How to automatically update API documentation in SwaggerHub? - .net-core

I'm using .NET Core app and want to automatically generate OpenAPI documentation in SwaggerHub whenever I push code to a branch in GitHub, so that I can share it across teams. Manually I can run the project, open the Swagger link in a browser, copy the API documentation and paste it in SwaggerHub. But I want to automate this process so that just by pushing code to a branch in GitHub, the API documentation is updated in SwaggerHub.

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Azure ML Studio Designer - Is it possible to copy pipeline or pipeline drafts from one workspace to another?

Is it possible to export or copy Pipelines created in Azure ML Studio Designer from one Workspace to another, using the UI, python sdk, and/or azure CLI? If so, how?
EDIT: My Designer does not appear to have the 'Export To Code' option that DeepDave-MT shows below. How do I enable this ability?
This export Designer pipeline to code feature is only available in 1P subscriptions. Currently not exposed this feature because the py code exported are based on a internal version of SDK which mainly support 1P customers . The code there will most likely be changed when we preview SDK 2.0 with 3P customer.
At the meanwhile, we heard a lot feedbacks about the importance for export/import feature as 3P customers want to leverage this feature to move their pipeline from 1 workspace to another or archive their pipeline to code to integrate with Github etc. most likely will private preview the “export pipeline to Yaml” with DevPlat V2 private preview.

How To Setup Google Firebase Dynamic Links in Xamarin Forms - Android Edition

How do you setup google firebase dynamic links, deep linking, in a xamarin forms app?
This is how I setup Firebase Dynamic Links in Android project of my Xamarin Forms App, so most of this will apply directly to android. I will work on finishing and documenting the iOS implementation in the future.
Disclaimer: I'm not an expert, any or all of this could be wrong. It's just what worked for me and my basic understanding. Please let me know if there are any errors and let's improve our collective intelligence of the Xamarin Community
If you don't already know what Dynamic Links are, watch the 2 min video, it's a great overview. https://firebase.google.com/docs/dynamic-links/
The Setup
Setup is broken up into 2 parts.
Part 1 - Configure the Dynamic Links in the Firebase Console (Easy)
Part 2 - Configure your app to be able to receive and process the Deep Links (Not as Easy)
Part 1 - Configure the Dynamic Links in the Firebase Console (Easy)
1- Setup a free firebase account at https://firebase.google.com/
2- Create a project.
3- Create a new dynamic link, the tab is at the bottom of the 'Grow' section.
It will generate a static domain name for you based off of your project name. Ex. 'https://myproject.page.link'
Short Link url is what users will click on to navigate to your appstore or launch your app.
Deep Link url is what actually gets sent into your app for you to work with. Ex 'https://myproject.com/MainPage'
iOS behavior. Currently set mine to open the link in a url browser, as my app is not connected to it yet.
Android behavior Very Important but not as hard as my explanation makes it look.
Here is where you register your app with firebase. The package name should be easy, use the same one as defined in your
apps Android properties. Ex 'com.mycompany.appname'
Adding the signing certs SHA-1 and SHA-256 are required for Dynamic Links, which is what we are doing here.
Microsoft has a great guide on this, better than I can explain. here
Download the google-services.json file - You will need it later. Also, you will need the one that has incorporated the SHA cert details in it.
Ignore the instructions for adding the firebase SDK, we will add these to our project later using Nuget packages.
When this is all done your app should be selectable in a dropdown for the android behavior.
Finally, add any extra tags to your dynamic link url if you want, its optional.
And that's it! Now you should have a working short link. When used on an android device it should already be able to determine if the app is already installed or not, and then either direct the user to the play store or open the app. However, it won't do anything with that deep link url that you set. That brings us to the next part.
Part 2 - Configure your app to be able to receive and process the Deep Links (Not as Easy)
1- Versions, might be important.
2- Nuget Packages - Hopefully this goes smoother for you than it did for me.
3- The Code
3a- Intent Filters
3b- Handling the Deep Link
1- Versions.
I was having a lot of issues trying to get dynamic/deep linking to work. So I went back and updated everything to the newest versions available at the time.
Visual Studio Professional 2017 - 15.7.5
.NET Framework 4.7.03056
Xamarin 4.10.10.2
Xamarin.Android SDK 8.3.3.2
Android SDK Manager - Got the latest. Android 8.1 API 27 and Android 8.0 API 26 (Targeting 8.1 might be required)
Android Properties -
-Application - Compile using Android Version(Target Framework): Android 8.1 Oreo
-Android Manifest: Target Android Version: Use Compile SDK Version(haven't tried targetting 8.1 directly, might work). My min target is still Android 4.4 API 19 Kit Kat
2- Nuget Packages. These are just for the Android project. MyApp.Android
You shouldn't have to add anything into the .NET Standard Project, just make sure the Xamarin.Forms Versions match
Below is what I did
Update:
Xamarin.Forms - updated to 3.0.0.482510
Install:
This is where it immediately got annoying for me. Issues here are what lead me to go back and update my Android API Levels to the most recent, 8.1
Xamarin.Firebase.Dynamic.Links by Xamarin Inc v60.1142.1 is what you want to install.
The other dependencies should automatically install. In my case, they did not.
Dependency MonoAndroid,Version=v8.0 is important here. That should be the SDK API version that your app is set to compile against.
However, the other dependencies like Xamarin.GooglePlayServices.Basement (= 60.1142.1) have nested dependencies of their own that require MonoAndroid,Version=v8.1
So if you run into issues installing the Dynamic Links Package, thats where I would recommend looking first.
For my purposes, the nested dependencies were not automatically getting installed, so I went down through each of them and their lists and did them all manually. Even the ones that said not to do manually. It's only 20 or so, but my guess would be if I had my project SDK's set to 8.1 before all of this that it would have gone smoothly.
The CODE
Intent Filters
These are defined in your AndroidManifest.xml file
What do they do? They listen for instructions while your app starts.
When an app start matches a pre-defined filter(short link), they it stores your intended action or data on the Intent Class. That is where we pull the deep link from.
For us, this is what let's the android app receive and begin to process the deep link url that you set all the way back in Part 1.
The firebase dynamic link docs have a good breakdown and example of what to do. here
The android developer docs have a good example and breakdown of this also. here
NOTE Focus on whats between the activity tags. I've just included the other tags to show general structure, in case you haven't edited these before.
That is about the minimum of what you need.
The highlighted line should match the Short Dynamic Link you setup in the established in the Firebase Console.
I'd recommend using a Wildcard like I did in the path prefix.
That way you can make new Dynamic Links and your app can handle them without having to release new versions.
Handling the Deep Link
At this point if your app is launched by the short link, you should be able to catch the deep link during the android startup process and handle it how you want.
All I will cover here is a basic example of how to get the Deep Link as a string.
I pass mine to the main app project (.NET Standard Library) using a simple dependency service.
You can use it however you want though, there's actions it can take in either the App or the App.Android project.
The important thing is getting the deep link.
The firebase docs have good examples, but written in java or whatever language native android uses. here
I'll be showing mostly the same, just in C# examples
Get The Intent.
What is the intent you want to get? The deep link you are sending into your app Ex. "https://mycoolapp.com/mainpage"
You want to get it in the MainActivity. Below is an extremely simplified example, but it's just about that easy. Now you should be able to do what you want with that link inside of your app.
TIPS
Be careful if you have something that interrupts your startup procedures.
My Application uses a splash screen. Part of that is a line of code that creates a new Intent, overwriting the one sent in from the dynamic link
So I have my DeepLinkHandler fire off before that operation, and store the deep link in a static string.
Once it's in a static string I can use a dependency service from the Main App(.NET Standard Library) to call the GetDynamicLinkString method and return the deep link as a string.
How to Test Using an Emulator and Debugger
I have a simple settings page on my app. I added a field that would print the deep link, if it has one.
Fire off the emulator like normal using the debugger. The deep link field should be empty.
With the emulator still running, minimize the app.
Open a browser and enter in the short link url.
This should re-launch your app, but this time the deep link field has the url that you set on the firebase console.
Hope this is able to save someone some headaches.
-Tim

How to submit crash report to Microsoft App Center for Xamarin.Forms?

I want to submit crash report to Microsoft App Center for my project which is created in Xamarin.Forms.
Can anybody please suggest a link or steps where I can follow and integrate required steps in my project? I also want to test.
Please guide.
Whenever you login to the App Center portal all the information you need is right there. Create an app in the portal, one for Android and one for iOS if you have these platforms.
From there, basically you have to install the NuGet packages and add one initialisation line in your code. Note that you will be provided with the ID for this specific app under step 2. If you have multiple platforms, add the line once and replace the different IDs for each platform.
You will then have basic crash reporting and analytics (if you install both packages). You do not need to do anything extra for it, start your app, start using it and watch data come back to the portal.
Since a little while you can now also track handled exceptions and custom events.
For more information, check out the extensive documentation here: https://learn.microsoft.com/en-us/appcenter/
Please refer the detailed information here:
App center for Xamarin
Steps are:
You need to create 3 apps in App Center – one for each OS.You need to select Xamarin as the platform for Android and iOS applications and obtain App secret
Install Microsoft.AppCenter.Analytics and Microsoft.AppCenter.Crashes packages.
Open your App.xaml.cs and write this in OnStart() method:
AppCenter.Start("ios={Your App Secret};android={Your App Secret}", typeof(Analytics), typeof(Crashes));

Composing custom builds - JSON payload examples

Are there more examples of custom build JSON payloads beyond that available at https://www.jfrog.com/confluence/display/RTF/Artifactory+REST+API? Or perhaps more in-depth documentation on the “application/vnd.org.jfrog.build.BuildsByName+json” payload?
We have a build that produces both JAR/IVY and RPM files (and some other file types that Artifactory doesn’t really know the content of). Today, we publish those into a generic repository to keep everything together.
What would be ideal is to be able to create my own custom build using the REST API, composed of the JAR files + RPM files, so I can do licensing searches across them.
In the given example, the artifacts composed in the build are referenced by ID/name/hash for reference.
The problem with the current Jenkins/Artifactory/Gradle plugin that we use is that our build is separated amongst many smaller builds, but ultimately, are released as one. This makes making a full report somewhat difficult, and doesn’t have any way for us to easily do license checks including RPM files. We want to be able to publish one build, which contains everything we know in the build.
The current setup also has us uploading our JARs into a Maven repository, which adds time to the builds, given we are also publishing the same content into the Generic repository alongside the RPMS and other content.
Thanks!
The build info JSON is fully documented in the README of this
repository: https://github.com/JFrogDev/build-info
Which is also the repository the holds the code of the build info
engine used by the various JFrog CI/Build plugins. You can definitely
create your own BI JSON, and, if you're going to use Java to do that,
you should check out this project that demonstrates the usage of the
various build info Java APIs:
https://github.com/JFrogDev/project-examples/tree/master/build-info-java-example
Another option you may want to look into is the JFrog CLI, which
recently brought support for associating artifact
deployment/resolution with a build object and deploying it to
Artifactory. This method is completely agnostic to the file types
your build produces or the build tool you are using. Have a look at
the official documentation here:
https://www.jfrog.com/confluence/display/CLI/CLI+for+JFrog+Artifactory#CLIforJFrogArtifactory-BuildIntegration
Lastly, if you are using Jenkins, the Jenkins Artifactory Plugin now
has Pipeline APIs that will allow you to collect artifacts and build
information programmatically, and even concatenate multiple build info
objects to deploy them as a single build entity to Artifactory,
which is pretty wicked.
Have a read about this here:
https://wiki.jenkins-ci.org/display/JENKINS/Artifactory+-+Working+With+the+Pipeline+Jenkins+Plugin

CCNET - build task required? Multiple repositories, one CCNET source section per project

CCNET questions - Here's the scenario:
I've got 10 developers doing local development to a Sitecore installation w/GIT as version control. When done with their feature/fix they push to an integration repository.
I've got CCNET setup for the Sitecore project that points to the remote Integration rep and the local live qa code base. CCNET finds the commits that my developers have made to integration repository and then updates the qa code base repository.
I also have a couple other .Net class lib projects that are managed by CCNET, compiled with their output pointed to the Sitecore bin dir.
The Sitecore installation is merely a result of a build with no compilable aspects. Its a web product with it's own API as well as the ability to integrate custom dll that we create to customize the product.
Questions:
Is CCNET build task required as a condition to execute other activities such as nUnit or robocopy? (the reason I ask this is because a "build" is natively used to compile an app and generate output, whereas, the only reason why we'd want to build is to make sure all dependencies are there and we can jump to unit testing...).
If my developers are NOT pointing to a centralized rep like integration, how would CCNET know where all of their remote GIT repositories are when the config doc only allows one GIT source control section per project?
Per project when I configure the GIT vc specs it asks for the branch that needs to be statically saved to the doc. Does CCNET have the ability to accept different branches dynamically?
There's no need to have an "actual build" in your project - it could consist of any type of tasks inside the tasks element. I have a couple of projects which only copy the files from the repository to an FTP server after deleting some files which shouldn't be published.
I have no experience with GIT but you have a possibility to define multiple source control blocks of any type if you use the multi source control block.
You could use dynamic parameters which allow the user to set their values when triggering the build.

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