What application do you use to monitor HTTP communication on OS X?
Charles Proxy
Charles is an HTTP proxy / HTTP
monitor / Reverse Proxy that enables a
developer to view all of the HTTP
traffic between their machine and the
Internet. This includes requests,
responses and the HTTP headers (which
contain the cookies and caching
information).
Runs on JAVA. Available on OSX, Linux and Windows.
I like TcpCatcher. It is free and 100% java based so it works fine on Mac OS X.
Not only, you will be able to monitor HTTP communication but you will also be able to change requests / responses on the fly which opens very interesting possibilities..
There is a dedicated tutorial on capturing iPhone's HTTP communication.
If you're looking to trace application traffic, Wireshark is the best tool I've found - it can log and decode HTTP and many other protocols, and the GUI's search tools make finding the messages you're interesting in pretty quick and painless.
Other reasons I recommend this:
It's quick to install
It captures traffic straight from the network card, there is no need to change the application or set up proxies etc. It'll even read dumps captured from tcpdump and similar tools offline
It's multi-platform (works on Windows/Mac/Linux and others)
It's open source
HTTPTracer
http://simile.mit.edu/wiki/HTTPTracer
You could also use dTrace to monitor in even more detail, if that's what you need.
I second using Charles, it's a really excellent tool for HTTP examination. When used with the iPhone simulator (or any other OS X application) Charles automatically sets up the system settings to use itself as a proxy so you only have to launch and run. It also is very easy to examine the traffic in a few different ways, and has a very lenient free trial version that is fully featured (time limited to an hour with a few nag screens) so you can give it a good try.
Depends on what you mean by monitor...
If you simply want to know/stop when an installed application (or the OS) tries to "phone home", then I recommend LittleSnitch.
The peace of mind you gain is well worth the loss of weight from your bank account.
Related
Are there any tools to trace the exact HTTP requests sent by a program?
I have an application which works as a client to a website and facilitates certain tasks (particularly it's a bot which makes automatic offers in a social lending webstite, based on some predefined criteria), and I'm interested in monitoring the actual HTTP requests which it makes.
Any tutorials on the topic?
Some popular protocol/network sniffers are:
Wireshark (previous the famous Ethereal)
Nirsoft SmartSniff (using WinPcap)
Nirsoft SocketSniff (allows you to watch the WinSock activity of the selected process and watch the content of each send or receive call, in Ascii mode or as Hex Dump)
Microsoft's Network Monitor (and a list of video-tutorials here, note video 'Advanced Filtering 2 of 2' where they specifically filter on process)
Wikipedia article 'Comparison of packet analyzers' has a nice overview of some other tools to.
Alternatively you could also look into (man-in-the-middle) proxy tools like:
Fiddler
mitmproxy
Both of the above actually record/decrypt/modify/replay HTTPS to!! You'd need to point the application you are monitoring to this proxy. If nothing else uses that proxy the log would be application/process specific and another upside to this approach is that one could also run the monitor/logger on a different machine.
Once you choose a tool, you can easily google a tutorial to go along with it.
However the core idea is usually the same: basically one sets a filter (on capture itself or display of captured data) on things like protocol, network/mac address, portno, etc. Depending on the tool, some can also filter on local application.
Hope this helps!
Take a look at HTTP Toolkit (disclaimer: it's my project).
Totally automatic HTTP & HTTPS interception, with zero setup, isolated to just the code you want to debug.
You can open a browser with it, and see all the traffic from that one window immediately (but no others), or run a terminal and automatically see all traffic only from processes started from that terminal. Built-in HTTPS decryption for everything, with no risky system-wide certificates and no manual setup. Let me know what you think!
We published the game on russian server and 1% of people couldn't connect to server on 46xx port through raw TCP while they can load it's HTML page (through HTTP). Most of such people live in Germany, Israel....
Why is it so? What's the politics decisions lay behind it? We discovered that their such ports (which are free on IANA) are closed. Does it mean that such people cannot run Steam (and, then, play all games which you can buy through it), play WoW and many other modern games which use TCP through 4xxx ports?
Thank you.
ISPs have been known to filter certain ports for various reasons. Users should complain loudly to them (or switch) in order to send a signal that such is not to be tolerated. You can encourage them to do so but of course that doesn't solve your problem (or really answer your question).
Common reasons are:
- trying to block bittorrent traffic
- limit bandwidth usage (largely related to previous reason)
- security (mistaken)
- control (companies often don't want employees goofing off)
The easiest thing for you to do is run your game over port 443 (perhaps as an alternate). That's HTTPS and so will not generally be blocked. However, because HTTPS is encrypted, there's no way to inspect the stream to know if its web traffic or something else and thus you can run any data stream (encrypted or not) that you wish over it.
That's precisely correct. In fact every public web site would by default block all ports except the ones they expect to be running some traffic they would want to.
This is the reason many applications often try to encapsulate their programs to use port 80 which can't be blocked as long as some one wants http traffic to run.
They simply don't want any application that they haven't approved to run through their servers. If you have a sensitive server in public you surely won't want any one to use your machine for any apps that you don't allow. A common reason is applications that eat up bandwidth such as bittorent, edonkey, gnutella as well as streaming, voip and other high bandwidth consuming apps
I am looking for tools that can be used for debugging web applications.I have narrowed my search to the following tools:
HTTPwatch.
Fiddler.
ieHTTPheader
liveHTTPheader.
It would be great if some of you having experience with these tools could discuss their pros and cons (features that you like or you think are missing in some of the tools but present in others).I am majorly confused between HTTPWatch and Fiddler, I would prefer Fiddler (being free) if it could fullfill all or most of HTTPWatch's features (however I am ready to pay for HTTPWatch if it's worth it).
P.S. - I know HTTPWatch and Fiddler are far more powerful than the other two tools (let me know if you disagree).
I am sure most of you would want more details as to what I would exactly like to do with these tools however I would like if you could compare these tools taking a broader perspective in mind comparing them as tools in general.
** Disclaimer: Posted by Simtec Limited **
Here's a list of the main advantages of HttpWatch (our product) and Fiddler. Of course we're biased, but we've tried to be objective:
HttpWatch Advantages
Shows requests that were read from
the browser cache without going onto network
Shows page level events, e.g. Render Start, DOM Load, etc
Handles SSL traffic without certificate warnings or requiring changes to trusted root CAs
Reduces 'observer effect' by not requiring HTTP proxy at network level
Groups requests by page
Fiddler Advantages
Works with almost any HTTP client not just Firefox and IE
Can intercept traffic from clients on non-Windows platforms, e.g. mobile devices
Requests can be intercepted and modified on the fly, e.g. change cookie value
Supports plugins to add extra functionality
Wireshark works at the network layer and of course gives you more information that the other tools you have mentioned here, however, if you want to debug web applications by breaking on requests/responses, modifying them and replaying - Fiddler is the tool for you!
Fiddler cannot however show TCP level information however and in such cases you will need Network Monitor or Wireshark.
If you specify what exactly you want to do with the 'debugger', one can suggest what's more appropriate for the job.
Fidler is good and simple to use. Wireshark is also worth considering since it gives a lot of extra information
You could also use Wireshark which allows you to analyze many protocols including TCP/IP.
A lab exercise from a University lecture on using Wireshark to analyze HTTP can be found here: Wireshark Lab: HTTP
take a look at HTTP Debugger Pro
It works with all browsers and custom software and doesn't change proxy settings.
So when I am debugging my web applications and such, I've used the Charles web proxy and debugger and love it. It's so nice to see what's being sent and received via port 80 and 443. I can see all the resources loading, not just from the "browser" per say, but also flash applications. I can also see how the calls are being made, and it pretty easy to reconstruct them. It's a great debugging tool and I love it.
So I'm wondering two things:
First, I'm wondering is if there is something similar I can use to watch traffic that might be coming though on other ports. I guess some desktop applications will use the internet, but not necessarily via http / https requests. I remember looking at some security tools a few years ago - there are a lot of security tools out there, like kismet / etherCap, ethershark, etc - is there one that does what I'm describing in an easy and intuitive way?
Also, I'm wondering if I am using my iPhone / iPad / Android device, how can I set up a proxy through my computer so I can watch the http/https requests that the device makes?
Found the answer to that one here: http://www.ravelrumba.com/blog/ipad-http-debugging/
I'm mostly on a Mac so anything that is Mac friendly would be extra helpful.
Thanks!
I believe you are looking for Wireshark. It allows you to monitor the network interface on your machine and be able to tell you sent/receive packets as well as their protocols. It also has a protocol decoder that can be used to get Layer 7 information about a IP stream. You can also do a "Follow TCP stream" which allows you to view the entire conversation of that connection. It's based on libpcap (Packet capture) which the built in tcpdump also uses.
The only downside for you web developers is that if you're using SSL encrypted sessions, you can't decode it. The endpoints of the SSL session are "above" (using OSI model) the layer at which wireshark (and similar tools) operate.
Here's a good list http://sectools.org/sniffers.html. I used Wireshark back when it was Ethereal. At that time it ran under X11, It looks like that has changed.
I'm making a network game (1v1) where in-game its p2p - no need for a game server.
However, for players to be able to "find each other", without the need to coordinate in another medium and enter IP addresses (similar to the modem days of network games), I need to have a coordination/matching server.
I can't use regular web hosting because:
The clients will communicate in UDP.
Therefore I'll need to do UDP Hole Punching to be able to go through the NAT
That would require the server to talk in UDP and know the client's IP and port
afaik with regular web hosting (php/etc) I can only get the client's IP address and can only communicate in TCP (HTTP).
Options I am currently considering:
Use a hosting solution where my program can accept UDP connection. (any recommendations?)
UDPonNAT seems to do this but uses GTalk and requires each client to have a GTalk account for this (which probably makes it an unsuitable solution)
Any ideas? Thanks :)
First, let me say that this is well out of my realm of expertise, but I found myself very interested, so I've been doing some searching and reading.
It seems that the most commonly prescribed solution for UDP NAT traversal is to use a STUN server. I did some quick searches to see if there are any companies that will just straight-up provide you with a STUN hosting solution, but if there even were any, they were buried in piles of ads for simple web hosting.
Fortunately, it seems there are several STUN servers that are already up and running and free for public use. There is a list of public STUN servers at voip-info.org.
In addition, there is plenty more information to be had if you explore SO questions tagged "nat".
I don't see any other choice than to have a dedicated server running your code. The other solutions you propose are, shall we say, less than optimal.
If you start small, virtual hosting will be fine. Costs are pretty minimal.
Rather than a full-blown dedicated server, you could just get a cheap shared hosting service and have the application interface with a PHP page, which in turn interfaces with a MySQL database backend.
For example, Lunarpages has a $3/month starter package that includes 5gb of space and 50gb of bandwidth. For something this simple, that's all you should need.
Then you just have your application poll the web page for the list of games, and submit a POST request in order to add their own game to the list.
Of course, this method requires learning PHP and MySQL if you don't already know them. And if you do it right, you can have the PHP page enter a sort of infinite loop to keep the connection open and just feed updates to the client, rather than polling the page every few seconds and wasting a lot of bandwidth. That's way outside the scope of this answer though.
Oh, and if you're looking for something absolutely free, search for a free PHP host. Those exist too! Even with an ad-supported host, your app could just grab the page and ignore the ads when you parse the list of games. I know that T35 used to be one of my favorites because their free plan doesn't track space or bandwidth (it limits the per-file size, to eliminate their service being used as a media share, but it shouldn't be a problem for PHP files). But of course, I think in the long run you'll be better off going with a paid host.
Edit: T35 also says "Free hosting allows 1 domain to be hosted, while paid offers unlimited domain hosting." So you can even just pay for a domain name and link it to them! I think in the short term, that's your best (cheapest) bet. Of course, this is all assuming you either know or are willing to learn PHP in order to make this happen. :)
There's nothing that every net connection will support. STUN is probably good, UPnP can work for this.
However, it's rumored that most firewalls can be enticed to pass almost anything through UDP port 53 (DNS). You might have to argue with the OS about your access to that port though.
Also, check out SIP, it's another protocol designed for this sort of thing. With the popularity of VOIP, there may be decent built-in support for this in more firewalls.
If you're really committed to UDP, you might also consider tunneling it over HTTP.
how about you break the problem into two parts - make a game matcher client (that is distinct from the game), which can communicate via http to your cheap/shared webhost. All gamers who wants to use the game matching function use this. THe game matcher client then launches the actual game with the correct parameters (IP, etc etc) after obtaining the info from your server.
The game will then use the standard way to UDP punch thru NAT, etc etc, as per your network code. The game dont actually need to know anything about the matcher client or matcher server - in the true sense of p2p (like torrents, once you can obtain your peer's IPs, you can even disconnect from the tracker).
That way, your problems become smaller.
An intermediate solution between hosting your own dedicated server and a strictly P2P networking environment is the gnutella model. In that model, there are superpeers that act like local servers, having known IP addresses and being connected to (and thus having knowledge of) more clients than a typical peer. This still requires you to run at least one superpeer yourself, but it gives you the option to let other people run their own superpeers.