene);
// to Your scene You can add some image for example
scene->addPixmap(SOME_PIXMAP)
}
Then You create main window and add with Your QGraphicsView, for example as some part QGroupBox
void MainWindow::SetupSchemat()
{
schema = new Schemat();
QGroupBox *schbox;
QHBoxLayout *hschbox;
schbox = new QGroupBox(this);
hschbox = new QHBoxLayout(this);
schbox->setTitle("SomeScene");
hschbox->addWidget(schema); //add scene to layout
schbox->setLayout(hschbox);
}
QGraphicsScene is like some part of Your MainWindow on which you can make some animation, You can something draw. QGraphicsScene is more better to using if You want use animation not only static image it supplies more option to manipulate image (ex scaling, catch mouse click, manage via cordinates others object), and other object each should be animate or just display. To QGraphicsScene You can add some QGraphicsItem in turn each QGraphicsItem can moving onto QGraphicsScene with particular conditions defined erly or in flow. Together QGraphicsView, QGraphicsScene and QGraphicsItem can created animation or just image in some part Your main window.
Also nice explained You will find here
https://www.youtube.com/watch?v=fmSs2mNGh9I
I'd appreciate help creating a top-level window in Qt with the following characteristics. The window must be:
Borderless, titleless and lie on top of all other windows on the desktop (easy)
Draggable by clicking and dragging anywhere inside it (this what I need help with)
Constrained to the top border of the desktop while dragging (relatively easy)
Basically, I'm trying to collapse our QT application to a top-level icon on the top border of the desktop.
You'll find the answer to the first part in: Making a borderless window with for Qt, and the answer to the second part in Select & moving Qwidget in the screen.
Combining the two, and adding the last part is straightforward.
Here's how you could do it:
#include <QtGui>
class W: public QWidget
{
Q_OBJECT
Set up a borderless widget with a few buttons to lock/unlock and quit:
public:
W(QWidget *parent=0)
: QWidget(parent, Qt::FramelessWindowHint), locked(false)
{
QPushButton *lock = new QPushButton("Lock");
QPushButton *unlock = new QPushButton("Unlock");
QPushButton *quit = new QPushButton("&Quit");
connect(lock, SIGNAL(clicked()), this, SLOT(lock()));
connect(unlock, SIGNAL(clicked()), this, SLOT(unlock()));
connect(quit, SIGNAL(clicked()),
QApplication::instance(), SLOT(quit()));
QHBoxLayout *l = new QHBoxLayout;
l->addWidget(lock);
l->addWidget(unlock);
l->addWidget(quit);
setLayout(l);
}
public slots:
void lock() {
locked = true;
move(x(), 0); // move window to the top of the screen
}
void unlock() { locked = false; }
Do the mouse handling:
protected:
void mousePressEvent(QMouseEvent *evt)
{
oldPos = evt->globalPos();
}
void mouseMoveEvent(QMouseEvent *evt)
{
const QPoint delta = evt->globalPos() - oldPos;
if (locked)
// if locked, ignore delta on y axis, stay at the top
move(x()+delta.x(), y());
else
move(x()+delta.x(), y()+delta.y());
oldPos = evt->globalPos();
}
private:
bool locked;
QPoint oldPos;
};
I have following situation:
Load Ui button is part of central widget layout.
Central widget have a QWidget on right side of Load Ui button. that widget's main layout
have two more empty layouts lay1 and lay2
On clicking Load Ui a Ui form, having a QLable(Print here)and a QPushButton(Load Line Editor), is loaded to lay1 through dynamic ui loader.
On clicking Load Line Editor will add QLineEdit to lay2
Now I want to take text of line edit and print it to QLabel("Print here")
I am clueless how to do that without making any intermediate variable.
Following is part of mainwindow class definition:
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
lay1 = new QHBoxLayout;
lay2 = new QHBoxLayout;
laymain = new QVBoxLayout;
laymain->addLayout(lay1);
laymain->addLayout(lay2);
ui->widget->setLayout(laymain);
connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(LoadEdit()));
}
void MainWindow::LoadEdit()
{
if(lay1->isEmpty())
{
QUiLoader load;
QFile file("E:\\WorkFolder\\Qt\\ValueOfFilter\\PrintValue.ui");
file.open(QIODevice::ReadOnly);
QWidget * edit = load.load(&file,this);
lay1->addWidget(edit,Qt::Horizontal);
edit->addAction(act);
QPushButton * textbutton = edit->findChild<QPushButton*>("pushButton");
connect(textbutton,SIGNAL(clicked()),this,SLOT(LoadEditClicked()));
}
void MainWindow::LoadEditClicked()
{
if(lay2->isEmpty())
{
QLineEdit * lineedit = new QLineEdit;
lay2->addWidget(lineedit);
}
//want to take text from lineedit and print it to label
}
Is this what you want?
void MainWindow::LoadEditClicked()
{
if(lay2->isEmpty())
{
QLineEdit * lineedit = new QLineEdit;
lay2->addWidget(lineedit);
}
QLabel * label = edit->findChild<QLabel*>("label");
label->setText(lineedit->text());
}
Problem is solved when I made edit as member of mainwindow and then changed LoadEditClicked as :
void MainWindow::LoadEditClicked()
{
if(lay2->isEmpty())
{
QLineEdit * lineedit = new QLineEdit;
lay2->addWidget(lineedit);
QLabel * label = edit->findChild<QLabel*>("label");
connect(lineedit,SIGNAL(textChanged(QString)),label,SLOT(setText(QString)));
}
}
thanks #lwinhtooko for comment
There is a signal emitted whenever the text inside the lineedit is changed
textChanged( const QString & text )
connect this to the settext() slot of QLabel
connect(lineedit , SIGNAL(textChanged(QString)),label, SLOT(setText(QString )));
hi i create a dockwidget which i am starting it as hidden. The problem is that afterwards i cannot show it, while i can get the status correctly from the isHidden() function. The weird thing is that if i start the dockwidget not hidden, it works perfect. I am including an example that reproduces this strange behaviour.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtGui>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void showDock();
private:
Ui::MainWindow *ui;
QDockWidget *dock;
QPushButton *button;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
// QMainWindow mainWindow;
// QDockWidget *dock = new QDockWidget(&mainWindow);
QDialog *dockDialog = new QDialog(this); // <---------edit: you need to create a parent widget for the dock
dock = new QDockWidget(dockDialog);
dock->setStyleSheet("QDockWidget { font: bold }");
dock->setFloating(true);
dock->setFeatures(QDockWidget::DockWidgetVerticalTitleBar | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
QAbstractButton *floatButton = dock->findChild<QAbstractButton*>("qt_dockwidget_floatbutton");
if(floatButton)
floatButton->hide();
dock->setAllowedAreas( Qt::NoDockWidgetArea );
dock->setWindowTitle("Tools");
this->addDockWidget(Qt::TopDockWidgetArea, dock, Qt::Vertical);
QMainWindow *window = new QMainWindow(dock); // <------edit: set the dock to be the parent for the window
window->setWindowFlags(Qt::Widget);
QToolBar *bar = new QToolBar(window);
bar->setMovable(false);
bar->addAction("Select");
bar->addAction("Polygon");
bar->addAction("Brush");
bar->addAction("Erazer");
bar->addSeparator();
bar->addAction("Mark");
bar->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
bar->setOrientation(Qt::Vertical);
window->addToolBar(Qt::LeftToolBarArea, bar);
window->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
window->setParent(dock);
dock->setWidget(window);
dock->hide(); // <------------ comment this line and it will work, edit: you do not need to do that anymore, it is working nicely now
button = new QPushButton("show", this);
button->setCheckable(true);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(showDock()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::showDock()
{
// qDebug() << "hello";
if(button->isChecked()){
if(dock->isHidden()){
qDebug() << "hidden";
dock->setFloating(true); // <-----edit: you need to add these lines in order to be able to see the dialog that contains the dock widget, i do not know why i need to that again since in the initialization i already specifying that my dock is floatable
QAbstractButton *floatButton = dock->findChild<QAbstractButton*>("qt_dockwidget_floatbutton"); // <---------edit: add this lines in order to get rid off the floating button
if(floatButton)
floatButton->hide(); // <----edit: the same as previous
dock->show();
}
}
if(!button->isChecked()){
if(!dock->isHidden()){
qDebug() << "not hidden";
dock->hide();
}
}
}
as it is now the above code the dockwidget is not appearing in the screen. If you try to comment the line that i am specifying in the mainwindow.cpp it works, but the point is that i want to start the dockwidget hidden. Does someone have any idea, of what is happening.
Thanks.
Parent of the QDock control should be your window widget, and not object of the MainWindow class.
So, you need to replace this:
dock = new QDockWidget(this);
with this:
QMainWindow *window = new QMainWindow(0); // I smell a potential leak here (set the parent!)
dock = new QDockWidget(window);
Control is visible when you press Show button in the first case, too, but it is somewhere outside the window, so you may not see it. Also, there is no need to create separate instance of QMainWindow inside class that is already inheriting QMainWindow.
I see you show()/hide() your dockwidget. I haven't tried it myself but maybe you should hide and show the dockwdiget with the QDockWidget::toggleViewAction method.